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Our second unique since the Butcher's Cleaver. Kinda late though.
It must be the first time I ever found this armor, but it's quite nice. Even has plasma resistance.
Ok, so what now? As I very carefully navigate all the barrels, I get the feeling this map will be fun.
We've had a really crazy run. All mancubus levels, an impossible Mortuary, huge arachnotron rape, the last level with 2 megaspheres, 2 superglobes and an atomic bomb.
And this level promises to be the same kind of crazy. Wait, I see a door opened.
Oh wow, an arch-vile, around all these barrels. Better be extra careful.
Let's introduce this arch-vile to the wonders of blind firing.
:rambomode: Nothing shall survive! We won't stop firing.
'MERICA, FUCK YEAH.
Looks like all that collateral damage wasn't enough.
Well he's dead now.
So getting back to our story. We've had some crazy floors so far.
When I think of hell, I think of this type of level. Tight corridors, lots of barrels, lots of lava and dangerous enemies. This is what makes hell... hell, essentially.
But the interesting part is that so far this is our only "true hell" level. Every other so far had a warehouse look, or was wide open, they looked more like early levels than hell levels and I was happy for that.
Ok maybe I should stop blind firing like a madman. I might be destroying items and even getting surrounded by acid.
Of course finally when we have a true hell level, we also have the lava boots, so its difficulty becomes an asset to us. So fitting.
Trying to play it safe here because I don't want to pop my head in front of a lava barrel. And I think I saw something.
Yeowzers. Another arch-vile, hmm what to do?
I move away from the explosion. Smart me because looking at this pic now I would've gone for the shotgun.
Same position again, surely we will run away.
Nope, the old me goes for the shotgun. I like how old me and present me think.
The arch-vile really doesn't die as soon as I wanted and... I get careless.
I try to kill him instead of doing another successful dodge. Protip: against arch-viles, only fire resistance, not armor ratings, will help you.
The fucker in two hits removed 18% out of our armor.
Hey another small medpack! I should stop blind firing now.
Another protip! Arch-viles are quite bad vs shotguns at long range. They need visual range and they need you to stand still.
Given that we now have three medpacks, I take finesse with our final level up. The 15% speed should help vs the quicker bosses.
I should've done it earlier, but we make use of the lava armor. We have 150% fire resistance.
An arch-vile. It's official, this is an arch-vile map. So weird and yet so fitting.
He hits us, for 2% hp and 0% armor, niiice. A farcry from the 10% hp hits.
How did he not die?
Rambo mode again.
At this stage we're just toying with them.
It's over, it's all over.
I feel like it's a high school graduation, overly dramatic and entirely inconsequential.
Whoa, the medpacks just keep on coming. We just need to
fit them all in our inventory.
Because summer school is next.
Wait, bad analogy.
The final boss is next, and he will play by our rules.
Final Grade: B+
An anticlimactic level mostly, bu only because we're awesome.