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Let's Play Football Manager - Full-time

Joined
May 22, 2010
Messages
2,607
Location
Airstrip One
Commentry by Brian Moore
brianmoorecommentator.jpg
:

Teaser vs Israel: page 3

Player Review: page 7

Friendly vs Qatar: page 8

Friendly vs Hong Kong: page 9

Qualifier vs Scotland: page 11

Qualifier vs Holland: page 13

Qualifier vs Macedonia: page 16

Friendly vs Slovakia: page 18

Qualifier vs Norway: page 19

Friendly vs Australia: page 21

Friendly vs South Africa: page 23

Nov '09 Player Review: page 24

Playoff (Leg 1) vs Serbia: page 26

Playoff (Leg 2) vs Serbia: page 27

Season Review: page 28

Friendly vs Sweden: page 29


footballmanager2010logo.jpg


Football Manager: Countless marriages have been broken because of it, countless jobs have been lost in the name of 'just one more game'. A game which makes grown men cry and turn weak at the knees, and now it has come for the Codex. In case any of you need explaining, Football is a very simple sport which pits 2 teams of 11 players against each other with the aim of scoring more goals than the opposing team, this is done by kicking or heading (an important thing to remember, as using your hands is not allowed) the ball in-between two posts - when this happens, the team is said to have 'scored' a 'goal'. Scoring a goal is not that common, so football is not a sport for those who want to see teh big numbezz.



ITZ came to the Earth in the late-21st Century. Warned of its coming by the legendary Cleveland Blakemore, though his reasons for doing so remain shrouded in mystery, a chosen few of RPGCodex managed to take shelter in great underground Vaults. As the surface was ravaged by war, anarchy, and roaming bands of baby-eating negro rape squads the citizens of RPGCodex survived in their Vaults. In time; locked away with the past glorys of advanced civilisation such of Wizardry, System Shock, Arcanum and Grimoire they began to forget about what lay beyond the steel corridors and chambers of their home until one fateful day where the water chip in every Vault broke simultaneously: simply put, no water - no Vault.

As the Codexians rose from their vaults, wiping their bleary eyes, they were amazed at how much the world had changed. Where once the sky was blue, now it was stained a bloody-red by the nuclear fallout. Where once the skyline was pierced by skyscrapers, now only ruins and rubble remained. Green fields turned to desert; beautiful lakes lacking a drop of water, their bottom littered with sun-bleached skeletons, the Codexians recoiled in horror at what ITZ had done, but it was about to get worse. When night fell, they came: hordes of negroes clothed in the flayed skin of babies, unnatural robotic appendages grafted onto every part of their bodies, all shreds of what little humanity they had now gone. There was only one name with which these monsters could be called, a name taken from the depths of the fabled Retardo Land - 'Cybernegroes'. With the human race on the verge of extinction, under attack at every turn from their nemesis the cybernegroes, the few survivors gathered together and made a desperate plan - they would send a group of their strongest soldiers back in time, using their knowledges of ITZ and the future in order to unite humanity, preventing ITZ from ever happening. But war... war never changes...


It began on the 24th December 2008 with the invasion of Iceland. The GrimDark Codexians, masters of the arts of war and battle, swiftly defeating the military and subjugating the population of the island at a speed which gave the international community pause. Though so few in number that a military victory was all but impossible, there were other ways in which the world could be united under the flag of RPGCodex.


mantouk.jpg
: Wake up. It's time!
11b8e85.png
: WHY HAVE I BEEN AWAKENED?
mantouk.jpg
: I have a plan to stop ITZ!
11b8e85.png
: WHAT IS IT?
mantouk.jpg
: We show the world that our culture is so advanced, they cannot help but accept that we are the Master Race!
11b8e85.png
: HOW WILL WE DO THAT?
mantouk.jpg
: Easy! Through our domination of world football!
11b8e85.png
: :lol:
mantouk.jpg
: :(
mantouk.jpg
: I'm serious. Do you have a better idea?
11b8e85.png
: :oops:
mantouk.jpg
: I need you to forge a team of Codexers and win the World Cup. This is crucial if we are to have a chance of obtaining a Cultural Victory. And frankly... I believe you are the only hope we have.
11b8e85.png
: I WILL NOT FAIL

fmstart.jpg



10f6v07.jpg



pickteam.jpg



beinning.jpg


11b8e85.png
: LETS ROLL


Update coming soon, filled with enough stats to keep you satisfied all night long
 
Joined
May 22, 2010
Messages
2,607
Location
Airstrip One
Totally unique backstory out the way, I need a team of 23 Codexians, whether these are volunteers or volunteered I don't care - willing or unwilling we need the best. For those familiar with the game then you can skim this post, but for those of you who aren't - pay close attention.

