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Let's Battle Los Angeles!

Discussion in 'Codex Playground' started by Sceptic, Jun 19, 2011.

  1. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    UPDATE 1: THE BASICS

    In the fast-growing tradition of "watch Sceptic play a shitty FPS so you don't have to", welcome to this awesome LP of the even more awesome Battle: Los Angeles. This game is based on the movie of the same name (disclaimer: I've not seen the movie) involving the US Marines saving the world Los Angeles from an alien invasion. As a result, expect lots of MARINES!, even more :yeah:, the occasional :rage:, and in general a healthy dose of stupid. In case you're wondering what possessed me to LP this, you'll understand as soon as you see the first animated cut-scene.

    Besides it has death animations so it's a good CRPG.

    On to the game!

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    Three guesses which platform this was designed for, and the first two don't count.

    Fact: the game crashes if you try to start it with Fraps running, and will then keep crashing even if you close Fraps until you restart Windows. I had to start Fraps after the game, hency why you don't get any screenshots of all the cool companies involved in making the game.

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    Needless to say I click start campaign. But first, let's meet the cast.

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    Nantz is the typical tough-as-nails Sergeant who's tough but deep inside has a heart of gold and protects his men like his children while at the same time being a tactical genius who can outwit any general... at least when he's not making mistakes of stupendous proportions (see update 2). The "tough sergeant" aspect also never comes up, in fact I was surprised when instead of ordering a private to do something he just asks him to, and when the private says no to his face he doesn't seem fazed in the least...

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    Don't be too fooled by the description, his wit is duller than Liberal's, and in fact he's the resident whiner as far as the cutscenes are concerned.

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    Imlay's the guy we'll be controlling in the game. He doesn't utter a single word in-game (this is a respectable modern FPS after all), but he's the one narrating during the introduction and in most cutscenes, and he even speaks in these cutscenes. Other characters will be introduced as they appear.

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    DOM DOM DOM!

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    [​IMG] Are you sure about this?

    [​IMG] Ok...

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    The narration switches to some random officer speaking.

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    Narration switches back to Imlay.

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    [​IMG] There were just a few of us and Staff Sgt. Nantz - an old-timer with a bad reputation and a personality to match.

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    Not much to say so far, it's the standard alien invasion with every cliche played straight.

    Now the reason I actually played all the way through this is the very, very silly animation of the cutscenes. This being a screenshot LP you'll only be getting a diluted version of it, but the "art style" (if we can call it that) still gives a pretty good idea. And, although you'll be seeing the speech bubbles in place, they actually pop up from the person speaking, and then sometimes pop back in when they're done. It's really quite hilarious.

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    [​IMG] So... you girls ready for a fight?

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    MARINES, FUCK :yeah:

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    [​IMG] You'll have to rope down!

    [​IMG] There's no place for landing here!

    [​IMG] All right. Everyone out. Use the ropes. Move! Move! Move!

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    The contrast between the cheap-as-fuck cutscenes and the 3D engine is striking.

    If you're wondering what that big red thing in the middle of the compass is...

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    Yep, quest compass. In a linear FPS. I'd rage, but we're kinda used to this by now.

    The conspicuous lack of a health bar means, of course, that this game has health regen. It's also got the now-standard limit of 2 weapons that you can carry, but since there are only 3 weapons in the game anyway that's not such a big deal.

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    This is a tutorial of sorts that teaches you the various controls. Since the game's pretty straightforward the tutorial's pretty quick-playing. Then again so's the entire game.

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    And here's our second weapon! Which we actually won't be using that much... the standard assault rifle is much more useful in about every situation, including the ones where the game specifically tells you to use the sniper.

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    Just in case you were still getting lost with the quest compass, the game helpfully highlights what needs to be done. And no, this isn't just for the tutorial.

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    And, just to properly immerse you in the B-movie vibes, I'll turn this into a cliffhanger by stopping right as we meet our first alien!
     
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  2. Brother None inXile Entertainment Developer

    Brother None
    Joined:
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    Messages:
    5,621
    omfg what a cliffhanger?! Will you shoot the alien?! WON'T YOU!?

    So I assume this is a game spinoff from the film Battle: LA? Not that I've seen the film. Should I see the film?
     
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  3. GarfunkeL Racism Expert

    GarfunkeL
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    Insert clever insult here
    Only if you are a serious fan of the genre. Pretty forgettable film otherwise.

    And the game looks to be really bad.
     
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  4. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    C&C in the modern FPS age!

    Yep.

    No idea. Haven't seen it either. If it's anything like the game I advise preliminary inebriation and low expectations, preferably with a group of equally-inebriated friends. Might turn out quite fun.

    You ain't seen nothing yet :smug:
     
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  5. Wyrmlord Arcane

    Wyrmlord
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    28,873
    Given the contrast between cutscene quality and the game's decent appearance, I wondered if this was a mod for some other game passed off a legitimate boxed product.

    Or maybe they stole the resources of some other game.
     
