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Completed Let's Play Doom RL: RNG busting edition

Which class to pick?

  • Marine

    Votes: 0 0.0%
  • Scout

    Votes: 7 30.4%
  • Technician

    Votes: 16 69.6%

  • Total voters
    23

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Even applying the strategy The Wall kills me like 75% of the time :(
How the fuck? What part exactly?

The part where something goes wrong and my cover gets annihilated and I get blown to bits by the insane damage and knockback. Just one mistake on that level is extremely costly.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Even applying the strategy The Wall kills me like 75% of the time :(
How the fuck? What part exactly?

The part where something goes wrong and my cover gets annihilated and I get blown to bits by the insane damage and knockback. Just one mistake on that level is extremely costly.
Yeah. They tend to blow the cover if they get a shot open. You could try to build a backup cover as I did or make sure to blow the hole as high as possible so most filter in from the bottom.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Do not take potshots with the rocket launcher first. Arachnotrons are FAST. Beeline for those fucking teleporters if you're going to do that level. If they get to fire at you even one turn while you're in the middle there you're in deep shit.

This is totally true. But with the missile launcher I've been able to get away with it in the past. The safest thing to do is definitely go straight for the teleporters.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983
If you have a scout build and some finesse (for whizkid) and nice movespeed you can pull it off. But the risk vs reward is really bad , it's easy to misjudge how much time you have.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Why are your updates in spoiler tags? It's a bitch to read with shrinkage on a low-res screen like mine.
Can you try clicking on the screenshot to make it bigger? I guess I did it so as to not pollute the screen and break everyone's mouse wheel.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
Of course, but clicking on each and every screenie isn't really viable when reading an lp either. However, since I'm apparently the only poorfag retro computing dude with an ancient laptop around here, and thus the only affected, you probably shouldn't mind my bitching.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 13: Deimos lvl 2, the RNG is not amused

music

0C5BB3F3468445334FDE7B365593D44BD835EDD9

We start... in an interesting position. Wide open and a hell knight by a barrel. This start is worse than last level.

4857CFCD1B12451A5D798E14529646AFCB79A565

3FBDE916077F7717899D87EA3D58B340C95CDF66

Better go with a missile launcher, I don't think its what he expected.

FFC6DA02EA540DA0342A33AC20B337D2C59E2717

9C2B588DF5871B55B281795CAF119B0E4F09B2BC

Wow, this is a really interesting start isn't it. Two demons? I spent far too long thinking which of those two I shoot.

CC4ADB255D30EBEB8B8F0B4E36CCAC574BF862C5

EB60994F22B03BEB989C719DBFFE6FB66E3865E1

They come back. Is this the same two as before? I'm not sure.

128E4A773E4FDFAE1B40CC304064088CEE6D9A38

They both have damage taken so I guess it is.

C064A987B42195E68A47D1BACAD0AA2A3D5793A3

One dies. Not sure I want to waste his friend with a rocket so I try to reload, click.

CA40BA9EB2E8B59B0ED04F010DDAD31C666BC553

Wtf? We're not carrying any rockets! I must've dropped them for a small medpack. Let's go in melee...

7C8ABD11F577CAB272A3D21B0A9FC642A4267E91

:what:
Shit. Fuck. This is one bad spawn. It just keeps getting worse.

99A3CDDD9FCCAE16A2257655A095C30F579E217F

Yeah, this attempt at engaging melee didn't go so well. I'm now in somewhat of a bind. I do notice that all the demons are heavily hurt.

7A6849BC9E0878798B46FE3EF0B83A999FB06C6B

Only creativity can save us now. After much thinking, I pull out the Arena Master's Staff.

C7B2F3CC115CDBAF33DC036FEF1C192191620510

:smug: Feel good man.

747889A5E548E0AFD85D31B44CCF809550601BA3

That's that.

9A5B92F8BB4C6E7BF5007F0C9F11FF9E596F817B

7BD65D2335E55E8C595D3C3FDC2166146375C13D

Imps gonna imp. I actually dodge their fireballs. Fire once at range, then move, then kill them with the second shot. Look ma, I'm a dodging pro.