Working my magic with the editor, this screen shows the basic details of the player


detailsz.jpg


What I require -
Full Name:
Nickname:
Data of Birth: this will have to be between 1980 and 1990

What I could use -
Preferred Ethnicity: if I leave it as Unknown then one will be picked randomly. You don't mind being half-caste, right?
Preferred Hair Colour:


2mcuhdz.jpg


I'll need you to give me a value for Adaptability down to Temperament. 1 to 20, a higher score means you have more of it. Leaving them as 0 means they'll get randomised. These attributes will determine who you'll try to kill between games, or who you'll be all friendly with.


pdatageneral.jpg


This screen is more important, showing stats as Height and Weight

What I require -
Height: between 150cm and 210cm
Weight: [between 50kg and 130kg[/i]

And here is one your first real Choice & Consequences people! You have 25 points to put into the two stats below, each point will make you better with that foot. Stats go from 1 (rubbish) to 20 (godlike)
Left Foot:
Right Foot:


pdatapos.jpg


The position you want to play in. Knowledge about what each position does would be handy, but you can just pick one you like the sound of. 50 points to spend in whatever you like. Again, 1 is poor and 20 is good.


pdataprefmoves.jpg


Preferred moves - does exactly what it says on this tin. Tick any and as many as you want.

Now avert your eyes if seeing rows upon rows of stats is harmful to your brain - since we come to the attributes section! And what is a sports simulation without even attributes to make you eyes bleed? :) You have 540 points to spend in whatever you want. Again, 20 is godly and 1 is shit. 540 points means you'll have an average of 13/14, so you can specialise in whatever you want.



34ooahj.jpg


Corners - This attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

Crossing - This indicates a player’s proficiency at crossing the ball from wide areas into the penalty box.

Dribbling - This refers to the player’s ability to dribble with the ball. This is purely his proficiency with the ball at his feet – his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher dribbling attribute will also help him in different situations, dribbling alone isn’t enough to get by.

Finishing - The player’s ability to put the ball in the back of the net when presented with a chance. A high finishing attribute will put the shot on target a majority of the time as a bare minimum but compared to a player with poorer finishing will find the places where the goalkeeper can’t save it. This is purely the ability of the player to perform an accurate shot – Composure and Decisions will also impart on the ability of a player to score consistently.

First Touch - How good a player’s first touch is when receiving possession. A higher rating will ensure that the player can trap the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

Free Kick Taking - This reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity – scoring five free kicks a season and adding five more assists from them can be a huge bonus.

Heading - This is a player’s competence in aerial situations. Heading applies to all situations and is only about the player’s ability to head the ball well. Jumping (and to a lesser extent Strength) plays a big part in combination with heading to utilize the attribute to a greater level, as well as a player’s height.

Long Shots - This is the player’s prowess at shooting from distance – from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their long shots rating.

Long Throws - The ability of the player to perform a long throw, which can be taken advantage of in attacking situations.

Marking - How well players, mainly defensive types, mark an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes – Strength, Off the Ball, Anticipation – will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

Passing - How good the player is at passing the ball. His technique and ability will determine his success at passing over longer distances.

Penalty Taking - The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.

Tackling - How successfully the player is at winning tackles and not conceding fouls from such situations. Players with a high tackling rating will consistently win the ball cleanly and be a more capable defensive player.

Technique - Technique is the aesthetic quality of a player’s technical game – how refined they appear to be with the ball. A player with high technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes – poorer technique will let a player down.

pdatamenatt.jpg


Aggression - This reflects a player’s attitude in terms of playing mentality but is not necessarily a dirtiness indicator. A more aggressive player will look to involve himself in every incident and get stuck in, perhaps at the expense of a yellow card or two. A less aggressive player may shy away from situations and merely drop into his comfort zone.

Anticipation - How well a player can predict and react to an event. If a player has a high attribute here he can read the game well and react to situations quicker than others. This attribute works well with ‘Off the Ball’.

Bravery - How committed and indeed, brave, a player is. Braver players will risk injury more in situations a lesser-minded player may shy away from. They’ll go in where it hurts and lay it on the line for the team.

