Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Quite a few more actually. Once I win the game with the best ending, I'm going through all of it again to show the worst ending. That run will be MUCH shorter though, since I'll be skipping all the optional content that contributes to the good ending, but it'll still take another 3-4 lengthy updates.
After the Abbot's treasure train has been seized, the Queen's Knight will meet you on Watling Street to receive whatever ransom you have to give him.
I cannot rest until I tell you. The Queen's Knight will know you when you spell out the word RANSOM.
When the Queen's Knight arrives, we'll have a magnificent gift for his sovereign lady.
Things are wrapping up!
As we step out, John is waiting for us with bad news.
It's good you're up. Will's sent me with a warning.
The Sheriff has loosed his mongrels to plague us again.
Will urges you not to go abroad until they've gone their way.
Yet I must, for the Queen's Knight will ride along Watling Street and I must not miss him.
Aye, that's what I told Will you'd say.
But go carefully, master. You'll have little chance if they catch you in the forest alone.
I'm heading south. Will said to leave the Overlook to you.
Thank you, John. May the Virgin Lady protect you.
Aye, and you.
Just like on day 9, you have to meander around the forest until hitting the sweep, and escape it by disguising yourself as a druid tree, while in that tree's grove.
That thrashing in the forest--is it--
Aye, it's the Sheriff's men again!
They're almost upon me!
As before we find a grove, in this case of oaks, and consult the manual for the Druid name (Duir), then use the hand code to spell it out.
The sweep misses Robin-as-tree.
Tell the Green Man I thank him most heartily for this blessing.
With this out of the way we can proceed with our business. We head to the Overlook to wait for the Queen's Knight.
I'll join them at once.
What good timing!
How rude.
Sire, I beg you to forgive my men if they angered you. They only did as I bade them.
Do you not come to Sherwood seeking me?
You'll learn nothing from me as long as I'm surrounded by outlaws.
My men are completely trustworthy. You've nothing to fear from them.
I order you to send them away.
Very well. Men, you'd best leave.
I don't like it, Robin. Not one bit.
Neither do I.
Then go because I ask it of you.
Bah! Queen's Knight or no Queen's Knight, he could use a lesson in manners.
John, Will and Tuck leave.
I'll not move a step until I learn what I need to know.
Then you'd best be quick about it or my sword will teach you to move.
How rude!
I mean, it should be obvious this "knight" is up to no good. There are a bunch of stupid things we can do, first being trying to pull him off his horse.
If you dare to lay a hand upon me, I'll cleave your skull.
This is the usual game being nice by warning you once. Try it again:
Come down from your horse or I'll--.
He indeed cleaves your skull.
So much for empty threats.
You'd think an outlaw would know better than to try and drag an armed knight off his horse.
Such a base murderer could not have been a Queen's man.
Here we are without a leader, without the password, without the true Queen's Knight, and no way to deliver the ransom.
Wasn't very thoughtful of Robin to leave us in such a mess.
Wasn't thoughtful of the Knight to leave Robin in such a mess!
Another equally retarded way to end the game is to blow the horn in front of the knight. The outcome is exactly the same.
Let's try to chat him up anyway.
Do you serve the Queen?
What's that to you, outlaw?
If you wish to leave this Forest alive, you'll answer me.
You dare to threaten me?
I wish only to serve the Queen by delivering the treasure as promised to her messenger.
You should have said so at once. Turn everything over to me.
Totally legit and not suspicious
When I'm sure you're the man I want, I'll gladly do so.
Get on with it, then. And be sure I'll report your insolence to my sovereign.
Remember the password in hand code that Marian gave us? It is generated randomly every game. For this one it's RANDOM RANSOM (thanks to Abelian for pointing out this hilarious and unintended typo), so we spell it out for him.
What were you doing with your hand?
Perhaps you didn't watch closely enough the first time. Shall I do it again?
If you have business with me, get on with it.
The fact that he doesn't recognize the hand code at all, let alone the password he is specifically supposed to expect, should be enough to alert you that something's up.
Have you no token, no message to prove you're the Queen's Knight?
You've no right to question me. In the name of the Queen, deliver the ransom.
Swear loyalty to King Richard and I'll do so at once.
You don't command me, outlaw.
If you're a loyal man, nothing could be simpler. Swear your loyalty.
I order you in the Queen's name to deliver the ransom!
You false Knight! What have you done with the true messenger?!
Why would someone who isn't loyal anyway have trouble pretending to be? If you can betray your King like this, why is it more difficult to pretend to swear loyalty to him?