EB9E13C155569E0E025C964E87A6FEC5BF3B36C8

He's going to be slightly harder.

A518F464D37949DE7BDED57580CA027AE908C9D2

They really seem intent on ambushing and killing me right here and now, aren't they?

044D8B43B4F107CE02540C85CB1F7A63F501E975

5ED483C882D98ED49AF6DE6D7A9B688FB18530A6

While I shoot the hell knight these skulls multiply like bacteria.

DEE254210501DC7F51F23B7527D6BFAA8B7C60CF

19B4C93713599BE36A5B076298A60E59CC66C48D

A little shotgun + melee combo at this point takes easy care of them.

263E6152F427BE6A889CDC2D3F156DF9688EB384

E72C64BF1E1D93D8B9717E5ADF4C4A079DB8264B

You waste a bit of time reloading and look what happens. I'm surprised pain elementals show up this early.

4BCE45D53AD3A3F1E78C745637E5EEBD334CECD7

Looking back at this, I think this encounter could've easily killed a lesser man a purely ranged build. The spawn ambush and this one were nasty. The Cleaver really saves the day.

7E4C1C70DD68E295E2CE9EE8B467973F50616B02

Finally some rewards. I'll keep you for later. But in order to be absolutely safe, I decide to avoid the lava barrel there. I usually try to play it 100% safe with barrels.

0F89DBD817F68A99F72BDB49542FA1F8724CC022

Why hello there, a tech mod pack. Is it just me or I am having a lot of mod packs drop?

EAA7702AF6D31D7E5CA39F08C02118C7C2CC57A6

I try to use the tech mod pack on the Cleaver, doesn't work. Oh well. It would've reduced action time making it more awesome-er. Awesome-est, yeah.

710F7569529767339B617F7E6EB07AA50A6D2BE3

A teleporter. Let's take it, I'm feeling lucky.

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40C9FDA6F3D078931500FF39599E79C692CB563E

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A combat knife. When I first thought of Malicious Blades, it was purely a defensive trait to receive 50% resistances. But with the cleaver now, I can unlock the full potential of that trait by going melee, and I need two bladed weapons in order to do that. Combat knifes get really rare later on so despite my crazy inventory I think I'll take it right away.

F0CC1D480D7D4BD77086FED2E2A9747224181342

It's so quiet here. I don't see or hear anyone.

4ECE713816A0CD9A9701564212C0C04439AEC50D

C2C944933ED2C0684F8A9AC20C2CE2DC854BBE9B

Just 1 guy was left after all that crazyness.

9E94A115292E5F8A5E28FDE82169F2AB841C0418

64EBA9646E58EED114BA324D9DA46B9A39E238FC

Since there's a second envirosuit not far, I decide to pull the lever. We receive a small healing.

9212DE08DE7D7A29573B5F92ABB558295DBF1E62

There's now the little matter of mod packs. We have two of them again (bulk and tech) and I want to use one right away. What should I go for? I could make a fireproof armor, but it's not what I want.

F0B05B494135B08BB3FE288C95BC2D1D615F2A63

0F438F2FA06B5BE5903C68854FE9A73D0950378E

Let's go for the chainsword and fully invest in our bladed awesomeness.

CB58A90928E6A552DB3AC6D7C7196F0A6E73B660

I make a few more sacrilegious inventory changes. The chaingun is dropped and I add the second envirosuit. The chaingun is only temporary for one level and the envirosuit too as we will use it for a Supercharge globe.

FC45A3CD3DB89AADC1548F9191DA278A589615F7

Hell's Armory is next. Everyone cross your fingers for a unique.

Final Grade: A
We learned a valuable lesson today. The RNG is willing to throw 50% of its monsters at your spawn and stack 90% of the monsters in 20% of the level.

multi-poll 2, the sequel: So we'll likely be overflowed with good mod packs next level and must use them right away. What items should I prioritize? Maybe we'll even get to choose the WhizKid trait for good measure.