Composure - The player’s steadiness of mind and ability, particularly with the ball. When faced with a big goalscoring chance or heavy pressure defensively, a player with high composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.

Concentration - This reflects a player’s concentration on an event-by-event basis. A high rating here will mean the player can concentrate harder for longer and be able to respond to incidents late in the game just as well as he did early on. Lower concentration will see players lose focus and perhaps become liable to mistakes at crucial times in the match.

Creativity - This refers to a player’s vision and ability to see a potential opening, not necessarily exploit it. A player might be able to see something to take advantage of but also requires the technical proficiency to pull it off.

Decisions - The ability of a player to make a correct decision a majority of the time. This attribute is important in every position but perhaps more so for central defenders and midfielders, who will see a lot of the ball and have a number of options when in possession.

Determination - A commitment to succeed. A determined player will give everything in order to win. This ties in with Bravery – players with a high attribute in one of these attributes may also be high in the other as the traits necessary are similar.

Flair - A natural talent for the creative and occasional unpredictability. A player with a lot of flair will be one of the key attacking components in any team but at the same time may need tactical restraint to get the best out of him. Flair and Creativity work well together.

Influence - Influence is the player’s ability to affect events or other players without any intentional effort. Players with high influence will be leaders on the pitch and team-mates will tend to rally around these players.

Off the Ball - A player’s movement without the ball. Similar to Anticipation, this is how well a player, particularly attacking ones, can assess a situation and then move off the ball, making themselves available to receive a pass in a dangerous position.

Positioning - Positioning is the ability of a player to read a situation and position himself in the best possible position to deal with the unfolding events. Anticipation will help him in the first stage but in terms of his actual positioning, it comes down to this attribute. A higher rating will ensure the player takes up a better position.

Teamwork - How well the player follows tactical instructions and works for and alongside his team-mates. A team full of players with a high rating here will work better as a unit. Players with lower ratings will slack off and not ‘buy in’ to the team ethos.

Work Rate - This reflects the player’s mental drive to work hard. A high rating will ensure a player wants to work his socks off from start to finish, but he will need the necessary physical attributes to actually be able to pull it off. Nonetheless, it is an admirable trait to have in your team.

xdy2yh.jpg



Acceleration - Acceleration is how quickly a player can reach top speed (pace) from a standing start. It therefore ties in very closely with the Pace attribute.

Agility - Agility reflects how well a player can start, stop, and move in different directions at varying levels of speed (pace). It ties in with the Pace, Acceleration, and Balance attributes as they work together in the match engine, especially when a player is running with the ball.

Balance - Balance reflects simply how well a player can keep his balance in situations both with and without the ball. With the ball, it refers to how balanced he is running with it and evading opponents, without it, it refers to his balance when facing a player running at him, or his stability when turning/jumping.

Jumping - This attribute related to how high a player can jump from a standing start.

Natural Fitness - How fit a player is as standard – his base level of fitness. It affects how many games he is likely to be able to perform to peak physical fitness in before becoming noticeably tired and susceptible to injury.

Pace - Pace is a player’s top speed. Whereas Acceleration reflects how quickly a player can attain their top speed, pace is that top speed and together with Stamina and Natural Fitness, is how long they are able to maintain that pace in both short bursts and over the course of a match. A player will naturally be a shade quicker without the ball than with it.

Stamina - Stamina is a player’s ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.

Strength - A player’s strength is his ability to exert his physical force on an opponent to his benefit. A player with a high strength rating will be able to use it to his advantage against weaker opponents.

pdatagkpatt.jpg



Aerial Ability - This is a goalkeeper’s ability to deal with the ball in aerial situations – punching and catching. Goalkeepers with higher ratings here will be able to deal with these potentially tricky situations more capably. Taller goalkeepers may have an advantage as well, but that isn’t to say smaller ones will struggle.

Command of Area - This affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Ability). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.

Communication - How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your back five (or more) to work better together, ensuring better defensive stability.

Eccentricity - This attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely un-like a goalkeeper. Things like dribbling out of his area will be commonplace if the eccentricity attribute is high.

Handling - How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn’t give up rebounds will be useful.

Kicking - The physical capability of a goalkeeper to kick the ball – this purely defines the distance he can reach. His Passing and Technique ratings will define how accurate his kicks are.

One on Ones - The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.

Reflexes - How good the goalkeeper is at making instinctive reaction saves. If he has a high reflexes rating he will be able to respond to the unpredictable with more success and be able to pull off the highlight reel saves.

