The Last Battle
Alric figured out that Balor is no one else than Connacht, Hero of the Wind Age. It may seem that it's just useless trivia for us but it's actually not. It's second reason why Legion has been doing what it has been doing since we rescued Alric from the Barrier and Rabican died at the hands of the Watcher. First reason is that Alric share the opinion of Rabican that fighting Fallen Lords is absolutely pointless because we simply cannot beat them. And Rabican knew what he was talking about. Before Watcher killed him, Rabican was busy achieving partial god-hood, he actually became demigod but then realised that it's still not enough to beat Fallen Lords and Balor. But Rabican also realised that there is a chance, that humanity has someone who can threaten Balor. And this someone is Alric. The Nine really didn't believed Rabican when he said that everyone should accept complete rule of Alric but then Nine kinda started to drop like flies so Alric won by election... sort of (who's against Alric please die!). So Alric is now supreme ruler of humanity, or to be more exact, supreme ruler of what is left of humanity (which is not much). He also thinks that killing Balor will render Fallen Lords powerless and their armies will simply crumble, especially since The Watcher is dead and no other Fallen Lord is capable of raising undead in such numbers as Watcher and Balor.
And now his plan is to wave star of david at Hitler and see what happens... and we are going be the ones that wave this thing.
Force we start with is quite nice, pretty simillar to what we had in previous two missions but smaller. We start moving south and try to stay on the land since water is death trap in Myth games.
We are being harrased by Fetches. They come alone but still this one managed to surprise me. I have very bad habit of speeding up the game while I move or rotate units. And since tiny red dot on minimap is hard to spot on red background it's a miracle this Fetch didn't killed us all.
Then some more Fetches arrived, but this time I left game at normal speed so they didn't give me heart-attack.
Ok, I think we can continue to look for Alric now.
This seems like very nice, high ground defensive position. It would by a shame to abandon it so we will send scout ahead an see if we can lure some enemies here.
Our scout failed to find anything so we must move on.
Then we saw Myrkridia battle standard. We are supposed to reinforce soldiers that are guarding it.
Good job at pissing him off Alric! I don't think that destruction of banner will be only repercussion of bringing this thing here so we form a defensive line.
Yup, they are attacking.
Fortunately this is far from being coordinated attack.
Second wave kindly waited until we were finished with the first one.
Dwarfs are doing really great job. It's nice to fight in good weather conditions.
And now all undead are coming at us.
We keep throwing bombs and prepare our berserkers to intercept Myrmidons.
Berserkers are dealing with Myrmidons and we ordered everyone else to fall back.
Because Fetches are coming.
We tell one berserkers to attack Fetches, it wil give the rest some time to regroup.
Then we throw bombs at Thralls while Suttung tries to stop Fetches.
... They completely ignored him and he start to chop them to pieces.
We send another 'zerk to catch lightning bolt for the team... if Fetches will feel like casting one.
Nope, they did not feel like casting one. Whatever, I'll get over it.
Now we have to follow Alric.
Another fight, but this time Thralls are supported by Fetches who actually cast lightning bolts this time.
This is pretty much only frustrating mission in The Fallen Lords. Mainly because AI put Fetches behind Thralls which protects them against arrows and let them smite us without being under any threat. So we have to send some berserkers as lightning bolts catcher and people will start to die.
We managed to kill first group.
But another one is coming.
I reload a lot here. If berserkers failed to kill those three Fetches we would be fucked. Fetches shoot as fast as archers, have slightly shorter range but are even deadlier than dwarfs, and of course, never misses.
Only one berserker survived but he got close enough to stop Fetches from shooting lightning bolts.
Holy shit, archers managed to kill those damn bitches.
And now dealing with Thralls won't be any problem.
Ok we done it but we are badly wouned. Well, we have to deal with it because I already savescummed enough in this mission. We reached another place where Alric will have conversation with Balor. Last fight was hard but fair. This one is really tricky...
Alric stands in centre of this circle and he's getting surrounded be Fetches. That's ok because he's very resistant to lightning, but fetches are only part of the problem.
We send berserkers to help alric.
Fetches are dead but now Myrmidons attack... and Alric will kep standing there.
And we have to defend him because if he dies game is over.
We lost too many berserkers in previous battle so keeping Alric's ass alive will be a challenge.
But we somehow managed to do this. Ok, let's carry on.
Alric doesn't even wait for us to regroup, he charges straight forward. Then Balor smite him with lightning couple times...
Alric teleported us away after we chopped Balor's head off. Thing is, Balor is still alive. And that's exactly what Alric was hoping for...