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KickStarter Legends Of Dawn

Iggy_Dreamatrix

Dreamatrix Game Studios
Developer
Joined
Feb 27, 2015
Messages
47
Location
Zagreb, Croatia
Two keys to go.
 
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Iggy_Dreamatrix

Dreamatrix Game Studios
Developer
Joined
Feb 27, 2015
Messages
47
Location
Zagreb, Croatia
All keys gone! Thank you everyone for participating and please do leave comments regarding your impressions, suggestions, issues and bugs you may encounter.

Thanks!

Also, just for the record, users are reporting some issues with the latest patch. We're working on the hotfix right now.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,093
All keys gone! Thank you everyone for participating and please do leave comments regarding your impressions, suggestions, issues and bugs you may encounter.

Thanks!

Also, just for the record, users are reporting some issues with the latest patch. We're working on the hotfix right now.

You just got scammed.
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,600
Location
Clogging the Multiverse with a Crowbar
Game doesn't launch. After the intro cutscene, it minimizes into the taskbar and stays there, no matter what I try.

So I had to actually restart the PC to get the game launching. Now I'm confronted with severe GPU overheating. 100% usage and 72% fan speed regardless what settings and resolutions I use. I don't even get near those numbers playing the new Unreal Tournament Alpha at max settings. You guys need to do some serious GPU optimizations first before I'll play this game lest killing my GPU off.

Love the music though.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
I played a little bit today. Not much, because I had a full day, but I think it was somewhere between two to three hours. If I could sum up my impressions in a word, well, I would say the game seems... Clunky.

Bullet points:
  • The voice acting is kinda strange. It isn't that *bad*, but it doesn't always coincide with the text on screen.
  • Camera doesn't work very well. Often, scene objects are in the way, they don't become transparent when they should and is difficult to find a good angle.
  • No pathfinding. None, I mean it. When you click somewhere in the map, the character tries to just go straight to it. Any little obstacle (like a rock) between you and your destination will make the character stop. I gave up immediately from trying to play using the mouse, WASD seems the only acceptable way.
  • It seem that there are various factions in the game, which is something interesting. I know this affects the price of items sold, but from the little I played, I don't know if there are other interesting mechanics behind it.
  • Quests seem to follow the basic theme of go-there-then-do-that. Buy bread, fix the mill, kill that monster, etc. The writting is basic (not that I can judge this well since english isn't my first language).
  • The game features a crafting system, and you seem to be able to collect various items in the scenery. (Some seem to have specific conditions to be collected, like a plant that only blooms at sunrise).
  • The items don't seem to stack automatically. I bought 5 potions and I had to manually put one on top of another. What. Why?
  • The combat seems a little strange. When you try to click the enemies, the game doesn't always seems to understand where I am clicking.
  • I didn't see any bug until now. At least here the game seems to work well, without slowdowns or problems of any type. (Considering that the graphics are relatively dated, I don't think that it would be a problem anyways.)
Taking everything into consideration... It's difficult to judge, yet. I wouldn't say that the game is exactly "oldschool" as it seems to be trying to present itself, but it's more like it has the same problems that existed in some old games. I don't feel very excited to continue playing, but on the other hand, the game seems to have some depth in its systems that can only be perceived with more playing time. (My character hasn't learned any magic yet, nor did I experience the crafting system.) I will try to play at least a 20 hours before forming a real opinion.
 
Joined
Oct 5, 2014
Messages
4,748
Location
New Zealand - Pronouns: HE/HIM
i spent a few minutes with the game yesterday; thanks to the dev for the free key; and the game seems to run a little jittery from the start but then kind of settles down after a few minutes.

one thing in particular that was annoying was there was no information on anything when you hovered the mouse over it. coming from divinity original sin where everything you hover over has encyclopedic information blasted on the screen i found your lack of mouseover a bit lazy.

music was great except it has a habit of cutting out abruptly then restarting after a few seconds.

didnt get around to playing with the magic systems or combat becuase i didnt have time but it seems interesting on paper and the menus look nice

one fantastic thing about this game: it ALT-tabs like a BOSS

like the treatment of the classes as well, especially the orcification of elves and the rampant anti-sjw language throughout the description of races


thats all so far; need more time with it; will report back maybe in the weekend
 
Joined
Oct 5, 2014
Messages
4,748
Location
New Zealand - Pronouns: HE/HIM
im sure the dev wont mind me screencapping a bit of the manual

check this out:

v2ybG4y.jpg




lol 'mother of the poleaxe'

:excellent:
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,532
So here's what happened. I contacted Iggy_Dreamatrix and received my Steam key for the game after giving him my Steam nickname as requested. Played for some time on Saturday evening and then on Sunday morning my steam account was hijacked. Now I'm not saying one has anything to do with the other (probably not) but the timing is suspicious. I don't want to stir anything, just wanted to share what happened and ask if anyone else had this problem?

