Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,010
Heh, had a lot more trouble with this than I expected. The changes are hard to adjust to. Anys, time for a small update:
Fallout 3 mode in in DoomRL?
We're not going to risk opening the door, since there might be two enemies in the first room, and that would REALLY suck on this mode. We shoot it down instead.
8 damage isn't enough to kill a human unfortunately.
But apparently small medkits heal them for less than 8 hp.
We lost a lot of health on that first level. We don't have any real inherent advantage, and my blindfiring isn't hitting much with the new AI. But we picked Scout + Intuition as our first picks to get around that drawback ASAP.
A shotgun also helps. A lot. We pop a medkit.
A mini vault here with some sweet items inside. Vaults are rooms with one closed door and a bunch of the same enemy inside, along with some (often nice) items. Their presence is indicated by the 'something special' message.
Starting with a chaingun is a pretty sweet deal for the arena. Not that a shotgun has much trouble in ehre either on this challenge; even with the distance dropoff, 24 damage per shot is a LOT and causes knockback from pretty much any range.
We mo up the arena without any real trouble. Melee enemies are at an obvious disadvantage in this mode, and thats what is mostly in the arena (on this difficulty level anyways.)
This place will be interesting though. All the enemies here are ranged, and the combination of super accuracy + max damage makes even the berserk speed and resistance feel inadequate.
We muddle through though, using the berserk packs both for the defense bonus and the healing effect. Note that intuition stops working while berserked- I'm pretty sure this is yet another graphical bug.
Murder ahoy. I like this challenge because everything goes so much more quickly when neither you nor the enemy are missing shots or surviving many hits.
Some pics of the wall this time around. It's pretty thick, though with maxed out damagem rockets tear away chunks of wall 2 tiles deep.
We hit level 5 at the Wall. I'm going for Berserk, not only because it'll help us a ton in the unholy cathedral (which I'm definitely clearing this time around) but because the chance of going berserk is a lot higher in this mode...
Making it pretty awesome even for a non melee character to have. Note that the berserk effect actually kicks in before we take the damage, even though it's triggered by taking a large amount. This should have been a hit for at least 30% of our health, but it got cut down by berserk resists. Frigging AWESOME lifesaver.
Look at those sweet resist numbers!
Theres a lot of these guys though. I used up my remaining rockets on them, since we have near perfect hit rate and won't blow up the loot room.
We take out the final one with some chainsaw swipes.
And then we're at the anomaly. Lost souls hit for a ton on this mode, but not high enoguh to trigger berserk. It really sucks.
I actually made it back to the safe room, but stupidly got killed by a cacodemon. It fired at me through a lost souls and actually missed the little fucker by a crazy fluke. I should have just used a medkit, but I was hoping I could rely on the health orbs. Also, I dropped our shotgun on the way here, forgetting that it's vital for this level, now that the staff doesn't work.
Bigger vault found by the next guy.
This is one of the reasons pulling levers isn't so bright. I've actually been lucky so far in the new version. Note, this would blow up the barrel next to us too. Barrels don't like lava. Onelens here died in the chained court. I blasted the arena master way way out of sight with a rocketlauncher, but apparently unlike every other enemy in the game, he doesn't give a fuck and blows you up from back there anyways. Urgh.
So finally, we send in skyway. Lucky bastard finds some sweet armor already on the second level!
Well ok, it's not THAT impressive. Hardly any enemies even use bullets, and they're easy to kill. Still, better than nothing.
Another awesome lever type. Sometimes these only affect the room they're in...
But other times they blast enemies all over the level! Free xp.
What is this BANAL BORING SHIT RARGARH!HKLERJW:EMRL!
Skyway charges straight for the arena master after grabbing a supercharge and all 3 sources of berserk, cutting him down in a flurry of swings.
THERE WILL BE NO COVER!
Found out something interesting: light amp goggles extend the range of intuition as well. Or at least they certainly seem to.