Anyway, at this point the game gives you a split second to act.
Being too slow is not healthy.
Here's your answer!
Such a base murderer could not have been a Queen's man.
Here we are without a leader, without the password, without the true Queen's Knight, and no way to deliver the ransom.
Wasn't very thoughtful of Robin to leave us in such a mess.
Wasn't thoughtful of the Knight to leave Robin in such a mess!
The only thing to do is shoot him before he has a chance to cleave Robin's skull.
Every instinct I have told me this Knight was no Queen's man. But now I must prove that I was right.
It wasn't too hard, since apparently Prince John's men all cannot into good manners.
Robin proceeds to search the knight for proof. And he finds it.
He carried this letter, sealed with the imprint of the Prior's ring.
The letter reads:
"I have advised the Prince that we have succeeded in our mission. The cub is taken. The Lion is caged."
It's signed by the Prior of the Monastery and addressed to the Sheriff of Nottingham.
Time to call back the men.
Why did you kill the Queen's Knight?
He wasn't the Queen's man. He carried a written message to the Sheriff from the Prior, proof of their conspiracy with Prince John.
Od's Blood! What of the true Queen's Knight?
We must find him.
The last thing to do is show John the letter incriminating the Prior and the Sheriff.
I cannot read, as you know. What's it say?
The Prior speaks of a successful mission, a "cub" taken and "the Lion is caged."
That can mean but one thing--the Queen's man captured and King Richard will remain a prisoner.
If they have the Queen's Knight, he may well be dead.
I think they wouldn't dare kill him yet. I'm sure he's held somewhere close by.
You can't think they have him hidden in Sherwood?
Nay, I suspect the Monastery.
That was my thought. The Sheriff wouldn't risk keeping such a prisoner in Nottingham.
And even though I rescued Fulk, the monks would never dream I'd be so foolhardy as to dare their walls again.
There's no better place to keep him. Indeed, it is the ONLY place they could keep him.
Leave this mess with me. I'll get him out of the road and see to the horse.
And that's it for today.
I grow weary of these Sheriff's men tramping through our territory like vermin.
Aye, it's an outrage.
The Sheriff must think this is his forest.
Technically I think he does....
We cannot let him hinder us. We must find the true Queen's Knight even should he set a soldier behind every tree.
We'd better sleep on it, then. Tomorrow may well be a desperate day.
We cannot let him hinder us. We must find the true Queen's Knight even should he set a soldier behind every tree.
We'd better sleep on it, then. Tomorrow may well be a desperate day.
Last stop! Today we rescue the Queen's knight. As you may recall from John and Robin's conversation, they surmise he's imprisoned in the Fens monastery.
Will is outside the cave.
A farthing for your thoughts, Will.
Eh? Oh, I was wondering what will happen to us if the King doesn't return.
Those are unhappy thoughts, not worth a farthing.
Bad enough we can't send our share of the ransom without the Queen's Knight.
And if you can't find and rescue him, we'll be blamed for his death, you know that.
Prince John will seize the crown and he'll spare nothing to rout us out of Sherwood.
I know it well.
I see little way that I can help. It's up to you, Robin.
To the Fens!
The monastery is as foreboding as ever.
There seems to be no apparent way to cross over to the monastery. Remember the Water Ring that Fulk gave us all the way back? This is where it's useful.
Fulk mentioned it doesn't control water itself, but the spirits of those who drowned. Equipping it makes Robin see the spirits.
We can chat with the Will-o-th'Wisps. They talk a few words at a time, so for ease of transcription I'm writing them in italic (they don't have a portrait either).
We are called...
...by the Ring...
...that commands Water.
How may we...
...serve you?
Do you wish...
...to cross...
...the water?
I seek a missing knight and suspect these monks of treachery. Can you help me?
A prisoner is...
...held in...
...a tower of...
...the Monastery.
Wait, we will...
...bring you a boat.
They rush off and bring a boat back with them.
Follow us and...
...we will guide you...
...through the fog...
...to the place you seek.
We will go before you...
...to lead the way.
Follow us, or you...
...will be lost in the fog.
We jump in the boat and follow our guides.
The wisps flutter around for a bit then head in one of the three other directions.
Of course going in another directions is a pretty bad idea.
Oh hallo there.
Brothers, it's an outlaw! Kill him!
This is a hilarious animation. One of the monks further up simply throws a large rock straight at Robin's head.
Remember the northeastern tower back when we visited this place on day 6? This is where the Knight is being held. We follow the wisps to the outside of the tower.
