Teepo said:
Should I bum rush Sigmund even though he goes invisible? BTW I've run into Prince Ribbit on D4 before, and his blinking will just fuck a berserker up. As soon as you go berserk he always right away blinks off, then closes in for the kill when you're exhausted.
Orc Wizards and priests used to be a serious problem for me until I tried KoBe. Then, the issue became Orc Warriors. I think every time I die, I'm not using my full arsenal at my disposal. Haven't used brothers in arms yet.
Playing a magic user is tough. So far the only success I've had was with a Spriggan Venom mage. Spriggans are truly the master race.
What's up with Grinder? He seems less of a threat then sigmund, though his venom resistance made him untouchable with my venom mage. He also doesn't breathe in mephitic cloud or something. Pain in the neck, but gets berserkered quickly. Is he that asshole that summons green rats?
Sonya is the one that needs to be bum rushed immediately. God I hate that character.
Depends when you find Sigmund and what is the distance. If you're level 3, and just found him on D:2, and he just turned invisible, I would run away. However if he's a bit further in the dungeon and you're close to him, I would berserk and try my luck, even if he goes invisible.
Grinder can paralyse you, and hit you for several turns before you come back. A berserker might be able to kill him by berserking and hoping for the best, but a spellcaster has no hopes of doing it. I say it from personal experience, since those few last weeks I played only HEWi and MDBe.
Brother in Arms is strong as hell, but a huge piety hit. Use it sparingly.
Also, if you're playing Wizards, abuse mephitic cloud. Early on, no monsters (barring some uniques, grinder for example) have immunity to poison, and those who do not have poison immunity take (very) minor damage and get confused. And when they're confused, you go to town with whatever spells you got. If you got either clarity or poison resistance, you can drop a mephitic cloud on top of yourself with no ill effects.
The asshole that summons green rats would be Eustachio. If you're a berserker, bum rush him, ignore the summons, kill him, and run away. Don't bother killing the summons, they don't give xp and they will disappear a bit shortly. Just don't let him live long, cause he can keep summoning and overwhelm you. As a magic user, it's the same deal, but those summons suddenly got a lot more dangerous to your low hp, low armor character. You either confuse him with mephitic cloud, or run away, you might get lucky and manage to kill him with a strong spell (in case you're playing a conjurer and don't have mephitic cloud), but you want to risk it?
Sonya is a pain. Can't help you there, other than mephitic cloud or bum rush her.
If you meet Dovan and Duvessa as a wizard, mephitic cloud them, if berserker kill Duvessa FIRST. Dovan is annoying, but Duvessa's rage probably will kill you, even if you rage yourself.