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Lets Play DoomRL! For Graphics whores!

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Heh, had a lot more trouble with this than I expected. The changes are hard to adjust to. Anys, time for a small update:


DoomRLg0001.png

Fallout 3 mode in in DoomRL? :hmmm:
DoomRLg0002.png

We're not going to risk opening the door, since there might be two enemies in the first room, and that would REALLY suck on this mode. We shoot it down instead.
DoomRLg0003.png

8 damage isn't enough to kill a human unfortunately.
DoomRLg0004.png

But apparently small medkits heal them for less than 8 hp. :smug:
DoomRLg0006.png

We lost a lot of health on that first level. We don't have any real inherent advantage, and my blindfiring isn't hitting much with the new AI. But we picked Scout + Intuition as our first picks to get around that drawback ASAP.
DoomRLg0007.png

A shotgun also helps. A lot. We pop a medkit.
DoomRLg0008.png

A mini vault here with some sweet items inside. Vaults are rooms with one closed door and a bunch of the same enemy inside, along with some (often nice) items. Their presence is indicated by the 'something special' message.
DoomRLg0009.png

Starting with a chaingun is a pretty sweet deal for the arena. Not that a shotgun has much trouble in ehre either on this challenge; even with the distance dropoff, 24 damage per shot is a LOT and causes knockback from pretty much any range.
DoomRLg0010.png
We mo up the arena without any real trouble. Melee enemies are at an obvious disadvantage in this mode, and thats what is mostly in the arena (on this difficulty level anyways.)
DoomRLg0011.png

This place will be interesting though. All the enemies here are ranged, and the combination of super accuracy + max damage makes even the berserk speed and resistance feel inadequate.
DoomRLg0012.png

We muddle through though, using the berserk packs both for the defense bonus and the healing effect. Note that intuition stops working while berserked- I'm pretty sure this is yet another graphical bug.
DoomRLg0013.png

Murder ahoy. I like this challenge because everything goes so much more quickly when neither you nor the enemy are missing shots or surviving many hits.
DoomRLg0014.png

Some pics of the wall this time around. It's pretty thick, though with maxed out damagem rockets tear away chunks of wall 2 tiles deep.
DoomRLg0015.png

We hit level 5 at the Wall. I'm going for Berserk, not only because it'll help us a ton in the unholy cathedral (which I'm definitely clearing this time around) but because the chance of going berserk is a lot higher in this mode...
DoomRLg0016.png

Making it pretty awesome even for a non melee character to have. Note that the berserk effect actually kicks in before we take the damage, even though it's triggered by taking a large amount. This should have been a hit for at least 30% of our health, but it got cut down by berserk resists. Frigging AWESOME lifesaver.
DoomRLg0017.png

Look at those sweet resist numbers!
DoomRLg0018.png

Theres a lot of these guys though. I used up my remaining rockets on them, since we have near perfect hit rate and won't blow up the loot room.
DoomRLg0019.png

We take out the final one with some chainsaw swipes.
DoomRLg0020.png

And then we're at the anomaly. Lost souls hit for a ton on this mode, but not high enoguh to trigger berserk. It really sucks.
DoomRLg0021.png

I actually made it back to the safe room, but stupidly got killed by a cacodemon. It fired at me through a lost souls and actually missed the little fucker by a crazy fluke. I should have just used a medkit, but I was hoping I could rely on the health orbs. Also, I dropped our shotgun on the way here, forgetting that it's vital for this level, now that the staff doesn't work.
DoomRLg0022.png

Bigger vault found by the next guy.
DoomRLg0023.png

This is one of the reasons pulling levers isn't so bright. I've actually been lucky so far in the new version. Note, this would blow up the barrel next to us too. Barrels don't like lava. Onelens here died in the chained court. I blasted the arena master way way out of sight with a rocketlauncher, but apparently unlike every other enemy in the game, he doesn't give a fuck and blows you up from back there anyways. Urgh.
DoomRLg0024.png

So finally, we send in skyway. Lucky bastard finds some sweet armor already on the second level!
DoomRLg0025.png

