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Completed Let's Play Doom RL: RNG busting edition

Which class to pick?

  • Marine

    Votes: 0 0.0%
  • Scout

    Votes: 7 30.4%
  • Technician

    Votes: 16 69.6%

  • Total voters
    23

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
The beretta sounds like a random, ive made it that far before several times on marksman but never seen it. I've actually taken a break since ive become incredibly bored with the early levels, and it's just become tedious when I know I'll either make it easily to the second episode or have an unlucky death/mistake.
Keep following, I may have a surprisingly good tactic for Phobos Anomaly. The hardest level with marksman I find is Hell's Arena.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 5: Phobos lvl 4, the dungeons awakens

music

D4E56AD7319DB5C409E35E63CE7D108B2B5C5076

And here we are. So what's the situation? An imp, a nasty barrel right nearby and a terrible mortuary inspired level that's wide open and probably crawling with more monsters.

A4FD4254A6C2D81B7A5F5C8F195523E8AFB87844

The chaingun is a good weapon to use when you want to snipe someone without hitting a barrel. A single burst is all it takes, maybe that's the damage upgrade.

3F22920E685A08522D45B9F12BD30D0F6B65C156

First priority is to get to the little cover there is and far away from the barrel. A shotgunner surprises us.

532FA4A0A81BCBFFE4833324290666C6CAE26890

Truth is I've never really been too comfortable with a chaingun, but it does again in a single volley.

54127325B68ACB106DF1013EA5076ABEC0B7856C

Blind fire time.

2716AEF5B4089F8F3E9FAA45946A86EAFC55308C

2F555485F5D7D4BE509B0B26E6B29A7AD1D57C0B

No one screams in pain, weird.

C6D1D0329DD53B5B8EA638094428B9FE38C14FAC

Ambushed again. But finesse must be doing its magic because the imp doesn't get a free shot. This may be a better trait than I thought.

606951822DB3EE1E2A6F94E6B4E77BD57DBD3FCA

319FE6F220E5362D847867E8BC680E10A9393A54

C83F3F5B78AFEF548330DAAFAA0704FDB9C780EA


327433F6AC47F92E6A284F420ABD7E7ADA6548BA

I aggro something, a demon. It shouldn't be too hard except the RNG God had other plans.

3CDF50315A201FEFAE6444988656C3360DCF5597

I get ambushed from the rear by an imp. Worse, juggler doesn't work as expected and I cannot pull my fully loaded shotgun from my inventory. I must reload.

BAC2A33599131FA546ED992BA67F546FD3A88A5B

That imp hit me twice quite badly, my no damage streak ends at 2 levels.

44190EEA198AE17552B9DBA1EC5A50EA7B12B737

Someone, or something, didn't want me to succeed as easily as I did in the last level.

196A66EAABFDC112EA8D4CF603F50F37EEB17CE0

Boots! An easy way to get your damage resistance up.

8F7F1CF2ECD3620B93ACFE1338C7330A9DAF431B

17498813855517D5E7490846C64805675938F88C

Light amp, what a good time to get one.

9BC1967D2F245354D7350F27449FFAEC0402DE45

100673CDFAA6A3D681C07BBD34C62FF921B4ECEE

It helps be avoid all damage.

1C465C5E0289820948C77A4DA1114C88A0FB06B2

Gonna run to save some of this light for the other west side. It took me a few dozen hours before I realized the TAB key does that.

8FC82441730C698A77A76A8ADB5BAF67BE54AC39

Oh Em Gee, a unique item. So it's a Butcher's Cleaver, but I am laughing like a crazed maniac right now.

C10FDFC0E1EEDCD306ABBFC18FEA0AE8807125BC

Our jew eyes were so attracted to the item, we forget to blind fire, ambushed!

352CC8A5F200F4544980477F196F49A3020FC022

Shotgun blast doesn't close the deal and worse of all it doesn't push him back so he hits me. I guess I should've used the chaingun.