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  6. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    Just to spite you I'm going to even reply to my own post.
    (but since this isn't Wyrmlord posting under the Wyrmlord account anyway, the issue is moot)

    It's not a boxed product. As far as I can tell it's a direct-download-only game (it's not even listed on Mobygames) for something like $20. I checked the Wikipedia summary for the movie and the game's plot follows it fairly closely.
     
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  7. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
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    15,029
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    C'mon, Sceptic-sensei, LP something good for a change. For one, the Codex Playground is severely lacking in Might&Magic LPs.
     
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  8. Destroid Arcane

    Destroid
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    Australia
  9. Topher Cipher

    Topher
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    Dec 5, 2007
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    I just saw the movie today in fact and it's utterly forgettable. Aaron Eckhart was really enjoyable on screen but he couldn't save the film. The ending scene, not the combat finale, was pretty fantastic though and will probably be the only scene form the movie I really remember. There just wasn't much plot and outside of the Eckhart there wasn't much character development. The aliens weren't particularly cool and it really didn't have any sci-fi elements outside of them. It's not a terrible film but it's not something you should worry about missing.
     
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  10. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    That movie resurrected my ME2 LP thread. And that is all I can remember, aside from the Bioware character angst and battle finale. :lol:
     
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  11. grotsnik Prestigious Gentleman Arcane

    grotsnik
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  12. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
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    Location:
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    Dead State Divinity: Original Sin
    Yeah this game (If it is REAL) is an amazing mixture of art and resources. I had positive impression when I saw the cinematics ala XIII, but once they got on the ground with counterstrike style...I had to pause and google it up to make sure it's real.

    http://www.youtube.com/watch?v=Se1N1gUcmuI
     
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  13. lightbane Arcane

    lightbane
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    Oh my god, it's an invasion of lots of clichés!! And pretty much everything that's wrong with FPS nowadays!!

    I can't wait for the next update...
     
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  14. Radisshu Prophet

    Radisshu
    Joined:
    Jul 16, 2007
    Messages:
    5,597
    LOS ANGELES: COMIC SANS!
     
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  15. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    Incoming LP of a great adventure game after I finish this one. And if that one kicks off well I have two others on the backburner, I should be occupied for a while. I would love to LP the entire M&M series, but I have neither the time nor the patience ATM to carry it through, and we don't want it to end halfway through the first game do we. One day, one day... very soon too if I win the lotto :M

    That's precisely the reaction I was trying to elicit with this LP. Glad to hear it's working.

    Best word that describes this game ;)

    Being prepared as we speak.
     
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  16. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    UPDATE 2: NEW FACES

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    Alienz!!!

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    What you don't get from a screenshot is the really silly noise that the aliens make, especially when shot.

    Anyway we clear the interlopers and keep moving.

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    FACT: Sprinting is completely and utterly useless. It lasts for about a tenth of a second before Imlay starts panting like a beaten dog.

    In case you're wondering, the disposition of the cars make them ideal for use as cover. It's not quite as painfully obvious as ME2, and they don't pop into existence when you get close, but still.

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    And there goes the first Marine of the squad. Of course, since I only introduced 3 at the beginning and you could clearly see the squad's got 5 in it, this shouldn't come as a surprise.

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    The scenes of destruction, while all scripted, are actually entertaining to watch. There's a few, but not so many that it gets old. Though whoever made them really doesn't like these huge billboard ads, there's like three or four of them that end up exploding by the end.

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    I was too slow to catch a screenshot of that unfortunately, but it was pretty cool to watch.

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    And another one bites the dust.

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    FACT: There is no time limit in this game.

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    For the bloody useless sprint to recharge, that's what :x

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    Ah, the plot thickens!

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    Killing the aliens attacking the other squad starts a cutscene.

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    [​IMG] Air Force 61st Wing Intel Unit.

    [​IMG] The rest are National Guard.

    [​IMG] What happened to you, Tech Sergeant?

    [​IMG] I was part of a five-man team working on signal intel tracking enemy transmissions.

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    [​IMG] Then they nailed us.

    [​IMG] I'm the only one who got away.

    [​IMG] I assume you're ready to use that weapon, Tech Sergeant.

    :yeah:

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    [​IMG] So yes, I'm ready to get some payback.

    :yeah:

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    [​IMG] Ten minutes ago we called headquarters... and you see what happened.

    [​IMG] Aliens rushed to our location like hungry dogs.

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    [​IMG] Do you want to join our unit?

    [​IMG] We're heading to the police station to evacuate civilians.

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    Pussies.

    [​IMG] We'll stay here, take care of the wounded and wait for the chopper.

    [​IMG] Do you need help?

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    [​IMG] Good luck.

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    We shoot through some more aliens and keep going.

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    FACT: As you may have noticed, all the squad comments with subtitles are scripted and will play no matter what. In this particular one half the squad is actually behind me, but the comment plays anyway. There are some more random (non-subtitled) action comments that the squad makes during fighting, to notify they're reloading, need/are providing covering fire, and so on, but they're weird because some are recorded by voice actors that never appear as part of your team. Voices of the ancestors or something.

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    More aliens, more shooting. The game mechanics are pretty boring. Shoot alien, take cover when screen starts going greyscale (ie when wounded), wait for health to regenerate, rinse and repeat. The lack of any weapon variety doesn't help.