Well ok, it's not THAT impressive. Hardly any enemies even use bullets, and they're easy to kill. Still, better than nothing.
DoomRLg0026.png

Another awesome lever type. Sometimes these only affect the room they're in...
DoomRLg0027.png

But other times they blast enemies all over the level! Free xp.
DoomRLg0028.png

What is this BANAL BORING SHIT RARGARH!HKLERJW:EMRL!
DoomRLg0029.png

Skyway charges straight for the arena master after grabbing a supercharge and all 3 sources of berserk, cutting him down in a flurry of swings.
DoomRLg0030.png

THERE WILL BE NO COVER!
DoomRLg0031.png

Found out something interesting: light amp goggles extend the range of intuition as well. Or at least they certainly seem to.
DoomRLg0032.png

This time we brought a combat shotgun, and both our armor and boots are assemblies that make us extra fast.
DoomRLg0033.png

We still get fucked up along the way, but we pull through. On to Deimos!
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
lol I find it full of hilarity seeing Skyway pop through all the B.S.B moles in berserk mode
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Time for another quick update. It's a lot easier now that I don't need to show off every last enemy and item we find. The LP part I mean. Playing with these bugs is driving me nuts.
DoomRLh0002.png

Deimos 1 was mostly uneventful, though we did find a homing phase device, which looks the same as a normal one. Unlike a normal one, these always teleport you onto the down stairs of the level. EXTREMELY useful.
DoomRLh0003.png

Alas, our armor is still crap. We found lots of mods required to make these speed oriented assemblies, but the rests and armor are shit. Though they do self repair, which is nice, and 1 armor is better than nothing.
DoomRLh0004.png

Second level is a cave. I hate caves, especially with the gimped view. It's so hard to judge all the weird angles, whether you have los or line of fire, and whether the enemy does too.
DoomRLh0005.png

Armory time! No uniques though. /cry
DoomRLh0006.png

Intuition lets me get the drop on these guys, instead of being pounced on when I wal down the middle hallway. Saved us a few hp there.
DoomRLh0007.png

We hit level 7 and pick up the second level of hellrunner. Between those traits and our gear (and the scout bonus!), we're speedy fucks now. This isn't even running mode.
DoomRLh0008.png

The weapon stash is dissapointing. The pistol is just another combat pistol.
DoomRLh0009.png

Had to be super careful with these guys. Beteen intuition and them not coming out of their rooms this time though, I got the drop on them without getting swiss cheese'd.
DoomRLh0010.png

Boss time! I pull out the missile launcher, since the other weapons won't fair too well against this guy's armor and regen.
DoomRLh0011.png

Of course, he teleport into melee range of us.
DoomRLh0012.png

This turns out to be a really stupid move on his part. 24 damage a slice from our chainsaw takes him down fast.
DoomRLh0013.png

Of course, we go berserk AFTER he dies. :roll:
DoomRLh0014.png

Both the mods and schematics are dissapointing. The schematics are always new if they drop (this is the only place they can drop, btw) but I honestly don't give a crap about lava boots. There are much better things to spend such mods on.
DoomRLh0015.png

At least the bulk mods let us make a gatling gun. Going from 24 > 42 damage a burst is a huge upgrade for us. Not to mention, against an enemy with 3 points of armor, the difference is actually 12 > 24.
DoomRLh0016.png

We find this on a normal level. I usually don't even bother with this thing since it's so dangerous and awkward, but our current weapons are pretty shit considering how quickly we need to kill stuff, and our traits aren't geared for offense either, so I keep it.
DoomRLh0017.png

We don't really need the BFG, but it's free xp in here so why not. The super charges and free shotgun ammo make the place a breeze generally. Definitely the easiest special level.
DoomRLh0018.png

DoomRLh0019.png

Level 8 nets us another advanced trait. We don't actually need this for the master trait we're headed for, but it'll be a HUGE benefit against the Cyberdemon, so I pick it up now anyways.
DoomRLh0020.png

Results of natural hell terrain + a few napalm launcher rounds. Getting around is tricky.
DoomRLh0021.png

