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Let's play Alien Assault! [FINISHED]

Berekän

A life wasted
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Not really, your soldiers gain experience (the awards of the end of the mission) and they're supposedly better. If your experienced soldiers die they're replaced by a 0 level soldier but you still have a unlimited supply of soldiers and experience isn't that important.
 

Berekän

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Mission 7: Vector

7-1.png


New mission map! It's pretty small and we just have to burn a room north of our position so I think it will be rather simple. We just have take care of our sergeant as he is the only one armed with a flamer and his death would end the mission.

7-2.png


Start position and just two options, left and right. Left corridor is the only way to our objective and in the rooms at the right are the alien spawn-points so the choice is obvious.

7-3.png


Don't worry, the blood splatters are purely decorative!

7-4.png


Nothing happens yet.

7-5.png


We set one soldiers to watch our backs, it would be useless any other way.

7-6.png


First alien contacts, we dispatch them easily

7-7.png


End of turn. No more Action Points, no Overwatch mode, one angry alien. We can just pray.

7-8.png


Thankfully the alien only has enough points to get in front our soldier.

7-9.png


Bang!

7-10.png


The path is clear.

7-11.png


Shooting the flamer throught our soldiers is impossible, so we have to think of another way.

7-12.png


One alien tries to bite our watching soldier, but he destroys it with his Power Fist.

7-13.png


Our marines expose to the alien spawn points just to let our sergeant burn the room.

7-14.png


And the alien appears. However our marines have had a good breakfast today and the marine power-fists the alien without mercy.

7-15.png


Victory!

7-16.png


Great! One of our Specialists from last mission gets promoted an becomes a Expert. One of the few we'll probably see.
 

Berekän

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Mission 8: Perimeter

8-1.png


Briefing Map. This time we have to secure the four positions marked on the map. We must do it at the same time, so we can't lose more than 1 man in this mission.

8-2.png


We must divide our men in two teams, one for the two positions at the north and two more to the positions at the east.

8-3.png


The aliens are waiting for us at the room just in front of our North Team.

8-4.png


One of the aliens runs in front of our marine and gets killed.

8-5.png


Another alien tries to attack us but we finish him with no mercy. Also, one of the positions is already secured, now the soldier must resist there until everybody is securing their spot.

8-6.png


The sergeant has survived the alien assault thanks to the Emperor, his weapon got jammed but the alien ran out of AP in front of him.

8-7.png


We free the Bolter and kill the aliens that dare to face us!

8-8.png


Bad move. Thinking the signal of the room was just a malfunction (it didn't move for several turns) I moved the marine right at the side of the door. And we're now defenceless.

8-9.png


Thanks again to the Emperor, our sergeant survived the first assault of the alien and now it's time to take revenge!

8-10.png


Meanwhile, the Eastern Team is closer to their objective.

8-11.png


Now we're in a hard place. The spot at the left is surrounded by 3 alien entry points. We stay at the corner, watching one of the entry points. Next turn, we'll run to the spot, when we are full of AP's and can get in there and then stay in Overwatch Mode so we aren't defenceless.

8-12.png


The Eastern Team has reached their positions. Only one point left!

8-13.png


The sergeant runs for it and get's safely to the secure point.

8-14.png


At the Eastern Team has appeared an alien that could've ruined all the mission! Thankfully it stopped and now our Marine takes care of it.

8-15.png


Not one but two!

8-16.png


We finish it! Victory!

8-17.png


And the promoted marines are here! Stay tuned for the next update of Alien Assault!
 

Berekän

A life wasted
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Mission 9: Inferno

9-1.png


Here's the briefing map. Our objective is setting those four rooms on fire.

9-2.png


100px-Fenix-mug.JPG
Will do Commander.

9-3.png


We face our first xeno in this mission. Not a serious problem.

9-4.png


This is great news. We can use this at our advantage, and this mission plays more like a puzzle than anything else.

9-5.png


"The room! The room! The room is on fire! We don't need no water let the motherfucker burn!"

9-6.png


Here, thanks to the everlasting flames we can easily block the access from the xenos entrance points and cover our backs.

9-7.png


100px-Cole-mug.JPG
No aliens ahead!

100px-Fenix-mug.JPG
Block their fucking way with your flamer!

9-8.png


100px-Cole-mug.JPG
Done, Sarge!

9-9.png


Whoops, another alien tries to attack us from our flank, luckily our soldier stops it before it can get any close.

