There are some core differences, though, like Rogue Trader changed how called shots work and Black crusade changed all multiple attacks and semi/full auto burst rules. Black Crusade also changed the fundamental roll mechanic, where the first success now also counts as a Degree of success, which a lot of people seem to overlook.http://fantasyflightgames.com/edge_colecciones.asp?eidc=2
FFG took over publishing the P&P rules for warhammer. In chronological order, they've made:
Dark Heresy - Low-level characters, part of an inquisitors entourage
Rogue Trader - higher power level than dark heresy. Players are crewing a rogue trader (surprise surprise)
Deathwatch - higher power level than Rogue Trader. players are a SPEHSS MEHREEN killsquad on loan to Ordo Xenos
Black Crusade - as above, but now you are all servants of KAY-OHSS
Only War - Play as a guardsman squad in the imperial guard. Beta rules are out.
The base mechanics are constant between supplements.
A tough choice. The inquisitor does not seem like he'd shirk away from blamming us. But, since we went full tardo in volunteering anyway I am going to say 2. Serving the inquisition is certainly a lot more glorious and closer to the emprah than regular guardsmen which seems in tune with our budding character. 'Sides, the inquisitor is handing out quite the gear which he probably would not do if he was so callous about lives.LG: And if my troops succeed, the Inquisition will let them go, will they? I’ve known your lot had entire regiments exterminated because they saw ‘too much’ or were ‘tainted’ or some such nonsense.
I: Chaos is not nonsense, Horatio. It is the great enemy. You’d allow it to fester among us merely out of sympathy for a few thousand lives?
Black Crusade and Only War also feature very different ways of leveling compared to the rest.2) We acolyte now
There are some core differences, though, like Rogue Trader changed how called shots work and Black crusade changed all multiple attacks and semi/full auto burst rules. Black Crusade also changed the fundamental roll mechanic, where the first success now also counts as a Degree of success, which a lot of people seem to overlook.http://fantasyflightgames.com/edge_colecciones.asp?eidc=2
FFG took over publishing the P&P rules for warhammer. In chronological order, they've made:
Dark Heresy - Low-level characters, part of an inquisitors entourage
Rogue Trader - higher power level than dark heresy. Players are crewing a rogue trader (surprise surprise)
Deathwatch - higher power level than Rogue Trader. players are a SPEHSS MEHREEN killsquad on loan to Ordo Xenos
Black Crusade - as above, but now you are all servants of KAY-OHSS
Only War - Play as a guardsman squad in the imperial guard. Beta rules are out.
The base mechanics are constant between supplements.
1) Staying alive and serving the Emperor are not mutually exclusive. Smart soldiers that come up with ways of defeating the enemy while keeping their allies for getting killed are not doing the Imperium a disservice.
2) This 'we're going to die anyway' mentality is certainly true for the most part when it comes to the t-shirt/flashlight brigade but let's assume your character doesn't share it. Or if he does share, he won't throw himself into stupid risks 'just because i'll die soon anyway'.
3) At some point you'll have to decide what matters most: Keeping the PC alive or doing your duty. Again, while this might is (generally) not mutually exclusive, there will be situations where doing both will be unlikely. I'll try to indicate these better as well.
4) As an IG soldier you're certainly expected to die for the Emperor at all opportunities available. However, since you are a) human and b) not an idiot, you should be aware that unlike the Astartes that can get away with these things, sometimes you'll have to fall back and stop holding the line. Doing so without an express order is both cowardly and traitorous, which is why you'll most likely get shot if you do so.
5) You'll have to decide just where you want to go with the character. Being a coward will not necessarily lead to defeat nor being a hero will lead to victory, but being ineffectual at either will lead to deff and defeht. If you want to scheme and plot, feel free, but don't be surprised if you're caught and sent into the worst possible situation if you do it badly. You'll have to try and gauge how much you can accomplish.
Yeah, that commissar seemed quite dangerous.If in the Inquisitor is going there personally I'd assume it's a lot safer than the alternative.
Not so much dangerous as retarded.Yeah, that commissar seemed quite dangerous.If in the Inquisitor is going there personally I'd assume it's a lot safer than the alternative.
5)
Being able to put the guts back inside and keep a mutilated soldier alive can be handy in this field.
f
Because we can.