We FINALLY get one of these fucking things. This is an envirosuit. It's a consumable that makes you immune to terrain damage for a while. First one I've seen in the new version. Normally these things are a dime a dozen.
DoomRLh0022.png

Of course, this asshole shoots us as we approach it, blasting it to bits. The rage is well deserved this time.
DoomRLh0023.png

We head into the City of Skulls next. Our movespeed while running is so fast now we can actually outrun the lost souls.
DoomRLh0024.png

However, we're quickly running out of shotgun ammo. I switch to the minigun for a while, but that thing chews through 200 reounds real quick, especially on this level.
DoomRLh0025.png

Fortunately there is at least a little bit of shotgun ammo scattered around, so we manage to scrape by between the two weapons.
DoomRLh0026.png

I try missling this fucker to death.
DoomRLh0027.png

But it doesn't work out too well, since our launcher runs empty as he dies, leaving us with a ton of fast enemies and no way to hit them effectively. I pull out the BFG to clear this mess.
DoomRLh0028.png

Then I realize the BFG just destroyed the skulls, pretty much the entire reason I even came to this stupid level :rage:
It's because of the stupid way the map is displayed. The items were hiding underneath the HUD when I fired so I forgot about them.
DoomRLh0029.png

What a douchebag move from the RNG. We'll have to talk across at LEAST 2 tiles of lava to get out of here, in a cave with unknown enemies that will likely attack us while we're crossing. I send a mailbomb to the devs and use a homing phase device.
DoomRLh0030.png

Of course, these aren't the red stairs we're after. But at least the position is completely fucked.
DoomRLh0031.png

Cacodemons. The knckback would have fucked us in that place for sure. They float over lava themselves, too.
DoomRLh0032.png

I was going to ignore this place but our items are just so shitty we need that rifle. Argh.
DoomRLh0033.png

The napalm launcher proves invaluable here. The stupid fucks just keep landing in the lava and dying horribly.
DoomRLh0034.png
Of course, I get blasted heavily trying to find the last couple bastards.
DoomRLh0001.png

In fact, I get blasted to death. :rage:

Protip: Intuition doesn't actually matter when the tile it'd start showing enemies on isn't on your fucking display.
Fucking god damn hell.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Hmm, do you guys want me to keep trying to finish this right now or focus on the SitD LP until either it gets done or a new version comes out that isn't screwing me over as badly? I don't mind doing more of this, but the updates are a lot shorter for the same amount of time invested, and I can't guarantee on finishing the game on any particular timeframe, given how much harder it is without having proper vision of the map.
 
Joined
May 10, 2011
Messages
1,059
I'd like to see more updates here, but I don't follow SitD LP, so not sure if my opinion counts :roll:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
I said you focus on the SitD lp, 'cause it doesn't seem to be a very long game.
 

Yeesh

Magister
Joined
Nov 10, 2006
Messages
2,876
Location
your future if you're not careful...
I was going to say oh just do both, because I'm an unhelpful prick, but now that I think about it I say focus on Shining. Because roguelike victories tend to be akin to strategy game victories in that you reach a certain point and the tension drains away. But maybe I just made that up.

Also and more importantly, I assume there's an explicit sex scene with the princess at the end of Shining. Right? Right?
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Yeah, if this one is too much effort with the current version of the game, just keep on Shining for now.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Surprise update! Though it's only a small one.




DoomRLi0002.png


The whole name wouldn't fit and lopping off any of them towards the end sounded too unmanly.
DoomRLi0003.png

Early levels are cake, and we find a vault with some blue armor and a chaingun to make the arena more of a joke.
DoomRLi0004.png

Full speed ahead!
DoomRLi0005.png

Fuck yes! I didn't know these could drop this early. Now we can skip the spider lair.
DoomRLi0006.png

Explosion was totally unrelated to us picking that up. Probably.
DoomRLi0007.png

Chained court goes down to rocket spam. Blowing up corpses.
DoomRLi0008.png

And blowing up idiots.
DoomRLi0009.png

Tactical boots + scout speed = faster than 1 move/sec. Which means...
DoomRLi0010.png