...is held within...
...this tower.
Our help...
...ends here.
We have no power...
over stone or plant.
We row towards the base of the tower and have a look at the vine growing on the tower wall.
Fear not.
We will keep...
...your boat...
...from straying.
This is thankfully the last copy-protection call in the game. All you need to do is look up the vines in the manual and use the Hand Code to spell out their Druid name.
The vines are ivy, which in druidic is Gort.
This strengthens the vines and allows Robin to climb!
As we reach the top, there are some monk guards on top.
I thought I did, but... nay, it's just the wind in the trees.
This is another hilariously stupid death scene. Instead of sneaking past, you can decide to actually talk to the guards.
Excuse me, could you lend me a hand?
You see, I'm nearly safe, but I thought I'd do something truly foolish instead and get myself killed.
Brother, quickly, bring some rocks! There's an intruder below!
The monk brings a rock and throws it in your face.
We can sneak past them and enter through the window without being seen, where we finally meet the Queen's Knight!
Who are you? How did you climb the tower? I see no rope.
I'm Robin Hood and I climbed the ivy that grows on the tower to reach you. I have--
Liar! I tried those vines myself. They were brittle and wouldn't support a squirrel, let alone a man.
Well you did see him get in through the window, how do you think he climbed then? He just flew?
Yet I swear that I climbed them, with the aid of Druid magic.
I've a boat waiting below to take us out of the fens.
I'll go nowhere with you until you've proven you're a friend.
Sir, I swear by the Blessed Lady--
Swear any oath you like. I'm no trusting fool.
If you are truly Robin Hood, you'll know what I require of you.
And if you're not--to Hades with you!
Before handing him the actual proof he wants, there's something we can show him - the letter from the false knight that we killed on day 12.
What is this?
Read it, m'lord. I took it from the body of the Knight whom I thought was you.
His body, eh?
He is one false Knight who will never serve Prince John again.
But this message proves--
I cannot read. This message could say anything. I'll keep it, all the same, but it won't cause me to trust you.
Well we know what we have to do: spell out RANDOM RANSOM (thanks, Abelian) using the hand code.
Good. Now I know you're the right man.
Then let's waste no more time. Go before me, so that I might see you safely in the boat before I follow.
You're sure these vines will hold?
I am here, am I not?
I suppose if I must trust you, I may as well start now.
Just as we leave, one of the guards sounds the alarm.
Unfortunately, in typical Sierra fashion, they decided to end the game with an arcade, and this one is by far the most irritating.
The monk throws rocks at Robin like in the previous game over, but here we can move left or right to avoid them. However, you have less than half a second between the monk throwing the rock and moving in the right direction (or deciding not to move). Even being that half second too late is indeed too late, and the rock will crash into Robin. It took me a bunch of retries to get it right.
Every time you avoid a rock, Robin inches a little closer to the water. After about a dozen rocks, he's close enough to hop onto the boat.
TO FREEDOM!
Thankfully, the monks are useless and the game proceeds to automatically lose them (another arcade her would've pissed me off!)
Robin hands over the entire ransom to the knight (you can see the counter resetting) and sends him on his way to the Queen.
There's no need to accompany me further. I've loyal men waiting in Nottingham to see me the rest of the way.
Then godspeed you safely to the Queen's side.
I give you my heartfelt thanks, you and all your men, for your aid and loyalty.
And with that he's off on his way.
My place is with you until the King returns.
And with this the interactive part of the game is over, and the ending cutscene kicks in. This one is lenghty, and there's going to be a TON of typing.
What follows is a time of waiting. Waiting for the treasure to reach the Queen. Waiting for the ransom to reach King Leopold in Austria.
Waiting for King Richard to be freed and return to England.
You wait through the long and dreary months of winter for some word of your King's fate. None comes.
In winter, friend and foe alike keep to shelter and all is quiet.
As the spring of 1194 renews the green of the forest, you go forth with your men to hunt and refill the larders.
But alas, all your luck flees, all your cunning fails you, and you are taken by the Sheriff's men!
The Sheriff declares you guilty upon the spot and has you and all your men led to the gallows as quickly as possible.
That he dares such a thing without a trial can only mean he is sure of Prince John's power to protect him.
Despair fills your soul. To have fought so long and so well only to dance at the end of a rope...
Is this the end for Robin? After all this effort, all these choices we have made, will it all amount to nothing but a Biowarean ending?