Rushing Out - How good the goalkeeper is at coming off his line to react to through balls and similar situations. A goalkeeper will benefit from Pace and Acceleration here as well.

Tendency to Punch - This determines whether a goalkeeper will catch the ball when he can, or punch it clear. A higher rating reflects a tendency to punch most things clear even when it may be possible to hold onto the ball.

Throwing - How good the goalkeeper’s distribution with his arms is. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.

:M :M :M
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
Oh my.

Please reserve a spot for the Barbarian.

FM is a special love of his.

He would love to be a DC (or a center-back, in non-FM-speak).

Conan will post his mighty stats at the conclusion of this horrible working day.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,365
Codex 2012
Here's my Andhaira. Feel free to check if there should be any changes.

Full Name: X Andhaira
Nickname: I Talk Too Much
Data of Birth: 1990-10-10

Preferred Ethnicity: Pakistani
Preferred Hair Colour: Blonde

Height: 178 cm
Weight: 64 kg
Left Foot: 20
Right Foot: 5

Adaptability: 10
Ambition: 18
Controversy: 20
Loyalty: 7
Pressure: 12
Professionalism: 9
Sportsmanship: 14
Temperament: 15

Midfielder Left: 15
Attacking Midfielder Left: 20
Attacker: 15

Runs With Ball Down Left
Argues With Officials
Runs With Ball Often
Avoids Using Weaker Foot

Corners: 2
Crossing: 20
Dribbling: 20
Finishing: 16
First Touch: 16
Free Kicks: 5
Heading: 8
Long Shots: 14
Long Throws: 1
Marking: 10
Passing: 16
Penalty Taking: 1
Tackling: 10
Technique: 20
Versatility: 10
= 170

Aggression: 12
Anticipation: 10
Bravery: 12
Composure: 16
Concentration: 10
Consistency: 11
Creativity: 16
Decisions: 10
Determination: 18
Dirtiness: 15
Flair: 20
Influence: 2
Positioning: 12
Important Matches: 20
Off the Ball: 12
Team Work: 6
Work Rate: 5
=207

Acceleration: 18
Agility: 19
Balance: 18
Jumping: 5
Natural Fitness: 15
Pace: 18
Stamina: 20
Strength: 20
=133

Aerial Ability: 1
Command of Area: 1
Communication: 1
Eccentricity: 20
Handling: 1
Kicking: 1
One on Ones: 1
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1
= 30

Total = 540

Frankly, this being the Codex, most of the players should have near 0 Sportsmanship and 20 Dirtiness.

Are the players gonna play for clubs in between the qualifiers? I'd like to suggest we give them Worldwide Reputation and see what clubs they end up with. >_>
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,606
Location
Sic semper tyrannis.
Undead Phoenix, I'm unsure if you wanted us to count (from the 540 points) hidden attributes that don't contribute toward Current Ability such as Injury Proneness, Versatility, Important Matches and such since they're present in the screen shots but not present in the Ability descriptions. I went with the assumption that you didn't want us to count those, but if I'm wrong, please tell me.

Anyway here's mine:

Full Name: Sergey Sarnavskiy
Nickname: Serii
DOB: August 8, 1982
Perf Eth: Ukrainian
Perf Hair Color: Brown

Adaptability: 13
Ambition: 8
Controversy: 3
Loyalty: 18
Pressure: 14
Professionalism: 19
Sportsmanship: 11
Temperament: 6

Height: 173 cm
Weight: 66 kg
Left Ft: 5
Right Ft: 20

Positions:

Defender Right: 20
Wing Back Right: 20
Midfielder Right: 10

Favored Moves:

Runs with the Ball Down Right
Marks Opponent Tightly
Possesses Long Flat Throw

Abilities:

Corners: 13
Crossing: 16
Dribbling: 14
Finishing: 9
First Touch: 11
Free Kick Taking: 7
Heading: 11
Long Shots: 12
Long Throws: 18
Marking: 19
Passing: 17
Penalty Taking: 12
Tackling: 16
Technique: 17
Aggression: 8
Anticipation: 19
Bravery: 12
Composure: 11
Concentration: 16
Creativity: 12
Decisions: 20
Determination: 14
Flair: 6
Influence: 11
Off the Ball: 10
Positioning: 18
Team Work: 16
Work Rate: 15
Acceleration: 18
Agility: 16
Balance: 14
Jumping: 16
Natural Fitness: 16
Pace: 19
Stamina: 17
Strength: 13
Areal Ability: 5
Command of Area: 4
Communication: 6
Eccentricity: 3
Handling: 6
Kicking: 4
One on One: 3
Reflexes: 3
Rushing Out: 1
Tendency to Punch: 2
Throwing: 4
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,431
Location
Copenhagen, Denmark
Codex 2012
Unfortunately, not all images are showing when I click on this thread, but I'll try to make a contribution based on the replies you've already gotten, particularly Sergiu64's post.

