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Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Rootbro, this is a stupid question, but 1 will have us back on the Thronum, and off the planet's surface, correct?
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
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Messages
20,856
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Thanks, Draco. I tried ctrl-f searching for "Bolt casing" and "bolt" but didn't spot specifically what I waslooking for.

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Commissar Draco

And You're Welcomed :salute: my opinion still stands let's find some souls to redeem in 4. Rootbro would we've been sucessful in redeeming guardsmen if we left Baneblade to LC I'm Butthurt Holt?
 

Zaan

Novice
Joined
Nov 23, 2010
Messages
22
1 and 2 seem to be obvious choices for the Redeemer. 3 and 5 not so much. But i'm voting 4 for some hive action.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Told you guys. We voted for a hardass, ruthless, son-of-a-bitch commander. We should try to behave as such. You wanted compassionate McNiceGuy? Should've gone with B.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
6 is tempting. Shepard has little use for words, inasmuch as he cannot grab a sentence by the collar.

3 has some appeal, since we're short a commissar, as is 2, since Agern potentially coming along to zap any supermutants seems good. 5 seems like a more character-driven version of 1; the dangers we learn about will be different, though.

Right now I'd prefer 3 over 5, but a decent argument could sway me.

4, I heard a decent argument.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
3. Politically useful as a friend and would be nice to have a commissar tagging along who isn't a complete psycho.

4. Our character still seems a bit down and doubtful.
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
We're close to developing a mutation AND heading into the Black Holds where pretty much anything can happen. I don't think that we should be near any Commissars for... ummm... the rest of our lives?
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I agree, based on that we should vote either 4) to cleanse our corruption a bit, or 5) to improve our mission success.

1) sounds a lot more useful, actually.

I'm going with 1)
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
1) Since it's for the cogheads we're clearing this hold in the first place, also he might have important information regarding the black holds structure and other technical stuffies. Groshaw will be there with us anyway, why vote 5?

Also, I don't think root could make his disappointment that we took the most boring option any more clear. :lol:
 

ironyuri

Guest
3 or 5 sell it to me.

Groshaw is the only one without extensive combat experience. It's likely root plans to kill him off, so he probably won't just "be there" with us for the whole update.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Groshaw is the only one without extensive combat experience. It's likely root plans to kill him off, so he probably won't just "be there" with us for the whole update.
He lived his entire life in the black holds, it's not now that he's going to die with a squad of fully armed guardsmen with him...
 

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