It's time to spend what I have rightfully stolen. Unfortunately, the local shopkeeper doesn't have much to offer: empty flasks, a clumsy breastplate and daggers. Daggers? I take 10! There's still a couple of locations I haven't been to yet, so let's visit one of them and try to find some information regarding the Baron's children. It's a cave. And an ogre guards it.
I have time to throw only 2 daggers in him before it comes to the melee. But he's slow and his attacks are easy to dodge, so in a couple of seconds the ogre is no more.
He doesn't have any coins on his body, but he
does have a small casket. Once again the ACME toolkit comes to my aid, the lock breaks and I find 1 gold and 43 silvers inside. Let's enter the cave.
There's a chained bear inside. And it's hungry. Maybe one of my food rations will satiate the bear's hunger? And that it does, so we can safely proceed.
A kobold? The guildmaster didn't mention any kobolds. I doubt it would be a good idea to wake this creature: it's powerful enough to capture a bear after all. But we can play a little prank on it: let's steal the key from it and unchain the bear!
It turns out that the bear is no other than the lost baronet. The little sucker is also very rude, but hey! There is a 50 golds reward the Baron is ought to pay me, so the castle is our next stop.
The Baron is very grateful: he pays Jack what was promised and also tells him about a prophecy that states:
Comes a Hero from the East,
Free the man from in the beast;
Bring the child from out the band;
Drive the curser from the land.
Apparently, Elsa is being held in the brigand camp. But before storming the place it would be wise to finish the Dispel Potion and visit two powerful magic users who live in the valley: Zara and Erasmus.
Zara runs a magic shop in Spielburg and loves flashy special effects, but doesn't know much about curses. She mentions, however, that Erasmus takes great interest in them and that his tower can be found to the north-east. She also warns that Erasmus is quite eccentric and his sense of humor can be very strange.
Erasmus' tower is guarded by a talking gargoyle who demands anyone who seeks the wizard's advice to answer three questions:
1. What is your name?
2. What is your quest?
3. What is the meaning of Life, the Universe, and Everything?
Man, these questions look awfully familiar... Anyway, after answering all of them correctly the gargoyle lets me in.
To say that Erasmus and his familiar, Fenris, have a strange sense of humor is to say nothing. But they do have some useful information: there is a magic mirror that can be used to reflect spells. And Baba Yaga promised that she will turn me into a frog on sight...
It's time to finish the potion! I have almost everything I need except one thing: Flying Water. Will the waterfall water do?
Let's fill a flask with it. Is it a door up there? There's only one way to find out: to climb the cliff and knock. The "door" swings open...
Meet 'Enry the 'ermit. He happens to be a friend of both Erasmus and the brigand Warlock. And the Warlock is the one who has the mirror now. It all just gets better and better...
Time to visit the Healer. She quickly brews the Dispel Potion without even charging a pay. What a wonderful woman. Oh, and let's buy a couple of vigor potions: I'm running out of these.
Now let's check the tavern floor in case the brigand spy left some more notes. He did! There will be sort of meeting at the archery range, to the south of the town. But what will happen there? Only time will tell...