I can do cheesy shit like step one tile out of range of these guys every few moves while they chase me, then unload on them with the chaingun. Wall = done.
DoomRLi0011.png

This time I suit up properly and run BEFORE triggering the trap. Still hurt like a bitch though.
DoomRLi0012.png

Missile launcher rapes these guys no problem.
DoomRLi0013.png

Hopefully the teleporter animation whill be a bit different in the future :lol:
DoomRLi0014.png

Nice. Not exactly a necessity, but very very very helpful to have at least one of these for the endgame.
DoomRLi0015.png

Our chainsaw is augmented. Now we can clear the UC without too much trouble.
DoomRLi0016.png

Well, once we get there. I forgot the difference between 'special' and 'valuable' here and got all worked up hoping for a unique.
DoomRLi0017.png

But no dice. At least I added a hell knight to my melee kills.
DoomRLi0018.png

Just the mod I was looking for.
DoomRLi0019.png

Did I get this thing before? It's basically the assault shotgun, except it's already modded.
DoomRLi0020.png

The vaults have a bunch of lame junk in them like armor and medkits.
DoomRLi0021.png

Nice!
DoomRLi0022.png

Muahaha. I guess I should mention that this is a pistol for those who don't know the reference.

jackal02qm9.jpg

DoomRLi0023.png

Alas, we are not pistol specialists.
DoomRLi0024.png

But it's such a cool fucking gun. Though also, sadly, ineffective against things that aren't walls. The knockback lowers the damage it does to fuck all because of an old bug, and you can't use it in melee range for obvious reasons. I mean you could, but you'd be a moron to try.
DoomRLi0025.png

:x
DoomRLi0026.png

Eat lead fucker.
DoomRLi0027.png

:smug:
DoomRLi0028.png

Wow. the most useless thing that could have possible been sitting here.
DoomRLi0029.png

I literally dropped this and left after taking the screenshot. Which is sad, because it'd be damned nice in any other challenge.
DoomRLi0030.png

Because just healing to full wouldn't be OP enough.
DoomRLi0031.png

Did I mention the tactical shotgun and assault shotgun are completely OP because you can sit there and fire at enemies at the edge of your vision all day without reloading while they get knocked back and walk into firing range again? Cause they are.
DoomRLi0032.png

:rage:

I should have seen that coming, somehow, I guess. Or already been at 100% hp instead of merely 76% (which I would have been if I could see the fucking powerups.)
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Nope. A lot of the items are references to various things outside of Doom (the Cleric Baretta as well for example). I just haven't found most of them yet in this LP. And I'm probably missing a bunch of them too. Malek's Armor must be some kind of reference, Necroarmor probably is too.
 

Archaeon

Scholar
Joined
Jun 2, 2007
Messages
353
Location
Gypoland
Malek is from Legacy of Kain, as the 'Crastinator mentioned, and Necroarmor... Terraria maybe? :lol:
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,010
Mega update time!

Thanks to advancements in screenshot competence technology doing this has become slightly less of a pain in the ass. Plus I had nothing better to do while waiting for more replies in the SitD thread. This time, our success in insured, for we are sending in not just anyone, but a bitter old man loved by nobody with nothing to lose.

DRLa0001.jpg

Also we're going for a different build order.
DRLa0002.jpg

Yeesh lucks out on level 3 and finds a suicide bombers best friend: a portable thermonuclear bomb.
DRLa0003.jpg

He also finds a supercharge globe right next to the entrance to the chained court.
DRLa0004.jpg

Silly arena master, explosives are for suicidal old men.
DRLa0005.jpg

In his relentless quest to find 72 virgins, Yeesh stumbles across the materials required to build a gatling gun before we even reach the armory. Definitely a major advantage.
DRLa0006.jpg

And invincibility right before the Wall. Not that it lasts very long by the time you've actually gotten to the wall and blasted a hole in it.

