We are now in the Vezir part of palace. After quick teleportation we sneak behind the one guard and move carefully through some columns. The guard patrolling this room won't even know we're here. We go south, there are two guards here, no way we can pass them. But wait, there is a cart here. Let's improvise !
You do that.
Unfortunatelly due to technical limitations we can't
have sex romance with the girls in the harem. This is one of the main reasons why SSI went bankrupt. Anyway, let's try to focus here.
Easy enough. Besides, why would I take it with me in the first place ?
The guards have been summoned. We need to be very careful. Not to move any object near us.
First, let's rob the Vezir
Second, let's take
My Little Diary of Evil Secrets . That's what we came here for !
Intelligence is his dump stat apparently
. Now let's hide the key.
Ok, we teleport back to the main level of palace. Time to see Obdel and show him the diary.
Our curiosity is too strong. Why the old man wouldn't wait for us if it's so important for him. Time for some chamber searching. Aha!
Masters ? MASTERS! Fuuuu...
We hide and watch Obdel. Let's hear what that bastard is planning.
Where the hell is Katraz Island?
The plot thickens. Possessed djins, double play, Catraz Island. Hell, we need to see where the barbarian is going.
Well, that's just great. Fortunatelly for us the genie captain knows about The Island of Al'Katraz (put the obvious reference here). Let us not wait.
Looks like we are late to the party.
Another new beast to slay. But now we have every sword move to our disposal. Take that you ugly green ogre!
Wait a minute, I'm not an assassin. Hey...
He didn't gave my any choice.
Looks like there is some tribe war going on here. We can't do anything here - help or kill them (who would do that anyway ? )
Finally! Someone with a common sense.
The leader had a big group of enemies but couldn't stand a chance. We see some altar nearby.
A part of the puzzle. Let's go to the east part of the isle.
Yeah, now that you mention, I saw another room full of your wounded men. War, war never changes.
Middle east gonna Middle East. Nothing changed.
Good, I want to pass to another shrine.
I already killed her, you dumbfuck! Let us just kill the leaders and hope for the best that the wounded troops will finally stop fighting each other.
As you may predict, the last one didn't work. We need to venture another dark dungeon. Suddenly we see a bigger chamber with one eyed men.
Sand maggot, need to remember that one.
This guy is really tough and is a swordfighter. Adding two cyclops to that won't make it easier. But we won't fail, not after so many adventures!
The green gem on the table looks familiar, isn't it ? We move further up to the chamber with some bed.
Ha. We find something interesting here. Plus the loot in the chest. I wonder what is cooking in the tureen...
Gaah!
[Bluff/Lie]
Let's not tell our enemies of our presence too fast. Although the third option was very tempting.
We didn't check the desk on the left.
So they use prisoners and drain them from their life energy. Damn mages :shakes fist:
So our brother is really here! We need to check all the prison cells.
Many cells later...
Our brother looks like Middle East Conan mixed with heavy metal singer. We need to speak with him.
Another case of stolen voice. Now the question is, where is our brother's one ?
Yeah, we can't summon him. Bummer. Let's give the healing potion.
EXTREME ANDHAIRA MODE ON!
At least we know where to start. Just as we are moving from the dungeon, the mage from the earlier conversation visits the place.
Another tough enemy with powerful spells and surprisingly big number of hp. After that we are free to go. Let's find the voice of our brother.
Cujo ?
There are vases on the whole island. Most of them have some gold or gems. But we need to find the proper one.
Success!
We last saw Muliban in our village right before our journey. Let's not hesitate and get back on the ship.
Let's hope it will work.
Suddenly...
We've got Muliban back so it's time for final confrontation!
It was the
oil moonstone. As always.
As one great prophet said, hope dies last. We need to sail quickly.
The men doesn't fool around.
Andhaira was looking through the ship. There was enough provision and plenty of magicial options to aid him.
He knew that fate of his family and beloved Kara lies in his hands. As the sword in his hands was sharpened, preparing for the inevitable battle.
The dawn was setting in. The first glimpse on Al-Naqqil, Home of the Nameless Ones. There it was, waiting for him, like a silent threat.