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Let's free Arulco in Jagged Alliance 2 - Claim your Mercs

korenzel

Educated
Joined
May 18, 2010
Messages
278
anus_pounder said:
Reaper seems more valuable than Buns. I'm fine with either choosing someone else or waiting until you can afford a 2nd team.

EDIT : Holy shit. Aren't you Korenzel of UFO TFTD Fame? Serious :incline: of LPDex.

The one and only.

About Buns, it's your choice : choosing Buns will probably make you a few enemies, which is the reason for her cheap fees. She can still be a very useful addition to the team, I'll just have to be careful who she works with.

chzr said:
can you make a list of claimed/unclaimed mers on the top? scrolling is derp

also, fox

Done. I think I'll move the merc profiles to page 2 as well, to lighten the load of screenshots of the first page.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Before we get started in the thick of things, it's time to assemble the team who will take the job.


For that, I will need volunteers, codexers willing to brave the tropical country's military.
There will be no IMP character in this play through, so volunteers instead get to claim one mercenary.


I will make use of a savegame editor to change the nickname of the mercenaries chosen.

More recruiting options will become available later, so if you want to wait, that's fine. You can also reserve characters you know about, but I make no promise about being able to hire them. I will only use claimed characters, and will do my best to hire them all or rotate them as often as possible.

If you don't know much about Jagged Alliance, here's a description of what information can be found the profiles :

At the top, stands the mercenary's name, and his statistics.

Health is how many hit points the mercenary has.
Agility governs how many action points a mercenary can spend each turn.
Dexterity helps with many skills, improves the odds of performing special tasks.
Strength lets mercenaries carry more equipment.
Leadership is used to teach and train more effectively.
Wisdom is how fast the mercenary learns or improves in his trade.
The Experience Level determines many things, and helps in most tasks.
Marksmanship is how accurate the mercenary is.
Mechanical is used to repair broken equipment and pick locks.
Explosive experts handle explosives and can disarm traps.
Medical skill is involved when healing injuries.

To the right, is the financial details, with the amount needed to hire the mercenary for one day, one week and two weeks. Note that choosing a longer duration provides a discount. Parallel to that is the required medical deposit, reimbursed at the end of the contract in an amount depending on the leaving mercenary's health. It is important to note that Fees increase by about 25% at each level up.

Then, some details about the mercenary can be found out in the biography and additional info. These give hints as to what each merc is skilled at, but I will provide the exact skills of each person. Each specialty can have two level, proficient and expert, and are chosen from the pool below :

Heavy Weapons : handles and uses rocket launchers and mortars more effectively.
Stealth : able to hide and conceal himself better to avoid detection
Lockpicking : enhances mechanical skill to pick locks more easily
Knifing : handles blades and melee weapons with deadly efficiency
Roof Bonus : fires guns more accurately when standing on a roof
Camouflaged : further enhances stealth by becoming harder to spot
Auto Weapons : burst weapons are more accurate and effective while in the hands of such an expert
Teaching : being a good teacher enhances leadership when training others
Night Ops : mercenaries with this skill see further in the dark, and make best use of the night vision goggles.
Ambidextrous : can fire two one-handed guns at once with less penalties
Throwing : increases range and accuracy of thrown weapons, like knives and grenades
Hand to Hand : helps dealing damaging blows with bare hands.
Martial Arts : gives bonus when fighting with fists and allows to perform special kicks.

Finally, at the bottom, we can see the price and the gear the merc can bring with him in battle. Some come with good weapons, others with armor or utility equipment like lockpicks.

Enough details, time for the list.

First come, first served.

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Gus Tarballs is a very expensive, but very effective merc. He comes with a very good gun, and is an expert at Heavy Weapons. He can fill pretty much any role, but can only do one at once, so less expensive specialists are more advantageous.

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Magic is another very expensive merc. His equipment is pretty good, and he is skilled at Stealth and Lockpicking. Few locks will pose him trouble. His silencer can help deal with enemies without attracting attention.

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Scully is an excellent shot with good secondary abilities and a pretty useful gun. He is also an expert in Knifing. He is however expensive.

