Deuce Traveler
2012 Newfag
Forgotten Realms: Unlimited Adventures is aptly named as it is the forgotten Gold Box creation tool from SSI, which didn't come with significant modules itself, but has had some outstanding ones built through the fan community.
Since this is a prestigious site for quality CRPGs no one else remembers, it is time for this game to have its moment in the sun. I'm a huge BECMI Dungeons and Dragons fan, but most of the modules are based upon Advanced Dungeons and Dragons. However, I was lucky enough to discover a website that hosted BECMI adventure modules converted into an Advanced Dungeons and Dragons format.
I give you BECMI module B4: The Lost City
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. Who are the Cyndiceans and what is the secret of their hungry god, Zargon? Will the heroes prevail, or will they find themselves the next sacrifice?
I decided to go with this module because I've played through a few of the author Ray Dyer's FRUA conversions of older adventure modules. I very nearly went with Expedition to Barrier Peaks by Nol Drek, but I don't know how good of a module designer he is just yet. Castle Amber by Ray Dyer is another possibility down the road.
The party will consist of six characters, and I'm looking for a few brave Codexers such as Jaesun or Excidium or GarfunkeL
You can create a character in one of three ways.
1. Sweat-Shop Method) Run the FRUA module yourself and create a character using the random reroller, but not manually adjusting scores. In the save folder of your game there will be a file with your character name and .cch extension. We'll talk in a private discussion so you can e-mail it to me, or you can just post an image of it here on the thread. Jaesun's instructions on how to get FRUA to run along with the modules is here: http://www.rpgcodex.net/forums/inde...ealms-unlimited-adventures-frua-thread.61909/
2. Lunch Break Method) Go to the AD&D ability score generator on Molly's World and choose Method 5. Roll up to 6 times and choose the best scores. Tell me what you have along with your preferred character class and character race and gender and I'll create the character in FRUA for you.
http://www.mollyworld.com/ADD/chargen.shtml
3.) Too Busy/Don't Care Method: Below, I copy and pasted the randomly generated characters at the back of the PDF version of B4: The Lost City. They are statted for BECMI, but I'll convert to AD&D when I create them in FRUA.
CLASS AC hp S I W D C Ch gp Weapon/Armor
Cleric 3 5 9 11 14* 14 11 13 90 mace/chain mail + shield
Cleric 5 4 12 8 17* 8 11 10 110mace/chain mail + shield
Cleric 4 6 13* 9 13* 10 14 11 80 mace/chain mail + shield
Dwarf 5 7 14* 11 11 8 15 8 90 sword/chain mail + shield
Dwarf 4 7 16* 11 6* 9 14 9 110 sword/chain mail + shield
Elf 3 5 13* 14 9 13 9 12 120 sword/chain mail + shield
Spell: magic missile
Elf 4 6 12 16 10 11 13 15 100 sword/chain mail + shield
Spell: sleep
Fighter 4 6 17* 10 6* 10 12 9 90 sword/chain mail + shield
Fighter 2 7 14* 11 10 12 12 13 100 sword/plate mail + shield
Fighter 4 8 15* 10 11 10 14 9 80 sword/chain mail + shield
Halfling 4 6 16* 11 7* 9 15 10 90 sword/chain mail + shield
Halfling 3 7 13* 12 11 13 13 12 90 sword/chain mail + shield
Magic-User 8 2 12 13 9 13 10 12 110 dagger/none
Spell: sleep
Magic-User 9 4 6* 15 12 9 12 8 80 dagger/none
Spell: magic missile
Magic-User 9 3 7* 16 8* 10 11 14 80 dagger/none
Spell: sleep
Thief 5 3 14* 12 10 16 9 10 80 sword/leather armor
Thief 6 4 10 9 10 15 9 13 100 sword/leather armor
Thief 6 4 12 10 8* 13 13 9 130 sword/leather armor
The more effort you put into it, the better your stats. But who wants to live forever anyway. If you have absolutely ridiculous ability scores (such as 94 total points or higher), I'll ask you to regenerate the character.
Finally, I'll need a name for each character. Portraits and backgrounds are optional. Keep in mind you will start off as caravan guards going through the desert at the start of the game. When combat starts, each player needs to tell me their primary action and an alternate set of actions in case the situation changes. For instance, a melee combatant may decide to step a few feet in front of the spellcasters and 'guard', which means he'll wait and strike any NPC that comes within sword distance, but otherwise hold action. He might declare as an alternate action to attack the enemy spellcaster if the opportunity presents itself without a target of opportunity against him. That way if the enemy moves before him and 'guard' is no longer a good option, I'll move him up to attack the enemy rear lines.
I'll move the combat along if the LP is dragging at anytime, however. I'm going to make this a hybrid, so it'll play somewhat like a typical Let's Play of a video game and somewhat like a tabletop RPG session. If we lose a player from inactivity we'll take an alternate as soon as the opportunity provides itself. Again, maximum of six players at a time.