Name: Pariah Zeal
Nickname: Blondie
Date of birth: 12th of September, 1985
Preferred Ethnicity: Scandinavian
Preferred Hair Colour: Blond

Adaptability: 15
Ambition: 12
Controversy: 1
Loyalty: 12
Pressure: 18
Professionalism: 19
Sportsmanship: 11
Temperament: 17

Height: 195 cm
Weight: 95 kg
Left Ft: 5
Right Ft: 20

Positions:

Defender Central: 20
Defender Right: 20
Sweeper: 10

Favored Moves:

Shoots with power
Places shots
Dives into tackles
Hits freekicks with power
Shoots from distance
Tries long range free kicks
Marks Opponent Tightly

Abilities:

Corners: 10
Crossing: 10
Dribbling: 15
Finishing: 5
First Touch: 15
Free Kick Taking: 20
Heading: 20
Long Shots: 20
Long Throws: 1
Marking: 20
Passing: 15
Penalty Taking: 3
Tackling: 20
Technique: 20
Aggression: 20
Anticipation: 16
Bravery: 20
Composure: 20
Concentration: 20
Creativity: 1
Decisions: 20
Determination: 20
Flair: 1
Influence: 20
Off the Ball: 5
Positioning: 20
Team Work: 20
Work Rate: 12
Acceleration: 8
Agility: 7
Balance: 5
Jumping: 1
Natural Fitness: 20
Pace: 5
Stamina: 20
Strength: 20
Areal Ability: 8
Command of Area: 3
Communication: 4
Eccentricity: 2
Handling: 2
Kicking: 3
One on One: 2
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 2
Throwing: 1
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,186
Location
Warszawa
Goalkeeper FTW!

Name: Jaroslaw Kaczynski
Nickname: Fag
35 y.o.

Polish

Height: 158 cm
Weight: 69 kg
Left Foot: 20
Right Foot: 10

Adaptability: 1
Ambition: 20
Controversy: 20
Loyalty: 2
Pressure: 12
Professionalism: 14
Sportsmanship: 5
Temperament: 20

Goalkeeper


Corners: 3
Crossing: 3
Dribbling: 9
Finishing: 1
First Touch: 10
Free Kicks: 5
Heading: 1
Long Shots: 1
Long Throws: 1
Marking: 1
Passing: 1
Penalty Taking: 20
Tackling: 10
Technique: 10
Versatility: 10

Aggression: 20
Anticipation: 20
Bravery: 1
Composure: 15
Concentration: 10
Consistency: 10
Creativity: 20
Decisions: 12
Determination: 20
Dirtiness: 15
Flair: 1
Influence: 18
Positioning: 12
Important Matches: 15
Off the Ball: 12
Team Work: 2
Work Rate: 10


Acceleration: 3
Agility: 4
Balance: 1
Jumping: 14
Natural Fitness: 5
Pace: 8
Stamina: 6
Strength: 4


Aerial Ability: 10
Command of Area: 13
Communication: 12
Eccentricity: 16
Handling: 14
Kicking: 4
One on Ones: 20
Reflexes: 15
Rushing Out: 9
Tendency to Punch: 12
Throwing: 4
 

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,143
Location
Aaaargh
Here's mine:

Full Name: Peter Moller
Nickname: Lefty
DOB: August 7, 1982
Pref Eth: Danish
Pref Hair Color: Light Brown

Adaptability: 9
Ambition: 15
Controversy: 7
Loyalty: 7
Pressure: 10
Professionalism: 18
Sportsmanship: 10
Temperament: 16

Height: 190 cm
Weight: 80 kg
Left Ft: 15
Right Ft: 10

Positions:

Attacker: 20
Free Role: 20
Attacking Midtfielder Left: 10

Favored Moves:

Tries First Time Shots
Cuts Inside
Shoots From Distance
Plays With Back To Goal
Argues With Officials
Likes To Round Keeper

