catfood
AGAIN
Time for a late update. As I mentioned before this mission took many tries before I figured it out, so many that I have lost track of them, but I believe the number is somewhere in the 20s. That is including those 30 second tries where I hit alt-F4 out of frustration because I misclicked something.
Anyway let's fire this baby up.
As you can see, we got betrayed by that faggy Duke of Rain. He is going to pay for his arrogance.
Let's review our new tech:
Awesome. The new tech is the best in the game. In fact it's so good that in multiplayer 90% of the players choose to play with it. The game is broken like that. Hopefully a new patch will fix this issue. So what's so good about it? Let's have a look:
Crossbow! The best shooter you can buy. Why is it so good? Well, unlike other attackers this one fires in a 60 degree cone which as you can imagine gives it a great amount of flexibility., though the range isn't amazing. It's damage isn't too great however it fires really fast. And it costs only 550 crystals. Awesome.
Sailsk8er! I really like the idea behind this little thingamajig. The fastest transport in the game, however I won't be using it in this mission.
Windtower! In my opinion this one is tied with the thunder's tower for the best blocker in the game. It has poor hp however it is COMPLETELY immune to fire on it's curved side meaning with several of these you can make an impenetrable wall. You'll see how well it works in a sec.
Another aerial attacker. This one spawns dust devils which only last 20 seconds, do little damage however are also immune to fire. In fact they can't be targeted at all, which I guess is not so good. They can also attack transports and priests which is a nice bonus. We'll be using a few of these.
Airship! The most expensive transport in the game, however it's quite sturdy and being a flier it means it's not dependent on bridges to get to where I need them. These will have a very special role in this mission, you'll see what that is.
So yeah the situation is very brown. We're practically surrounded from all sides. Our first order of business is to secure the north and the south so white can't attack us from there anymore. I build a crossbow next to my temple to take care of the units from the north, and bridge off the portion to the south. Note that I strategically build 2 wind towers on the wind side to protect us from white's attacks. If everything goes well this will be the only defense we'll need against him.
I build some more xbows in the east side mainly to defend against red's whiriligigs. Our main defense against his ground troops is going to be bridges. Now, if he tries to build cannons and whatnot near our tower wall the xbows are going to make short work of them HOWEVER that means that while they are busy firing against the cannons, the whirligigs can sneak past them and start attacking my towers. As I said before wind towers are invulnerable on their curved side but have shit hp, so a few whirligigs can fuck them up good.
Also, the only gatherer we are using in this mission is the priest. He is quite sturdy and can regenerate his health so he is an excellent candidate for the job. He can get captured yes, and I took a risk but ultimately it payed off.
I activated the timer, as you can see almost half an hour passed, in the meantime I built some devil makers behind my eastern wall. My idea was to have a force that could reach the enemy and destroy his units, thus giving me extra dough. It turned out that it was an inspired move indeed. My dust devils attacked the red highpriest! I could not belive my luck! I quickly built an airship and scooped him right up, after which I sent my airship north to a safe location.
My birdges that I built between me and red get crumbled by the dust devils (a special ability of theirs) so I have to constantly rebuild them.
Look at my income: 15000 crystals! That's quite a lot. In this mission geysers respawn (which is both a blessing and a curse, you'll see why soon), usually in the same location so money isn't really a problem except in the beginning.
While I was away bridging to the north to attack white's base, red built some thunder cannons on the south side and destroyed one of my towers. I build some xbows to take care of them fast before they can cause more mischief. My workshop was in trouble.
Fun fact: you can heal workshops by upgrading them.
He did it again! This time he destroyed a unit of mine on the north thus severing the bridge and making me unable to build more units to attack white. I had to rebuild the bridges. BTW that crossbow to the left of the workshop was the best investment in the game. Xbow: $500, money earned per destroyed suncannon: $100, tons of money earned this way: $priceless.
Also note how I defend my attacking force with wind towers.
That's the sight I like to see: destroyed temple, and incapacitated high priest. My airship was waiting for this very moment.
Now the second priest is captured. But we're not out of the woods yet, we still need to sacrifice them.
Originally I wanted to build the altar there, however first I had to mine that respawned geyser to make room for a wind tower. In the end I didn't build it there and I'm glad I didn't.
Instead I chose to build it on the white's island. With the temple out of the way I now could easily clear it of sun cannons. BOW SPAM OK GO ^___^
So let's get sacrificin'
Burn, baby, burn!
We have a shitload of money now and the red high priest is sitting cozily in my airship so what could possibly go wrong?
FUCKING THUNDER CANNON I took my eye off red for one second and he builds destroys my workshop. Now I had no space to build a new workshop on white's island (because of the fucking respawning geysers), and it would have been a sitting duck on my island. So I said fuck it and concentrated on sacrificing him instead.
I got lucky here. I belive he could have found a place where to place a thunder cannon and prevent me from conducting the ritual, and with no workshop to build units to stop him the situation could have turned bad indeed.
Man, this was a tough one. It took me 40 minutes to do it too.
So long story short my strategy was to turtle in until I could muster enough resources to attack white. In this mission you really have to think about unit placement because attacks can come from all sides, and you also have to constantly bridge to prevent that from happening. I'll probably try this one again sometime applying this strategy to see if it's the working one, but I admit I also got lucky this time, especially with the easy capturing of red's priest. Things could have also gotten very bad at the end when I lost my workshop. So don't let that happen to you!