So why the fuck did we pick that Son of a Gun trait when we're using miniguns and rockets anyways? Well, because of the way it builds up. 1 level of SoaG is kinda lame, considering how weak pistols are to begin with. But 3 levels of SoaG give you this:
DRLa0007.jpg

And trust me, eating 2d4+3 damage every .36 seconds is pretty brutal. Especially when that 2d4 just translates into 8 every time.
DRLa0008.jpg

Accidentally blasted a hole in the room trying to use rockets, and couldn't afford to use them anymore and risk the loot.
DRLa0009.jpg

Hmm, we don't really have the movespeed to pull off the usual running back to the safe room bullshit this time.
DRLa0010.jpg

I grab the large medkits and go for a different plan.
DRLa0011.jpg

Because we are lucky whores that have phase devices to spare.
DRLa0012.jpg

Can't say this is the best place we could have landed...
DRLa0013.jpg

But we can make it work.
DRLa0014.jpg

Yeesh goes toe to toe with a bruiser brother and comes out on top.
DRLa0015.jpg

Didn't even lose half his health.
DRLa0016.jpg

And the second one is down.
:yeah:
DRLa0017.jpg

We head back left and clear out this room to get the remaining items we left back there. It's cake with the advantage of the closed door on our side and them already released.
DRLa0018.jpg

Hmmm, a difficult situation. Yeesh must use his wily old man cunning to survive.
DRLa0019.jpg

Step one: Blow shit up using demonic implements.
DRLa0020.jpg

Step 2: Blow shit up using a gun and a barrel of acid.
DRLa0021.jpg

Step 3: Steal underpants. With a shotgun.
DRLa0022.jpg

Step 4 involves walking towards a demon and giving him a free shot so the hellknights lose LoS and don't lob balls of plasma at us.
DRLa0023.jpg

Everything after that is just cleanup.
DRLa0024.jpg

Yeesh is tired and clearly too old for this shit.
DRLa0025.jpg

Well, that'll make the next level easier.
DRLa0028.jpg

Huh, this is so easy we probably didn't need the globe anyways.
DRLa0029.jpg

Shotgun fucks up some more noobs.
DRLa0030.jpg

And here we play with the chainsaw to save a single shotgun shell and have some fun.
DRLa0031.jpg

What is it with old men and their fetishes for harming creatures?
DRLa0032.jpg

NSFW if you're Yeesh.
DRLa0033.jpg

Sexy.
DRLa0034.jpg

Huh, it seems it hurt this one too without killing it. I didn't know these levers did that, I thought they just autokilled stuff.
DRLa0035.jpg

Hmm, no unique this time. Well, a unique every time is a bit much to hope for.
DRLa0036.jpg

Had to close this door to safely attack this fucker. The AI is especially good at fucking with you on this level. Intuition 2 is a godsend.
DRLa0037.jpg

As is our ability to dodge shit at long range.
DRLa0038.jpg

Yeesh hates spiders.
DRLa0039.jpg

But he sure loves chainguns.
DRLa0040.jpg
More dicking with doors to avoid walking into a deathrap.
DRLa0041.jpg

Did someone order a chainsaw surprise?
DRLa0042.jpg

Ok, a unique is a bit much to ask for, but not one exotic? That's pretty fucking lame guys. We'll have to make due with the plasma rifle and the abundance of ammo for it on this level.
DRLa0043.jpg

Showtime. Yeesh vs Blobert.
DRLa0044.jpg

Blobert once again stupidly teleports right next to us, despite his brutal fucking lightning attack I've never gotten a shot of yet.
DRLa0045.jpg

Well, theres a quick way to end this shit.
DRLa0046.jpg

:hahaohwow: He actually just teleported back one space, still in vision so we can continue chainfiring on him.
DRLa0047.jpg

And now we get a free shot from our extra speed.
DRLa0048.jpg

Flawless. Victory.
DRLa0049.jpg

Bah, no schematic. At least the middle mod is guaranteed to be at least exotic.
DRLa0050.jpg

And what exotic mod is this you ask?
DRLa0051.jpg

One of the nicer ones actually. We throw it on our plasma rifle to make it even more stupidly overpowered.
DRLa0052.jpg

