Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Huzzah! Since Anthony Davis either died or had his evil Bethesda overlords call him back from playing foul "turn-based" (AKA "ancient, non-immersive, non-innovative") games, we'll pick up here for another Let's Play.
First Competition - The Clean Cup
Match 1 - Slaanesh Seaskuas vs Mittledorf Smashers (Human)
Match 2 - Grudge Bearers (Dwarf) vs Slaanesh Seaskuas
Match 3 - Slaanesh Seaskuas vs Warfire Wanderers (Skaven)
Playoffs Match 1 - Slaanesh Seaskuas vs Warfire Wanderers (Skaven)
Intermission
Second Competition - The Aerial Cup
Match 1 - Slaanesh Seaskuas vs Mittledorf Smashers (Human)
Match 2 - Grudge Bearers (Dwarf) vs Slaanesh Seaskuas
Match 3 - Slaanesh Seaskuas vs Noxious Nibblers (Skaven)
Playoffs Match 1 - Slaanesh Seaskuas vs Noxious Nibblers (Skaven)
Playoffs Match 2 - Slaanesh Seaskuas vs Grudge Bearers (Dwarf)
Third Competition - Orc-Toof Cup
Match 1: Slaanesh Seaskuas vs The Marauders (Human)
Match 2: Dwarf Anvils (Dwarf) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs Tunnellers (Skaven)
Playoffs Match 1: Slaanesh Seaskuas vs The Marauders (Human)
Fourth Competition - The Joy Cup
Match 1: Slaanesh Seaskuas vs The Forked Tongues (Lizardmen)
Match 2: Lowdown Rats (Goblin) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs The Lightning Leaves (Wood Elf)
Playoffs Match 1: Skavenblight Scramblers (Skaven) vs Slaanesh Seaskuas
Playoffs Match 2: The Dwarf Giants (Dwarf) vs Slaanesh Seaskuas
Fifth Competition - Creator Cup
Match 1: Slaanesh Seaskuas vs Lustria Croakers (Lizardmen)
Match 2: 'Alf Pint Punterz (Goblin) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs The Athelorn Avengers (Wood Elf)
Playoffs Match 1: Reikland Reavers (Human) vs Slaanesh Seaskuas
Playoffs Match 2: The Dwarf Giants (Dwarf) vs Slaanesh Seaskuas
Sixth Competition - Purity Cup
Playoffs Match 1 - Slaanesh Seaskuas vs Skavenblight Scramblers (Skaven)
Playoffs Match 2 - Reikland Reavers (Human) vs Slaanesh Seaskuas
Playoffs Match 3 - Slaanesh Seaskuas vs The Dwarf Giants (Dwarf)
I'm currently saving at 800x600 with a pretty low quality. It works well in the sense that the images are pretty small, but if you guys think I need to up the quality or resolution then I will...
Begin a campaign!
I'm playing a classic campaign, medium difficult. Anthony went over quite a lot of rules in his LP so, errr, I won't.
Except for a few reminders:
This is a basic gridiron game. You run or pass the ball until someone has it in possession in the opposition endzone. Touchdown. Whoever has the most wins.
The game is all about blocking. Blocking has 5 different results: blocker down (red skull), both down (red skull with yellow star), push (blue arrow), defender stumbles (yellow star with exclamation point) and defender down (yellow star). You never want blocker down, and both down is kind of sucky since it means a win for whoever has the block skills. Chaos teams start with no skills, so needless to say I really want a block skill.
Defender stumbles is the same as defender down, only if the defender has a dodge skill he can evade.
Every other test happens with normal 6-sided dice. Chances of success vary wildly. Going for it is a simple 2+ test. A long pass with no skills for it can be 5+ or 6+. Picking up the ball for my beast-men is a 3+ test, so a 2/3rd chance of success. Decent, but not great.
Every team has a certain value. If one team's value is greater, the other team will get the difference in cash to hire players, buy extra rerolls or bribe the ref. After every match individual players get Star Player Points, for deaths caused, TDs scores, catches made, etc. etc. SPPs eventually lead to level ups, which lead to skills or mutations. You'll see that when we get there.