9-10.png


100px-Fenix-mug.JPG
Cover me! I'll clear the room!

9-11.png


Our mighty sarge does a good clearing indeed. We block the access way in front of us so we don't get any nasty surprises while we set the last rooms on fire.

9-12.png


One alien manages to sneak from one of the rooms, though.

9-13.png


And another one too...

9-14.png


100px-Baird-mug.JPG
Uh oh, no ammo...

9-15.png


The alien stops in front of our soldier and his trusted comrade saves him.

9-16.png


We set the final room on fire and...

9-17.png


Victory!

9-18.png


Our sarge Edgar and his soldier Malone get promoted for killing those nasty aliens and we get another day of work done.
 

Berekän

A life wasted
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While I prepare the next update, which is fucking image heavy, you can watch this animation I found about Space Hulk. The voice acting is terrible and it has some trying-too-hard moments, but it's p. funny overall.
 

Berekän

A life wasted
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Mission 10: Abyss

10-1.png


In this mission, the hardest I've fucking found yet, we must send two of our soldiers to the destination. We don't have scanner reports of the map and no fucking idea of what the way is. We can, however, select the weapons we want for our squad. I choose to give fussion cutters to all of them, except to the Sergeant, because you don't know when a blockage could appear. I also pick a Vulcan Cannon, for destructive madness, an a Flamer, because it can be very useful in tough situations.

10-2.png


We start at this corridor. The area we must reach is northeast of us, so logic tells us we must take the right way.

10-3.png


We can't forget, however, the door to the south, as aliens might come from there too. Evans takes care of one alien and watches for the other, while our Sergeant leads the rest of the squad to the east.

10-4.png


Our soldiers weapon gets jammed and one xeno gets dangerously close to our sergeant. Who thought it was a good idea to pick the weapons from a dumpster, we will never know.

10-5.png


We dispatch them with little effort and prepare for another offensive.

10-6.png


Our sergeant faces some more xenos and Evans keeps watching our backs.

10-7.png


The squad keeps advancing now that there are less enemies close and Evans falls back a bit to stay a bit more out of range from those damned aliens.

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We split the main squad a bit.

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Enemy!

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Our sarge alone faces the enemy and Evans runs to regroup with the rest of the squad, now that attacks from the southern area have decreased.

10-11.png


Here's the carnage left by our sergeant.

10-12.png


Evan closes the door behind him, so there's no chance of attacks from there, our sergeant is watching the entry points at the north and meanwhile, the rest of the team opens the wall with the fussion cutter.

10-13.png


We keep advancing.

10-14.png


Xeno on the way, we set our marine with the Vulcan Cannon to destroy everything that comes in his way.

10-15.png


Success! But more aliens are incoming, we set-up a two way defensive position. The main portion of the corridor is being watched by the Vulcan Cannon marine and Jackson provides support by shooting the aliens that come from the entrance below.

10-16.png


Many aliens die in this turn, but Jackson's weapon gets jammed and one alien tries to kill him...

10-17.png


Luckily for him, Fields is there to save his ass.

10-18.png


Now let's regroup all the team.

10-19.png


Here comes the sarge.

10-20.png


One alien follows our sergeant, but he takes care of it.

10-21.png


And Jackson takes care of his respective alien.

10-22.png


Also, another surprise alien coming from below. Not much trouble.

10-23.png


Given that we can't take a break, our sergeant will stay a bit longer to protect the rearguard. We'll divide our men in teams of two, so we can take two ways.

10-24.png


Allright, sergeant goes to regroup with the squad.

10-25.png


One of our marines gets backstabbed by one of those filthy aliens! We must take VENGEANCE!

10-26.png


Soldier Evans keeps in position to kill any incoming xenos, meanwhile the rest of the team goes straight to their destination.

10-27.png


Fucking useless Evans...

10-28.png


Things are getting though for us, the sergeant watches the corridor behind to blow up the alien into little pieces.

10-29.png


His weapon gets jammed and the alien gets too close, but he slashes it with his power sword.

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To avoid aliens coming from unexpected ways, we set the eastern corridor on fire.

10-31.png


With the alien dealt with, our Sergeant regroups with his squad.

10-32.png


Onwards to victory!

10-33.png


We close the door behind us (remember that aliens can get throught the red doors). Also, we don't have much AP and our scanner shows an alien right above us, so we set the entrance on fire to give us one more turn.