Oh man, lady luck is smiling tonight.
DRLa0053.jpg

That is just about the perfect weapon for us.
DRLa0054.jpg

I think half those imps are gonna die from standing in acid anyways, but just in case...
DRLa0055.jpg

Wahahaha.
DRLa0056.jpg

Old Yeesh is a cruel, cruel man.
DRLa0057.jpg

And now he has grown too powerful to be stopped by mere mortals.
DRLa0058.jpg

This gun one shots most former humans. That alone is pretty fucking good. On top of a clip of 18, it's amazing.
DRLa0059.jpg

We could also fire it like this, jumping our damage from 15 every .36 seconds (already brutal and armor rending) to 60 every .36 seconds.
DRLa0060.jpg

More luck. Yeesh is unstoppable.
DRLa0061.jpg

But the real reason SoaG3 and a high powered pistol weapon are so very, very fucking powerful, ESPECIALLY, on max carnage?
DRLa0062.jpg

We now do enough damage per shot to cause knockback. Every fucking time.
DRLa0063.jpg

With that, we can basically blast enemies out of our line of sight and wait for them to walk back into range like morons like with a shotgun, except this thing does way way more damage per shot at long range where that can generally happen, is way more ammo efficient, and can do it in a fraction of the time.

But enough about our overpowered gun, we just found some glowing fucking armor. What is a ballistic shield?
DRLa0064.jpg

:smug: This is reason enough to outright skip the city of skulls. We don't need berserk if we have this thing.
DRLa0065.jpg

We could skip tis too, since a BFG is kinda redundant given our weapons already acquired. But hey, why turn down free xp?
DRLa0066.jpg

Oh yeah, I can't remember if I mentioned this before, but that 'feel the need to run' message at the start of this level is there for a reason, as depicted to our left. It doesn't move to fast on normal difficulty however. Only on higher difficulties.
DRLa0067.jpg

Thanks to their bullshit bullet resistance we need to use a shotgun on these things still.
DRLa0068.jpg

But we can open doors in one shot with our pistol now. How fucking cool is that? We fire faster than it'd take to open them too.
DRLa0069.jpg

Again? Fucking Yeesh, total luckwhore.
DRLa0070.jpg

This kind of situation is the other reason SoaG3 is awesome; we can murder both of those guys before they get a single turn.
DRLa0071.jpg

Cake.
DRLa0072.jpg

This guy won't die in one shot, but we jsut blast him out of sight and resume firing.
DRLa0073.jpg

Technically I could have just skipped this given that we had that armor, but eh, we already had brute 2.
DRLa0074.jpg

Nice. This'll be good for clearing out the city of skulls? What, you didn't think I'd pussy out of that just because the reward was totally unnecessary did you?
DRLa0075.jpg

We ditch the rockets to accomodate our ever growing stockpile of things more awesome than even rockets.
DRLa0076.jpg

Berserk saves us from suffering massive explosion damage.
DRLa0077.jpg

Cool, never found this before.
DRLa0078.jpg

Holy fuck yes. 50% plasma resistance and 75% fire resistance. This is going to make the spider lair (which we could also skip now, heh) and another special level later on a total cakewalk.
DRLa0079.jpg

Huh, that is not what I expected when walking into lava while wearing lava armor. Guess it does nothing at all for our feet.
DRLa0080.jpg

Since we are without extra rockets, I use friend barrel to make a hole in dire enemy wall.
DRLa0082.jpg

Showtime.
DRLa0083.jpg

Tactical shotgun results in some impressive rape, as expected.
DRLa0084.jpg

We still get worn down, but we have medkits to spare.
DRLa0085.jpg

Last normal enemy died, and we receive a special message indicating the agony elemental has spawned.
DRLa0086.jpg

It warrants a somewhat more powerful assault.
DRLa0088.jpg

Fucker is strong!
DRLa0089.jpg

Really strong. That's 16 shots now.
DRLa0090.jpg

And 32. I should have pulled out the chainsaw here, that would have been epic.
DRLa0091.jpg

