Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,872
What better way to celebrate a 5000th post than with an LP of an awesome game?
Why, an LP of a Georgian game, obviously!
Georgian Police (or possibly just Police; there seems to be some inconsistency among the English sources, and I can't quite check the Georgian ones) is a first-person shooter developed by the Georgian government to promote their police force. Unlike America's Army, their goal doesn't seem to be recruitment, but rather presenting a more positive view of the police, which is understandable once you read about what kind of organization it seemed to be. 3D Shooter Legends had this to say about the game:
...
OK, I lie. The only reason I noticed the game is that it has "Georgian" in the title. If not for Liberal's endless droning about Georgia I would've never thought of playing it, let alone doing an LP of it. Still, the premise does sound pretty interesting, right?
Still, I need to do something for my 5000th, and this will do. The extremely quick among you may have even noticed this thread appeared for a few brief seconds earlier today, then was promptly deleted when I was not satisfied with the size of the images (they were at somethingx720 and taking too much space, so I downsized them again to 1024x640. Yep, that's just how dedicated I am to doing this game justice). So onward, tovictory Georgia!
This is the splash screen. I'm assuming the building is a famous landmark in Georgia. Looks pretty cool I must say. Unlike what the English text at the bottom suggests, this game was NOT made by Epic. The game uses UE3 though. I had already found this since it installs into C:\UDK (Unreal Development Kit) by default, and has the usual UE folder structure (and everything game-specific in CookedPC). Funnily, the Movies folder has things like UE3_logo.bik and UT_loadmovie2.bik, but the first one isn't the UE3 logo and the second has nothing to do with UT (they're GeoPol's loading screens). I can only guess they left the UT names so they wouldn't have to change them in the code, the lazy bums.
This is one of the game's loading screens, showing every Georgian policeman's essential gear: handcuffs, baton, badge, and Bink Video.
And the main menu screen introducing Irakli, the player character. By association with what's written on the car, the game's title seems to be simply Police.
Quick translation for those of you who don't read Georgian: the 1st option starts the single player campaign, 2nd is a training course of sorts (kinda boring and can be completed without actually doing anything other than running for the exit, so not included in this LP), 3rd is the graphic options, and 4th sends you back to Windows.
The settings I used to play the game. Top one switches between full-screen and windowed, 3rd is for DOF (which is now off, as you can see; however, it will be back on for the intro, as I only figured out how to turn it off later on), no idea what the others do so left them on. Liberal, if changing either of the others makes the game look better, now's the time to mention it. Changing settings is a bit of a pain - any time you change anything it defaults back to 800x600 and windowed, which made experimenting with options 4 and 5 a bit annoying.
Anyway let's get this show rolling!
Part 1. Going Down The Toilet (Window)
This is the other loading screen, showing the Georgian police, erm, army? err... police doing... stuff.
This is the start of the introductory cutscene, with our PC (right) and his trusty sidekick. Unfortunately everything is in Georgian so I have no idea what the fuck they're talking about. Annoyingly, the intro can't be skipped on future replays. Pressing ESC just pauses it, which made me panic a bit (thinking the game had frozen) until I found out pressing ENTER will resume it.
The radio comes in at this point.
We're off to new adventures!
Here the camera pans, revealing the beautiful city of Tbilisi.
No, you're not imagining things, two of the policemen are standing right in the middle of the street and the other police car looks like it's about to run them over.
But our hero performs a deft maneuver and evades them! (almost killing the pedestrian instead)
Dunno about you guys, but I think that standing in the middle of the road to discuss who-knows-what is probably not a very good idea...
Yep, the Georgian police believes in equal-opportunity.
Uh-oh. Evillithuanian Georgian (or maybe Russian?) hitman!
One down.
Two down.
Sidekick's also hit, though still alive at this point. Guy on the left got shot dead soon afterwards.
Hopeless fight?
Hey check out that graffiti, Liberal was here!
More to the point, there's a window we can get through. Though I thought we were trying to get into the building on the other side of the street...
After some romantic parting words, our hero goes in and the game proper begins!
Welcome to Unreal Engine 3. You can tell this is it because you're staring at the low-res textures, which the game always loads first, before then loading the real ones.
Much better! Let's get familiar with the game mechanics. As you'd expect from a good FPS, when sprinting the PC holds the gun to the side and accuracy goes out the window, as represented by the crosshair becoming much larger.
Hey, the game's also got ironsights! Now I'm impressed!
And headshots too! AND they ALWAYS result in insta-kill to the enemy. I think even Skyway's gonna approve of this game!
The bad guys even have to stop and reload their weapons, just like you (more on this in a minute)
By now you've probably guessed what the two counters at the bottom right represent. The top one's health, the bottom one's ammo. Yep, this game has an actual, honest to god health counter! With numbers going up to a hundred and everything! Just like a real FPS. None of that popamole consoletard Modern Gayfare regenerating hea-
Right. Never mind.
Well, at least the ammo counter isn't regenerating, so it can't have unlimited ammo, right? I wonder why you need to reload in this case. Let's try it and see.