10-34.png


The alien chooses the other way, though, so we tastefully rape him with our Vulcan Cannon.

10-35.png


100px-Baird-mug.JPG
You can run but you can't hide...

10-36.png


Finally we can see our destination! We don't want any unexpected visitors so close to the finish, so we set up our sergeant to watch the xeno entry point.

10-37.png


And as expected, an alien appears...

10-38.png


100px-Baird-mug.JPG
See you on the other side!

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Sarge regroups and we have to wait until next turn.

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We block the entry point again with fire and we run to the teleporter.

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Farewell!

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Victory!!

10-43.png


We get mixed results this time, two casualties and two promoted soldiers, but we took 34 of them so you could say we've balanced things a little.
 

Berekän

A life wasted
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Mission 11: Terminus

11-1.png


Terminus, Terminus... another tough mission, mostly due to the fact that we can't lose any soldiers and two of them are armed with battle claws. Anyway, we just have to reach the teleporter at the other side of the map and get to safety.

11-2.png


Let's start moving.

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Our first victim, we didn't have a chance to wait a bit.

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And second...

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And third...

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Enough for now! Let's regroup and keep moving.

11-7.png


Our sergeant is in a killing spree!

11-8.png


Anyway, no more movement right ahead. We're however taking the northern way, instead of the labyrinth, because I'm a bit paranoid and it's difficult to move down there.

11-9.png


Here we're safer, with just one way from where the xenos can come in.

11-10.png


We'll stay here some more time, to purge the aliens that try to bite us.

11-11.png


See you in hell, bitch.

11-12.png


Give the other bitch my regards, bitch.

11-13.png


We must leave our position to take out this one, but we have to keep moving so it's not a problem.

11-14.png


And another one.

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Holy shit

11-16.png


We better start moving now that the sergeant has cleared the area.

11-17.png


Box formation, now.

11-18.png


With no AP to waste and a incoming alien, we set two of our soldiers in overwatch mode to deal with him. Let's hope they don't fail.

11-19.png


They don't fail, and we set one soldier two watch the two entry points at the north.

11-20.png


We move the rest of the squad towards our destination and we face some more aliens.

11-21.png


Looks like we'll have to start calling it the bloody room.

11-22.png


We cannont let them take us by our side.

11-23.png


And we keep moving.

11-24.png


With this room secure, it's time to regroup here to continue to the teleporter.

11-25.png


Looks like it wasn't safe to leave yet.

11-26.png


The best defense is a good offense.

11-27.png


We can finally regroup, let's hope we don't have any more setbacks.

11-28.png


For more safety, we blow up the blockade from the distance.

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And we also blow up the thing hiding behind it.

11-30.png


We're close to the room! We set two soldiers to watch the back and the rest of the squad moves.

11-31.png


We set them watching strategically

11-32.png


Lebling's weapon gets jammed, but our sarge can finish the job.

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Finally, here it is.

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Two soldiers safe, three more to go!

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Time to go!

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Safe.

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And safe.

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None can stop the crusade of the righteous!

11-39.png


Three promotions for a mission that just involved getting to the other side, not bad.
 

Gondolin

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Purveyor of fine art
Excellent LP. :salute:

Too bad the game does not allow you to set mines/grenades on the corridors. It wouldn't be very useful when the enemy has so many access points, but it would help a little.
 

Berekän

A life wasted
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Well, even though they might look cool, the battle claws are a suicide weapon half of the time, and I couldn't risk losing any of my marines as I needed them all to finish the mission (and I restarted that one a fuckload of times)

Anyway, thanks for the comments guys :love: I must have the worst comments/views ratio of the Playground :(
 

Berekän

A life wasted
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Mission 12: Biohazard

12-1.png


Here we are again in a burning mission. Our objective this time is to burn the four squared rooms at the map. It's a fairly big map, but don't worry, we have two squads deployed for this mission.

12-2.png


Here are our two squads deployed. Some fuckhead of the military intelligence thought it was a good idea to deploy them like this, so the first thing we must do is turning them all.

12-3.png


Now this is more suitable to our interests, the first team is taking the two rooms of the east and the second team is taking the other two at the west.

12-4.png


Our scans detect enemy presence at the hallway right ahead so we set our soldier to watch for it.

12-5.png


The first team, however, has detected an enemy in the way to one of our objectives, so we wait for it with the fingers ready in the trigger.