653804A4B3D86BF284C687BD282815C0E0FD8A5D

Wow, another level with 6 enemies or so.

9C6B0FE6BC4F71E6C6F50C74BE444D633F366E24

6E9DE8A979CCAF4FCDB4E5EA4CEC8B3A7C3C6E4F

I don't want to have even bigger inventory problems by picking up the Butcher's Cleaver without dropping anything so I'm going to use my mod pack. I was thinking maybe I should make a ballistic armor out of my ballistic vest, the result should be ballistic.

136324A1540B30A8F101435B691017F5A45D4144

681D8DD80DF6582CB118A6136CE51E24555B8FA5

The best part is that I will get an agility pack very soon. The armor should be more useful for us right away.

CAFE876C187EF714D98935D1E2B240037A506531

Diablo, the original roguelike for many of us. :heart:. So here's my unbelievable luck, we're going for Malicious Blades , a melee trait that uses blade weapons, and it just happens to be the Butcher's Cleaver is one of the best blade weapons in the game. It will be a completely new build but this should be interesting.

C2D58B6951CD98847AD3AD2B4CF9E21337E2B3E9

Chained Court is too soon unfortunately.

C2BD8937E8F933ECFEAE2A8BE7ECFC591CC89280

See you there!

Final Grade: B
I got careless a few times, made a few weapon mistake choices and could've planned ahead for example by equipping both shotguns. But overall the level offered little room for manoeuvre.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
The beretta sounds like a random, ive made it that far before several times on marksman but never seen it. I've actually taken a break since ive become incredibly bored with the early levels, and it's just become tedious when I know I'll either make it easily to the second episode or have an unlucky death/mistake.
Keep following, I may have a surprisingly good tactic for Phobos Anomaly. The hardest level with marksman I find is Hell's Arena.

I'll be interested to see. Normally I run out, trigger the skulls, then run back to the starting room to make use of the choke, and then use the arena master staff. I've always had enough health and medkits to just tank the skulls there. Normally I don't even have too much issue with Hell's Arena, since the first wave isn't too bad usually, and by the end of that wave I hit level 3 and pick up Dualgunner. The Chained Court, on the other hand, has ended me a number of times: generally by being shot into the lava or misjudging the timing to apply a medkit.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 6: Phobos lvl 4, recklessly safe

music

0AC591B2984C7ED7D6B30FD7BA802473CF1D6BD3

We thought we were funny to win Hell's Arena without getting hit, we were wrong. The Arena Master himself is coming after us, and many noobs have perished at his hands.

D0D5E7EDEB05C7BDBCFEB5E090ED0A36094C22E3

Standard procedure is to always open the right doors and to kill as much as possible. The Arena Master is on the left side.

27D4569CD65A8AA3DBB1F0DCD1132B0C5B6AF6BB

4105061824AB8AC47E5C7052448B70708A031EC3

The Arena Master has a tendency to resurrect anything he sees, and that includes these cacodemons. The map is wide open so you don't want one of those sneaking up on you.

B8F25F842F8D8FC3E61AC07C2FC5289400019F21

Getting ambushed, not a huge surprise. I wanted to really go for this cacodemon since they don't always present themselves so nicely. Any way to prevent getting hit here? Going to switch to the chaingun and try to kill the former human first.

437C8C830B5BF5BB9C7E5C5E34FCCD55C8359BDE

0B472A6EA6917E1EF97718A9AD051A7A1A6CAC18

It worked pretty well. Juggler is used so often I don't even think about it. I guess a build without juggler is like Diablo 3 without skill swapping, you're forced to go with what you have equipped.

6B4E7A8130F97C7DF167BD31C00EA757AA0A9488

The next grunt hits us however. Should've ran for cover. Chaingun still isn't dependable to kill them in one shot, I have good reason not to trust the weapon.