Other than running and blocking, a number of things can be attempted only once per turn: picking up the ball, passing the ball, blitzing (which means running ánd attacking, normally you can do only one) and fouling (kicking a player who is down).
If you fail any criticial roll - and most rolls are critical rolls - you get a turnover, and it becomes your opponent's turn. Turnovers are frequent; they happen if a blocker goes down, if you fail to pick up the ball, if you fumble a pass, if you get knocked down when running, if you get sent off for a foul. Needless to say, it's key to know how to plan your actions, and make sure that the riskier ones come later.
The Slaanesh Seaskuas are ready to do some damage.
The roster. I didn't want to break the LP-noob tradition of naming the team after Codexers, but I don't really care about any of you individually, so I just went with whoever replied to my Who Should I Let's Play thread (assuming they actually had something to say)...
As you can see, we have no starting skills. The Minotaur has a few typical bash-em-in-the-face skills (Frenzy, which makes him follow-up on blocks, tough blow which makes him hit harder), but otherwise the only ones with skills are the beastmen having horns, which gives them +1 ST when blitzing. Ok I guess, but nothing to write home about. Getting skills in quick is a must, as the team currently has no specialists.
You can actually pick appearances a bit, and I did, so there's some differences between players, though it won't help you tell them apart. Normally no problem since you can turn on name displays in the match, but I kind of forgot.
I find it a bad idea to buy a big guy on an initial team, normally, but the Minotaur isn't prohibitively expensive, so I just swapped him for one Chaos Man.
I blew the rest of the money on <s>whores and alcohol</s>two rerolls and a single cheerleader.
The first match is against a bunch of stinking Hummies. Shouldn't be a big deal, only I kind of suck against passing teams. I had a few test-runs with chaos teams before I started this LP, and both matches against humans ended 1-1, BOTH WITH A TD FROM THE HUMMIES IN THEIR FINAL TURN. Let's hope the third time doesn't end as badly...
First Competition - The Clean Cup
Match 1 - Slaanesh Seaskuas vs Mittledorf Smashers (Human)
Match 2 - Grudge Bearers (Dwarf) vs Slaanesh Seaskuas
Match 3 - Slaanesh Seaskuas vs Warfire Wanderers (Skaven)
Playoffs Match 1 - Slaanesh Seaskuas vs Warfire Wanderers (Skaven)
Intermission
Second Competition - The Aerial Cup
Match 1 - Slaanesh Seaskuas vs Mittledorf Smashers (Human)
Match 2 - Grudge Bearers (Dwarf) vs Slaanesh Seaskuas
Match 3 - Slaanesh Seaskuas vs Noxious Nibblers (Skaven)
Playoffs Match 1 - Slaanesh Seaskuas vs Noxious Nibblers (Skaven)
Playoffs Match 2 - Slaanesh Seaskuas vs Grudge Bearers (Dwarf)
Third Competition - Orc-Toof Cup
Match 1: Slaanesh Seaskuas vs The Marauders (Human)
Match 2: Dwarf Anvils (Dwarf) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs Tunnellers (Skaven)
Playoffs Match 1: Slaanesh Seaskuas vs The Marauders (Human)
Fourth Competition - The Joy Cup
Match 1: Slaanesh Seaskuas vs The Forked Tongues (Lizardmen)
Match 2: Lowdown Rats (Goblin) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs The Lightning Leaves (Wood Elf)
Playoffs Match 1: Skavenblight Scramblers (Skaven) vs Slaanesh Seaskuas
Playoffs Match 2: The Dwarf Giants (Dwarf) vs Slaanesh Seaskuas
Fifth Competition - Creator Cup
Match 1: Slaanesh Seaskuas vs Lustria Croakers (Lizardmen)
Match 2: 'Alf Pint Punterz (Goblin) vs Slaanesh Seaskuas
Match 3: Slaanesh Seaskuas vs The Athelorn Avengers (Wood Elf)
Playoffs Match 1: Reikland Reavers (Human) vs Slaanesh Seaskuas
Playoffs Match 2: The Dwarf Giants (Dwarf) vs Slaanesh Seaskuas
Sixth Competition - Purity Cup
Playoffs Match 1 - Slaanesh Seaskuas vs Skavenblight Scramblers (Skaven)
Playoffs Match 2 - Reikland Reavers (Human) vs Slaanesh Seaskuas
Playoffs Match 3 - Slaanesh Seaskuas vs The Dwarf Giants (Dwarf)
I'm currently saving at 800x600 with a pretty low quality. It works well in the sense that the images are pretty small, but if you guys think I need to up the quality or resolution then I will...