12-6.png


But apparently our soldier is retarded and can't aim his weapon properly in a corridor he barely fits in, so he gets slashed into little pieces.

12-7.png


We take REVENGE!

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Team two has no problems so far, the detection at the scanner must be just a malfunction, as it hasn't moved yet.

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Well, that or the alien is fucking with us.

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With things back in control now in team one we set a watch soldier and proceed with our flamer operator to the burning zone.

12-11.png


Our flamer marine has reached the area and meanwhile the team keeps advancing to the hallway to secure the next area.

12-12.png


First area clear.

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The first team does the same.

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Second area clear.

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We take care of the alien that was fucking with our sensors. He's not a trouble at all as he's quite far away from our troops.

12-16.png


And we prepare to regroup and burn the next room.

12-17.png


First team must also regroup, so we set two soldiers to watch the hallway while the rest comes.

12-18.png


Two scanner detections and a moron in the way of our soldiers.

12-19.png


There doesn't seem to be any immediate trouble so we advance our marines while the rest still comes.

12-20.png


We are stationing our soldiers at the corners they're located to deal with the incoming xenos.

12-21.png


Meanwhile the second team has some trouble with aliens but they quickly kill them.

12-22.png


One soldier to scout the flamer, two at the right corridor and another one to watch the back.

12-23.png


The soldiers are in position and ready to face the incoming enemies.

12-24.png


Our soldier weapon gets jammed so he must take a screwdriver to unjam it.

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Hasta la vista, baby!

12-26.png


Just another round of incoming aliens.

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Fuck! We should stop giving our soldiers the weapons we found at the space dumpster.

12-28.png


Anyway, it's hard to miss from that distance.

12-29.png


Same approach as second team.

12-30.png


Here things are getting hot. The flamer scout didn't have enough AP to ensure a secure extermination of the alien right around the corner, so we blocked the way with fire to prevent getting them killed.

12-31.png


Now, with the third room burnt we don't have to care that much about our soldiers lives so we relax and stay in overwatch mode to watch him die.

12-32.png


And in the first team, our sergeant shows his incompetence with weapons, putting himself in a dangerous situation with the aliens almost licking his feet.

12-33.png


We burn the corner to avoid nasty surprises.

12-34.png


In the second team, the scout gets killed (as predicted).

12-35.png


Now we have some roasted alien meat and the area is secure.

12-36.png


The fourth and last room is in flames and our objective completed, we now just have to wait for the turn to end.

12-37.png


Jammed again, yeah, we should avoid those weapons.

12-38.png


Ahem, remember that it is better to die for the Emperor than live for yourself!

12-39.png


For the Emperor!

12-40.png


Three casualties and three promotions. I could possibly have avoided those deaths but, who cares? (Instead of the dead, that's it)
 

Berekän

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lightbane said:
Gondolin said:
Jammed again, yeah, we should avoid those weapons.

Who the fuck issues those weapons?

Blame the jewish greedy tech-marines. How many missions does this game have?

The main campaign, Infestation, has 21 missions. In later versions they added more campaigns, with much less missions though.
 

Berekän

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Mission 13: Destroyer

13-1.png


Today's mission seems to be easy, we just have to destroy a component of the Space Hulk.

Why? Who dares questioning the Emperor's will?!?!

13-2.png


We have two teams for this task, the area of this mission is quite small so this should make things extra easy.

13-3.png


There's some activity in the area, so it doesn't look too wise to leave our soldiers in such a committed spot.

13-4.png


The alien that was there lurking approaches our marine, so we spice things up with some fire!! But we get a message...

Commander.png
Beware! Some enemies survived the flames!

Uh, oh...

13-5.png


Fuck! The xeno takes one of our men in vengeance!

13-6.png


We properly deal with him and burn the other two aliens, let's hope we don't take any more losses.

13-7.png


Let's regroup both teams, the second team will come to the next room while the first team watches for the incoming aliens hiding in the corner.

13-8.png


It's been a slaughter, but some of them have survived, so we must take care of them now.

13-9.png


Another one trying to hide.

13-10.png


With both teams ready, we must advance to our objective.

13-11.png


Our marine has been lucky, as the alien stopped right before him, giving him the oportunity to put a hole between his eyes.

13-12.png


No alien is match for the fury of our mighty bolters!

13-13.png


Let's keep advancing, soldiers.