Abilities:

Corners: 4
Crossing: 8
Dribbling: 18
Finishing: 17
First Touch: 14
Free Kick Taking: 14
Heading: 19
Long Shots: 20
Long Throws: 8
Marking: 1
Passing: 17
Penalty Taking: 12
Tackling: 16
Technique: 18
Aggression: 10
Anticipation: 17
Bravery: 12
Composure: 11
Concentration: 12
Creativity: 18
Decisions: 20
Determination: 18
Flair: 6
Influence: 11
Off the Ball: 16
Positioning: 18
Team Work: 10
Work Rate: 15
Acceleration: 18
Agility: 16
Balance: 14
Jumping: 16
Natural Fitness: 10
Pace: 19
Stamina: 10
Strength: 13
Areal Ability: 9
Command of Area: 4
Communication: 6
Eccentricity: 3
Handling: 12
Kicking: 10
One on One: 10
Reflexes: 3
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1

EDIT'ed out own stupidity (some of it, at least).
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,469
Full Name: Zdzisiu Crapsson
Nickname: Zdzisiu
DOB: July 18, 1987
Perf Eth: Polish
Perf Hair Color: Ginger (Red)

Adaptability: 15
Ambition: 15
Controversy: 8
Loyalty: 18
Pressure: 10
Professionalism: 13
Sportsmanship: 13
Temperament: 10

Height: 180 cm
Weight: 75 kg
Left Ft: 5
Right Ft: 20

Positions:

Midfielder right: 20
Attacking Midfielder Right: 20
Attacking Midfielder Center: 10

Favored Moves:

Runs with the Ball Down Right
Runs with the Ball through the Centre
Gets forward whenever possible
Runs with ball often
Avoids using weaker foot
Comes deep to get ball
Tries first time shots




Abilities:

Corners: 8
Crossing: 18
Dribbling: 20
Finishing: 20
First Touch: 20
Free Kick Taking: 7
Heading: 7
Long Shots: 9
Long Throws: 12
Marking: 15
Passing: 15
Penalty Taking: 19
Tackling: 15
Technique: 18
Aggression: 11
Anticipation: 19
Bravery: 16
Composure: 11
Concentration: 16
Creativity: 17
Decisions: 20
Determination: 16
Flair: 6
Influence: 13
Off the Ball: 10
Positioning: 17
Team Work: 13
Work Rate: 15
Acceleration: 17
Agility: 16
Balance: 14
Jumping: 16
Natural Fitness: 16
Pace: 17
Stamina: 16
Strength: 13
Areal Ability: 1
Command of Area: 1
Communication: 1
Eccentricity: 1
Handling: 1
Kicking: 1
One on One: 1
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,431
Location
Copenhagen, Denmark
Codex 2012
Derper said:
Here's mine:

Full Name: Peter Moller
Nickname: Lefty
DOB: August 7, 1982
Pref Eth: Danish
Pref Hair Color: Light Brown
[...]
Height: 190 cm
Weight: 80 kg
Left Ft: 15
Right Ft: 10
[...]

Peter Møller had a piss-poor left foot. Yes, he did score occasionally with his left, but he said himself that it was more due to blind luck than anything else. :lol:

He was one of my favorite strikers when he played for "my" team, FCK. Will be nice to see him in action again. :thumbsup:
 
Joined
May 22, 2010
Messages
2,607
Location
Airstrip One
Sergiu64 said:
Undead Phoenix, I'm unsure if you wanted us to count (from the 540 points) hidden attributes that don't contribute toward Current Ability such as Injury Proneness, Versatility, Important Matches and such since they're present in the screen shots but not present in the Ability descriptions. I went with the assumption that you didn't want us to count those, but if I'm wrong, please tell me.
No, they won't be counted. As it stands I'm going to randomise them
Edit: Errr... since Versatility and Important Matches are good stats to have, I'll only randomise Injury Proneness

Are the players gonna play for clubs in between the qualifiers? I'd like to suggest we give them Worldwide Reputation and see what clubs they end up with. >_>
I'm undecided on changing reputation, though I will be letting you know which players sign for which major clubs
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,068
Location
Vhoorl
Name: Patrik Sousa de Asses
Nickname: Patrinho
Date of birth: 31st of March, 1987
Preferred Ethnicity: Croatian
Preferred Hair Colour: Blond

