Korgan
Arbiter
I'm playing the Allied campaign with the .21b patch, and hey, they really made a breakthrough for the series with the new operational map. Every choice taken there matters, and the pressure is constantly on. The asymmetrical objectives and forces make sure that your success or failure is never assured. E.g. on the first night my Brit paras in the north split up and started moving into Arnhem when large SS formations popped up all over the place, including the unoccupied LZ. Just like history. I thought my second lift was doomed, but next turn I surrounded and wiped out one attacking regiment, and the enemy in the LZ gave chase into the city, while my weakened battallion that I sent to tie them down recaptured it! Now they can either contend for it with my lads, who'll at the very least sell their lives dearly, and leave most of Arnhem for the taking, or go after my main force while the second wave of gliders arrives safely. Call it dumb AI, I call it cool and thrilling.
There are still some bugs, the pathfinding remains troublesome, some tactical moments are weird (e.g. mortars are instantly deadly against flak guns, even when firing blind across the map, AI doesn't understand that the only defense against the King Tiger is to rush it, snipers are at the weakest since Cross of Iron, etc), but overall I'm loving it now.
There are still some bugs, the pathfinding remains troublesome, some tactical moments are weird (e.g. mortars are instantly deadly against flak guns, even when firing blind across the map, AI doesn't understand that the only defense against the King Tiger is to rush it, snipers are at the weakest since Cross of Iron, etc), but overall I'm loving it now.