I remember being stuck at this part forever because I couldn't figure out the vines, or something. Right at the end of the game. I may have even restarted it a bunch of times because I thought I'd missed something.
I remember being stuck at this part forever because I couldn't figure out the vines, or something. Right at the end of the game. I may have even restarted it a bunch of times because I thought I'd missed something.
As far as I can tell you can't really miss something, which is part of the game's good design IMO. This part does require a leap of logic to think of using the druid code on the vines, and if you don't look at the ivy and notice that it opens the close-up window the same way the groves do, you'd never think of it.
Anyway I'm posting the good ending presently. I'll be away for a couple of weeks and I'm not taking a computer with me so I won't have the game or DOSBox, so no updates, but I'll post the bad walkthrough when I get back at the end of the month.
The Sheriff declares you guilty upon the spot and has you and all your men led to the gallows as quickly as possible.
That he dares such a thing without a trial can only mean he is sure of Prince John's power to protect him.
Despair fills your soul. To have fought so long and so well only to dance at the end of a rope...
As Azira guessed (and as the title of this update spoils... and well let's face it, it wasn't entirely unexpected), Robin is saved in the nick of time by King Richard's return.
King Richard has come to Nottingham!
This is probably why the Sheriff was in such a hurry. Had Richard arrived after the hanging he could've simply shrugged off the lack of trial - the outlaw is already dead, who cares? As it is, the fact he even attempted to skip one ensures Richard will want to hear the truth.
Word came to me, Master Sheriff, that you'd captured the great outlaw, Robin Hood.
But I heard nothing of a trial! Is this the way you've kept the law in my absence?
B-but, my lord, my King, he is a terrible outlaw, guilty of every sort of crime. I saw no need!
My Liege, hear me! I am your true and loyal servant. I did not choose to be an outlaw, but was driven to it by corrupt and evil men.
Enough! I will hear him speak.
My king, do you know nothing of the money we sent for your ransom? Not one penny did I or my men keep that we could send to win your freedom.
I've not had word from my mother the Queen to account for every mark. If what you say is true...
My lord, you cannot take seriously the rantings of a desperate man! He will say anything to save his neck!
Then it will be decided as it should have been - in the Court of Justice!
The trial is one of the most satisfying endings in video game history. It's the exact opposite of the "Obsidian trial" that was made infamous in NWN2 and reappeared in POE. There, the trial is very interactive but none of the choices you make throughout affect the foregone conclusion. Here, the trial is completely non-interactive, but every little character that you threaten or mistreat will be here to testify against you. Conversely, if you DO treat them well, they will instead testify for you. This is not mere window dressing - if Robin Hood is found guilty (and he CAN be, as I will show in the bad ending when I come back), he goes back to the gallows, and this time there is no Sean Connery to ride in to save him. I will make a note for every testimony that can be different here, but you'll really see how much the game changes when we reach this point on the bad ending.
I really like this image. You can see Fulk with the King, then the prosecution on one side with the Sheriff, Abbot and Prior, as well as the monk whose disguise we stole on Day 5, and on the left you can see the defense witnesses - every person we helped in the game. This side can be MUCH smaller - many of them can die if you make the wrong choices (and yes, this includes Marian herself!), or can be on the prosecution side instead.
Robin Hood, you and those you call your men stand accused of brigandage, of stealing from the Church, defying the Sheriff's justice, defying the King's Law and killing the King's deer.
Do you deny these crimes?
M'lord, is it a crime to defy those who abuse your trust and use your laws to their own ends?
Is it a crime to seek justice where there is only injustice?
I do not defy your laws, only the evil men who use their power for personal gain.
I do not steal from the Church, but only from greedy men who use the Church to gain riches for themselves!
Those are strong words. Your life depends upon what I hear before I pass judgement.
Because of his holy vows, I allowed your man, the Friar Tuck, to go free that he might gather witnesses to speak in your favour.
I trusted to his sworn word that he would return and share your judgement, as he indeed has.
But there are others here who will speak against you, and their testimony shall also be weighed.
Let the witnesses speak.
This sequence reminds me of the ending of Quest for Glory II. There, just like here, all the major characters you interacted with, as well as some minor ones, come up and speak of what you did for them. In QFG2 though there is little that can affect the ending - no matter, you save the city and everyone, so they speak of your bravery. Here, many of the witnesses do react to how you treated them.
By your leave, I shall speak first. I've served Robin Hood faithfully for many seasons.
He is a man of honour, loyal to his King, just and fair.