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Reaper is an excellent sniper, is Stealthy and has a Bonus Chance-To-Hit while on a roof.

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Shadow is an top scout, being both Stealthy and Camouflaged. He can avoid enemy detection and spot ambushes before they see him. He also does not need camouflage supplies.

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Ivan is a very good sharpshooter, but his price is steep and his gear is sub par. He is skilled in Auto Weapons and Heavy Weapons.

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Scope is one of the best mercenary when it comes to marksmanship. Her gear selection isn't optimal but give her a rifle with a sniper scope and watch her pop heads. Her skills lie in Night Ops and Teaching. She is expensive, so best reserved for later hiring.

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Lynx is another almost perfect sniper. He is very similar to Scope, being skilled in Night Ops and Electronics. His low mechanical prevents the latter from being too useful though, but he makes a decent explosive expert. He comes with a Mini-14, a gun with good range and accuracy, so he's a good candidate for early recruitment.

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Trevor is one of the best mechanical and explosive experts, combined with a decent shooter. He is skilled in Electronics and Lockpicking, meaning few things will be too much for him to handle. Trevor's major drawback is his low level, which makes it hard for him to detect traps, and also means his salary will increase a lot if he's used often.

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Static is a good mechanic and a pretty good shot. Being skilled in Electronics helps, but he doesn't have Lockpicking making him less useful that specialized mercenaries. He is skilled in Night Ops, making for a good fighter, and carries an automatic shotgun.

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Len is high level and isn't too expensive, which means his salary won't increase too much. He's a very good trainer with his high leadership, further enhanced by his skill in Teaching. He's also trained in the use of Auto Weapons, which paired with his good accuracy makes him a very good soldier in and out of the field.

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Vicki is a good mechanic that however lacks either Electronics or Lockpicking, being instead Ambidextrous and skilled in Throwing. She's a good soldier, useful for repairing things and delivering explosives in the heart of an enemy's group.

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Sidney is a very good marksman that also has expert Throwing skills. Delivers mustard gas and stun grenades with stunning precision.

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Buzz is an excellent shooter, and is skilled in Heavy Weapon and Auto Weapons. She is however a little unstable, and tends to use burst fire without notice. Her health is also on the low side, and her dexterity is very bad. She hates Lynx and won't stand working with him.

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Raider is the most experienced group leader available on AIM, and is an expert at Teaching as well. He's also a very good shot.

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Raven is one of best at marksmanship, but comes with disappointing short range equipment. Give her a good gun and she shines. Her skills in Night Ops and Auto Weapons make her extremely deadly. Like a few others, her high starting price combined with her low level means her Fee will skyrocket if employed too much.

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Cliff is a good doctor and a good marksman, but he has no special skill. He can be useful to quickly save a mercenary from death on the field.

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Stephen is a decent shot, skilled in Night Ops. His mid range leadership and Teaching skills make him a good trainer also.

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Thor is a good doc, skilled in Hand to Hand and Stealth. His silencer can be very useful.

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Nails is skilled at Lockpicking, but his low mechanical makes him a rather average thief. He is however a good shot, and a good explosive expert.

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Fidel is one of the best explosive experts, and come packing with a charge of powerful C1. He's also skilled in Hand to Hand, and has pretty good accuracy.

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Ice is skilled at Teaching, but his low leadership impairs him somewhat in this area. He is good with Auto Weapons, and combined with his good marksmanship he makes for a rather inexpensive yet good soldier.

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Danny's an excellent doc. He's very agile and Ambidextrous, but his very low marksmanship means he should concentrate on healing rather than handling weapons.

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Wolf is skilled in Teaching and Night Ops. His low leadership makes Teaching rather useless, but Night Ops people are always useful, especially when they pack an automatic shotgun.

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Dr Q is yet another good doctor but poor shooter. He is skilled in Martial Arts and Night Ops, so he can take down enemies silently during night missions and relieve them of their weapons with ease.

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Malice is a soldier skilled in Knifing and Hand to Hand. He's also a rather good shot.