Let's move on shall we?
Hey look, there is something in English after all. Oh yeah, and another way to tell you're playing UE3: funny ragdolls. Anyway let's pick up our first real weapon, which is ripped off from somewhere else. Apparently. (it's really easy to notice if you pay attention to the scratches - they're pretty much identical).
Anyway we move on, go up the stairs we saw earlier, and make our way through killing baddies.
Small demonstration of the recoil effect in the game (and because I was trying to see if there really was an invisible total ammo counter - you do pick up extra AK74's at some points but not others, so I thought there might be one. Turns out there isn't and the picking up extras thing is totally useless). It looks worse than it is: it's actually pretty easy to control, but if you don't try to it goes pretty much all over the place, as you can see. Also, accuracy really does suffer a lot when not using ironsights, and sprinting and shooting at the same time with the AK is pure spray and pray. I must say I was impressed with the gunplay, I expected something much worse.
Continuing on through some corridors, I got to another set of stairs, and died my first (and only so far) death at the top. The game's pretty easy, but you can and will get killed if you blindly charge in without paying attention to what you're doing. Unfortunately there's no death scene of any kind - as soon as health hits zero you just immediately get a popup with two options. Top one sends you to the beginning of the level (now THAT'S a hardcore death mechanism! none of that auto-quickload bullshit), and I've no idea what the other one does; probably back to main menu.
Anyway, made my way back and killed everyone.
Welcome to your first invisible wall (of many). See that huge gap next to the sofa? You can't walk through. You can't crawl through. You can't even jump over it. In fact I don't know why they bothered with the jumping - so far I haven'thad been able to use it a single time. At least the crawling allows you to sneak up on the baddies.
So we're forced to go the long way round, through this passage filled with VHS tapes, of all things. Get with the times Georgia!
All hail the Georgian flag!
PROTIP: You can't shoot the flags. The broken glass on the right side of the screen? that was me trying to see if I could get some rips into the flag. The bullets just pass through.
After some more shooting baddies we get to the other side of the Sofa of Doom, and climbing the stairs we reach the end of the level! (but not the game)
Why, an LP of a Georgian game, obviously!
Georgian Police (or possibly just Police; there seems to be some inconsistency among the English sources, and I can't quite check the Georgian ones) is a first-person shooter developed by the Georgian government to promote their police force. Unlike America's Army, their goal doesn't seem to be recruitment, but rather presenting a more positive view of the police, which is understandable once you read about what kind of organization it seemed to be. 3D Shooter Legends had this to say about the game:
Sounds pretty interesting doesn't it? I have to admit this really piqued my curiosity. An FPS where the goal is to NOT shoot at people? More specifically, where the goal is to NOT shoot at criminals, but instead find some nonlethal way to bring peace and harmony? Sure, when people play an FPS they expect to shoot things, but one that deemphasizes shooting could yield some great results. Remember what other game did this? That's right, Thief, one of the most beloved non-CRPG here (and deservedly so). A non-violent sort of reverse-Thief, where you have to stop Garrett without actually shooting him in the face? I'm sold!Usually in a computer game, protagonists are gangsters who kill police officers, rob banks and so on. To show his awareness of the project, Georgian Interior Minister Vano Merabishvili, speaking in a broadcast television station Imedi said they did the contrary - where the protagonist, a police officer who does not kill criminals, carries with respect to their norms stipulated by the law.
...
OK, I lie. The only reason I noticed the game is that it has "Georgian" in the title. If not for Liberal's endless droning about Georgia I would've never thought of playing it, let alone doing an LP of it. Still, the premise does sound pretty interesting, right?
Or... maybe not.Based on the "first person shooter" concept the game has a policeman (and it is a man), called Irakli shoot and kill armed bank robbers: it is perhaps typical of Georgia that the interior ministry seeks to promote the police principally as weilders [sic] of deadly force.
Still, I need to do something for my 5000th, and this will do. The extremely quick among you may have even noticed this thread appeared for a few brief seconds earlier today, then was promptly deleted when I was not satisfied with the size of the images (they were at somethingx720 and taking too much space, so I downsized them again to 1024x640. Yep, that's just how dedicated I am to doing this game justice). So onward, to
This is the splash screen. I'm assuming the building is a famous landmark in Georgia. Looks pretty cool I must say. Unlike what the English text at the bottom suggests, this game was NOT made by Epic. The game uses UE3 though. I had already found this since it installs into C:\UDK (Unreal Development Kit) by default, and has the usual UE folder structure (and everything game-specific in CookedPC). Funnily, the Movies folder has things like UE3_logo.bik and UT_loadmovie2.bik, but the first one isn't the UE3 logo and the second has nothing to do with UT (they're GeoPol's loading screens). I can only guess they left the UT names so they wouldn't have to change them in the code, the lazy bums.
This is one of the game's loading screens, showing every Georgian policeman's essential gear: handcuffs, baton, badge, and Bink Video.
And the main menu screen introducing Irakli, the player character. By association with what's written on the car, the game's title seems to be simply Police.
