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Legends of Amberland - oldschool open world blobber

Discussion in 'General RPG Discussion' started by Chris Koźmik, Apr 28, 2018.

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  1. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
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    I need to ponder on those longer...


    I'm especially interested in the right menu changes ("quick actions you can set how you like", etc) so if you have more details on those, post. Feel free to approach it from two angles (LoA and sequels) if you wish. Overall, I'm always receptive to UI adjustments ideas :)

    Also, about "Keys remapping overwrite", does anyone else find it worth implementing?

    Same for "friendly houses MP restoration" as an option, anyone else finds it worth it?
     
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  2. Darth Canoli Arcane

    Darth Canoli
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    I'll launch Amberland again tonight and see if anything else comes up to improve the UI.

    As for the Amberland and sequels approach, i think pushing the mechanics deeper could improve the game

    Character development

    Some kind of feats (D&D like), perks (Fallout-like) or skills/combat skills would be nice:
    • A D&D feat that would work well, for example is cleave
    • Some feats/perks giving flat bonuses to healing spells would be nice.
    • Some perks/feats increasing minimum damage for spells or just one spell.
    • Or even a perk decreasing maximum damage for a particular spell but increasing the minimum damage by 3 times that amount. (or 2 times and then another to bring it to 3)
    • Some ways to increase the special skill uses per rest
    Familiars for some mage classe(s) (possibly either this or power increase feats)

    - Instead of the useless D&D familiar, you could go for familiars increasing their usefulness as the character (or the familiar with a different xp count/gain) level up.
    - Familiar are invoked again when you rest in a safe environment (Inns, ...? )
    - A shield familiar getting hit instead of his master until the familiar HP drops to 0.
    - A familiar throwing some special short duration buffs (for the combat or just 1/2 hours) every once in a while on the party or debuffs on your foes.
    - A familiar focusing the mage powers (slight damage increase for spells) and or giving some mana regeneration but being targeted my enemies AoE spells and healed by friendly healing spells next to him.
    - A familiar having a chance to steal items in shops (once every owner level) or giving discounts by revealing the shop owners secrets.
    - ...

    Secrets, eventually deadly traps
    • Maybe the bard and some other classes could have a detect secrets score increased by an attribute and possibly increased further by some feats or natural abilities (racial and from classes)
    • Deadly traps you could detect and avoid (alternate route) or just fall into and die...
    • Eventually some secret NPCs and quests (just enough to motivate a second playthrough if you missed them)
     
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  3. Darth Canoli Arcane

    Darth Canoli
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    The only think i can add regarding the UI is the addition of shortcuts for spells, which probably needs the overwrite remapping i was talking about earlier.

    At least 3-6 shortcuts but the more the merrier.
     
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  4. Tramboi Prophet Patron

    Tramboi
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    Well, that was nice ! Good MM vibes there, of course it lacks the sheer brilliance (and completeness) of the source material but I thoroughly enjoyed myself. And importantly, it didn't overstay its welcome.
    If the (resident) author Chris Koźmik makes a sequel, it could be great !

    Quality of life requests :
    * F8 from title page to quickload after starting
    * Multiscale map, mousewheel to unzoom, drag and drop to pan
    * Map annotations
    * Searchable map (luxury but why not, type "castle" or "tower" and cycle through matches)
    * Hyperlinks from the journal to the map for locations (or at least a tooltip with coordinates if it was visited before)
     
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  5. Butter Arcane

    Butter
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    Version 1.23 released

     
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  6. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    http://www.silverlemurgames.com/2021/08/04/legends-of-amberland-version-1-24/

     
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  7. Dungeon Lord Scholar

    Dungeon Lord
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    I know that M&M5 used this same brown background color.
    But the red color letters are not a good idea on that (character sheet attributes). It is barely readable.
     
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  8. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
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    Hmmm, those seem to have a good contrast, should be readable... What color do you propose to replace it with (lighter red?)
    Also, on what screen size (not resolution) do you play?

    To me those look fine, but it does not mean anything...
     
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  9. unseeingeye Cleric/Mage Patron

    unseeingeye
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    Strap Yourselves In
    I'm just learning of this game now, and definitely purchasing a copy this weekend. I've been playing World of Xeen lately and would absolutely love a new game inspired by it, it looks great!
     
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  10. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Was it inspired by Xeen or another game? I'm inclined to say many.
     
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  11. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
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    It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea (a not so well known prequel to Ishar series), GoldBox series (Champions of Krynn, Dark Queen of Krynn, etc).
     
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  12. unseeingeye Cleric/Mage Patron

    unseeingeye
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    Strap Yourselves In
    So in other words, a list of basically my favorite games of all time!

    I just bought my copy through GOG, I'm super excited to check it out! I don't know if I'll be getting to it tonight or tomorrow but I'll be certain to share my experience with it.
     
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  13. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.silverlemurgames.com/2022/01/27/legends-of-amberland-version-1-25/

     
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  14. Contagium Learned Patron

    Contagium
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    For veterans of blobbers like Grimoire, M&M 6-7, Dungeon Master, etc ..is this game too easy or does it still present a decent challenge?
     
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  15. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    About similar to M&M 3 I'd say.
     
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  16. Dorateen Arcane

    Dorateen
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    At minimum, play on the Hard difficulty setting. Insane might be a greater challenge, but seemed a bit overkill.
     
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  17. Melan Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In
    Way way way simpler than Grimoire. On par with with Might & Magic IV-V or so.
     
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  18. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
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    Exactly.

    The official recommendation is that most player play at Normal and Codexians at Hard difficulty. It's about right then.
    Insane is not recommended (especially at the first run).
     
    Last edited: Jan 29, 2022
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