I pray thee, Your Majesty, to give little mind to this curtal friar.
I am the Abbot of St. Mary's and I have been plagued by this rascal of an outlaw.
He flouts the sanctity of the Church and shows no respect of any true holy man, as this poor Monk of mine can attest.
I think it's possible to not deal with the monk on day 5 entirely, and therefore to not have him testify against you. This improves the trial (you then literally have no one testifying against you other than the Sheriff/Abbot/Prior trio) but you miss out on exploring the abbey, stealing the box from the Abbot, and all the other fun stuff we did.
'Tis true, my Liege. He waylaid me upon Watling Street, stripped me of my robe, mocked my dignity.
And that...that false friar beat me with a sword and forced me to toil at chopping wood for his gang of ruffians!
A poor job he did of it, too, fattened as he is with gluttony and excess of wine and ale and lazy from a life of unmonkly comfort.
And this is where things start taking a good turn for Robin.
My Lord King, it was to this Abbot that Prince John sent a stolen treasure so that you might languish forever in a foreign prison.
It was Robin Hood who swore to do everything in his power to raise ransom for your freedom.
And this he did, with every mark entrusted to the Knight who brought it to the Queen.
This testimony of course depends on us successfully stealing the treasure.
I have since received an accounting of exactly the amount the outlaw sent and will weigh it in my judgement accordingly.
Sire, this man is mistaken in accusing the Prince of treachery.
Your brother intended only to safeguard the treasure until it could be used to free you.
It is only from fear of this diligent Sheriff that the outlaw sent money, undoubtedly in the desperate hope of winning a pardon for his great many sins.
This would be a devastating accusation if the prior hadn't already sabotaged himself - Fulk to the rescue!
I've not forgotten your sins so quickly, you black-hearted Prior!
'Twas Robin who freed me from your torture, Robin who saved me and set me free.
I knew at once he was a good man, good enough that I entrusted to him the Ring That Commands Water.
And I kept it safe, as Fulk asked of me.
Furthermore, I had also the Ring That Commands Fire, which had been taken by the Abbot.
A scurrilous lie!
Where are my rings now?
Ask yonder Sheriff. 'Twas he that took everything from me when I was captured.
More lies, M'Lord. We found nothing of value upon him.
Unfortunately we cannot really win this round, since we cannot offer any proof. Thankfully, we have Fulk on our side, and more testimonies to come.
What say you, Fulk?
I would sooner take the word of Robin Hood over these rogues.
Do not forget the treasonous letter he gave to the Queen's Knight, proof that the Sheriff and Prior conspired with Prince John against you.
I know of no such letter. It must be a forgery.
It bore your seal. And what of the Knight himself, held prisoner in your tower?
I..ah...these things can all be explained--
You can be sure they will, and to my complete satisfaction.
But we are here at this time to pass judgement upon Robin Hood. Your judgement will come soon enough.
Let the common folk now speak.
It may seem as if much of what preceded is set, but that's not so. It is possible for example to not have ever opened the Abbot's box and to not know he stole the Fire Ring, and if you don't show the letter to the Knight when you free him that doesn't get mentioned here either. The common folk testimonies are great though - every person you helped on Watling street is here, if they survived, and every person you took a disguise from will testify completely differently depending on whether you were fair to them or not.
I am only a poor Widow. I live by the wool I spin, and with the help of my three good sons.
They were wrongly accused of treason and would all be hanged now if not for Robin Hood and his men.
I owe him the lives of my sons.
Her sons consorted with outlaws and deserved hanging.
My sons are all I have in the world. I bless Robin Hood for his goodness.
This is the peasant woman we saved from the rapist guard on day 1.
God help the woman who seeks mercy at the hands of this Sheriff or his men!
Robin Hood saved me from one of his scoundrels who wrongly accused me of withholding taxes, and would have dragged me to the most hideous fate a woman can suffer.
This is the poacher we saved on day 4.
Robin Hood saved me from the Sheriff's men. They accused me of poaching.
But what am I to do when I see my wife and children starving because the Sheriff taxes us to the last farthing?!
Next comes the beggar, whose disguise we used to meet Lobb on day 3.
He treated me fairly. He gave me good money in exchange for my first set of rags.
Then comes the jeweler from day 9.
I must say that for an outlaw he was most just and fair to me.
He gave me enough money to replace the clothes he took with clothes of equal quality and to spare.
Speak up, yeoman. Let your voice be heard.
I still wear the good suit of Lincoln green that I was given and proudly I wear it.