The OSRIC rules are close to AD&D first edition and can be found here: http://www.knights-n-knaves.com/osric/
The FRUA rules complete with possible combat actions can be found here: http://frua.wikia.com/wiki/Game_Manual
Since this is a prestigious site for quality CRPGs no one else remembers, it is time for this game to have its moment in the sun. I'm a huge BECMI Dungeons and Dragons fan, but most of the modules are based upon Advanced Dungeons and Dragons. However, I was lucky enough to discover a website that hosted BECMI adventure modules converted into an Advanced Dungeons and Dragons format.
I give you BECMI module B4: The Lost City
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. Who are the Cyndiceans and what is the secret of their hungry god, Zargon? Will the heroes prevail, or will they find themselves the next sacrifice?
I decided to go with this module because I've played through a few of the author Ray Dyer's FRUA conversions of older adventure modules. I very nearly went with Expedition to Barrier Peaks by Nol Drek, but I don't know how good of a module designer he is just yet. Castle Amber by Ray Dyer is another possibility down the road.
The party will consist of six characters, and I'm looking for a few brave Codexers such as Jaesun or Excidium or GarfunkeL
You can create a character in one of three ways.
1. Sweat-Shop Method) Run the FRUA module yourself and create a character using the random reroller, but not manually adjusting scores. In the save folder of your game there will be a file with your character name and .cch extension. We'll talk in a private discussion so you can e-mail it to me, or you can just post an image of it here on the thread. Jaesun's instructions on how to get FRUA to run along with the modules is here: http://www.rpgcodex.net/forums/inde...ealms-unlimited-adventures-frua-thread.61909/
2. Lunch Break Method) Go to the AD&D ability score generator on Molly's World and choose Method 5. Roll up to 6 times and choose the best scores. Tell me what you have along with your preferred character class and character race and gender and I'll create the character in FRUA for you.
http://www.mollyworld.com/ADD/chargen.shtml
3.) Too Busy/Don't Care Method: Below, I copy and pasted the randomly generated characters at the back of the PDF version of B4: The Lost City. They are statted for BECMI, but I'll convert to AD&D when I create them in FRUA.
CLASS AC hp S I W D C Ch gp Weapon/Armor
Cleric 3 5 9 11 14* 14 11 13 90 mace/chain mail + shield
Cleric 5 4 12 8 17* 8 11 10 110mace/chain mail + shield
Cleric 4 6 13* 9 13* 10 14 11 80 mace/chain mail + shield
Dwarf 5 7 14* 11 11 8 15 8 90 sword/chain mail + shield
Dwarf 4 7 16* 11 6* 9 14 9 110 sword/chain mail + shield
Elf 3 5 13* 14 9 13 9 12 120 sword/chain mail + shield
Spell: magic missile
Elf 4 6 12 16 10 11 13 15 100 sword/chain mail + shield
Spell: sleep
Fighter 4 6 17* 10 6* 10 12 9 90 sword/chain mail + shield
Fighter 2 7 14* 11 10 12 12 13 100 sword/plate mail + shield
Fighter 4 8 15* 10 11 10 14 9 80 sword/chain mail + shield
Halfling 4 6 16* 11 7* 9 15 10 90 sword/chain mail + shield
Halfling 3 7 13* 12 11 13 13 12 90 sword/chain mail + shield
Magic-User 8 2 12 13 9 13 10 12 110 dagger/none
Spell: sleep
Magic-User 9 4 6* 15 12 9 12 8 80 dagger/none
Spell: magic missile
Magic-User 9 3 7* 16 8* 10 11 14 80 dagger/none
Spell: sleep
Thief 5 3 14* 12 10 16 9 10 80 sword/leather armor
Thief 6 4 10 9 10 15 9 13 100 sword/leather armor
Thief 6 4 12 10 8* 13 13 9 130 sword/leather armor
The more effort you put into it, the better your stats. But who wants to live forever anyway. If you have absolutely ridiculous ability scores (such as 94 total points or higher), I'll ask you to regenerate the character.
Finally, I'll need a name for each character. Portraits and backgrounds are optional. Keep in mind you will start off as caravan guards going through the desert at the start of the game. When combat starts, each player needs to tell me their primary action and an alternate set of actions in case the situation changes. For instance, a melee combatant may decide to step a few feet in front of the spellcasters and 'guard', which means he'll wait and strike any NPC that comes within sword distance, but otherwise hold action. He might declare as an alternate action to attack the enemy spellcaster if the opportunity presents itself without a target of opportunity against him. That way if the enemy moves before him and 'guard' is no longer a good option, I'll move him up to attack the enemy rear lines.
I'll move the combat along if the LP is dragging at anytime, however. I'm going to make this a hybrid, so it'll play somewhat like a typical Let's Play of a video game and somewhat like a tabletop RPG session. If we lose a player from inactivity we'll take an alternate as soon as the opportunity provides itself. Again, maximum of six players at a time.
The OSRIC rules are close to AD&D first edition and can be found here: http://www.knights-n-knaves.com/osric/
The FRUA rules complete with possible combat actions can be found here: http://frua.wikia.com/wiki/Game_Manual