A101F16069D24FC1C8E73CA2C4F31ECF5AB7ABAC

How lucky I am these cacodemons are just exposing themselves. This is the ideal spot to be, just pump em full of lead. The trick is to spot them from afar and with cover nearby.

DA138846B99583EC786718AF6A485D2BFF88D0D4

He does hit me though, twice. No good spot to camp for them on the level.

8B86863F94509CE72F2ED0A366F5639AE19A82EF

1AC65E19F4A98D46267982CC8E0DBF2917B6D44D

This is the situation you don't want to find yourself in.

AE5459C1BB3203A3655B33B51189EE8A76C84933

Only one option is left, chainfire with the chaingun. It's the safest way to kill him.

FB52C998968BDEE10CC5E13C10EBB4FBCD29F0F8

E6851FBA5922D01FBC00BF8F376E41F8065F4933

671D5CA9B9593F1353385E0943FBD2451E97760C

Maybe he shouldn't have tried charging me in melee.

5A187D58235D2E8A427EBDE85B37CC78730824B8

FC0FC5FC1116484DE749905B023EC32B06441D04

With the 4 cacodemons killed relatively easily, we can scout the area and use the agility pack. I'll assemble the ballistic armor for no reason.


97E12628F0C6E12C190043383665F9DAF8E8D257

(Achievement unlocked, crafted an item!) With those resistances it's pretty awesome. I think the Shambler is a great target for this. I don't know if there's any other special occasions to use it.

11744947AB0D63D06CC46315671AE67FB5C52895

C7199A23F4287982092540D68CDCC8D66FF3C270

Now the hard part. We must kill the Arena Master. Fortunately, I have come across a safe tactic against him.

BF0B35744C9C6F367A5BABDE343377B98C47C19D

The first critical part is to gib every normal enemy on your way to the Arena Master. For this we have our rocket launcher ready.

8606E1414D883D6B62D807F93172FAEE020EAFA4

You don't want to have 5 grunts shooting at you while you are running away from the arena master.

E9505A424D6FCC4F3A11C90232EFC73DB3FB4A0B

Let me get berserk too because we never know if we will be surprised. The guy hits for as much as 40% of our health.

67EC865AC4A765F9C565637C74991E12E31CD681

F981EAD09B086464986F41C0C61D921D29702D46

Level up.

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I take the melee trait Brute which will help us in this fight but is also a requirement for Malicious Blades.

AFB245B1D8034D2AB471823FD5303EDD21BB3CA0

This part is harder without intuition since every enemy will surprise you.

ECB286C6BF64ACE1068F13CE02A840BEC4122D68

It's that much tougher on the 3rd difficulty and up where you have shotgun grunts here.

7C1F4A3E3B964E83946E35F6029A26C48C9162D2

One way to do that is to aggro everyone with weak shotgun blasts that don't kill and follow it with a rocket. Eagle Eye is also great here as rockets miss a lot.

1774B9694BF9293F548A3347CFA5D8ED04BBA8D6

C495B5BB3BECC71558D0D9B93672CC5C97DBB68B

Here he is. I don't try to launch a rocket as it might miss, or switch to a chaingun or anything but instead I run.

1E2E7A38B51C086CAF17E6D744AC2B5571EC689D

3A73B3C184E5B253BE2567402CF70885127802C5

The fucker can hit you out of sight. I also try to shoot a few times to be sure I aggro him, maybe a mistake.

33557C8BDA5453273C30F9674C4A926B7CDB2FD2

I overestimated how fast I could run, he's too close to me. Well I run to the berserk packs anyway.

22BB7D0BABB4D69E69E29EA3F4DDAFDB4AFFB79D

And here's how we kill him, in melee. You aggro him, take the berserk and then charge him in melee.

2C3D45FC1A22BD1A30E8C9B0C40368BE4AC9C8E2

He goes down in three hits. Even if you're not melee, always use the chainsaw and go melee him. It's simply the safest way to do it as compared to trying to rocket him or to charge with a berserk pack that expires or using normal weapons around cover.