This time we brought a combat shotgun, and both our armor and boots are assemblies that make us extra fast.
We still get fucked up along the way, but we pull through. On to Deimos!
Fallout 3 mode in in DoomRL?
We're not going to risk opening the door, since there might be two enemies in the first room, and that would REALLY suck on this mode. We shoot it down instead.
8 damage isn't enough to kill a human unfortunately.
But apparently small medkits heal them for less than 8 hp.
We lost a lot of health on that first level. We don't have any real inherent advantage, and my blindfiring isn't hitting much with the new AI. But we picked Scout + Intuition as our first picks to get around that drawback ASAP.
A shotgun also helps. A lot. We pop a medkit.
A mini vault here with some sweet items inside. Vaults are rooms with one closed door and a bunch of the same enemy inside, along with some (often nice) items. Their presence is indicated by the 'something special' message.
Starting with a chaingun is a pretty sweet deal for the arena. Not that a shotgun has much trouble in ehre either on this challenge; even with the distance dropoff, 24 damage per shot is a LOT and causes knockback from pretty much any range.
This place will be interesting though. All the enemies here are ranged, and the combination of super accuracy + max damage makes even the berserk speed and resistance feel inadequate.
We muddle through though, using the berserk packs both for the defense bonus and the healing effect. Note that intuition stops working while berserked- I'm pretty sure this is yet another graphical bug.
Murder ahoy. I like this challenge because everything goes so much more quickly when neither you nor the enemy are missing shots or surviving many hits.
Some pics of the wall this time around. It's pretty thick, though with maxed out damagem rockets tear away chunks of wall 2 tiles deep.
We hit level 5 at the Wall. I'm going for Berserk, not only because it'll help us a ton in the unholy cathedral (which I'm definitely clearing this time around) but because the chance of going berserk is a lot higher in this mode...
Making it pretty awesome even for a non melee character to have. Note that the berserk effect actually kicks in before we take the damage, even though it's triggered by taking a large amount. This should have been a hit for at least 30% of our health, but it got cut down by berserk resists. Frigging AWESOME lifesaver.
Look at those sweet resist numbers!
Theres a lot of these guys though. I used up my remaining rockets on them, since we have near perfect hit rate and won't blow up the loot room.
We take out the final one with some chainsaw swipes.
And then we're at the anomaly. Lost souls hit for a ton on this mode, but not high enoguh to trigger berserk. It really sucks.
I actually made it back to the safe room, but stupidly got killed by a cacodemon. It fired at me through a lost souls and actually missed the little fucker by a crazy fluke. I should have just used a medkit, but I was hoping I could rely on the health orbs. Also, I dropped our shotgun on the way here, forgetting that it's vital for this level, now that the staff doesn't work.
Bigger vault found by the next guy.
This is one of the reasons pulling levers isn't so bright. I've actually been lucky so far in the new version. Note, this would blow up the barrel next to us too. Barrels don't like lava. Onelens here died in the chained court. I blasted the arena master way way out of sight with a rocketlauncher, but apparently unlike every other enemy in the game, he doesn't give a fuck and blows you up from back there anyways. Urgh.
So finally, we send in skyway. Lucky bastard finds some sweet armor already on the second level!
Well ok, it's not THAT impressive. Hardly any enemies even use bullets, and they're easy to kill. Still, better than nothing.
Another awesome lever type. Sometimes these only affect the room they're in...
But other times they blast enemies all over the level! Free xp.
What is this BANAL BORING SHIT RARGARH!HKLERJW:EMRL!
Skyway charges straight for the arena master after grabbing a supercharge and all 3 sources of berserk, cutting him down in a flurry of swings.
THERE WILL BE NO COVER!
Found out something interesting: light amp goggles extend the range of intuition as well. Or at least they certainly seem to.
This time we brought a combat shotgun, and both our armor and boots are assemblies that make us extra fast.
We still get fucked up along the way, but we pull through. On to Deimos!