Quasar
Novice
- Joined
- Feb 16, 2011
- Messages
- 1
I'm the main coder and reverse engineer on the project, and that's true - there's a bug in the SDL library when it comes to drawing 8-bit fullscreen surfaces on newer versions of Windows, and Chocolate Doom 1.5.0 has a workaround for it. I'm happy to say that this workaround has been merged into the strife-branch now, though, so keep your eyes peeled for a another beta coming very soon.ElecTriCotter said:Just tried Chocolate Strife-branch beta on my laptop, but it looks like technicolor puke on fullscreen. Apparently it's something to do with Choco Strife's codebase lagging behind the trunk code.
This was an epic thread, BTW. I first read it about a year ago, and just finished going through it again.