A1B68D03BCD2B66C9197DE2CE8D6A8AF023B6832

Our ego is definitively shattered but I think we came out alright. If he hadn't destroyed a berserk pack, I would now have 100% health. We use the second agility pack on our boots.

F18BAECD51571BCA52A71DC28498AF1BD91065DE

Are these power cells I see? I'm going to grab some more, but this time I have a good item to throw away.

4F43B1675A66A94FCF7ED544C340D2110C7D3BF0

Final Inventory. Since we have the Butcher's Cleaver, we're good if someone reaches melee. So I will get rid of my second shotgun which is mainly a backup shot against anyone who makes it to melee and grab 50 more power cells.

D90B375771FA702799450587AD597BB24D090898

Using a medkit is tempting but I hope the next level gives some free healing.

3BFA7E1FCAEA66DCF26F469109B938D0B21A078F

Will our overconfident hero get horribly ambushed? Find out next time.

Final Grade B-
The Arena Master could've gone much better, I don't like getting hit as much as I did. I think it's a pretty consistent theme that I forget to plan ahead. Should've used the first agility pack on my boots or did the opening better.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
If you have enough speed, you can actually dodge the arena master fire blasts by running diagonally when he raises his arms, because the blast radius is like 5 by 5, but with no corners. I like the melee approach idea, but it is really annoying fighting in that area, as the Berserk packs can be destroyed both by the arena master, and if you're particularly unfortunate, cacodemons.

Fire blast example (you're in the center):
Code:
  [][][]
[][][][][]
[][][][][]
[][][][][]
  [][][]
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
I never knew that. So when it's written that he raises his arms, you can assume panic mode? That's great.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,982
Chained court is pretty much supposed to be free xp on anything but UV. You know the berserk packs heal you to full right? And their duration stacks. And they give you a giant speed boost and damage reduction even if you don't want to melee. I usually grab the chainsaw and 2-3 berserks, beeline for the master, gut him, nuke the formers with the staff and then go back and mop things up with a gun. You can also just hide in the starting room and blast anyone who comes in range until there's only a few guys left, then take them out while abusing all the leftover heals. I guess it'd be a pain if you're on marksman challenge and you cleared the arena... but if you're on marksman you might as well skip the arena, which turns the chained court into total pussy mode. You miss out on a few mods but there's really nothing you need them for in the game. You'll get enough to make some sort of decent weapon/armour in the armoury. Marksman runs live and die by their traits far more than their equipment. Gun Kata turns the Cyberdemon into a joke, Sharpshooter is pretty insane as well. Never tried the marine marksman build. I don't like the marine much in general.

Protip for marksman: A third level of SoaG is better than Dualgunner. You go from 60% firing delay to 40% > +50% attack rate, plus the extra point of damage. Dualgunner gives you 2 shots but at 20% extra delay, so it's effectively a move from 100% speed to 60% which is slightly better bullets per second, but it does less per bullet, takes longer to reload, and you have to fire 2 shots at a time even when you only need one and would rather move sooner after the kill.

Also, how the hell are you only level 3 by the end of that wave, especially if you're doing the arena and chained court?
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
'Hey, Not too Rough' bro is how. It took me a while to remember how low the exp is but I distinctively remember hitting level 4 in the Chained Court many times before. It could be said we are slightly ahead of schedule because the Chained Court was available on floor 4 at its earliest. The berserk packs stack is quite interesting. At the very least, my strategy could be changed to rushing for the arena master after having cleared the right part. Easier and cleaner, but you don't get a chance a free heal after.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,982
2 berserks is enough to get to the master if you're not wearing heavy armor or anything, I think. You got 3 including the chainsaw, so you can save one. It is a little dicey though, if you get knocked back with shotgunblasts/from the arena master things can get ugly. I think your strategy of pulling him back to the room is a good one, although I'd change it a bit; you can probably piss him off from outside of visual range with a shotgun blast.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 7: Phobos lvl 5, we are a tech after all

music

6ED4265E812C2A65956F9D4851D30E0CC8EB784E

We are on level 5 of Phobos. Not quite the difficulty level of episode 2, but tougher than the earlier levels. I really don't know what to expect.