Will post my impressions/suggestions when/if I have access to my Steam account again.
 

Iggy_Dreamatrix

Dreamatrix Game Studios
Developer
Joined
Feb 27, 2015
Messages
47
Location
Zagreb, Croatia
So here's what happened. I contacted Iggy_Dreamatrix and received my Steam key for the game after giving him my Steam nickname as requested. Played for some time on Saturday evening and then on Sunday morning my steam account was hijacked. Now I'm not saying one has anything to do with the other (probably not) but the timing is suspicious. I don't want to stir anything, just wanted to share what happened and ask if anyone else had this problem?

Will post my impressions/suggestions when/if I have access to my Steam account again.

Um, sorry mate. I just logged in and saw your post. I mean, several people got a LoD Steam key from me on RPGCodex and RPGWatch. I have no idea what to say to you except - neither I or guys at Dreamatrix hijacked your account :-/

I mean, I'm sorry that happened to you, but what would that have anything to do with me or the team? :-/

Did you activate Steam Guard? If you didn't, well now you know what to do next time when Valve recovers your account...
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
For what's worth, my account seems fine, I didn't see anything strange happening. It seems to me that it's just a bad coincidence, but oh well.

Hey, bat_boro, as Iggy said, your SteamGuard was on? Did you recieve any e-mail confirmation or anything? Or did you accept any new friend on STEAM that you didn't really know? I recently changed my profile in STEAM from public to private, because I started getting random friend request from several profiles that I didn't know, and also were private and/or didn't have any games. Better safe than sorry.
 
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Whiran

Magister
Joined
Feb 3, 2014
Messages
641
So here's what happened. I contacted Iggy_Dreamatrix and received my Steam key for the game after giving him my Steam nickname as requested. Played for some time on Saturday evening and then on Sunday morning my steam account was hijacked. Now I'm not saying one has anything to do with the other (probably not) but the timing is suspicious. I don't want to stir anything, just wanted to share what happened and ask if anyone else had this problem?

Will post my impressions/suggestions when/if I have access to my Steam account again.
You use the same name for your nickname and account name? :(

As an aside, just having the account name wouldn't be enough to hijack the account they'd also have to crack your password. Hopefully you use a nice and strong password that isn't a dictionary word plus a number at the end or replacing one of the letters.

I hope you get your account back!
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,532
Iggy_Dreamatrix, don't get me wrong, I don't want to point any fingers. In fact, thanks for letting me try your game for free. I just don't understand what the hell happened and wanted to confirm that I'm the only one that this happened to (which seems to be the fact). I also don't want to stir anything, as I said, thanks again and I look forward to playing your game and sharing my feedback once I am able to do so.

As for Steam guard, is that the thing that sends you a code every time you log in from a new computer? If so, yes. As for friends - I have quite a limited number of friends, all of whom I know personally.

In a word, it's really my fault. I guess I didn't take my cyber security seriously and now I'm paying the price. Sorry for sharing my own personal drama with you guys, I gotta be more careful next time but what's done is done. Again, no blame is placed, no hard feelings, on the contrary, thanks again for the code and all the best!
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
Well, for what you're saying, it doesn't seem like it was your fault. If your SteamGuard was on, you don't allow random people as friends on Steam nor did anything really strange (like logging on Steam site on a random computer in a cafe, or something risky like that), then it's really just strange that something like this happened. In most cases, people who lose accounts do something obviously wrong, like replying to SCAM e-mails or logging in strange sites. Maybe Steam's security isn't as strong as we thought. An that's... Alarming.

