hoverdog
dog that is hovering, Wastelands Interactive
In a move that was probably my worst decision ever, I preordered Realms of Arkania HD. Now, half a year and thousands of patches later, the time has come to actually play this motherfucker. Considering it's the definition of shovelware, it will be much more fun to share a playthrough of this amazing gem with the Kodex. Trust me, you won't regret it. I will, though.
The title screen isn't that bad.
Chances are, bugs and patches will kill us much earlier than anything in-game, so Professional it is.
The GFX still are passable.
goddamned radial menu.
Now, time for you to create a Codex team! There are 6 spots to take. Don't worry if you're late, I'm going semi-ironman - any poor killed codexer will be replaced with a fresh new meatshield. You can choose an archetype and if you want, skills and spells to specialize in.
Archetypes to choose from:
(one thing I'm sure hasn't been replaced since the game shipped are those 3d models - AWWW SHIEET THEY ARE SO FUCKING TERRIBLE I WANT TO GOUGE MY EYES OUT)
DWARF
The little people are excellent smiths and experts at assessing valuables. They are also fearsome axe fighters.
THORWALIAN
The gigantic Thorwalians are characterised by a zest for life and love of competition (with others or with nature‘s forces), and they are both feared and revered as warriors and sailors.
WARRIOR
Warriors are masters in all forms of armed combat and are often necessary for a group‘s survival in these dark times. They bear chartered rights to wear heavy armour and wield longswords.
HUNTER
These reclusive lone wolfs have profound knowledge of the wild and its dangers, and are experienced in all manner of ranged weapons.
ROGUE
Whether pickpocket or trickster, a rogue feels at home in towns with people where he can show off his talents. He is wasted on the wilderness.
ICE ELF
Only few of these people have been seen in the South. They possess spells that are largely unknown, and are considered extremely persevering.
LEAF ELF
These elvish people keep close relations with humans. Their spells are part of many a magician‘s basic study.
SILVAN ELF
Silvan Elves live secluded in the thick forests of North Aventuria. They are renowned as masters of the short bow and for their talent for surviving in the wild.
WIZARD
The adepts of the magical arts see themselves as scientists who love nothing more than to discover new formulae or arcane mysteries. Their arcane skills allow them to survive in hostile environments, even if their worldly skills would make it appear otherwise.
WITCH
In contrast to magic, witchcraft is not the accumulated knowledge of centuries written down in books, but instead consists of intuitive understanding of human and animal nature.
DRUID
Knowledge of dark domination spells and a love of nature are typical characteristics of the secretive druids. Their beliefs forbid the use of metal weapons or armour.