13-14.png


Our scanners detect hostiles round the corner, time to set up our defense.

13-15.png


We deal with one round of aliens, but we must dispatch the next one as we advance, but that shouldn't be a problem.

13-16.png


The second team takes over the rest of the task.

13-17.png


Die Xenos! DIE!

13-18.png


ARGHHHH!

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DIE! DIE!! DIE!!!!

13-20.png


With the madness stopped, another of our marines comes to shoot the damn artifact, but fails...

13-21.png


Another try!

13-22.png


It takes him just his full clip to shut down the console!

13-23.png


For the Emperor!

13-24.png


The Emperor recognizes our soldiers skills, specially Maleev's killing rampage and they get promoted.
 

Berekän

A life wasted
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Mission 14: Enigma

14-1.png


In this exciting update of Alien Assault, our team of space marines must find a relic lost somewhere in this area of the Space Hulk. We don't know the exact coordinates so we should trust our team to find it in this labyrinth.

14-2.png


We've chosen a balanced build of weapons for our team this time. One vulcan cannon, for excessive power, two flamethrowers, really useful to block enemy movement, and two bolters, because I dig unlimited ammo.

14-3.png


We'll split the team in two, to cover a wider area faster.

14-4.png


The eastern team prepares to face the incoming aliens from the entry point.

14-5.png


The sergeant's weapon gets jammed, but he slashes the xeno with his power sword. But we receive a warning from the commander, as more aliens are about to come from his back.

14-6.png


A bit suicidal, but the only thing we can do, we set our marine with the flamethrower to wait for the incoming alien and fight in melee.

14-7.png


Luckily, this time worked and the alien gets smashed in the floor.

14-8.png


We won't risk anything this time, though, as we block the entry point with fire and wait to the next turn to get more AP to deal with the xeno.

14-9.png


The western team doesn't have many trouble, as the Vulcan cannon's massive power stops everything in front of them.

14-10.png


Now, with full AP we can set up a proper defense against the alien.

14-11.png


One less xeno and no time to waste.

14-12.png


The western team must face incoming aliens from two sides, but it shouldn't be a trouble.

14-13.png


The incoming alien from the south was just a radar interference, and the other one is killed.

14-14.png


Still no signs of the relic.

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An unexpected alien comes from our back and we set it on fire, but manages to survive! We're fucked now...

14-16.png


We're desperate and this is the only thing that could work right now, let's go ahead and try.

14-17.png


Meanwhile, the western team keeps searching for the relic, now split in two. They've blocked one entry point with fire, as one alien was trying to come.

14-18.png


And at the eastern team our sergeant fails the shot and so his comrade gets killed by his incompetence!

14-19.png


There's no time for mourning though, we must hurry to find that relic.

14-20.png


The western team doesn't stop facing enemies but they easily dispatch them.

14-21.png


That was close, though.

14-22.png


Still no signs of the relic and soon we'll have burnt all the fucking area.

14-23.png


100px-Baird-mug.JPG
Searching, searching, searching...

14-24.png


Aha! It was fucking time!

14-25.png


Be wary though, we've haven't completed our mission yet, we have to retrieve it to the extraction point.

14-26.png


Bang!

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The relic is in our hands now, now hurry!!

14-28.png


Our sergeant is alone against more incoming enemies.

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And as usual, his weapon gets jammed.

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But unjams it and kills the xeno.

14-31.png


Our priority right now is retrieving the relic safe, so the flamethrower soldier blocks the passage between the rooms to avoid the alien coming for them, leaving the sergeant to face him.

14-32.png


We don't have a moment to rest.

14-33.png


Not much trouble for our mighty sergeant.

14-34.png


Another blood splatter to clean up.

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Hurry! We're close to the extraction point!

14-36.png


The sergeant is surrounded!

14-37.png


And the western team is getting attacked too!

14-38.png


Will he survive this onslaught of aliens?

14-39.png


No.

14-40.png


But the western team keeps advancing, with no fear of their enemies!!

14-41.png


We're almost done!

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Incoming aliens right ahead, but they're too far to pose any trouble.

14-43.png


Another blood splatter on the way.

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And one more.

14-45.png


Our flamethrower soldier stays at the back to give them some more time.

14-46.png


His sacrifice won't be forgotten...

14-47.png


Another victory for the emperor!!

14-48.png


Our only two surviving soldiers get awarded for such a great job retrieving the relic.
 

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