Choice A: further upgrade the assault shotgun and turn Deimos into a WW1 trench with all that shrapnel.
Choice B: upgrade a rapid fire weapon/chaingun for those important later levels
Choice C: upgrade our armor, likely we'll get a nanofiber armor but I can always experiment for undiscovered schematics
Choice D: upgrade our boots (we don't have plasma boots yet)
Choice E: upgrade missile launcher, it's earned its spot in my inventory

bonus C&C: to WhizKid or not to WhizKid? I get the feeling I'll level up before getting to see what mod packs we get.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
That was indeed a horrible spawn. And an argument for keeping phase devices around. Great use of the Arena Master's staff btw. You've gotten way more utility out of it than I've been able to. That instant item use perk of the Technician is also sounding more and more handy.

Vote: Whizkid + whatever you can make based on the mod pack drops in the Armory. I feel like you might be able to do upgrades to at least 2 items.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983
I'd recommend a rapid fire weapon, for handling things like archviles and revenants. Though it's a bit silly to guess now,since you don't know what mods you'll get in the armory. Red or blue Power armor would make you a wrecking machine with all the resists. Red for fire immunity, blue for a bit of plasma resistance and more speed. Likewise, plasmatic shrapnel on your assault shotty would help a ton.

Whizkid is very nice, may as well get it if you're getting a lot of mods (which you are) and plan to do a bunch of special levels.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Well, I made it to the end. I think DoomRL has some difficulty scaling issues, it seems to get easier as the game goes on, rather than more difficult. I barely even used a health pack all the way through hell. Either that or the RNG gave me some love.

My build:
-- Traits ----------------------------------------------------

Class : Marine

Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)

SoB->SoB->TH->EE->EE->Int->Int->HR->Fin->Fin->WK->WK->HR->

-- Equipment -------------------------------------------------

[a] [ Armor ] red armor [4/4] (68%)
[ Weapon ] high power plasma rifle (1d9)x6 [0/26]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] BFG 9000 (11d8) [20/100] (P1)
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Nice. Was that on HNTR or HMP? In HMP Hell becomes very difficult. Archviles + Hell Knights + Manucbuses + Revenant = FFFFFUUUUUU--- And fighting, say, Archviles and Hell Knights is worthless because they never drop anything useful to justify all the effort you expended on them. Of course, it also depends if you get a nice weapon or not as well.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983
Yeah, I think the scaling is wonky on the lower difficulties. Because you keep running into low level enemies late in the ame when you have much better gear. On higher difficulties you can't walk 3 feet without an arachnotron or archvile fucking you up in hell.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Hurt my plenty. Once I had a plasma gun it was a cakewalk, Lvl 2 intuition is pretty crazy as long as you have plenty of ammunition. Arachnotrons were no problem, in fact they were a welcome site to feed my guns. Arch-viles were probably the most annoying to deal with.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Hurt my plenty. Once I had a plasma gun it was a cakewalk, Lvl 2 intuition is pretty crazy as long as you have plenty of ammunition. Arachnotrons were no problem, in fact they were a welcome site to feed my guns. Arch-viles were probably the most annoying to deal with.
Nice, congrats. The trait upgrades seemed a bit random, any story to them?

Well, the poll results are pretty much all over the board, Codexia has given me quite some freedom not to screw up, always doing the unexpected Codexia, thanks!
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I was going to do ammochain but then I took eagle eye forgetting that it would block it out. I took wizkid hoping to make cybernano armor (found an onyx pack) but the game ended before I found a nano mod.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
update 14: Deimos lvl 2, some things come to an end

no music (it's really great too)

B751B5F773CEDBF6150B99DFE69B2E598F52276C

Let's get rewarded for our hard earned killings, WOOOO.

E0C168B24744B2C2FB09B643BCF8138DB4670F19

2F151F80F1FC60C2FD3050703EEC25EC19CEB3DE

B889818A86A03D8232E18DA97EC6B36862102D2D

Nice ambush by the lost souls, unfortunately I have eyes behind my back.

19DA016DE7AC92B4F59ADE020E972E08C1F228D5

Things start pretty easy as a shotgun blast or two is all that's needed. This is another great level for cover shooting.