--------

About the game, I'm playing it a bit almost everyday. When I think I have a final opinion on it, I will post it here.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
Well, this is my review on Steam:

First, I want to say I played about 20 hours of this game. I don't know why STEAM didn't record all the time spent on it, perhaps because I have a habit of playing most games in offline mode. Oh well, who knows. A full review would surely be too long, and I know that most people don't have patience. So, I will leave a list of positive and negative points here with a general view at the end.

In addition, english is not my native language. Please forgive any errors in my writing.

The good:

  • The story and factions in the game looks very interesting - the descriptions of the factions and races are often very complete and unique, giving a nice flavor.
  • Really good music.
  • It has a system for creating spells. Although there are only three 'kinds' of spell in the game, this is a system that encourages exploration.
  • The lockpicking system is really original.
  • I didn't find any bugs in the game. (Unlike what most people have said here, maybe the developers have already fixed most of the problems. That, or I'm really lucky.)
  • Extensive system of skills, such as: armorsmithing, cooking, herbalism, mining...

The "whatever":

  • The voice acting is a little inconsistent at times.
  • The graphics are a bit dated.
  • I think that the quests are somewhat generic, most seem to be there just as a way to give XP.
  • The setting is interesting but it isn't really explored that much in the game.

The bad:

  • Virtually no in-game tutorial, except for the very basics: click to walk, move the camera, etc. To understand the rest of the game's mechanics (like lockpicking), you will need to read the manual or search for it on the net.
  • The camera has a bad habit of getting behind objects which should be transparent.
  • Several uncomfortable little annoyances. (Items don't make stacks automatically, several "tabs" on inventory for no apparent reason, mouseover doesn't offer any information, and many other things you will notice when playing.)
  • No pathfinding. When you click somewhere, the character tries to go straight to it. Any little obstacle and you will be stuck.
  • Although the game has a lot of different skills, they're mostly simplistic/linear. They're divided into two types: (a) they offer a bonus of "+X" at each level for a certain skill, or (b) they allow the crafting/gathering of certain new items every level.

Overall:

Since the STEAM's system of recommendations is binary, I don't know if I should say that I recommend this game or not. I guess what I wanted to say is "maybe", or "depends". I'll leave it as a "yes" because I don't think the game deserves a score as negative as what we see here right now.

Despite the problems, I think that it has a certain charm, but the experience turns out to be somewhat bland. I can see that there was a lot of effort put in the production of the game, it appears that the team really strove in the creation of the content, the concept of different skills and mechanics, offering a unique lockpicking and spells system. But as it is, it doesn't really stand out. It's not a terrible game as many describe, it's just average. And this is a serious problem right now, when so many good old-school RPGs are being launched, one after another.

I would say that if you really like semi-isometric action-RPGs and has no other game in mind right now, go ahead, try it. It may surprise you. Otherwise, buy some other RPG in your wishlist.

It is a very short version of my opinion, actually.

I would say the biggest problem I have with the game currently is the lack of depth in the 'core' gameplay. You have lots of skills, that is true, but in the end, any character you create ends up being "mechanically" the same. First, you have the skills for weapons. Each one offer a +2 bonus on weapons of their respective category. At the same time, you have the Lore skills, offering a +4 bonus on damage done to a certain kind of enemy. And... Well, that's all they do. That is, 19 of the 37 skills of the game boils down to a bonus of +X when you hit your enemies. Half of the game's skills has the sole effect that, when you click on something, you kill it with fewer clicks. (And seven of the other skills are basically resistance buffs that reduce your damage taken by a certain type of attribute.)

This means that regardless of the skill you choose, mechanically speaking, there is no change in gameplay. The game doesn't seem to offer any special skills with weapons or anything, which means that every character will use spells as skills.
But which ones?

Well, I would say that at least three skills will be in the slots of evey character: healing, a skill to speed up the character (he doesn't walk, he almost crawl) and some generic attack spell (since spells never miss in this game). Considering that there are only three "types" of magic (buff/missile/ward)... In the end, whatever was the character you created, it will be mechanically equal to any others. All that changes from one to another is you choice of "which enemy you will cause more damage". (In addition, of course, the basic division between bow [ranged attack], 1h weapon [faster and less damage] and 2h weapons [slow and more damage].)

For me, this is the biggest problem of the game. It offers a huge number of options that, in the end, offer no change in gameplay. It is a classless system that ends up being too generic for its own good.

