Alright, long update today , short or nonexistent update tomorrow. This is my favourite part of the chapter. Also, there's an easy coded message at the end, maybe some of you can play detective and solve it.
So, last time, we talked to the butcher and learned that the gangsters hung out in the old lady's apartment. She leaves to feed her cats, so I lockpick my way inside.
Doesn't seem to be anyone inside. Looks like a normal apartment. I enter the first door on the right.
I look around and find some stuff.
Inside one of the cupboards is a video tape. I take the videotape and put it in the VCR. A video comes up on the screen:
It's a snuff video. Two men wearing KGB uniforms come up to this girl who is tied up and rape her, then kill her.
I stop the video, but before I can do anything, there's a sudden movement behind me.
Four people walk in. Romeo, the guy from the bar I heard earlier, the one Golitsin was supposed to meet. The twins that I saw at the club. And finally, this guy with an eyepatch who bears a resemblance to the description of "Verto" the gangster that was given to me by the butcher.
Well, that solves the question of who Hollywood was.
There's nothing I can do at this point. Four against one.
So, basically, they beat me down and I wake up dazed in a strange, small room I've never seen before.
Good guess.
That sounds too familiar to the video I just watched for my liking. Anyways, they leave me alone and I stand there doing nothing. I try knocking on the door or listening to it, but nothing happens. So I press the "wait" button. Finally some girl comes in.
I'm guessing this is my co-star.
I give her my fake name. She keeps asking for more and more information. I'm deciding it's not safe to tell her anything, so I play dumb.
Finally another guy is pushed into the room and the door slams behind him.
I don't think Wyrmlord did this on his playthrough, but if you look at the window back during the first mission, you notice some guy staring at you. This was that guy. He seems to be involved in this whole thing as well.
I decide to play it safe. But she starts screaming that we're trying to kill her anyways, and the door is opened for her. She leaves. The American starts to talk.
So I guess he's as suspicious of me as I am of him. I try to speak to him.
Right. So he thinks I'm a gangster too. Great.
Anyways, so I try listening to the door again.
Now that should ring a bell. She wants a generous dose, but it didn't come through. Dose of what? Cocaine obviously. Why didn't it come through. Because I flushed it down the toilet earlier! Now some of you are going to think this is too hard to have to do something earlier for this to work, and it is too hyper-realistic. But the game did give a hint, and anyways, you can't expect to win your first play through. You pick up hints like this and then realize what you're supposed to do.
So in this situation I know some kind of weakness I can exploit using the girl, but what good is it if Verto is there? I keep looking around the room and notice an alarm above the door.
The American spots me looking at it and breaks his silence.
And again, the importance of noticing the alarm in the meatshop comes back into play.
So, good plan, right? Trick Verto into leaving by setting off the alarm, then we can trick Rita into opening the door.
But.....
Doesn't work, and we end up killed.
But, I backtrack to before we tried this and notice there's something on the table.
A bug. So that would be how he knew about the fake alarm.
Only one thing to do here...
The American watches me destroy the big, and is impressed.
So with no one listening in on the conversation, I try to pull off the alarm scheme again.
This time....
I call Rita from the door.
I tell her that she needs cocaine and I can give it to her. She is slightly crazy due to cravings. At first, she doesn't believe me, but I tell her that I stole it and tell her exactly where it was as a way of proof. This seems to convince her.
She opens the door, but has a gun on us, and tells me to quickly give her the drugs.
KGB training comes in handy once again, and she goes down.
The American speaks:
He chuckles and doesn't give me the gun. I guess he's not
that friendly.
So it turns out that the stuffy room was actually just the other door in the apartment. I look around, and find everything I used to have in my inventory stuffed in a desk.
But there's some other stuff too. The American's passport was confiscated as well.
One more new thing, a blank blue piece of paper.
After some inventory mixing and matching, I figure out that when you take a picture of the blank paper, you can see the coded writing on it.
Does that mean anything to you?
There's nothing else to find here and I decide it isn't safe to stay in this room for too long.
But in the hallway..
I go back into the apartment and hide behind the door.
When Verto comes in, I go ninja on him. He goes down in surprise.
I search him and find.....another blank piece of paper.
I take a photo of this one too:
Along with my first one:
In case you're wondering, you have to solve this puzzle on your own before progressing.
I'll end here for now.
And if you want to solve that (easy) coded message go ahead.