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Let's LARP the Emperor's Finest - a wh40k IF

Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Jun 22, 2012.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Unfortunately, we are almost completely done with Dark Heresy now. Yesterday was the majestic Season Finale, and the only thing we have left is a short epilogue. After that we are moving on to different stuffies :(
     
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  2. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Purge them with Amasec and Promethium. 4
     
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  3. ironyuri Guest

    ironyuri
    1. Search for traps.
     
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  4. Excidium P. banal

    Self-Ejected
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    Do keep in mind that exterminatus was called on the place, so we were in a bit of a hurry. Well, we were only warned about the exterminatus later on BUT of course it was the hand of the Emperor pushing us to save precious time, praise be to Him on Terra!
     
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  5. GreyViper Erudite

    GreyViper
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    Ok now you piqued my curiosity, how bad was the situation that it warranted an exterminatus.:D
     
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  6. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    It was a den of hereteks. An entire planet of them in fact. They had let loose some jeanstealers in one town even, just to study the spread.
     
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  7. oscar Prestigious Gentleman Arcane

    oscar
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    3. Git-R-Done.
     
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  8. Azira Arcane Patron

    Azira
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    Codex 2012
    We-hell.. What a delicious little mess.. I'd say we should carry on with our mission and fix the power couplings, then we can worry about saving the rest of our men. Mission first and all that. :obviously:

    [EDIT]
    For clarity, option number 3
     
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  9. Excidium P. banal

    Self-Ejected
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  10. Jick Magger Arcane Patron

    Jick Magger
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
    3. The infection probably has not spread here, so barring the possible encounter of another witch, all the guardsmen really have to worry about are rabbles of disorganized, poorly armed mutants. They could give them trouble with sufficient numbers, but overall they aren't great enough a concern for us to deviate from the course.
     
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  11. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Mission is to fix the power couplings and we will done our duty no matter the cost. It is better to die for teh Emprah than live for yourself. :obviously::salute:

    Besides We don't have an idea where squads are, how get to them and can only try to save one anyway.
    3
     
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  12. Baltika9 Arcane

    Baltika9
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    1. I've a feeling the ooze got back on-ship.
     
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  13. Hoodoo It gets passed around. Dumbfuck

    Hoodoo
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    3)

    suspicious glossy plastic sounds suspiciously like suspicious chaos ooze

    :hmmm:
     
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  14. Storyfag Perfidious Pole Patron

    Storyfag
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    3. The plastic does seem suspect, but we have our mission, and shouldn't play too much of a backseat driver to our leftenants anyway.
     
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  15. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    It's either something they should handle themselfs... or full scale f...up which we can take care and/or die in glory trying only after primary objective is completed. :bro:
     
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  16. Azira Arcane Patron

    Azira
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    "It's in the air!"

    If it's the black ooze, the ship's already damned. :troll: Noone here is fully encapsulated in proper armor or wearing rebreathers anyhow. Let's just finish the objective, then we can speculate after. :salute:
     
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  17. ironyuri Guest

    ironyuri
    Hey so I hear flamers are super effective at purging black ooze and squad members who have turned into plague zombies.

    1.

    On the other hand, if it is super-cooled engine fuel that has been frozen by exposure to space, maybe a flamer would just ignite it...

    3.

    On the other hand... maybe if we find these mutants we can show them our aquila tattoo and convince them to be redeemed.

    2.
     
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  18. Saark Arcane Patron

    Saark
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    A Beautifully Desolate Campaign
    3 - We should finish our job quickly and then go to some place where our skills are actually needed. None of the squads actually asked for our help, so just get it done and try to get as much people out as possible afterwards.
     
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  19. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    3, definitely
     
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  20. Ulminati Kamelåså! Patron

    Self-Ejected
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    3. Shepard has always (except when too many dumbfucks voted) gone for mission first and foremost. Stay in character
     
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  21. m4davis Scholar

    m4davis
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  22. Bloodshifter Educated

    Bloodshifter
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    3 finish the mission and then purge the scourge
     
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  23. Kayerts Arcane

    Kayerts
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    From earlier:

    I'm going to guess the inquisitor was careless with his sample after returning to the Thronum. The black substance is described distinctly from the ooze, so we might not be facing a zombie outbreak, but I'm pretty sure it's bad news.

    Choice 3 is "in character," since we have acted as a Redeemer, not a Preventer. I.e., we don't keep bad shit from happening; we wait until said shit hits the fan, then we try to scrape it off the walls. But our character has had some doubts, and blindly executing the mission without consideration of emergent factors, and at the expense of the lives of his men, might not be his thing anymore. Moreover, if whatever xeno presence the black substance represents kills us all and overruns the hold, we are failing in our duty to the God-Emperor, regardless of whether we succeed in our given mission. (I.e., the manufactoria won't be usable if there's a nest of xeno killers in the middle of it.)

    Choice 1 seems to be the smartest move, in the interest of putting down the biggest threat to our mission before it can grow, and hopefully without the loss of a quarter of our forces.
     
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