523831E2A4E080B6970235E066F6542F5A09821A

A computer map right where we start. It will be the first time effectively we get to use one. Technicians can extract the maximum amount of data from them.

3B466CC18B39F56FD7C64141B40B18811BE092E1

We extract everything in fact. The whole map, every item and every enemy as they move. And what a nice break for us.

2C00FABC05B1DD9743858D598CFDD8F2DC9D9ED5

The dangers of Phobos 5 are all made clear to us indeed. So chaingunners are common now. I make a liberal use of the wait command to have this imp come in my firing range.

E3BDB2E9690C5D2DB2098C5795DBB75C8C2FDBD4

By the time they are in visible range, they are one hit away from dying.

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AE5A143F1BA0D2DFA32CAE77B74B94855DBA0607

Boom, Boom, Boom? Well anyway, they are dead. And these chaingunners drop all the ammo we may need.

AB8D631C5467E711BF262BA1B6BA1754607664E2

I pop my head and an imp sees me.

8E88981A2E95492340D2A3744CA2F712C11C1884

44DA7BDBFFAA922A1995B553056E96911986273B

They really seem to converge on me. Another imp. This one is perfect for a shotgun.

0767441278F97D4265E98C852A4712F4EAAC58CD

D4CDF93DC5CDD0D535AACAF9594E8748F10B5DA6

And two more for easy pickings.

C54B85C5843AD2197B6832FFD8261DA7D539B870

082334E80A4E4AD47A007FC2A6A8571E6E77772E

This is a good map for cover. This type only shows early but there's cover everywhere and it usually works in your favor. The layout even reminds me of the real Doom E2M1.

742EDE38D555495672206BD9B892CD72BFA0D6AC

313F88CF0F084A1AAB7FB394D7891EC2745B2BEE

The second large room is almost cleared.

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So many imps on this level. This must be the standard for these later levels, and imps are dangerous. They are fast, deadly and don't drop any ammo.

B8A9437BB7FC027EA7E52273B9CD6601BDADF19D

It doesn't get any better than this though. They are helpless to a few chaingun bursts.

C1EE44466AF29721D7BBD3F2CA47577F36DA86C6

8CB1DBFE5875ADC158D64165F96B5B8A6102CF7D

Let me shake things up a bit and use a shotgun. There are so many great targets.

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And I always feel like I depend on my shotgun. Two more imps present themselves.

C568EF8441ED266CC6B6A9841CD8D8C98F941A92

A shotgun, two soft targets and some cover to protect myself. I think I'm getting hard.

BD34187546CD6EDC4721399FCD5B8785915EB1D4

B2DEA6F7F5FF716B60961A74C662828E6273D64E

One final former. I actually heard the fucker use a medpack before he went down, arrgg.

6E7AC12392550DFC52FCA84EFA8AB2AF1BC893E8

Here I pose for the camera surrounded by corpses. A perfect example of what the computer bonus of the Tech provides. It typically happens for 2-3 levels and it's enough to skip the intuition trait, at least early on.

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Let's gather up the loot. We've picked up some health globes and armor shards already, now there's a large medpack.

5DF51A17EDA0689A57C7AF2FD975D8C770BB1550

We'll drop a small medpack for a straight up upgrade.

8338CBF07FDCDA3ABF83B118AEF96F6903BEB37A

But how can I drop a medpack? I want to carry at least 1 additional one. Instead I drop 10 rockets.

651F000EC8F324ECBF4BCC397D30973F65CBC461

And here is our berserk pack just near the stairs to the next level.