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    We've reached the police station, so cutscene time!

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    [​IMG] ... there's a helo!

    [​IMG] We need it here to evac the civilians!

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    [​IMG] We gotta stop it!

    [​IMG] Radio them!

    Wait didn't Santos say they can hone in on radio signals? This is not going to end well...

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    [​IMG] No radio.

    [​IMG] Those things will track our signal!

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    [​IMG] We've got to get those civilians to safety.

    And how does bringing the evil aliens TO the civilians bring them to safety you bloody idiot? :rpgcodex:

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    [​IMG] I repeat, requesting immediate evac.

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    The alien craft then fires a missile at the chopper and blows it up.

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    Told ya :smug:

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    [​IMG] We need to reach the entrance before that thing comes back!

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    Will the civilians be saved, or will Nantz make yet another stupid mistake? Stay tuned!
     
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  17. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,825
    These cutscenes are just so atrociously fucking bad. Say what you will about Modern Warfare, but at least it has super-slick production values. This... doesn't even have that.
     
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  18. Brother None inXile Entertainment Developer

    Brother None
    Joined:
    Jul 11, 2004
    Messages:
    5,621
    I kind of like that they would try a more unusual style with cutscenes, only guess they just did it to save cash and pump out really cheap shit.

    Those alien models look horrendous too.
     
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  19. Edward_R_Murrow Prestigious Gentleman Arcane

    Edward_R_Murrow
    Joined:
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    3,572
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    Motherfuckerville
    This looks a whole lot like XIII (the FPS)....except not nearly as interesting. Still loving the LP; nice to see Codexers still can take one for the team in the Playground. The Shit Games Liberation Front lives on.
     
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  20. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    28,317
    Location:
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    Dead State Divinity: Original Sin
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    :lol:
    ....Ok. aside from the dude being less brown...what the hell? I like the comic book feel of it, but combined with 3D FPS ...it's jarring as fuck. Why can't they just use in-game engines to just render the whole sequence?
     
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  21. lightbane Arcane

    lightbane
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    Because it was cheaper/easier to do that way? Also, MOAR!!
     
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  22. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    They can't render a helicopter? OK. Continue. :)
     
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  23. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    I only noticed it after you pointed it out, but there's a kind of "light shading" running across his face in the 2nd shot. Not sure if this is a result of me downsizing the original 1650x1080 image to somethingx720 then uploading, or if it was there originally, and I didn't keep the raw BMP's generated by Fraps.

    Nice find :lol:

    It only does so in the cutscenes. XIII was interesting because it used that style all the time, including the little cut-away panels for headshots, silent kills and so on. With this one it's just a jarring transition, though it's a good thing it's there, as without it the game would've been completely unremarkable.

    Thanks ER :love: though I'm sorry to say this will be my last SGLF LP. There's a string of good games I have planned next and I've started working on the first.

    They do, but thankfully you never see them up-close, aside from the one jumping out of the swimming pool in this update. Well, and the one on the main menu... wouldn't have been so bad if they weren't the only ground enemy you fight in the entire game (and there's only one other enemy model you fight anyway...)
     
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  24. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
    Messages:
    10,630
    Divinity: Original Sin
    UPDATE 3: HIGHWAY CHILD

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    No offense to the citizens of LA, but these buses look ancient.

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    [​IMG] We won't make it outta here.

    Why hello there Mr Cocky, Experienced, Hardened Quick Wit :roll:

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    [​IMG] We'll be in the clear soon.

    [​IMG] Just keep it together.

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    [​IMG] There's a fight going on!

    [​IMG] Hmm. I told you...

    [​IMG] There was no way it would be that easy.

    Yeah yeah :roll:

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    Thankfully Sergeant Kickass has it all in hand! Expect lots of :yeah:

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    While we get on the Humvee we get to listen to Nantz talking to a Lieutenant Martinez, who explains the situation.

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    The next sequence is easy: sit at the gun and shoot everything.

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    Mmm, I wonder what'll happen if I shoot the big fuel tank...

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    :yeah:

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    From the flaming wreckage, The Terminator rises in his true form...

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    This does not bode well...

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    :rage:

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    Thankfully, Imlay's bones are made of titanium in cutscenes. At least that's the only way I can explain his sudden death when unable to regenerate from bullet shots, but him being completely impervious to an explosion that blew up a fucking Humvee while he sat in it.

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    Just in case you hadn't realized what Nantz meant with "that truck"...

    Or alternatively, the voice over is there in case you don't realize the significance of the big flashing red arrows.

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    So I get on the truck and shoot one of the conveniently placed explosive barrels (what the hell are these things doing on the freeway anyway!) that the turret conveniently stands right next to.

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    :yeah:

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    This keeps getting worse and worse...

    Wait how the hell do I get off this thing? Why won't the game let me get out of the way?

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    :rage:

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    Fortunately, Imlay manages to jump off by himself this time.

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    So long Lieutenant, we hardly knew you :salute:

    In case you're wondering - Martinez is supposed to be a guy.

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