Well, that's it for the first campaign. If you thought you've seen the worst be ready for what's next.
Anyway let's fire this baby up.
As you can see, we got betrayed by that faggy Duke of Rain. He is going to pay for his arrogance.
Let's review our new tech:
Awesome. The new tech is the best in the game. In fact it's so good that in multiplayer 90% of the players choose to play with it. The game is broken like that. Hopefully a new patch will fix this issue. So what's so good about it? Let's have a look:
Crossbow! The best shooter you can buy. Why is it so good? Well, unlike other attackers this one fires in a 60 degree cone which as you can imagine gives it a great amount of flexibility., though the range isn't amazing. It's damage isn't too great however it fires really fast. And it costs only 550 crystals. Awesome.
Sailsk8er! I really like the idea behind this little thingamajig. The fastest transport in the game, however I won't be using it in this mission.
Windtower! In my opinion this one is tied with the thunder's tower for the best blocker in the game. It has poor hp however it is COMPLETELY immune to fire on it's curved side meaning with several of these you can make an impenetrable wall. You'll see how well it works in a sec.
Another aerial attacker. This one spawns dust devils which only last 20 seconds, do little damage however are also immune to fire. In fact they can't be targeted at all, which I guess is not so good. They can also attack transports and priests which is a nice bonus. We'll be using a few of these.
Airship! The most expensive transport in the game, however it's quite sturdy and being a flier it means it's not dependent on bridges to get to where I need them. These will have a very special role in this mission, you'll see what that is.
So yeah the situation is very brown. We're practically surrounded from all sides. Our first order of business is to secure the north and the south so white can't attack us from there anymore. I build a crossbow next to my temple to take care of the units from the north, and bridge off the portion to the south. Note that I strategically build 2 wind towers on the wind side to protect us from white's attacks. If everything goes well this will be the only defense we'll need against him.
I build some more xbows in the east side mainly to defend against red's whiriligigs. Our main defense against his ground troops is going to be bridges. Now, if he tries to build cannons and whatnot near our tower wall the xbows are going to make short work of them HOWEVER that means that while they are busy firing against the cannons, the whirligigs can sneak past them and start attacking my towers. As I said before wind towers are invulnerable on their curved side but have shit hp, so a few whirligigs can fuck them up good.
Also, the only gatherer we are using in this mission is the priest. He is quite sturdy and can regenerate his health so he is an excellent candidate for the job. He can get captured yes, and I took a risk but ultimately it payed off.
I activated the timer, as you can see almost half an hour passed, in the meantime I built some devil makers behind my eastern wall. My idea was to have a force that could reach the enemy and destroy his units, thus giving me extra dough. It turned out that it was an inspired move indeed. My dust devils attacked the red highpriest! I could not belive my luck! I quickly built an airship and scooped him right up, after which I sent my airship north to a safe location.
My birdges that I built between me and red get crumbled by the dust devils (a special ability of theirs) so I have to constantly rebuild them.
Look at my income: 15000 crystals! That's quite a lot. In this mission geysers respawn (which is both a blessing and a curse, you'll see why soon), usually in the same location so money isn't really a problem except in the beginning.
While I was away bridging to the north to attack white's base, red built some thunder cannons on the south side and destroyed one of my towers. I build some xbows to take care of them fast before they can cause more mischief. My workshop was in trouble.
Fun fact: you can heal workshops by upgrading them.
He did it again! This time he destroyed a unit of mine on the north thus severing the bridge and making me unable to build more units to attack white. I had to rebuild the bridges. BTW that crossbow to the left of the workshop was the best investment in the game. Xbow: $500, money earned per destroyed suncannon: $100, tons of money earned this way: $priceless.
Also note how I defend my attacking force with wind towers.
That's the sight I like to see: destroyed temple, and incapacitated high priest. My airship was waiting for this very moment.
Now the second priest is captured. But we're not out of the woods yet, we still need to sacrifice them.
Originally I wanted to build the altar there, however first I had to mine that respawned geyser to make room for a wind tower. In the end I didn't build it there and I'm glad I didn't.
Instead I chose to build it on the white's island. With the temple out of the way I now could easily clear it of sun cannons. BOW SPAM OK GO ^___^
So let's get sacrificin'
Burn, baby, burn!
We have a shitload of money now and the red high priest is sitting cozily in my airship so what could possibly go wrong?
FUCKING THUNDER CANNON I took my eye off red for one second and he builds destroys my workshop. Now I had no space to build a new workshop on white's island (because of the fucking respawning geysers), and it would have been a sitting duck on my island. So I said fuck it and concentrated on sacrificing him instead.
I got lucky here. I belive he could have found a place where to place a thunder cannon and prevent me from conducting the ritual, and with no workshop to build units to stop him the situation could have turned bad indeed.
Man, this was a tough one. It took me 40 minutes to do it too.
So long story short my strategy was to turtle in until I could muster enough resources to attack white. In this mission you really have to think about unit placement because attacks can come from all sides, and you also have to constantly bridge to prevent that from happening. I'll probably try this one again sometime applying this strategy to see if it's the working one, but I admit I also got lucky this time, especially with the easy capturing of red's priest. Things could have also gotten very bad at the end when I lost my workshop. So don't let that happen to you!
Well, that's it for the first campaign. If you thought you've seen the worst be ready for what's next.