But I pussy out and use a shotgun to clean up.
DRLa0092.jpg

Admittedly that shit would be dangerous to waste even one turn around swapping weapons.
DRLa0093.jpg

Amen.
DRLa0094.jpg

All 3 are hatred skulls. Because the unholy cathedral wasn't easy enough yet. :lol:
DRLa0095.jpg

And the other reward here. Though it basically only serves as an ammo container for us.
DRLa0096.jpg

Fuck, maybe I shouldn't have ditched the shotgun after all, these things do still show up.
DRLa0097.jpg

Enough energy cells to clear the level with the plasma rifle. Much obliged.
DRLa0098.jpg

Lets play a game.
DRLa0099.jpg

See that almost invisible pink X behind my hud below the green X? Did you see it in the previous screenshot where it was in the same spot? If you didn't, congratulations, you probably walked into an enemy and died. You can skip the rest of the update, we're already dead. If you did see it, you're awesome like I am and can keep reading without feeling terrible, terrible shame.
DRLa0100.jpg

Another narrowly avoided deathtrap.
DRLa0101.jpg

Luckily 56 plasma damage can finish them off in a single turn too.
DRLa0103.jpg

Y hello thar nearly invisible guy with a chaingun that would rape us for massive damage.
DRLa0104.jpg

Actually, that was handy, we were running out of handgun ammo.
DRLa0106.jpg

Something like this would be fucking terrifying without intuition. One fucking enemy shot near that barrels and were totally fucked.
DRLa0107.jpg

But we get by just fine.
DRLa0108.jpg

Yeesh REALLY hates spiders.
DRLa0109.jpg

Not exactly sure what weapon I want here.
DRLa0110.jpg

Rifle should work, they'll drop a ton of ammo after all.
DRLa0111.jpg

I definitely know what armor I want though.
DRLa0112.jpg

10% damage per volley instead of 50%. Yeah I think we can ahndle that shit just fine.
DRLa0113.jpg

Oh wow, the fucker survived that? What an ass.
DRLa0114.jpg

Free kill.
DRLa0115.jpg

Forgot they'll appear in these exact spots. Time to break out the chainsaw.
DRLa0116.jpg

Another one appeared above us and I tried out the pistol. Verdict: epic win.
DRLa0117.jpg

So, we could get this and do even more insane damage per round, but honestly, the gun we have is already overkill. 15 damage per round is insane. No need to add a second pistol to the mix, and having weapons on swap for other stuff is handy too.
DRLa0118.jpg

So we grab this instead.
DRLa0119.jpg

Heh, poor stupid fucks.
DRLa0121.jpg

Right out of sight. I reposition myself a bit better and can do it perfectly on the turn they show up.
DRLa0122.jpg

Then it's just a matter of carefully hunting the stragglers at the edge of the screen.
DRLa0125.jpg

DRLa0127.jpg

Hehe.
DRLa0128.jpg

Last one.
DRLa0129.jpg

Occasional grazes don't mean shit with this armor on.
DRLa0132.jpg

So, this stuff can't be fixed normally huh?
DRLa0134.jpg

We ditch a skull to remove from inventory the nuclear plasma rifle, which we definitely will not be using in any sort of ultimate showdown or anything.
DRLa0135.jpg

God I hate these levels. Even if I found the lever that blows all the barrels up, that'd wipe out all the loot too!
DRLa0136.jpg

Thankfully berserk + supercharge tones this down from extremely lethal to moderately annoying.
DRLa0137.jpg

Old man Yeesh waits for his blood pressure to fall before heading through that door.
DRLa0138.jpg

Now we know there's nobody waiting on the other side to blast those barrels (and us) to smithereens.
DRLa0139.jpg

It had to be in a fucking warehouse level too, where there's less ground to place barrels so they're even more tightly packed than usual.
DRLa0140.jpg

I can't even shoot that barrel, it could chain all the way to the one next to me.
DRLa0141.jpg