1CB6F7DA1A2D22D67D3E4C5C726D418A0DCC092D

May the next level be as easy as this one.

Final Grade: A+
I think I put myself in harm's way once because I was impatient.
 

Helly

Translating for brofists
Patron
Joined
Dec 16, 2011
Messages
2,176
Location
変態の地獄、Rance様と
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Damn this game is awesome !
Renegen, what would be for you the best powergaming skillset to finish the game on normal mode ? I keep getting my ass kicked, especially when i tried to cross "The Wall"..
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
It is an awesome game. I keep getting amazed how close it manages to stay to the original Doom games from the way the monsters are, to what weapons are most used, to items, to everything! Because I'm doing the LP, I can't play any faster than 1 level every 2 days and it's killing me.

This LP is an attempt at a safe build but it's become a bit more than that since the technician was chosen (thanks again guys!) Btw, what is normal mode? Is that the 1st or 2nd difficulty? I'm not sure about the best powergaming build, maybe everybody else could make their suggestion?
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
For my first win, I had the best results with a shotgun scout. Just go for the shotgun traits (shottyman, shottyhead). Juggler is also very nice to have for swapping from your trusty shotgun to a rocket launcher or bfg. Concerning the wall, you want to try and blow a narrow corridor for a good choke and lots of cover. Then abuse that cover and the shottie's blindfire from around a corner. You just have to proceed very carefully and slowly. You don't want to run out from your choke and then have 3 hell knights on your ass in the open. Also, go easy on the rockets, as it's pretty easy to accidentally destroy the goodies on the far left side of the map.
 

Helly

Translating for brofists
Patron
Joined
Dec 16, 2011
Messages
2,176
Location
変態の地獄、Rance様と
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Yep, totally, it's really awesome. Didn't think it would be so fun to play, honestly. I spend my entire last evening playing this damn game for crying out loud.

For now i've only played as a shotgun scout on the middle difficulty (Hurt me plenty), but as i'm getting plowed each time, i guess i should try the lower one first.
Are pistol builds viable ? I never found any good pistol, so I really wonder about that one.

Edit: Didn't see your post OF, thanks for the tips, i'll try them out next time :thumbsup:
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 8: Phobos lvl 6, the heat rises

music

AF2A1E2AD44F2CD8FB636F8854AA212B20CBCB04

The trumpets echo... I don't know what that means.

572F0F31F5918AFF28F97EF1C89DD11158C20CF3

Berserker decides to kick in.

0B71D57A76D948B15B95B26153F17D495462871D

More imps are to await us, the difficulty is rising notably.

079F07FF840CDFDABE52E671BC091FDC233B43AB

81A242C4693BABB14ED342D8B068343F80B2FD7D

Crap a barrel. Even with no enemies, barrels are just dangerous.

2A395C69C0A2994E92835F0EE4D5100BE5704C47

And we indeed get shot at and the barrel explodes. (I should say, it's really hard to capture shots in-action, I haven't been able to time it once! it must be the way the game is programmed)

901C50C6E241D2B9A5EB43181A67696D221A2D68

The level gives us immediately a large medpack, my precious medpacks. I want to take it immediately in case something happens.

96B8CFD01A69B56CCDC73F29BB31283AA68CD430

This level is wide open. We have nice big rooms but also a lot of barrels and foes coming out of nowhere.

C8CE201E7D0E0A307CAC29AD8502E616C82E3024

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It's really chaingun country here.

618A87C62782B85D9DB003D789C7B136F0313350

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It's also full of imps.

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3462506C02EF0D6E63B8A474D20C893FF3055650

Every fight is within chaingun range. In fact I don't even try to blindfire anymore.

80C1561C7604C1112DCA2C11A8B5A8733421B0E6

He hits me quite hard. I am getting a bit reckless but part of it has to do with the fact there are so many extra medpacks lying around.

86F5DE7EF252D294D4BFBB4F369AB140263BA16A

We even get surprised and hit hard.