The game has good ideas. A system to create spells is always welcome, and I found the setting kinda interesting. It just needed to have deeper mechanics, offering greater support in creating characters that were mechanically distinct. The game is not bad, exactly, but it's not very exciting to play. For me, at least.

Also I'm not sure how the factions system works, but from what I gather it doesn't go much beyond a system of discounts on items purchased. It might surprise me in the future, since I'm not very far into the game, but for now it seems to be little more than that. It would be interesting if, when your reputation got too high with certain factions, you had access to specific quests with them. Or, on the contrary, a very low reputation could cause factions to hire bounty hunters to trap/kill you, or something.

Edit: Oh, and too much level scaling. You always find items scaled to your level, or a little below. Every item you craft is also limited by your level. The codex doens't scale to your level, but this game certainly does. I may be wrong here, but don't think that this game has any hand-placed item.
 
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Aenra

Guest
oscar
I am one of the people that got a copy from those offered here, played as much as i could manage. It only seemed fair, considering the gesture and everything;
I understand how a few positive reviews would be welcomed and was originally inclined to write one because ah well, why not.. but after playing a bit more .. :)
I honestly would not recommend it, to anyone..

- Some people may find reaching the actual ingame client a bit of a hurdle. Installing it is one thing, running it and reaching the ingame client another.

- Once ingame, gamma is way, way too bright, fucks up your eyes real fast. It can be adjusted ingame, yes; however instead of having a simple gamma slider, they have three different ones controlling the respective colour type saturations. Tinkering with them does reduce the problem, but at the cost of a blueish/reddish/greenish image. They are also extremely clunky [the gentlest drag with your mouse and the slider 'flies' to the other end of its bar], meaning that even if there was a way to have the best of both worlds with the current system, i am unable to do it. That alone makes it a no-go for me; eyes first, games second. Can't be asked walking to the screen [alter gamma from there] and sitting back down each and every time i want to alt tab or do something else, but to each their own. Nvidia's ctpl gamma correction setting does not help either. I don't think it's even compatible in the first place, tried.

- Ui is regular Indie stock / Asian F2P MMO style. Not in the sense of appearance alone, but also in practice.
. For example, they were considerate i suppose?, enough to provide automatic pop ups for each and every button you hover over, but not too considerate in providing you an option to turn that function off. With said pop ups being of a noticeable size, it again, becomes tiring. Fast.
. Worse, they have an additonal pop up system that spews ingame 'hints' to you at set intervals. Set intervals being too short, said 'hints' being the kind an Asperger would i suppose find essential for their gaming. Goes without saying, said system is also impossible to turn off. More windows flying and disappearing at you without a single thing you can do about them.
. The way the UI handles inventory and non-player containers is yet another problem. Basically, unlike almost every other game out there, interacting with anything that 'opens' means you have to afterwards close first said container, and then your inventory. Everything must be manual. It sounds petty, two clicks for every one elsewhere, but you go try it out. Espcially since the UI does not scale to your level screen resolution, meaning you have to 'chace' that tiny X button manually. Twice. One for each window open. Each and every time. And there are inumerous times you will be needing to do this. I know it still sounds petty, so move on to reading about the minigames. There is a.. frequency to it :)
. No auto-stacking, which is bad in this game in particular. Plenty of essential reagents you need to pick up once found, so can't escape it by saying 'fuck this, just leave it', too little default inventory space to delay doing it. It cloggs up real fast, you find yourself doing inventory click-clicking more than you find yourself looking at the game. Did i also mention the close window click-clicking above? Combined itz heavan.

+ Some good mechanics, in the sense of the devs winking at System Shock (locked containers/hacking minigame), or games that allowed for manual spell creation/customisation
- Extremely bad implementation of them. The 'unlocking' minigame requires a goddam ton of reagents to do, and read right above about inventory before you combine the two and form your own opinion. The spell system? It's major issue is that it too requires the same reagent numbers the unlocking one does. It quickly (barely out of the starting area) becomes a clusterfuck of mismanagement.

I quit somewhere at that point

edit 2: i pasted only part of the draft..newfag..