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Hitman has rather average physical stats, but good accuracy. He's skilled in Throwing and Teaching, and his good leadership makes him a good and inexpensive trainer.

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Red is another Teacher with poor leadership. His other skill lies in Electronics, but his poor mechanical makes him useless at bypassing electronic locks. He's a top explosive expert though, and a cheap one at that.

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Blood is a melee fighter, skilled in Martial Arts and Throwing and with very good agility. He can also act as a back up medic, and is cheap.

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Spider is a excellent doc, but she's a poor shot. She is skilled in Night Ops and Stealth, but her poor agility makes it hard for her to catch up and ambush people during the night.

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Steroid is a very good marksman for the price he requires, and comes skilled with both Electronics, Lockpicking and high mechanical to deal with locks. His agility is rather low, and his poor dexterity prevents him from excelling at lockpicking.

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Meltdown is Ambidextrous and skilled with Heavy Weapons, and is a pretty good shot for one below the $1k/day price range.

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Buns is a decent doctor, has very good accuracy and very good stats. Being an expert at Teaching somewhat compensates her low leadership, and she's very cheap. She however seems to have the most trouble fitting in with other mercenaries. She hates half the roster, and the other half hates her in return.

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Fox is a good nurse, Ambidextrous and with very high dexterity. She's also skilled at Teaching, but as many others lacks the leadership to use it effectively. Her poor aim makes her pretty bad in a fight.

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Grunty is a decent shot, skilled in Night Ops and Heavy Weapons. He has no real weakness but also doesn't really shine in any area. His high level will ensure he remains inexpensive throughout the assignment.

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Grizzly is a good soldier, with decent accuracy but poor dexterity. He's skilled in Hand to Hand and Heavy Weapons, and can carry loads of equipment with his high strength.

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Barry is skilled in Electronics and Lockpicking, and has high dexterity, so he would make a very good lock picker if his mechanical score was higher. Luckily, he also has high wisdom which means he can improve quickly. In a fight, his poor aim and average agility prevents him from being too useful.

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Igor is cheap and a good soldier all around. He's Stealthy, which is always useful, and has decent marksmanship coupled with above average stats.

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MD is a cheap doctor, with good skills as a healer but rather poor ones at dishing out pain. He' skilled in Knifing and Teaching, but the former is useless with so low an agility, and the latter fails to compensate his abysmal Leadership. His high wisdom can however turn him into much more than he starts out to be, provided he survives.

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Bull is a brawler, expert at Hand to hand, with amazing strength and health. His other stats leave a lot to be desired, but if it's a melee expert you need, Bull's the cheapest and the best.

lBheT.jpg


Ira is next to useless in a fight as she is. She has high wisdom and can therefore make up for the poor starting abilities. She's an expert teacher, so having her train her leadership can lead to good results. She also provides some details about the various locations we will visit.
 

ironyuri

Guest
Sovard said:
Barry "Sov" Unger here.

God give me strength!

:brofist to ironyuri my hetero life partner during this LP:

:yeah:

:brofist:
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Now we just need Saastuttaja, Turisas and mondblut as an Ingrian export for Team Finland. Maybe add in nomask as Biff for full team.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
UPDATE 1 : First Blood

Let's begin assembling the starting team. My usual setup includes one negotiator, one sharpshooter, one mechanic, one explosive expert, one doctor and one expensive merc with a good weapon.

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Bee will fit perfectly. His AKSU-74 packs a punch and should out-range most of the handguns soldiers use in the beginning.

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Better not hire any women while he's around though. Since he's extremely expensive, he's hired for only one day.

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JoKa should fit the negotiator and doctor duties pretty well. He's also hired for a single day.

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Sov will deal with traps and locks pretty well, but the lack of a repair kit is troublesome. We'll have to rely on finding one. He's hired for a day to save up on cash early on, in case tragedy happens.

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GarfunkeL is hired to "procure" interesting enemy weapons, as he's sturdy and few can overpower him in a fist fight. He will try to grab each and every rifle until we get either a SKS or Mini-14. He's hired for a week.