CA3A1A4DFD57E080734EB350227739CF72775806

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Oooh, another large medpack.

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And to top things off, we find a computer to clear the remaining enemies with ease.

AB468E385EC9A6E952365A7713F1ACD570434A63

D11E825F526C44A9A42D554D1CBA7BDA7D251E29

For the final shotgunner, I make use of the wait command to get him into perfect position. This is a very powerful tactic. Why risk yourself?

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We're back to 100%/100% like nothing ever happened. And with so many medpacks remaining, I really want to squeeze another one in.

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What to drop this time? Things are getting really tight. Actually I will drop something but not for a medpack. I have a more important insurance mechanism.

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A phase device. We're quite lucky to find a phase device in this first episode. I think we'll need 2-3 of them to be absolutely safe so I must put it in my inventory. Guess what I drop? the last 10mm ammo. :troll:

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We're reduced to 40 ammo and that's it. It's only temporary though for the next 2 levels, I hope it works out.

Final Grade: B -
I took quite a lot of hits and was overall reckless. It worked out though since we had so much free healing lying around. Maybe these bad habits will carry forward?
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Are pistol builds viable ? I never found any good pistol, so I really wonder about that one.
Nope, there are no good base pistols. It's very close to Doom in a way, the pistol becomes useless very quickly. Yet a pistol build is fully viable. For advanced tactics, the game offers rare and unique pistols and craftable pistols. Up to you to discover them!

And yeah, 'Hurt me Plenty' can be quite difficult. My own player card shows I've only ever beaten the game on that difficulty once. I started at the bottom on the easiest difficulty, but it's a good challenge to play the higher ones.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,982
Pistols are only decent when you get a special one. Though almost any unique pistol will do. I think Sharpshooter is the best personally.

If you just want to beat the game, my suggestions are these:

Play Scout.

Intuition 2 is your first goal.
Then get Juggler.
Get a point of Eagle Eye.
Put any more levels into Ironman, then hell runner if that gets maxed.

You won't be especially good with any one weapon. However, you can switch to whatever weapon is most appropriate, instantly. Pull out that rocket launcher the second you see a horde of enemies it'll work well on, then swap away to mop them up instead of reloading. Pull out your shotgun instantly when you're too close to someone or fighting lost souls. Etc. Abuse the hell out of your monster sense with intuition 2. It's pretty much never a good idea to come into view of more than one enemy at a time, or at close range. You want to see them from very far away. If they're close, you want to either shoot them from where they can't see you around a corner, or back up and blow open a door or wall from far away, rather than opening a door with an enemy 3 tiles away.

Avoid most special levels. Good ones to do are the chained court, the armoury, and halls of carnage. You can stick your head in the mortuary too if you have a homing phase device (use it right away and then grab the nearest things and leave before anything finds you.) Hopefully you'll get a nice weapon somewhere along the way, and you can use the BFG to take out anything you'd have too much trouble with otherwise.


Single weapon builds can be good if you know the game well enough, but it's a lot easier to use lots of weapons and not worry as much about running out of your only ammo or dealing with enemies immune to your build. Nobody is resistant to a plasma rifle AND a rocket launcher AND a shotgun.

Oh, and the 2nd difficulty (Hey, not too rough) is the normal one. The next one up is considered hard and has nastier enemy spawns, bonus stats for enemies, and more xp. The next one is even moreso of the same shit. Nightmare is the last difficulty, but not necessarily the hardest... it has some features like reviving enemies and double strength power ups that make it easier in some ways.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 9: Phobos lvl 7, deja vu

music

C1732BD4222B4F663B4AD4319DF6568E02BD742B

Better switch to the shotgun.

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So a lost soul surprises us from the rear. Normally, this would be the worst situation ever as we have 2 melee monsters close to us.

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Fortunately we have our trusty Butcher's Cleaver on hand and kill the lost soul without losing any time.

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That wasn't so bad.

