Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Let's LARP the Emperor's Finest - a wh40k IF

Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Jun 22, 2012.

  1. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    1. Mission first, lives second.

    [​IMG]
     
    • Brofist Brofist x 2
    ^ Top  
  2. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,489
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    2.
    The men will hold the line. And their morale would suffer greatly if we left the other squad to die to chaos.
     
    ^ Top  
  3. Bloodshifter Educated

    Bloodshifter
    Joined:
    Jul 7, 2012
    Messages:
    542
    Location:
    Somewhere with dead bears
    We are guardsmen what does losing a few men mean to us? we are the emperor's very meaty and large fist we may lose a finger but we get the job done and the Lieutenant's voice was "placid" he is already under the influence of whatever thing is creating the spell he is lost to us
     
    • Brofist Brofist x 2
    ^ Top  
  4. trais Arcane Patron

    trais
    Joined:
    Jun 11, 2007
    Messages:
    3,653
    Location:
    Festung Breslau
    Grab the Codex by the pussy
    Come on guys, mutants are not trained soldiers, they aren't gonna retreat, regroup and reengage. Besides, they rely on ambushes, so their effectiveness while attacking isn't probably too high. 2 squads of well-trained and well-motivated men are way more than enough to protect the techpriest. And if it is Chaos that Lt. Solus encountered then we'd better deal with it quickly, before they will have time to finish their heretical rituals.

    Also to confider, we already abandoned our fellow guardsmen once and people started talking about it, so if we'll do it again we might get a permanent reputation of a dickhead.
     
    ^ Top  
  5. Kayerts Arcane

    Kayerts
    Joined:
    Jan 28, 2011
    Messages:
    880
    Interesting choice, but 1. We can guess from the fact that this is a story that there are sinister forces at work on Solus, but from an in-character standpoint, there isn't reason to believe he's in immediate (or salvageable) danger. His request was "you should take a look at this," not "help, we need backup." He's taken out the local hullghasts and seems to have a decent defensive position; if we're worried about witchy thingies being done to him, it seems like the damage has already been done. Also, if we restore power to the hold, we might be able to restore lighting, and then we'd have better chances against the maze.

    If we were only risking ourselves and not the techpriest, though, I'd say 2. If we could start a coordinated movement whereby our reserve forces move to reinforce the position with the power couplings, and we ourselves moved forward to try to find Solus, that'd be preferred.

    Edit: Flop to 2 in view of root's comment.
     
    ^ Top  
  6. Saark Arcane Patron

    Saark
    Joined:
    Jun 16, 2010
    Messages:
    1,495
    A Beautifully Desolate Campaign
    Ye, so far Solus sounded more amazed by the scribblings on the wall than anything else and there didn't appear to be any immediate danger. Waiting might not be heroic, but we're not supposed to be a hero. We're supposed to be a leader, and we're accompanied by some way more important figures than those we have to delegate. Also, these wall-writings or whatever it is won't disappear in 2 hours.
     
    ^ Top  
  7. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,645
    Location:
    NZ
    1. Let's be methodical and get this over and done with.
     
    • Brofist Brofist x 1
    ^ Top  
  8. Omicron Scholar

    Omicron
    Joined:
    Dec 24, 2011
    Messages:
    207
  9. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    17,897
    Location:
    Привислинский край
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Never wanted to be Redeemer so 1... We're just Shep who makes things done no matter the cost. This is not campaign about member of Eclesiarchy or Spahs Mehrine.
     
    ^ Top  
  10. ironyuri Guest

    ironyuri

    Well, the Redeemer reputation and all that was/is useful to us, but it will only get us so far. We should remain in character, however and make the kind of decisions Schafer would make.

    I think in this case, it's not about redeemer or soldier, it's about following Solus who is obviously going full retard or making sure our techpriest doesn't get fried.

    I know someone said these are mutants and are disorganized, but what happens if a ton of hullghasts or an even bigger mutant swarms out of the dark recesses of the hold now that we've stirred up the hornet's nest? The death of a tech priest would probably see Kirchner frying Schafer for the kind of blashphemy which gets a tech priest killed.
     
    ^ Top  
  11. ironyuri Guest

    ironyuri
    Our moral tendency suggests we should be going after kayoss wherever we find it... hmmm
     
    ^ Top  
  12. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    17,897
    Location:
    Привислинский край
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    If the Machine Priests dies, nobody is going out. Shafer and His entire company are not important enough to risk entire ship to Coruphsion or sending more men anytime soon. And Shafer always took mission first and this is fitting him as Strategist. I would send order to LT to hold His position, fix the cables and then scurge and purge teh Khaos Taint.
     
    ^ Top  
  13. trais Arcane Patron

    trais
    Joined:
    Jun 11, 2007
    Messages:
    3,653
    Location:
    Festung Breslau
    Grab the Codex by the pussy
    Even if those mutants were a part of some bigger swarm they still probably won't attack any time soon - it's not how you survive in environments like Black Holds, you don't throw yourself at random fights. And they have nothing to fight for, the atrium where the power couplings are may be their favorite hang out place, but there are nothing of real value to them there. If they really want the kill the invaders, they'll probably set an ambush and wait for the techpriest and his escort to move.
    And even if for whatever reason they decided to attack head on, their numerical advantage won't help them in tight spaces of the ship's corridors. For the same reason it won't help us, crowding the place with 4 squads will only lead to friendly fire and confusion.
     
    ^ Top  
  14. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,625
    Location:
    Ardamai
    2
     
    ^ Top  
  15. Azael Magister

    Azael
    Joined:
    Dec 6, 2002
    Messages:
    4,402
    Location:
    Multikult Central South
    Wasteland 2
    I'd say 2. Flavion is more than capable of defending himself. If not, we can always cyberres him.
     
    • Brofist Brofist x 2
    ^ Top  
  16. Storyfag Perfidious Pole Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    8,595
    Location:
    A Dark Place
    1.
     
    ^ Top  
  17. GreyViper Erudite

    GreyViper
    Joined:
    Jan 10, 2011
    Messages:
    1,297
    Location:
    Estonia
    1 But lets send the priest, instead as "moral" backup.
     
    ^ Top  
  18. ironyuri Guest

    ironyuri
    If Roxor's voting 2, I'm flopping to 2. So it should be 14-11.
     
    ^ Top  
  19. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    Flip-flopping peasant! I voted 2 all along. :smug:
     
    ^ Top  
  20. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    HERESY GROWS FROM IDLENESS!

    [​IMG]
     
    • Brofist Brofist x 2
    ^ Top  
  21. ironyuri Guest

    ironyuri
    Just make a QTE or HP bloat boss monster instead. Todd Howard.
     
    ^ Top  
  22. ironyuri Guest

    ironyuri
    So we could've waited for Flavion to finish, and now we can wait for Flavion to finish.

    C&C.

    Fake-edit: We have 2 fate points in hand, IIRC.
     
    ^ Top  
  23. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    Is 3 to spend or burn the fate point?
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.