+ they went into a hell of a lot of effort to add lore. VOd dialogue everywhere, and plenty of it. Good, deep setting lore-wise, providing a backbone to the ingame factions and your relation to them. Every NPC interaction comes not only with what is sufficient in terms of communicating goals, but additionally with a whole background providing further insight to the world, if you are so inclined to give a damn. Must have cost them a lot of money, and definitely needs to be mentioned. I just doubt anyone will read it.
- It is introduced a-la World of Warcraft, tiny window to your left that also don't scale to your resolution.
- It is superfluous, as
1) not the RPG you will go for 'story', it being a hack and slash basically
2) you could literally have skipped it all and missed nothing. While 'there', the pacing of the game is not related with it at all. Sadly.

- plenty of skills, divisions and sub-divisions, but of the kind a "modern" gamer only would have appreciated. There for one to grind, "invest" and advance, but not there for any real reason. No depth, no need. Game combat is barebones despite them.

- Combat is typical, best i can say. Nothing pushed further, nothing to stand out. On the contrary, even for someone like me that is inexperienced in H&Ss, i can tell you there is better out there already.

edit: i see i was ninjaed, a /fist to Drowed as it seems he endured it for way more than i managed to
 
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A600

Educated
Joined
Mar 31, 2014
Messages
43
Legends of Dawn Reborn has been released (free for all owners of Legends of Dawn)

CHANGELOG:

Legends of Dawn Reborn Patch 2.0.1

  • The new engine;
    The biggest and the most complicated part of this work was to convert the whole game to the new engine, which was created for Wave of Darkness. That means that the engine makes the game more stable, more robust, more future-proof, and much easier to patch.
  • Inventory overhaul;
    The new Inventory system now includes an ability to expand the inventory space with bags, and is stackable and sortable.
  • Crafting system completely changed;
    A complex crafting system with over 25.000 usable items, allows you to make everything from food, metal, wood, stone, leather to weapons and fashion armor;
  • Crafting resources in item tooltips;
    We have added option in Options panel where you can choose if you wish to have item crafting resources displayed in item tooltip. Idea was to display crafting resources even for items that are not recipes so that players know which resources they need to collect. This leads to large tooltip windows for some items (especially magical weapons and armors). Note that required resources are always shown in recipes.
  • Upgraded spell system with mastering;
    Powerful spell creation system gives unlimited possibilities and is easy to use, if you have magic runes. Just drag them to the slots in the spell panel. Name them, give a representing icon and level (faith consumption). Click create and your magic icon will appear in the inventory. Then drag a spell into one of the slots.
  • Chest unlocking upgraded;
    We have added a key to open chests, so players can now choose whether to open a chest using a key, or using the old method, with runes.
  • Framerate drop;
    Sometimes when fighting monsters using a bow and arrow there was significant drop in framerate during the course of the battle. This has been fixed. Everything works fine now on our configurations, but this bug was configuration-dependent so more testing is required before we can close it for good.
  • Major Map Update: Bigger Maps Panel;
    One of our primary concerns when creating GUI was that each and every GUI panel must fit into minimal supported resolution for the game - which is 1024x768 pixels. That means no panel can be higher than ~700 pixels. This is all fine but most of the gamers today play at 1680x1050 or higher resolutions which means they have extra space and no panel uses it. Smaller panels are not a problem for most of the time. Characters panel, or Legendary Items panel never need extra size, but maps panel could really benefit from being bigger. Now you have it.
  • Various map fixes;
    We have fixed various hidden locations throughout the map. Some of them contained no monsters or no itemholders and those locations are usually made specifically to hide such rewards. That's fixed now, although the world of Narr is too big to be absolutely sure. You’ll let us know if there are other places that need our attention.
  • Map zoom changed;
    Zooming on the map was slightly off at around 1/3rd of its screen size. This has been fixed. Maps panel should now work fine no matter what the size of the map window is.
  • Map 'Size' button;
    We added 'Size' button to Maps panel. Clicking on it will toggle panel size between (almost) full screen size and one 3rd of the screen size.
  • Empowered, Blessed and Cursed items;
    • Empowered items: some items have magical bonuses which draw their power from certain relics. Player can have up to four such relics active at any given time. These relics improve all item’s special bonuses;
    • Blessed items: these items are blessed by one of three main Gods - Perun, Svarog or Veles and they give players additional bonuses at the cost - each item has blessing that lasts for up to one hour of the gameplay. Once the blessing runs out, item behaves as normal non-magical item. Blessings can be 'recharged' using God shrines that are placed throughout the wilderness;
    • Cursed items: these are magical items whose properties player does not know until he “Identifies” such items using oracle stones. They look like normal or magical items but they carry curses with them. Once equipped, the curse becomes active and the item cannot be removed unless you visit the shrine of a favorable God;
  • Notification for Cursed Items, God Shrines and Blessings;
    Each time you click on the shrine of the good God, curses on all identified cursed items are permanently removed. This feature was unclear and reported as bug. We have added notifications to the console window (one in the bottom left corner of the screen) so that now you can see which item had their curses removed and which items had their blessings restored.
    Everything else remains the same - unidentified items will not reveal if they are cursed or not until you try to wear them or until they are identified at oracle stones. Also, it is possible for some items to be both cursed by one God and blessed by another. In that case removing the curse will make that item just as any other blessed item since the blessing cannot be removed.
  • Cursed item icon overlay;
    Some cursed items did not have red glow over their icon. This has been fixed.
  • Cursed item notifications;
    We have added notification icons for cursed items. When you have equipped cursed item, skull icon will be displayed beneath player's name and level (similar to icons representing spell effects). Placing your mouse over the skull icon will show you which items are cursed and what you have to do to remove the curse (identify at oracle stones and/or then pray at God shrine).
  • New Feature: Quick Save;
    Before this fix when you pressed the quick save, every save created a new save entry and you quickly ended up with a clutter. Now you can choose from a minimum of 3 quick saves up to original unlimited number of quick saves;
  • QuickLoad key/action;
    We have added QuickLoad key that loads last saved QuickSave game. If that game was deleted, game will load the most recent QuickSave available. This key ignores regularly saved games.
  • Camera speed during movement;
    Now you have a slider in the Options Menu where you can adjust the camera movement speed;
  • Added feature while looting;
    While looting, you can now close both windows with just single ESC press.
    When the camera is completely zoomed-out, some objects block the view to the character. That is now fixed;
  • Blood overlay problem;
    We have removed blood overlay when damage was caused to friendly NPCs. Before this update screen edges displayed red overlay each time player was attacked.
  • Sort All button;
    'Sort All' button was inactive. 'Sort' button still works just as before; it sorts inventory items for currently active bag. 'Sort All' now works similarly except it sorts each bag separately.
  • Minimal requirements for (magical) items;
    Some items have minimal requirements in order to be used or equipped. Requirements can be some of the following: min level, min ability score (strength, dexterity, vitality, intelligence or charisma) or min combat skill. Sometimes it's not easy to spot missing requirement in item tooltip, especially when looking at tooltips of magical items which have tons of data in all sizes, shapes and colors. We have made blinking unmet requirements so that it's obvious at first glance that player should pay attention to that.
  • Low Item Durability Warning and language keys;
    Low item durability warning text bug will be fixed. It should be visible in item tooltips.
  • Save Game Panel Change;
    New Save Game' line should be placed on the top of the save game list, not on the bottom. This is now changed.
  • Tooltip window clipping problem;
    Tooltip window should always be within visible screen area. This was however not true for comparison item tooltips. For example, when you placed mouse cursor over sword in your inventory bag, there would be two tooltips displayed - one for the sword and one for the weapon you currently carry in your hand. Second tooltip was not clipped against screen. This has been fixed.
  • Store tooltip window clipping problem;
    Tooltip window for items sold by merchants was not clipped correctly. This has been fixed.
  • Stairs and Navigation;
    We have improved character navigation over the stairs. It's still not perfect but it is easier now.
  • Music combat and transition/fadeout fixes;
    We have changed time needed for music fadeouts. It was too short and music change was sometimes too abrupt. Fade in is now increased from 1 to approximately 10 seconds.
  • Standing creatures' corpses and frozen monsters;
    The game had a nasty bug with animations not being played on dead creatures during the saved game loading. Now those animations should play correctly.
    Also, it is very likely that this issue is connected to a bug that sometimes occurs when player kills a monster and death animation is not played so monster would stays frozen in place. This bug is a visual bug only - it has no other impact on the game, but it is annoying. Game should be tested some more to see if the fix removes death animation bug also. In our testing so far, it does.
  • Missing water at some areas in the game;
    We have fixed the issue where water is disappearing and suddenly appearing around the area of the city of Recea.
 

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