Begin a campaign!
I'm playing a classic campaign, medium difficult. Anthony went over quite a lot of rules in his LP so, errr, I won't.
Except for a few reminders:
This is a basic gridiron game. You run or pass the ball until someone has it in possession in the opposition endzone. Touchdown. Whoever has the most wins.
The game is all about blocking. Blocking has 5 different results: blocker down (red skull), both down (red skull with yellow star), push (blue arrow), defender stumbles (yellow star with exclamation point) and defender down (yellow star). You never want blocker down, and both down is kind of sucky since it means a win for whoever has the block skills. Chaos teams start with no skills, so needless to say I really want a block skill.
Defender stumbles is the same as defender down, only if the defender has a dodge skill he can evade.
Every other test happens with normal 6-sided dice. Chances of success vary wildly. Going for it is a simple 2+ test. A long pass with no skills for it can be 5+ or 6+. Picking up the ball for my beast-men is a 3+ test, so a 2/3rd chance of success. Decent, but not great.
Every team has a certain value. If one team's value is greater, the other team will get the difference in cash to hire players, buy extra rerolls or bribe the ref. After every match individual players get Star Player Points, for deaths caused, TDs scores, catches made, etc. etc. SPPs eventually lead to level ups, which lead to skills or mutations. You'll see that when we get there.
Other than running and blocking, a number of things can be attempted only once per turn: picking up the ball, passing the ball, blitzing (which means running ánd attacking, normally you can do only one) and fouling (kicking a player who is down).
If you fail any criticial roll - and most rolls are critical rolls - you get a turnover, and it becomes your opponent's turn. Turnovers are frequent; they happen if a blocker goes down, if you fail to pick up the ball, if you fumble a pass, if you get knocked down when running, if you get sent off for a foul. Needless to say, it's key to know how to plan your actions, and make sure that the riskier ones come later.
The Slaanesh Seaskuas are ready to do some damage.
The roster. I didn't want to break the LP-noob tradition of naming the team after Codexers, but I don't really care about any of you individually, so I just went with whoever replied to my Who Should I Let's Play thread (assuming they actually had something to say)...
As you can see, we have no starting skills. The Minotaur has a few typical bash-em-in-the-face skills (Frenzy, which makes him follow-up on blocks, tough blow which makes him hit harder), but otherwise the only ones with skills are the beastmen having horns, which gives them +1 ST when blitzing. Ok I guess, but nothing to write home about. Getting skills in quick is a must, as the team currently has no specialists.
You can actually pick appearances a bit, and I did, so there's some differences between players, though it won't help you tell them apart. Normally no problem since you can turn on name displays in the match, but I kind of forgot.
I find it a bad idea to buy a big guy on an initial team, normally, but the Minotaur isn't prohibitively expensive, so I just swapped him for one Chaos Man.
I blew the rest of the money on <s>whores and alcohol</s>two rerolls and a single cheerleader.
The first match is against a bunch of stinking Hummies. Shouldn't be a big deal, only I kind of suck against passing teams. I had a few test-runs with chaos teams before I started this LP, and both matches against humans ended 1-1, BOTH WITH A TD FROM THE HUMMIES IN THEIR FINAL TURN. Let's hope the third time doesn't end as badly...