Adaptability: 11
Ambition: 16
Controversy: 1
Loyalty: 10
Pressure: 20
Professionalism: 17
Sportsmanship: 15
Temperament: 15

Height: 175 cm
Weight: 75 kg
Left Ft: 5
Right Ft: 20

Positions:

AMR: 10
AML: 10
AMC: 10
Attacker: 20

Favored Moves:

Runs With Ball Through the Centre
Runs With Ball Down Left
Runs With Ball Down Right
Places shots
Moves Into Channels
Runs With Ball Often
Avoids Using Weaker Foot
Tries First Time Shots
Tries Killer Balls Often

Abilities:

Corners: 1
Crossing: 15
Dribbling: 20
Finishing: 20
First Touch: 20
Free Kick Taking: 1
Heading: 10
Long Shots: 17
Long Throws: 1
Marking: 2
Passing: 17
Penalty Taking: 3
Tackling: 5
Technique: 20

Aggression: 14
Anticipation: 19
Bravery: 16
Composure: 20
Concentration: 20
Creativity: 18
Decisions: 20
Determination: 18
Flair: 20
Influence: 1
Off the Ball: 20
Positioning: 10
Team Work: 14
Work Rate: 20

Acceleration: 20
Agility: 20
Balance: 16
Jumping: 8
Natural Fitness: 20
Pace: 20
Stamina: 20
Strength: 7

Areal Ability: 1
Command of Area: 1
Communication: 1
Eccentricity: 1
Handling: 1
Kicking: 1
One on One: 1
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
10,912
Ah, Football manager. I haven't played this for a couple of years. Some of the images can't seem to load for me. Imageshack is being the usual bitch.


Also, You've gave us a shitload of points to use for attributes, so don't you dare use re-loading.




Full Name: Mitch Narackamous
Nickname: Little Dagon
Data of Birth: 1800 B.C. ah ok... 1982
Preferred Ethnicity: Can we have a custom nationality ? If yes, then Cthulhunian. If not, American.
Preferred Hair Colour: Black.

Can you use custom portraits ? Then use my codexian portrait.

Adaptability: 15
Temperament: 20

Height: 188cm
Weight: 80kg

Left Foot: 5
Right Foot: 20

Defensive Midfielder: 20
Midfielder central: 20
Midfielder right: 10

Preferred moves:
-Runs with ball through the center
-Plays short simple passes
-Shoots with power
-Dives into tackles
-Shoots from distance
-Avoids using weaker foot
-Marks opponent tightly



Corners: 3
Crossing: 4
Dribbling: 16
Finishing: 14
First Touch: 14
Free Kick Taking: 4
Heading: 18
Long Shots: 18
Long Throws: 14
Marking: 20
Passing: 16
Penalty Taking: 10
Tackling: 20
Technique: 16
Aggression: 16
Anticipation: 15
Bravery: 16
Composure: 15
Concentration: 16
Creativity: 14
Decisions: 16
Determination: 14
Flair: 14
Influence: 16
Off the Ball: 10
Positioning: 10
Team Work: 16
Work Rate: 16
Acceleration: 18
Agility: 16
Balance: 18
Jumping: 16
Natural Fitness: 16
Pace: 18
Stamina: 18
Strength: 18
Areal Ability: 1
Command of Area: 1
Communication: 1
Eccentricity: 1
Handling: 1
Kicking: 1
One on One: 1
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Full Name: Christian Ulm
Nickname: Fumbles
DoB: 28 Jan 1983

Ethnicity: White, Danish
Hair: Blond

Height: 197cm
Weight: 96kg

Adaptability: 10
Ambition: 16
Controversy: 17
Loyalty: 15
Pressure: 12
Professionalism: 14
Sportsmanship: 2
Temperament: 18

Left foot: 17
Right foot: 8

Attacking midfielder left: 15
Midfielder left: 10
Attacker: 20
Free Role: 5

Preferred Moves: ARGUES WITH OFFICIALS, Runs with ball down left, gets into opposition area, curls ball, Dives into tackles, Avoids using weaker foot

Corners: 15
Crossing: 20
Dribbling: 17
Finishing: 20
First Touch: 20
Free Kick Taking: 9
Heading: 12
Long shots: 20
Long throws: 10
Marking: 9
Passing: 18
Penalty taking: 12
Tackling: 13
Technique: 20
Subtotal: 215