C6DB3E567B93392EBFF1CB210BC75BBAA7457A65

CD27014066F7AEA9641489B3E8B4FF5837B71C5A

Blind firing still works great too.

362F041AB96CC6130BEC8B81DB6CD11692CEF457

Unfortunately we must expose ourselves to move forward. This open passage can be treacherous with the arachnotrons lurking.

08D7B80353C6016601526F300819B1B2DF0B80AD

But it's empty.

89A5D7D0B6D038B77C4788A06F4B685D7163F4A5

Too empty.

06B308F1EF60E4DCBB3C031DD0D0AEA99D3EBA48

9B40A0416289F2B5FCE90287CE049ACADD61C7FE

Level up, too soon as expected. Whizkid is taken.

6E41F14CA9320FA6D446B701CDF66D9823BD6881

73ABC1AA4741EC0119E80AA4420B3025AB57AE94

I'm forced to open doors. Found my first arachnotron.

0588F82324F8AB7135DB74BD466513407C61BBAE

4D53CE37E9333FF5C0ABBE7E95167870EFB9B064

A good melee swipe still works against them.

38A05A96C831EB7EF1B9E6C24842F7A11CD70FF1

Oh shit, this is beginning to look like Occasionally Fatal's run.

988997C5903450442F306D244DC88E7071195F7D

0384183B80C96263369C32C211B29D73D0A01533

Exactly like his run. (though I take a defensive position)

53A83E2B6A2CE27ABBFB8E8FFCD2902492E7110B

B9A1E1C404572B875A3E8A0E554415CA9AC41FF0

The results are slightly better. No hits. The arachnotrons are usually easy kills as they wonder off of their rooms and into the corridors.

8121E82FE8FE2F89A2E777D10DE02ED63A2A5879

08134148037613668FA7BCFE886D20F4F5D4BCD8

We proceed forward. Unfortunately I get hit quite a bit here.

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My fighting technique seamlessly incorporates charging into melee.

F1E04C451FABE48E7B4B91FB0610272889A6DCFC

3ACE822221DD0303982165F2F39CE53D0D443BC7

1982240A25BAFC35D183316D0C9D28BA779E7DDB

Pinky just barely takes 2 melee hits to die, a shame. In other news, FUUUUUUUUUUU. No uniques or exotics in the room. What shitty luck.

18BA834F5D69635F74AF84897C507180CA5CC28C

Our last fight is the Shambler and we have a special treat for him. The crappy ballistic ballistic vest is perfectly suited for him.

28075A7CCDFCD1C2245B7D6109D68D65633524BD

Click.

D343DED4A0BAF4AAAC897EA3E38B8F145F9FC9CD

There isn't too much strategy against him except something I saw on Youtube. If you notice, I have my missile launcher ready. The trick is to throw a few rockets straight ahead down the corridor because he spawns by the hidden cache. However, the cache is already open now. Given how crappy the rewards have been so far, I'll test this new strategy later, I dont want to blow the loot there.

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There isn't too much else that I know, which is what always makes him so hard. Well except my awesome armor.

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Shotguns don't do very much damage.

88438C77A293F6E8479E263253896262EF0E1D5F

And he teleports away.

A2904097139FE5030C1C4F007AC9E3A03F3AB8E0

When he teleports back, he's fully healed. I usually like this cover spot but it's getting annoying. His worst attack is a single bullet he fires at distance.

56EDF655A7D26B118DDBAD22F261C309F15A1FE2

Maybe this spot is better. After an eternity of weak, defensive fights against him I want to draw him in melee.

D661A9D4F7B7F70DB841F50F4FF0E4CF5DBA20CD

I get exactly what I want. Usually in other games, I kill him with point blank shotgun blasts, preferably from a double shotgun. We have the cleaver.

AF4EECD1BCC41DF884DEA16795772C59ABC98C98

25421CE4CBFA06EB1B10BCD10D1AA89A845A8F78

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He goes down in 5 hits, nice. Even better, he hit me 4 times as the armor indicates and he barely took off 10% of my health. Now that's what I call defense. Most fights result in several medpacks being expended.

