What gametype are you using for this LP, MHD?
Syncing everything? If yes, food could become an issue early on when the other agent already ate everything on the other maps.
This is on C&I, so we get the infection system as well as evolving zombies. And sync/sim is all turned on, so as time is advancing for us people in all the other districts are looting and eating. And just the one reincarnate, so once Cherie dies it'll be a new city.
Looks like 4 votes move out of the district, 2 stay and hunt. Cherie decides it's time to move on to greener pastures, and she'll head for district B0 in the hopes that there's an un-looted grocery store.
Just as she starts taking a barricade down to leave the building, she hears the roar of motorcycles coming from the east. Know those machete wielding rape gangs as previously mentioned? They're here now. Although the possibility exists that in the fighting between all the cops, survivors, and raiders there might be some dead bodies with food, this also increases the danger. Cherie sticks with the plan and leaves to the west.
That is, until she takes the barricade down and finds a skeleton just outside the window! KEEP IT TOGETHER CHERIE, YOU CAN DO THIS. Cherie runs back into the safehouse and readies her crossbow. Skeletons are fragile enough that a good crossbow bolt or two should knock it to pieces. And sure enough it does. She continues hearing screams just outside the window. Either the bikers are moving faster than anticipated, or there's another undead out there.
Can't a murdering zombocalypse survivor get a break? Cherie knocks the barricade off the window to the west and steps outside, only to find the skeleton has chased the cop around this side.
Cherie knows the plan was to leave the district, but... This skeleton has done most of the work for her already. The cop is exhausted and almost dead and carrying 2 cans of precious food. She steps back and shoots the skeleton with her crossbow. You're next, Indy McGready!
WELL GOD DAMN. Now Cherie knows why Indy didn't run to the right with a skeleton on his left. A zombie of a previous survivor is slightly tougher than a generic shuffler. Even though this one's damaged, Cherie's not sure she wants to fire more of her 17 remaining bolts at it. She runs to district B0 just as the zombie breaks off from the cop and starts shambling after her.
There's a greeting party at the shopping district, but nothing Cherie can't handle. One more crossbow bolt gone to buy her some time. She flips her flashlight on and begins looking for food. She kills two more skeletons after only advancing two squares. Was this the right choice? The undead seem thicker here. She checks her bow, 14 bolts now.
Moving down the street she encounters two more skeletons and thunks them to death. 12 bolts!
The building she was following was a pharmacy, apparently. Although food is her first priority and a safe place to sleep her second, the possibility of finding bandages or first aid makes this worth investigating. Plus there's the possibility of finding caffeine pills (Blue pills) which fill the sleep bar when used. Besides, this dead survivor in the doorway has more crossbow bolts, a truncheon to replace her improvised club, and possibly the bear traps to help make a safe place to sleep. The green pills give a boost to stamina, which are of questionable use. If you're tired and zombies are bearing down on you, do you want to take the time to pop some pills?
Cherie moves toward the body. Yet another skeleton appears and is crossbowed. The body is of Raquel McGready. Cherie idly wonders if Indy was headed in this direction to meet up with family before he was overrun. Not that it looks like it would've made a difference to Raquel here. As Cherie takes the crossbow bolts, drops her club, takes the truncheon and both bear traps the sun starts to rise. Her options to level up are Awake rank 2 (Increased max sleep, sleeping is more restful/fills the bar faster), Hardy rank 1 (Sleep heals even if you're not on a bed, 1% chance to heal), Unsuspicious rank 1 (15% chance to go unnoticed to law enforcement and gangs), Tough rank 2 (+6 max HP), and Leadership 1 (1 max follower). Cherie is a loner at heart and doesn't take leadership, and her police jacket is working to keep unwanted attention off her. Hardy would be useful since she likely will have to sleep in this district and finding a bed is unlikely, but finding medicine is possible to take care of her health. Cherie takes a second rank of awake.
Although the pharmacy has been picked over a bit, it still has useful goods. Cherie finds a medikit and heals herself up to 16HP, and 14 blue pills which she begins to eat to keep herself awake when she finds a shambler has discovered her.
She dropped one of her bear traps so she could grab the pills, but she decides to activate and drop her second one one square up, in the hopes that the zombie will walk on it and save her a crossbow bolt or two. Unfortunately the zombie moves with more nimble grace than Donovan Ford ever did and avoids the bear trap. Cherie scramble backward, firing crossbow bolts.
After kiting the slow zombie around the store a little, Cherie finally kills it. She reloads her crossbow, 20 bolts prepared, 14 in reserve.
No longer bothered by the undead, Cherie grabs enough medkits and blue pills to completely fill her sleep and HP bars. If only she had some food! The blue spray bottles on the shelves are "Stenchkillers". If you want to keep zombies from following your scent, spray a can of Lysol wildly in the air!
On her way out of the pharmacy, she finds that it has a basement. It seems unlikely that there would be food down there, but stranger things have happened. What do you think, Codex? Continue exploring the shopping district for food, or check out the pharmacy's basement? Or be weird and try heading back to the previous district and see if some obliging undead have murdered Indy and left his cans of food sitting unattended and un-looted by the raiders?