Aggression: 13
Anticipation: 15
Bravery: 6
Composure: 16
Concentration: 15
Creativity: 15
Decisions: 16
Determination: 16
Flair: 20
Off the ball: 14
Positioning: 14
Teamwork: 16
Work rate: 11
Subtotal: 187

Acceleration: 15
Agility: 17
Balance: 17
Jumping: 12
Natural Fitness: 16
Pace: 17
Stamina: 15
Strength: 18
Subtotal: 127

Areal Ability: 1
Command of Area:1
Communication: 1
Eccentricity: 1
Handling: 1
Kicking: 1
One on Ones: 1
Reflexes: 1
Rushing Out: 1
Tendency to Punch: 1
Throwing: 1
Subtotal: 11

Total: 540


I know absoutely NOTHING about football :D
 
Joined
May 22, 2010
Messages
2,607
Location
Airstrip One
Images should be fixed for now.

Preferred Ethnicity: Can we have a custom nationality ? If yes, then Cthulhunian. If not, American.
Preferred Hair Colour: Black.
There isn't a great deal of choice, so Native American it'll have to be

Can you use custom portraits ? Then use my codexian portrait

I'm unsure how to get custom portraits into the game. It's doable, but it requires a lot more work than just creating new players for some reason.

Now for a taste of what is to come:

4ihks4.jpg



:shock: I have no idea how his stats got that high - I double checked the editor and everything was in order. If he can last the 18 months before the World Cup starts without his stats declining or getting injured, then we'll have one of the best goalkeepers in the world
rjo3lw.jpg



A defender who can't jump and is pretty damn slow. I'm undecided on whether his strengths can overcome his weaknesses.
2sbsnic.jpg



A quick wing-back. If I got for 5 at the back then he is definately going to be first choice. Solid all-round, I like that.
2yzdf11.jpg



Needs more Aggression :lol: I like to use a holding midfielder and Little Dagon is a very good one.
1zq8qz8.jpg



I expect wingers to have plenty of competition for place and Zdisiu is a good all-round player. Not the best in attack and not the best in defense.
264gj1k.jpg
 
Joined
Dec 10, 2009
Messages
125
Full Name: Klaus Heidemann
Nickname: The Village Loon, Das Wankrag, The Red Card Machine
Ethnicity: Aryan German
Date of Birth: 20.10.1980

Adaptability: 12
Ambition: 15
Controversy: 20
Loyalty: 15
Pressure: 20
Professionalism: 9
Sportmanship: 1
Temperament: 13

Height: 180
Weight: 73

Left Foot: 5
Right Foot: 20

Defensive Midfielder: 20
Midfielder Central: 20
Attacking Midfielder Central: 10

Tries Killer Balls Often
Shoots with Power
Avoids Using Weaker Foot
Dives into Tackles

Corners: 8
Crossing: 9
Dribbling: 12
Finishing: 10
First Touch: 16
Free Kick Taking: 8
Heading: 6
Long Shots: 15
Long Throws: 1
Marking: 12
Passing: 16
Penalty Taking: 3
Tackling: 18
Technique: 15

Aggression: 19
Anticipation: 15
Bravery: 19
Composure: 15
Concentration: 15
Creativity: 14
Decisions: 16
Determination: 16
Flair: 8
Influence: 12
Off the Ball: 15
Positioning: 17
Teamwork: 14
Work Rate: 20

Acceleration: 10
Agility: 11
Balance: 14
Jumping: 15
Natural Fitness: 15
Pace: 11
Stamina: 17
Strength: 17
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,606
Location
Sic semper tyrannis.
The game takes the values you give it in the tool and then re-appropriates them based on the Current Ability total (Max of 200 I believe) and the weightings of each ability according to the position the player plays in. So that's why you'll see stats that are different from what you put into the db editing tool. The goalkeeper stats got that high because he's slow and weak and physical stats tend to have higher weightings then technical stats. So since the goalie's acceleration/pace are so low for example the game a lot more Current Ability points to put towards other areas.

The global reputation is definitely a great idea as if players don't have a club they won't play and therefore won't get match practice and their abilities will start to decline. And if the players don't have a global reputation, none of the clubs will think they're good enough to hire.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
9,371
This looks interesting, looking forward to it.

PS: Random question: Undeadphoenix, the pic you use as an avatar, where does it come from?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
lightbane said:
This looks interesting, looking forward to it.

PS: Random question: Undeadphoenix, the pic you use as an avatar, where does it come from?

Big rat lieutenant from the sewers in Sigil, Planescape torment
 

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