AE4F258A9D3630F23788FC6D0993C2ED57CE9A30

Ah the hidden cache. We find an onyx pack, nice! They are used exactly for armors.

ABAAB80363EB15568C2A121071878BFB45C62360

Our long inventory juggling begins.

EB80BF80B775E8F77CD0226297A6563162A7A068

Now an Onyx pack is used to create a ridiculous high armor value tower shield. But we can't do it unfortunately because we need a clean red armor, how I wish I had one.

E922F80DA9A234B2A356C152D3920A5DD36F1AA7

Onys armor can also be used as is to make an armor indestructible. Very very useful for hell as getting hit there has a tendency to quickly destroy your armor.

C77708D3A950729A75FC06F4BEB1ACB2BBDB64CD

Here's the plan that I come down to. Since my red armor can't be turned into a tower shield, I will keep the bulk and onyx pack for a later armor and I will experiment for new armors with this current one. As you decided aswell.

EE5B8857F3568ADB7918AF916BDFFA283BFAA743

Armor experimentation makes a lot of sense. With a rank in whizkid, we can have 2 mods in our armor. This allows us to try putting any 3rd mod until one works. What's great is that with a 2 mod limit for armors, if combination yield nothing, the mod isn't wasted.

B9CFA0053A4E58CF14421A0114DE03EDF33EA739

After trying every mod pack with this combination of AB unfortunately, nothing works. The only possibility left is AAB, but it's something I'll want to keep in mind for future experimentation.

CD94D819341695407FE100EFAF2FFE3F47044C5D

So now what? we still have 1 tech and 2 bulk mods extra, what to do with them? A really tough decision, and I decide to waste them on something, I will put them on a chaingun, as the codex also expressed.

B37E69BE6473E6518D6DA8C3525964D2BCD6EFF7

Oh sure, chainguns are great but plasma is much better. These mods may be wasted but I have no choice. 2 bulk mods give us the chance to assemble a gatling gun but I say no, I know what I'm going for...

A2A80AA1617F27DC6EFBAB02FEBBF62AC19BCD4A

Finally, we wean out the items we have left. We use an envirosuit... for a secret goodie?

A670A232CF0903459BAF50F3F978B4552C3BCAF9

That's right, a supercharge globe. All the damage we took means nothing.

1BFA0EB332F7BE72D46BC127A3F4EAD46C10AEB6

So our final inventory is now set. I make a few radical changes. I keep the tech pack, we have a 10mm ammo drum and gone are the plasma packs. There's good reasons for that, chiefly that I now have a chaingun and likely will for the rest of the game. I also keep the ballistic ballistic vest, the city of skulls is still ahead for this armor. But at the last second before going down, I get a flash of brilliance to save 1 more slot.

2A7536B11C4A89EC8864043D79D9F214C9D30A71

The power mod is expended to assemble the chainsword. Our build really needs a chainsword anyway and surely we'll find another power mod in the 15 levels ahead.

7B074AAA9C4F21EE92220BC6F8F5F29BB4CE136A

It would be nice if a heavy bolter existed! For now, we'll have to pretend we're a Khorne Berserker, minus the berserk.

5EF18F4AB3445CFC330EB207703A4568D2C3AECF

This has been an interesting level. Hindsight makes me wish I did a few things quite differently, but we are very well setup to have a kickass armor and complete our awesome build.

Final Grade: A
I got hit quite a few times, it's too bad. But the shambler wasn't the one who did the damage. :smug:
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Reading this LP made me download and try the game. I've come to this conclusion: I suck at roguelikes. :roll:
Nice to hear you download it because of this LP, great! But you see, roguelikes are built on knowledge. The more you play, the more you learn and the better you are. And even after dozens of playthroughs, there is much to learn still. Start on the lowest difficulty and embrace the magic :p
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983
Roguelikes for me became a lot easier to play when something clicked: you need to treat your character as your avatar. If you wouldn't manfight a huge ass demon with a shitty knife, your character probably shouldn't either. Just run the fuck away.

This attitude is hard to maintain though, especially after you win a game or two and start feeling all badass.
 

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