'Twere thanks to the good outlaws of Sherwood Forest that I returned to me home with a goodly sum in me pocket and won me a fair lass to wife.
Lady Marian, you asked to speak last.
Thank you, Milord. I have come to know Robin Hood well, and I also owe him my life.
And this is where the Abbot commits a splendid mistake.
Pay no heed to this slut, my Liege! She's a witch who keeps company with brigands and--
SILENCE! The Lady Marian has served my Queen-Mother for years and is of noble blood!
I'll not tolerate such accusations against her!
Speak on, Lady.
Marian's testimony is perhaps the most important of the entire trial, as this little exchange makes clear. Making sure she actually survives to give it is the most crucial point to keep in mind to get the best ending.
Robin is completely loyal to you.
He is honest, fair and true, undeserving of the fate that has driven him to live outside the law.
He seeks only peace and justice.
He devoted himself to raising ransom on your behalf, even as these other wicked men conspired against you.
Don't listen to their lies! Robin and his men are your truest subjects.
I beg you to grant them your pardon, and your favour.
If there is anyone who has not yet spoken, let him stand forth.
It would've been fun if someone actually did, but they don't.
Very well. The witnessing is complete.
Clear the floor and I shall pronounce judgement.
This is it, the moment of truth! What will the king's judgement be?
Furthermore, I declare you a free man with no mark of outlaw against you.
Your Majesty, I thank you, but my men--
If I free the master, I must free his loyal friends.
They are granted full pardons.
Bless you, My Liege!
I am not finished. You deserve more than a mere pardon.
The ransom you raised went far in securing my own freedom.
Kneel, Robin Hood.
And rise the Earl of Huntingdon!
And this is where the bad guys get what they deserve.
Furthermore, my present Sheriff of Nottingham is hereby under arrest for treason!
What say you to giving the job to Little John?
I can think of no better man!
The Abbot shall take himself from my sight forever or have a taste of the fiery stake with which he dared to harm the Lady Marian.
The worthy Friar Tuck shall be the new Abbot of St. Mary's.
And yonder Prior, most evil cur, you are exiled from my kingdom and your order disbanded for all time.
I shall instruct my new Sheriff to slay you on the spot if you are not gone from my shores within the week.
Are you content, Huntingdon?
Not quite! We have one last thing, don't we!
My Lord, you've done me such honours as I never dreamt yet there is one desire, the deepest of all, yet to be fulfilled.
Then speak it, man, and it will be done.
I ask for the Lady Marian's hand in marriage.
Does my Lady consent to this?
With all my heart!
Abbot Tuck, let your first job in office be the marriage of the Earl and his Lady!
I bless this marriage and declare thee husband and wife.
Earl and Lady Huntingdon, you may seal this pact with a kiss.
THE (happy) END
The credits follow.
There are several variants on the endgame, where things can end well, but not as well, for Robin, again depending on all the choices you've made and how the testimonies come out. Here's a sample of the other judgements that Richard can give. First, here's the "barely good" ending, where you are cleared but don't get much of anything, and the Sheriff and Abbot get to keep their posts and aren't punished in any way.
Bless you, My Liege!
And Prior, most evil cur, you are exiled from my kingdom and your order disbanded for all time.
The Sheriff is instructed to slay you on the spot if you are not gone from my shores within the week.
You won pardons for yourself and your men, but many rich rewards eluded you.
Methinks you must try much harder in your next attempt as Robin Hood!
The significantly better ending involves the King's gratitude, but it doesn't extend to a noble title, and you therefore don't get Marian.
Bless you, My Liege!
I could use good men such as you in my service. Would you consent to becoming a Royal Forester?
I'm pleased to serve you however I may, my Liege.
Any of your men who wish to serve as foresters will find positions open for them.
As for you, Sheriff, and Abbot, you will pay fines of 50,000 marks each for taking Prince John's side against me.
And Prior, most evil cur, you are exiled from my kingdom and your order disbanded for all time.
The Sheriff is instructed to slay you on the spot if you are not gone from my shores within the week.
My Lord, there is one thing more I would humbly beg of you.
And what is that?
The hand of the Lady Marian.
Nay, she is a noble lady and you are only a yeoman. I cannot grant this request.
You have fared nobly, though you failed to win Lady Marian's hand or a noble title.
But all things are possible. May you fare better still in your next attempt as Robin Hood!
This of course leaves the really, really bad ending, which I will show as part of a complete "Robin is such a stupid asshole" playthrough when I come back in a couple of weeks. Until then!