Quick translation for those of you who don't read Georgian: the 1st option starts the single player campaign, 2nd is a training course of sorts (kinda boring and can be completed without actually doing anything other than running for the exit, so not included in this LP), 3rd is the graphic options, and 4th sends you back to Windows.
The settings I used to play the game. Top one switches between full-screen and windowed, 3rd is for DOF (which is now off, as you can see; however, it will be back on for the intro, as I only figured out how to turn it off later on), no idea what the others do so left them on. Liberal, if changing either of the others makes the game look better, now's the time to mention it. Changing settings is a bit of a pain - any time you change anything it defaults back to 800x600 and windowed, which made experimenting with options 4 and 5 a bit annoying.
Anyway let's get this show rolling!
Part 1. Going Down The Toilet (Window)
This is the other loading screen, showing the Georgian police, erm, army? err... police doing... stuff.
This is the start of the introductory cutscene, with our PC (right) and his trusty sidekick. Unfortunately everything is in Georgian so I have no idea what the fuck they're talking about. Annoyingly, the intro can't be skipped on future replays. Pressing ESC just pauses it, which made me panic a bit (thinking the game had frozen) until I found out pressing ENTER will resume it.
The radio comes in at this point.
We're off to new adventures!
Here the camera pans, revealing the beautiful city of Tbilisi.
No, you're not imagining things, two of the policemen are standing right in the middle of the street and the other police car looks like it's about to run them over.
But our hero performs a deft maneuver and evades them! (almost killing the pedestrian instead)
Dunno about you guys, but I think that standing in the middle of the road to discuss who-knows-what is probably not a very good idea...
Yep, the Georgian police believes in equal-opportunity.
Uh-oh. Evil
One down.
Two down.
Sidekick's also hit, though still alive at this point. Guy on the left got shot dead soon afterwards.
Hopeless fight?
Hey check out that graffiti, Liberal was here!
More to the point, there's a window we can get through. Though I thought we were trying to get into the building on the other side of the street...
After some romantic parting words, our hero goes in and the game proper begins!
Welcome to Unreal Engine 3. You can tell this is it because you're staring at the low-res textures, which the game always loads first, before then loading the real ones.
Much better! Let's get familiar with the game mechanics. As you'd expect from a good FPS, when sprinting the PC holds the gun to the side and accuracy goes out the window, as represented by the crosshair becoming much larger.
Hey, the game's also got ironsights! Now I'm impressed!
And headshots too! AND they ALWAYS result in insta-kill to the enemy. I think even Skyway's gonna approve of this game!
The bad guys even have to stop and reload their weapons, just like you (more on this in a minute)
By now you've probably guessed what the two counters at the bottom right represent. The top one's health, the bottom one's ammo. Yep, this game has an actual, honest to god health counter! With numbers going up to a hundred and everything! Just like a real FPS. None of that popamole consoletard Modern Gayfare regenerating hea-
Right. Never mind.
Well, at least the ammo counter isn't regenerating, so it can't have unlimited ammo, right? I wonder why you need to reload in this case. Let's try it and see.
Let's move on shall we?
Hey look, there is something in English after all. Oh yeah, and another way to tell you're playing UE3: funny ragdolls. Anyway let's pick up our first real weapon, which is ripped off from somewhere else. Apparently. (it's really easy to notice if you pay attention to the scratches - they're pretty much identical).
Anyway we move on, go up the stairs we saw earlier, and make our way through killing baddies.
Small demonstration of the recoil effect in the game (and because I was trying to see if there really was an invisible total ammo counter - you do pick up extra AK74's at some points but not others, so I thought there might be one. Turns out there isn't and the picking up extras thing is totally useless). It looks worse than it is: it's actually pretty easy to control, but if you don't try to it goes pretty much all over the place, as you can see. Also, accuracy really does suffer a lot when not using ironsights, and sprinting and shooting at the same time with the AK is pure spray and pray. I must say I was impressed with the gunplay, I expected something much worse.
Continuing on through some corridors, I got to another set of stairs, and died my first (and only so far) death at the top. The game's pretty easy, but you can and will get killed if you blindly charge in without paying attention to what you're doing. Unfortunately there's no death scene of any kind - as soon as health hits zero you just immediately get a popup with two options. Top one sends you to the beginning of the level (now THAT'S a hardcore death mechanism! none of that auto-quickload bullshit), and I've no idea what the other one does; probably back to main menu.
Anyway, made my way back and killed everyone.
Welcome to your first invisible wall (of many). See that huge gap next to the sofa? You can't walk through. You can't crawl through. You can't even jump over it. In fact I don't know why they bothered with the jumping - so far I haven't
So we're forced to go the long way round, through this passage filled with VHS tapes, of all things. Get with the times Georgia!
All hail the Georgian flag!
PROTIP: You can't shoot the flags. The broken glass on the right side of the screen? that was me trying to see if I could get some rips into the flag. The bullets just pass through.
After some more shooting baddies we get to the other side of the Sofa of Doom, and climbing the stairs we reach the end of the level! (but not the game)