IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
It's quite difficult to find much about this game on-line and since this is one of my favourite games of yore I feel it my duty to provide a historical manuscript for all times.
Total War is just about the real-time 1000 unit combat, right? There's nothing else to it really... is there? Why, yes, young padawan, it is quite possible to play Medieval: Total War almost entirely from the strategic map, and I'm not talking about simply pressing Auto-Resolve Combat options.
The following Let's Play will provide both a walkthrough and an all-round game retrospective which will delve into every nook and cranny of the game to deliver something truly awe-inspiring as I attempt to attain a Victory Condition in a Total War game by means of almost purely strategic map manoeuvring.
So whatever you're after, whether it be power knowledge, hints and tips, how to's, what's whats or just plain ol' entertainment, this is the place to be. I do not hype unduly. I will supply action from every turn in the game, no turn will be wasted, however long it takes to post 224 turns, I shall dedicate myself to this task. Come turn 224 you'll never view the game the same way again...
So... without any further ado...
Let's Play Medieval: Total War !
Turn 1:
Select Single Player:
Select New Campaign, Difficulty Normal (yes, the challenge is left open to leave room for other players to one-up this Let's Play on harder settings, I have simply not tried yet):
Although 'my' game doesn't start until the High Period (1205 onwards), I'm going to start the game in the Early Period in order to have the optimum status the moment the High Period comes round:
This method requires a Catholic civilisation (as far as I know). My favourite civilisation for this method of play is the Sicilians. You'll note the text here which suggests starting as the Sicilians is equivalent to starting on a harder difficulty setting. Hardcores please breathe a sigh of relief, though that was not my motivation, I just like the positioning and starting pieces:
Which ain't much!
First things first, see that grey pointer triangle next to the minimap? give it a tap and turn those infuriating tooltips off
Click on the boat, we start with two you see, but in this game your troops can only move via the sea if there's a boat in port and you have a Port building, so let's get that second boat into Malta's port so that our King isn't trapped like caged bird:
Next up, let's waste no time here, let's get our emissary to go bribe that piddling little Byzantine army in Naples:
Our princess has a restless vag, she should start looking for a princely K'nob:
Hmmm, taxes... gimme all you got...
The Scroll of governorship is a waste to waste, let's appoint a reputable Hilar'ump by giving them the scroll:
But wait... governors effect happiness... I suppose I ought to see if my people are happy with their new governors *groan*:
Let's get building! Most people start with a Watchtower, and in 99.5% cases this is correct. However, I wan't a Trading Post in Sicily yesterday and there won't be any assassins this early in the game, so I'm not building any just yet. Also, meh, who needs soldiers, I want boats... Also I'd like to apologise for Sicily's build screen showing over Malta, I was learning as I went with my screenies and it's wont happen again (or else).
Wow, nearly done for the first turn, just time to check some useful screens that's it's worth getting used to checking regularly as with no male heirs, it's game over and with no money, it's game boredom:
Holy moly, did I just post all of that :D I can't believe this is just the first turn.
When does it get gud?
Oh, it will, don't you worry.
Also, you are welcome to play along, copy for copy, move for move (just don't create a full Let's Play within a Let's Play, that'd be way too mindfucking).
So is this a go? Do I have any votes of approval? Any anticipation for what all the hype is about? Tickled any erogenous zones in any way whatsoever?
I hope so... only another 223 turns to go! (don't worry, some turns just have 1 screenie).
Total War is just about the real-time 1000 unit combat, right? There's nothing else to it really... is there? Why, yes, young padawan, it is quite possible to play Medieval: Total War almost entirely from the strategic map, and I'm not talking about simply pressing Auto-Resolve Combat options.
The following Let's Play will provide both a walkthrough and an all-round game retrospective which will delve into every nook and cranny of the game to deliver something truly awe-inspiring as I attempt to attain a Victory Condition in a Total War game by means of almost purely strategic map manoeuvring.
So whatever you're after, whether it be power knowledge, hints and tips, how to's, what's whats or just plain ol' entertainment, this is the place to be. I do not hype unduly. I will supply action from every turn in the game, no turn will be wasted, however long it takes to post 224 turns, I shall dedicate myself to this task. Come turn 224 you'll never view the game the same way again...
So... without any further ado...
Let's Play Medieval: Total War !
Turn 1:
Select Single Player:
Select New Campaign, Difficulty Normal (yes, the challenge is left open to leave room for other players to one-up this Let's Play on harder settings, I have simply not tried yet):
Although 'my' game doesn't start until the High Period (1205 onwards), I'm going to start the game in the Early Period in order to have the optimum status the moment the High Period comes round:
This method requires a Catholic civilisation (as far as I know). My favourite civilisation for this method of play is the Sicilians. You'll note the text here which suggests starting as the Sicilians is equivalent to starting on a harder difficulty setting. Hardcores please breathe a sigh of relief, though that was not my motivation, I just like the positioning and starting pieces:
Which ain't much!
First things first, see that grey pointer triangle next to the minimap? give it a tap and turn those infuriating tooltips off
Click on the boat, we start with two you see, but in this game your troops can only move via the sea if there's a boat in port and you have a Port building, so let's get that second boat into Malta's port so that our King isn't trapped like caged bird:
Next up, let's waste no time here, let's get our emissary to go bribe that piddling little Byzantine army in Naples:
Our princess has a restless vag, she should start looking for a princely K'nob:
Hmmm, taxes... gimme all you got...
The Scroll of governorship is a waste to waste, let's appoint a reputable Hilar'ump by giving them the scroll:
But wait... governors effect happiness... I suppose I ought to see if my people are happy with their new governors *groan*:
Let's get building! Most people start with a Watchtower, and in 99.5% cases this is correct. However, I wan't a Trading Post in Sicily yesterday and there won't be any assassins this early in the game, so I'm not building any just yet. Also, meh, who needs soldiers, I want boats... Also I'd like to apologise for Sicily's build screen showing over Malta, I was learning as I went with my screenies and it's wont happen again (or else).
Wow, nearly done for the first turn, just time to check some useful screens that's it's worth getting used to checking regularly as with no male heirs, it's game over and with no money, it's game boredom:
Holy moly, did I just post all of that :D I can't believe this is just the first turn.
When does it get gud?
Oh, it will, don't you worry.
Also, you are welcome to play along, copy for copy, move for move (just don't create a full Let's Play within a Let's Play, that'd be way too mindfucking).
So is this a go? Do I have any votes of approval? Any anticipation for what all the hype is about? Tickled any erogenous zones in any way whatsoever?
I hope so... only another 223 turns to go! (don't worry, some turns just have 1 screenie).
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