Oh it's just one of those. Nice.
DRLa0142.jpg

Phew. Thank you dodge + hellrunner + long range.
DRLa0143.jpg

My turn fucker.
DRLa0144.jpg

Huh, that is one of the very few enemies our pistol will not instantly rape. Though they are slow enough I could probably kill it before it fires anyways.
DRLa0145.jpg

This is way more dramatic.
DRLa0146.jpg

One fucking burst. Eat that.
DRLa0147.jpg

Maybe these barrels aren't so bad after all.
DRLa0148.jpg

Hehehe.
DRLa0149.jpg

The hell, what survived that?
DRLa0151.jpg

Huh, I don't remember them being fire resistant. I defintiely do not want to exchange fire with it here.
DRLa0152.jpg

Yeah, thats actually a clear line of fire for us. Don't ask me to explain it, just be grateful I know that so we can kill the fucker without eating point blank triple rockets.
DRLa0156.jpg

Heh, another one? Guys, I think maybe the RNG wants us to fight in the unholy cathedral.
DRLa0157.jpg

Actually, I saw an extra envirosuit earlier in the level, I wonder...
DRLa0158.jpg

We certainly will.
DRLa0159.jpg

Oh sweet.
DRLa0161.jpg

This is definitely going to come in handy again.
DRLa0162.jpg

Replacement suit GET.
DRLa0163.jpg

I should have murdered him with the pistol, that would have been funny. He's immune to knockback though, and I didn't want to take too long in case he decided to be a dick and get too close to dodge the rockets.
DRLa0165.jpg

So. Ever danced with the devil in the pale moonlight?
DRLa0166.jpg

It works really fucking well.
DRLa0167.jpg

Though he is a tough son of a bitch.
DRLa0169.jpg

He's just too slow for us to have any realy trouble with him.
DRLa0171.jpg

Though he is getting obnoxiously close. We can't back up any more or the explosion will hit us from behind.
DRLa0174.jpg

Like that.
DRLa0175.jpg

Hmm, my gun seems to be out of bullets, and I berserked two steps away from a crippled cyberdemon. How to solves this baffling quandry.
DRLa0176.jpg

Oh shit, the old man drunkenly stumbled towards him by complete accident!
DRLa0177.jpg

And again! We've been hit! It's a miracle we're alive. Oh god, he has a chainsaw, surely he's going to trip and lop his own head off!
DRLa0178.jpg

Oh, or that. Nice job Yeesh.
DRLa0179.jpg

Now things get REALLY fun.
DRLa0180.jpg

Hmm, being berserked on a new level in hell is probably not the best of plans.
DRLa0181.jpg

Yes yes, we all know about your depraved fetishes Yeesh.
DRLa0183.jpg

Homing phase and a megasphere. Sweet.
DRLa0184.jpg

We'll leave the sphere for later and patch up with the small medpack here for now.
DRLa0185.jpg

Even barons can't handle the epic knockback cheese.
DRLa0186.jpg

Cool, new armor.
DRLa0187.jpg

Remember the onyx armor pack? This came first. It's only an exotic, so you can add mods to this, to increase it's power or movespeed or whatever. But Yeesh is totally inept when it comes to technical things, so we'll leave it alone.
DRLa0188.jpg

Mmm, free kill.
DRLa0189.jpg

This is odd, it's like a replica of the hell arena map. I guess it's just the hell version of the warehouse though.
DRLa0190.jpg

This unlucky fuck teleported right next to us. How does it feel asshole? Huh? Only happened to me 500 hundred god damnd time you fgucnlfkhswhr/df.h3@!
DRLa0191.jpg

Ahem. We killed him and he dropped a medkit and some armor. :obviously:
DRLa0192.jpg

Oh yeah I feel totally safe chilling here in hell with the lava and napalm barrels.
DRLa0193.jpg

It is the moment of truth.
DRLa0194.jpg

Melee immunity: Check
Overpowered chain + berserker trait + max carnage combo: Check.
Douchebag LPer that is totally going to leave this update on a cliffhanger: Double check.
DRLa0195.jpg


See you guys laters. :troll:
 

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