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Sergiu64 is rather inexpensive and has very good combat abilities, he will inherit Bee's gun when he leaves, and until then will make do with his handgun. He's also hired for a week.

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Here's the team assembled, ready for departure. The ETA is 0700 at A9:Omerta.

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An helicopter drops our mercenaries in the ravaged town, then scrambles away.

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Sergiu64 senses the presence of enemies in the sector, and seems eager for a fight. Too bad he probably won't fire a shot.

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Sov spots the first soldier, on the other side of a nearby house.

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He moves quickly to one side of the house, while Sergiu64 guards the other. Bee turns in the direction of the house, and waits.

The soldier is quick to pursue, and is interrupted as soon as he enters Bee's line of sight.

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Two aimed shots later, he goes down.

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A friend of his comes to investigate, and is shot in a similar manner.

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No more enemies around, real time mode is entered.
I have the mercs face different directions and wait for stragglers, it's usually easier to defend than to attack.

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Soon enough, Sergiu64 spots another enemy to the southeast.

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He takes cover in the house, and when the soldier moves in Bee's firing range, he is taken down with ease.

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No more stragglers, so the team sets out to explore while in stealth mode. An enemy is discovered by JoKa.
The team quickly checks for the best cover spots.

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Bee runs up to a nearby tree for cover, and takes the soldier down the following round.

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The sector is cleared!

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Here's a recap of our team's actions. Bee was the most valued person, scoring the five kills.

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Meanwhile, Enrico sent a good luck mail.

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In a house to the southeast, some tools are discovered.

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A little boy is standing on the streets, but doesn't say much.

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His mother is nearby, alone in a ruined house.

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: Why are you here?

Bee is friendly to her, and she opens up.

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: How could it be that you were sent by Enrico? He has been dead for more than... ten years.

Being more friendly doesn't yield much results.

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: You want me to believe that you are working for a dead man? I would suggest that you leave Omerta before you, yourself, become one.

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Bee does have the letter from Enrico, so he gives it to her.

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: Hmmm... A letter from Enrico Chivaldori. He has not forgotten us...

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: Very few people are aware that he's alive. As far as most of the people in Arulco are concerned, he was murdered over a decade ago.

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: We had given up hope of ever hearing from Enrico again. Who would believe that someone living in the comforts of exile would care about this dismal country?

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: Very well, then...

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: Follow me. Do not make any quick moves. Miguel's men will be nervous. You do not wish to intimidate them. Deidranna has brutally bombed and attacked us for over two straigth months.

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She moves out of the sector to the east. Before the team follows, the loot is checked.
Nothing of value is found, just a little ammo for handguns.

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Following Fatima to the east, the mercenaries arrive to a guarded house.

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: Why have you brought them here? Have you lost your mind, woman? You bring death to all of us.

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: There have been sent by Enrico Chivaldori. There are here to help us, Dimitri. They must speak with Miguel. I would never bring them here without proof of this.

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: In respect of your husband, I take your word. We will go down. But if you make mistake, Fatima, you will die with them.

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Heading down the stairs inside the building, our soldiers stumble upon what looks like the rebel hideout.

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: Do not move and no one will die.

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: Fatima say they are here to help us. She say she have proof, Carlos.

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: Enrico has enlisted mercenaries to aid us in the struggle. I have a letter adressed to Miguel. It is signed by Enrico himself and contains details of the night we helped him flee Arulco. Details only he would know.

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: Enrico? Chivaldori ? Most suspicious. I question his reasons.

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:I do not... Let me see this letter.

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: Here...

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: Hmm... It be true. Enrico has sent men to help us.

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: On behalf of my rebel force and the people of Arulco, I welcome you. We are very much in need of your aid. Deidranna wishes to remove Omerta from the map of this country.

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: She is evil, A driven bitch.

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: That will do, Ira. I am sure our friends have heard of her nature. If not, they will know soon enough.

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: Thank you. No Dolvich has disappointed. We will toast to days to come... ah, when we locate vodka.

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: I have lost over thirty men in the last month. My force is down to the people you see here. But, I do have a few trusted people living in the Arulco countryside.

