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[Let's Play] Dark Heresy: Against Hope - ITZ back

Discussion in 'Choose Your Own Adventure Land' started by Korgan, Dec 5, 2010.

  1. Korgan Arbiter

    Korgan
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    Fahrfromjuden
    You collapse on the ribbed metal floor, feeling not yourself, What was it all about again? Paying no mind to the screams and flying lasbolts, you try to examine the last events, but they fade away until there is only now. Now. Now. Now.
    - What?
    "- I said, let's move it NOW!", - the bald, heavily scarred and tattooed man in a jet-black carapace suit yells in your face. "I sense no taint left upon you, and your mind is free! Either the witch is dead, or you slipped out of her grasp, kid, and whatever it is, the Emperor will have need of you! We can't save the ship, our cell and our Master's done for - damn your rabble, but he left instructions. They involve you!"
    He takes you by the collar and lifts you to your feet, allowing you to take in the carnage around. The cutthroat crew you just led to overload the Manstein's plasma reactor, knocking out the subsector's only Grand Cruiser, was ambushed by Inquisitor Sorel on the way back to the shuttle. His small cadre emerged as you were hastily crossing a dark storeroom, disoriented your men with photon grenades and slaughtered all four sections in a hail of fire; fortunately, you were in the rear and could roll behind a corner in the blink of an eye.
    The last thing you saw before your mind cracked was Anja, the mercs' second-in-command, leaning out, returning fire with her antique hellgun, then - as one of the black-caped enemies fell, others ducked and Sorel himself launched into a profane, ear-splitting chant - cutting loose a dead man's grenade belt with a wristblade, ripping the pin from one and lobbing the whole package so that it exploded in mid-air. It should've blasted everyone and everything out there; this guy was either very lucky or a little late to the party. Your head spins; memories are fading rapidly, as if it was all a dream.
    "Look at me!" - the man suddenly demands as he pushes you against the corridor's curving wall. "Look in my eyes and swear by His name!" He stares intensely as you, but at that very moment, you see movement just behind his back. Time seems to slow to a crawl. The red-haired girl (Anja?), apparently left for dead, stirs among the bodies. With preternatural speed, she draws a hellpistol from a nearby corpse's holster, then, incredibly, grins and gives you a thumbs-up. D-do you even remember her? She's... she's aiming right at his head! Warp take it! What do you do now?
    1) Stay still, look dazed and let her do it. (Deceive)
    2) Attack together with her, stabbing the man in the eye. (Sleight of Hand)
    3) Whisper "Danger!" and pull the man down, hoping he can react quickly enough.
    4) Draw the Takara Palatine from your back holster and fire at her:
    - aiming for the head, which could kill in one shot
    - aiming for the limbs, which should only disable her
    (you have no penalty for called shots)
     
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  2. Gondolin Arcane

    Gondolin
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    Shoot her and let's see what the Inquisition goon wants.
     
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  3. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Shoot her in the limbs.
     
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  4. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    This sounds like a good plan
     
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  5. Azael Magister

    Azael
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    Aye
     
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  6. Storyfag Perfidious Pole Patron

    Storyfag
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    I concur.
     
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  7. Korgan Arbiter

    Korgan
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    1. I've a fuckload of stuff to do, will post a real update in the morning.
    2. You missed (79 vs 73 needed), she hit the guy in the head, wounding and stunning him. Do you spend a fate point to improve your roll by 10 and prevent that, or face the consequences?
     
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  8. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Face the consequences, duh!
     
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  9. Undead Phoenix Arcane

    Undead Phoenix
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    She shot an Inquisitor in the head after being narrowly missed by someone she thought was on her side. Nerves of steel - I respect that in a former BRO SIS. Keep the fate point, we may need it later for our own survival. :thumbsup:
     
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  10. Korgan Arbiter

    Korgan
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    He's not an Inquisitor, just his bodyguard and trusted agent. And, although it's your choice, you've got 4 fate points (that's a whole lot; you're marked by destiny) and they'll be restored every time there's a long break in the action. Feel free to spend one now if you're sure where you stand.
     
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  11. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Okey, use a point, then.
    :thumbsup:
     
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  12. Azael Magister

    Azael
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    Of course we spend a Fate Point, this is exactly the kind of situation they are made for. If we have three left until the next break, we should be fine.
     
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  13. lightbane Arcane

    lightbane
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    Use the fate point, suffer not the bwitch to live.
     
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  14. Korgan Arbiter

    Korgan
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    [Ok.]
    As quick on the draw as ever, you pull the Palatine from the holster, flick the safety off and turn the barrel in one smooth movement. The instant the tiny red dot crosses Anja's shoulder, you press the trigger. A sharp flash, a hiss and a yelp of pain, and then your questioner is upon her. Frak it, this guy's faster than you've ever seen, unless you count that Metallican psycho from whose rampage you've had the good sense to flee five years ago, losing half your operation but living to see another day. In a few moments he knocks the girl out, pins her down and turns back to you.
    "Not half bad," - he grudgingly acknowledges. "Not my level at all, but you've got what it takes." He quickly searches the girl for weapons, ripping off and discarding a few hidden blades, and ties her wrists with a length of cord. "She might be of some use, if Reinhard can crack her. Come on," - the man lifts her effortlessly and carries her on one shoulder, gesturing to you with his free hand, clad in a ballistic gauntlet mounting what looks like a bolt pistol. A shudder rocks the deck, and the dim celling lights flicker for a second. For the first time you are aware of an alarm's low wail in the distance. "See? It's about to get worse; the reactor must be brewing up. The shuttle's in Bay 31, a few corridors from here. Let's just hope no-one demands an explanation; they might as well think we did it together".
    You increase pace to keep up with him as he leads on to a service hatch, down a ladder, through a claustrophobic maze of piping - bringing back some unpleasant memories of the Underhive - then up a curved staircase to a wider, better lit passage. Just ahead is an intersection, with loud voices coming from it.
    [to be continued a bit later]
     
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  15. Azael Magister

    Azael
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    A bit = a week?

    Yeah, I know that me complaining about late updates or abandoned games is sort of like throwing rocks in a glasshouse. Fun as hell.
     
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