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We are lucky again and find a computer map right at the entrance. This shall be our second level where we take advantage of the Tech's special ability.

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First thing I notice is the homing phase device to the left. I'm so focused on that I don't even notice for a second the large medpack.

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I also have to be careful with the demon. Notice the former is about to pick up the large medpack.

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A blind chaingun fire goes horribly wrong. This is all the ammo I have.

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I take easy care of this guy.

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This imp manages to hit me because of sheer laziness. I just forgot to move out of his line of fire.

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And we are now positioning ourselves against the former which, unbeknown to me, has the large medpack.

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If I knew I would've been more careful and maybe attract him closer. As it is, he both gets to use the medpack and I blow the barrel. Fuck.

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There's not that many barrels but they are in the wrong place. The map has a lot of cover but also a lot of close spaces.

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Not wasting any time, I replace the phase device with the homing device. Apparently the homing one is still a random blink but it's in a safe area. I also replace my boots.

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Moved some barrels out of the way and now we're ready for the second room.

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One of the great thing about the shotgun is that it's better than most weapons at out of range firing. Here we only need 2-4 shots to kill this guy while the chaingun would require more bursts and infinitely more ammo.

A31E751AC71CA45E398A6C3A46FAF7CC57D559D6

It's also good as a suppressant. We don't want this guy in any open area. This makes the shotgun great at short range and out of sight range, a weird combination.

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Level up comes. Man, I think I waited 3 floors for this. We're going for Malicious Blades so Hellrunner it is. It's a great trait, it's good versus certain enemies that tend to move faster than you. A defensive trait.

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I really didn't mean to blow the barrel! We were just outside its range. This level is so annoying, the barrels are starting to piss me off and it's not even the second episode.

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I put myself in the line of fire for some reason.

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Chaingun still fails, ahem. Really not the weapon to use when you are extra low on ammo.

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Better switch back to the boomstick.

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And it's done. The last guy had a homing phase of all things. We're incredibly lucky to have 2 of those. I drop a small medpack for it, hard to believe but it's true.

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The map really spoiled us with goods. There's a double shotgun on the floor, but I will leave it in favor of the Butcher's Cleaver. The very next floor might make me regret this decision.

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The easy floors are over. The Wall awaits us, which is perhaps the first place that can punish you heavily for the smallest mistakes.

Final Grade: A
I put myself in harm's way twice for some reason, but another great run that only a techie could pull.
 

Lindblum

Augur
Joined
May 3, 2011
Messages
659
Yeah you complained about 10mm ammo problems but don't show us why.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,982
Malicious Knives is easily the best all around skill for techies, I think. Their innate skill makes item way more valuable than they'd normally be compared to ammo, so having extra melee ability to save ammo is a huge benefit. Combined with some modded armor they can be extremely tanky.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Yeah you complained about 10mm ammo problems but don't show us why.
What do you mean? Perhaps I failed to show clearly enough? I forgot to post the inventory screen this round but on the last floor I dropped all my 10mm ammo except the 40 inside the chaingun. On this floor whenever I tried firing into the dark with the chaingun, I'd waste 20+ ammo without even getting a hit because of the huge accuracy penalties.

First time going with Malicious Blades, it's nice to hear it's a good trait :p. I didn't know at the time I made the decision, but it's a good defensive way to build the techie for this LP.

Damn, how do you move barrels? Obviously dangerous, but sometimes handy. And why not take the double shotgun over the normal one? Also, sadface for no equpment/inventory screenshot.

Yeah, my mistake! Inventory didn't bulge very much but I will do it twice next floor just since you asked, hehe. Double shotgun is good except that its reload speed is twice as long and it wastes ammo twice as fast obviously. What this means is that the weapon is bad at long range the way I like to use my shotgun and only good at short range. And I have the Butcher's Cleaver for that. It's a first, but my inventory really was too full for anything. To move barrels, just push in the direction you want to go.
 

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