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Let's LARP the Emperor's Finest - a wh40k IF

Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Jun 22, 2012.

  1. Esquilax Arcane

    Esquilax
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    Voting 1) as well.
     
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  2. ironyuri Guest

    ironyuri
    We must still be aware that if the black substance is super-cooled fuel, and we send in the heavy flamer, that we're in for a real toasty time...

    If it's the ooze, then we'd be doing the right thing.
     
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  3. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Obeying orders of our Superiors is the duty of Imperial Guardsman like Comander Captain Shepard, not saving lives who belong to teh Emprah anyway... Not doing stupid Heroics as this is Spahe Mehrines role.
    Besides Did you noticed we don't have sealed Suits in this mission? Root bro would not send us facing such perils ill equiped... We could take part in intresting mission but No, so now shut up and do our Duty to Regiment and Emprah... makes His laspistol ready.

    [​IMG]
    Choose Your next Actions with exceptional Care.
     
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  4. ironyuri Guest

    ironyuri
    I voted for the search and rescue mission #5.

    :'(
     
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  5. Kayerts Arcane

    Kayerts
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    We still don't know enough to understand the xeno's physiology, but what I've got so far is:
    1.) The ooze itself is a strong molecular acid.
    2.) Its chief destructive power owes to mutagens inhabiting it.
    3.) Said mutagens zombify people and may eventually turn those infected with it into xenos.

    The solid, plastic-like black substance is something else. It seems plausible that the presence of a xeno or that of the solid black substance might not imply the presence of ooze or airborne mutagens. So sealed suits might not be necessary.
     
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  6. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Which is the job of Mechanicum and =I= not ours to investigate, and bringing Drunk with Amalsec and Faith Priest with giant Flamer to possible fuel source is good way to finish the campaign.
     
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  7. Hoodoo It gets passed around. Dumbfuck

    Hoodoo
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    What bout Groshaw, he seems like the most aware out of everyone.
     
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  8. Longinus Educated

    Longinus
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    3 but asking Groshaw for advice would be nice.
     
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  9. GreyViper Erudite

    GreyViper
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    Its all coming together nicely, all that is missing is final showdown near airlock involving sentinel lifter, black ooze mutated genestealer/hive tyrant.


    As to choice I have to go with 3) no need to bother with others, they are dead or possesed anyway. But yes lets ask Groshaw for opinion.
     
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  10. Undead Phoenix Arcane

    Undead Phoenix
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    Yeah, let's vote 1 and charge blindly off track looking for a few guardsmen in a massive Black Hold when we have no vox communication, no visual communication, no audio and don't know where the fuck they are. We obviously will not get lost, and obviously will not be putting the mission in danger with our actions :roll:


    Yes, I am voting for 1.
     
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  11. Gondolin Arcane

    Gondolin
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    1

    And ask for opinion.
     
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  12. Endemic Arcane

    Endemic
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  13. ironyuri Guest

    ironyuri
    Alright, how about we ask Groshaw for some details on the Black Hold now that we're here.

    Maybe ask him if he can make heads or tails of why we're so far off track of our mapped location, and ask him what the fuck is up with the maze of tunnels.

    And I'm willing to flop to 3.
     
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  14. Kayerts Arcane

    Kayerts
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    Yeah, of the two of them, Groshaw seems the most likely to say something relevant to our decision process. Let's ask him. Though I don't expect either to have anything directly useful to say, it'll at least be interesting.
     
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  15. ironyuri Guest

    ironyuri
    I don't know, Groshaw knows the black holds, he might at least be able to deal us more about the black substance or more about wtf is going on with the winding passages/why we can't hear the other squads eventhough they're engaging enemies seemingly only a few hundred metres away.
     
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  16. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Just finished reading, wow that took sometime. Good fun. Voting 3
     
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  17. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    IF Groshaw can be trusted... but seeing that we're down on morale and omen nomen spirit confession + sharing of Amalsec with Batiuszka seems to be good idea too.
     
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  18. Storyfag Perfidious Pole Patron

    Storyfag
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    I think you guys might be overestimating Groshaw's infinite knowledge. He lived in the Holds, true. But the black plastic thingie comes from DIRTSIDE. If we're gonna consult anyone, let's stick with the priest.
     
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  19. ironyuri Guest

    ironyuri
    Well, I don't think Groshaw has infinite knowledge, but he knows a thing or two about where we are and we haven't taken the opportunity to talk to him about the layout of the holds.

    Also, root said in the update that we remember vaguely hearing about the black substance and Groshaw mentioned the possibility of it being super-cooled fuel and that the hullghasts like nesting in the black hold where it's cool.
     
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  20. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    2 for now. Limpwrist Mcfaggot died from not fighting off the forces of chaos when he had a chance. Can be persuaded to change.

    1, mission comes first
     
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  21. Azira Arcane Patron

    Azira
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    Codex 2012
    If anyone should be out fighting the sorcerous powers, it is our captain. The emperor protects, and so he will keep watch over our Techpriest. We led him here to fix the coupling, and now Lieutenant Solus sounds like he's gotten in too deep for his own good.

    If we tarry too long, things could turn very grim. I'm for 2 as well. :salute:
     
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  22. ironyuri Guest

    ironyuri

    didn't think groshaw would turn out to be full retard
     
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  23. ironyuri Guest

    ironyuri
    Well... he was smart enough to hack into our comm bead, so I thought he might have a working brain cell. :p

    Mutants gonna mute I guess.
     
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  24. Excidium P. banal

    Self-Ejected
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    2) and I have a bad feeling about this...
     
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  25. Baltika9 Arcane

    Baltika9
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    2. We have witchesbane. We have a fatepoint. We have a company's loyalty to earn.
     
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