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Completed Let's Fail Humanity in openxcom

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
In January 1999, the first base of X-Com - American HQ became operational.

Its radar system covered a cluster of cities on the east coast.

The base turned out to be cramped and the commander ordered building additional quarters, stores, a larger radar system and an alien containment.


The commander ordered construction of a radar/research base covering the west coast.

During the first 10 days, it got one alien contact - a little flying saucer that didn't survive. Soon, a construction of a Western European base with a hangar and a large radar system was ordered.

After that, more equipment and soldiers were ordered.

On 17th a new type of Alien activity has started. A terror site. A Skyranger was dispatched to China to investigate.

It landed in a place where Aliens were reported to be spotted.
Immediately after landing, two soldiers were killed when exiting a side doors, another one when engaging a nearby alien.
The landing site was quickly secured.
To the east was another alien and a white flying disk. A smoke grenade was detonated to block their line of sight.

The losses on landing were three killed riflemen and one damaged tank.

LmJFzhW.png

Secured landing site.

Meanwhile shots from alien weapons and screams of civilians were heard.

X-Com forces divided into two teams to stop the terror as quickly as possible.
Team 1 - Two tanks, a missile launcher and a rifleman went east to engage the enemy war machine. And Team 2 - a machine gunner a grenadier and a rifleman went south.

jTJsNAX.png

X-Com forces leaving the landing zone.

Team 1 has killed an alien and moved through a garden towards street.
One tank was destroyed by a flank hit by alien HWP.
Second tank hit it with a shell and withdrawn when it didn't die. Missile launcher fired a HEAT missile but it failed to destroy it.

w2CmmLA.png

Alien HWP and destroyed tank.

A second shot from Tanks cannon destroyed it. At the same time the AT soldier has spotted another alien HWP moving through a store and destroyed it with a hand grenade.

Meanwhile Team 2. Has encountered another alien flying disk.
fzCuSMG.png



Another disk was detected by a soldier from Team 1.
5RbidTk.png


After some manoeuvring Team 2 managed to destroy its flying disk with a grenade launcher.
ELbcs2n.png


inc87Xo.png

AT soldier was hit in the back when advancing along the street. The remaining HWP turned back and fired at another alien disk. It needed two shots to destroy it.

The alien HWP detected by the Team 1 rifleman was floating over a warehouse. Grenadier fired his last grenade at it and missed.

Oq74sfx.png


Team 2's rifleman ran into the warehouse with a high explosive.
Machine gunner kept the disk busy but ultimately it was the remaining tank that destroyed it.

The last source of fire was behind a mansion in the eastern part of the combat area.
It turned out to be an alien disk which was quickly destroyed by the tank.
zpZOOj0.png


z9WtEsg.png

The mission was a failure. While aliens were neutralised with surprisingly small X-Com losses, they massacred about 95% of the area's civilian population.

z9WtEsg.png

Skyranger returning to base.

X1uBtFG.png

Lost soldiers.

During the mission, it turned out that soldiers were insufficiently equipped and some of them were under-trained. It is necessary to equip them with more explosive weapons.

There were no alien incidents until the end of the month. The funding organizations weren't satisfied and decreased funding.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
So that's the 100x100 and 100 civilian maps you told us about?? Cool!
Should't each civilian have drastically reduced point values? Seems imbalanced otherwise.
I was wondering if I should. On one hand, it creates a strong incentive to not let any terror ship land. On the other hand, I decreased the radar range in latest version of my mod, so it's probably better to decrease the penalty XD .
Though there's still a question of actual performance in battle. I often had terror sites with score over -1000 or even positive score due to saving more people. Though it was before the whole see to the other side of the map thing, so it's possible that aliens simply had less civilians available to kill.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Receiving a negative score for two consecutive months is enough for the funding nations to drop the X-COM project, which results in a game over. Seeing how there is no way to prevent the terror ships from landing in the early game (90% of the time you can't even detect them), and how there is a terror mission generated once a month, I don't see this going past february.
 
Last edited:
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
February started with a poor score. West European base was ready but X-Com didn't have funds to buy a third Interceptor.

A small UFO was detected by West European radar system but the base didn't have any Interceptors and contact was lost before Interceptor from USA has arrived.

After this incident it was decided that a single Interceptor will be transferred to West Europe. Also, another radar base was built in Europe.

Some time later a large UFO was seen flying over USA but it got out of radar cover before the Interceptor caught up with it.

Several days later another alien terror attack has occurred in Africa.

The initial landing with new high fire-power team and 3 HWPs went very good.

An enemy HWP was spotted by a rifleman emerging through northern side door but he reacted quickly and threw a smoke grenade.
6S6MhXQ.png


X-Com has managed to kill a few aliens and destroy an alien flying disk with no losses. Suddenly a tragedy happened.

An alien HWP was over-watching the terrain west to the landing zone.
IlAvnrd.png


When trying to bring down it the AT gunner mis-aimed and a thermobaric missile struck a building on the landing site, killing four X-Com operators and three civilians.
Fe08ez2.png


The rest of the mission was composed of fighting in a heavily built up terrain where X-Com was sorely missing the lost soldiers.
During it two more tragedies occured as two agents with grenade launchers mis-aimed and killed themselves in a short period of time.

Ultimately the aliens were defeated in bitter, chaotic street fighting.

hoPACEG.png


l3CfGjM.png


1zwbZpb.png


Yvd9MpT.png


tW7AAkI.png


qyZjph1.png


l6O9ilb.png


After the mission, moods in X-Com HQ were very bad. There wasn't much progress in research, only one UFO was destroyed so far and things didn't look well for the X-Com project.

tVAtpDi.png

An alien autopsy was completed.

And in the end of the month...
NmbunCv.png


B3omonk.png


3web1jd.png
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The initial landing with new high fire-power team and 3 HWPs went very good.
Wait, 3 HWPs? The original Skyranger only has enough place for 14 people, and HWPs count for 4 each. What kind of a ship you had?

Reducing penalties for dead civilians from 30 and 50 to 5 and 20-30-ish would keep the scores close to how they worked in the original. There you had about -400 score penalty from letting all the civvies die. With 80 civilians, 5 score penalty sounds just about right. It would keep the first mission at around 0 score (which gives an 'OK' rating, since you did stop the aliens, after all), and the second would still feel like a disaster. But at least these are things you can expect to recover from.
 
Last edited:
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
The initial landing with new high fire-power team and 3 HWPs went very good.
Wait, 3 HWPs? The original Skyranger only has enough place for 14 people, and HWP count for 4 each. What kind of a ship you had?
It's the XXL Skyranger mod:
http://openxcom.org/forum/index.php?topic=1145.msg21389#msg21389

Reducing penalties for dead civilians from 30 and 50 to 5 and 20-30-ish would keep the scores close to how they worked in the original. There you had about -400 score penalty from letting all the civvies die. With 80 civilians, 5 score penalty sounds just about right. It would keep the first mission at around 0 score (which gives an 'OK' rating, since you did stop the aliens, after all), and the second would still feel like a disaster. But at least these are things you can expect to recover from.
True. Or maybe 10 to keep things on the edge.
 

Storyfag

Perfidious Pole
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