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: The people of Arulco would overthrow Deidranna with pleasure, but they live in fear of her. And rightfully so... She be heartless and brutal. She has robbed our country of its money and its soul.

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: Getting their confidence be our biggest problem. The people must feel we are capable of defeating her. Yet, without their support we cannot.

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: We are missing soldiers and equipment. You could not have come at a better time.

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: We are short on food, too, Miguel. We need safe passage to Drassen or more people will die.

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: Yes... Carlos be my close advisor. He is right. He usually be right. Making a safe route to Drassen to get supplies be a priority.

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If you can remove Deidranna's forces from your path, there is a priest in Drassen named Father Walker. He be drunk of poor judgment, however he will be sympathetic to our situation.

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: Find him and tell him no more than you need to. I will send others to fetch the supplies he will gather. I wish you luck, and express my gratitude.

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: I can spare Ira. She is quick learner and knows the priest well. I believe he might even have some passion for her.

Bee then turns to talk to the woman named Ira.

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: I'm Ira. I came to Arulco five years ago as part of an effort to supply humanitarian aid. I soon realized the only aid they needed was in getting rid of Deidranna. By whichever means possible.

Bee then attempts to recruit her.

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: All right. I could be of help with some of the ins and outs of this country and its people. But I must tell you... I'm not a professional like you guys.

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: I'm afraid my marksmanship is a little weak for a soldier. Miguel used me mostly as a medic and a look out. Anyways, I'm sure we'll make out okay. Let's get going... I'll lead the way.

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Ira is next to useless in a fight as she is. She has high wisdom and can therefore make up for the poor starting abilities. She's an expert teacher, so having her train her leadership can lead to good results. She also provides some details about the various locations we will visit.

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Exploring the area before they move on doesn't yield much results.

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Some tools, two canteens and a first aid kit are found to the south, and some ammo in the rebel hideout.

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Let's take a look at our available arsenal before moving on.
Bee's gun is an AKSU-74, fast to shoot and with decent range.
It's good enough for the beginning, but most rifles will out-range it.

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He also carries a combat knife.

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And the crowbar, which can be used to open crates or skulls.

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Bee's outfitted in a complete suit of Kevlar Armor.

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It provides good protection, and should prevent him from being too injured and thus ensures we get the medical deposit back.

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Armor has three parts, Head, Chest and Legs.

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GarfunkeL and Sergiu64 carry a .357 Barracuda, a handgun with good damage but horrible range and very slow to fire.

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GarfunkeL also has his trusty dusters, to knock out people even faster.

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As armor, most of our other mercs have Flak Jackets.

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JoKA came with a Desert Eagle, a gun very similar to the Barracuda, except it can load more ammo.
It is enhanced with a Silencer though, so taking down enemies with it won't alert the whole region.

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Some of our soldiers had the presence of mind to take a helmet with them. This standard headgear provides little protection, but it's better than nothing.

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Finally, Sov uses a .38 revolver, which lacks the punch of the Barracudas and is as slow and short ranged. We'll get rid of it as soon as possible.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Last time I played, I actually managed to pump Ira's marksmanship to 80, which made her pop headshot after headshot with a scoped Dragunov :M
 

Lindblum

Augur
Joined
May 3, 2011
Messages
659
I claim Edgar "Lindblum" Smorth.

Such hair deserves to be the last thing people see before they die.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Ira has some potential, that's for sure, but she's also annoying. I don't think I could stand her "The army, I knew we'd seen them sooner or later!" or "I thought I was working with professionals, how naive." for very long before shooting her in the head.

Either way, since no one claimed her, I'll roll back before hiring and not use her services.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Ira should claim the honourable title of Andhaira. She is a terrorist after all.

So I heard this lp won't even leave Arulco :troll:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I'll take Len, when patched, he's just perfect for everything. Hardly any weakness and peak of Experience Level too. Definitely a keeper.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Darth Roxor said:
Ira should claim the honourable title of Andhaira. She is a terrorist after all.
Liberal should be Dimitri.
 

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