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Let's Play Tomb of Horrors (AD&D 1E)

Discussion in 'Codex Playground' started by Elzair, Dec 31, 2011.

  1. Elzair Cipher

    Elzair
    Joined:
    Apr 7, 2009
    Messages:
    2,234
    Alright, you love RPGs and you consider yourself a skilled gamer, but are you skilled enough to conquer the lair of Acererak, the dread Tomb of Horrors? Do you dare to plumb the depths of this accursed crypt? Pick a character and find out!

    Roster:

    Alex
    Etabaxel Alarib
    Human
    14th Level Magic-User,
    Str: 11, Int: 18, Wis: 10, Dex: 17, Con: 15, Cha: 12
    Displace Cloak, +1 Ring of Protection, +2 Dagger, Wand of Magic Missiles

    Lord Rocket
    Dwarf
    9th Level Fighter
    Str: 18/91, Int: 9, Wis: 11, Dex: 17, Con: 18, Cha: 11
    +1 Ring Mail, +3 Shield, Gauntlets of Ogre Power, +2 Hammer

    Pussycat669
    Halfling
    11th Level Thief
    Str: 10, Int: 11, Wis: 12, Dex: 18, Con: 16, Cha: 12
    +1 Leather Armor, +1 Ring of Protection, +1 Dagger, Boots of Speed

    andzrej
    Sir Victor Blake, Sworn Knight of Heironeous
    Human
    12th Level Paladin
    Str: 17, Int: 14, Wis: 15, Dex: 18, Con: 16, Cha: 17
    +1 Plate Mail, +2 Shield, +1 Flaming Sword, Ring of Fire Resistance

    Kz3r0
    Half-Elf
    Multi-Class Cleric-Ranger-Mage (5, 7, 6)
    Str: 18/62, Int: 15, Wis: 17, Dex: 16, Con: 16, Cha: 12
    +2 Chain Mail, +1 Shield, Levitation Boots, +1 Mace


    Possible Characters:
    1. Human Mage (14), Str: 11, Int: 18, Wis: 10, Dex: 17, Con: 15, Cha: 12, Displace Cloak, +1 Ring of Protection, +2 Dagger, Wand of Magic Missiles
    2. Human Cleric (14), Str: 16, Int: 12, Wis: 18, Dex: 16, Con: 16, Cha: 14, +3 PlateMail, +3 Shield, +3 Mace
    3. Human Paladin (12), Str: 17, Int: 14, Wis: 15, Dex: 18, Con: 16, Cha: 17, +1 Plate Mail, +2 Shield, +1 Flaming Sword, Ring of Fire Resistance
    4. Human Ranger (13), Str: 16, Int: 15, Wis: 14, Dex: 17, Con: 18, Cha: 16, +2 Splint Mail, +2 Shield, Magic Bow, 10 +1 Magic Arrows, +1 Sword
    5. Elf Fighter (5) Mage (11), Str: 17, Int: 18, Wis: 12, Dex: 15, Con: 15, Cha: 14, +1 Chain Mail, +3 Shield, +2 Short Sword, Scrolls of Burning Hands, Disintegrate, Dispel Magic, Levitate
    6. Dwarf Fighter (9), Str: 18/91, Int: 9, Wis: 11, Dex: 17, Con: 18, Cha: 11, +1 Ring Mail, +3 Shield, Gauntlets of Ogre Power, +2 Hammer
    7. Halfling Thief (11), Str: 10, Int: 11, Wis: 12, Dex: 18, Con: 16, Cha: 12, +1 Leather Armor, +1 Ring of Protection, +1 Dagger, Boots of Speed
    8. Dwarf Fighter (7) Thief (8), Str: 16, Int: 12, Wis: 9, Dex: 17, Con: 18, Cha: 8, Cloak of Protection +3, Ring of Invisibility, +1 Short Sword, +1 Dagger, Largest Bag of Holding
    9. Human Cleric (11), Str: 17, Int: 10, Wis: 17, Dex: 15, Con: 15, Cha: 13, +1 Plate Mail, +1 Shield
    10. Half-Elf Cleric (5) Ranger (7) Mage (6), Str: 18/62, Int: 15, Wis: 17, Dex: 16, Con: 16, Cha: 12, +2 Chain Mail, +1 Shield, Levitation Boots, +1 Mace
    11. Elf Mage (7) Thief (9) Str: 11, Int: 16, Wis: 10), Dex: 18, Con: 15, Cha: 16, Braces of Defense AC 5, Wand of Lightning, +2 Dagger
    12. Human Mage (9), Str: 8, Int: 17, Wis: 9, Dex: 17, Con: 16, Cha: 10, +4 Ring of Protection, Wand of Magic Detection, Rope of Climbing
    13. Human Fighter (8), Str: 15, Int: 12, Wis: 13, Dex: 18, Con: 18, Cha: 10, +1 Splint Mail, +1 Shield, +3 Spear, Potion of Polymorph
    14. Human Cleric (8), Str: 12, Int: 14, Wis: 16, Dex: 17, Con: 15, Cha: 18, +1 Plate Mail, +1 Shield, Staff of Striking, Dust of Appearance
    15. Half-Elf Fighter (5) Thief (6), Str: 13, Int: 8, Wis: 13, Dex: 17, Con: 16, Cha: 11, Cloak of Protection +1, +3 Sword, +1 Dagger, Potion of Healing
    16. Human Cleric (6), Str: 12, Int: 13, Wis: 18, Dex: 17, Con: 16, Cha: 15, +1 Scale Mail, +1 Shield, Cloak of Elvenkind, Boots of Elvenkind, +1 Mace
    17. Human Paladin (7), Str: 14, Int: 10, Wis: 10, Dex: 15, Con: 15, Cha: 17, +1 Chain Mail, Ring of Protection +1, Crossbow, 12 +2 Bolts, Potion of Healing
    18. Gnome Fighter (4) Illusionist (5), Str: 9, Int: 18, Wis: 9, Dex: 18, Con: 16, Cha: 7, Bracers of Protection AC 4, Boots of Striding and Springing, +1 Axe, +1 Dagger
    19. Human Fighter (6), Str: 18/00, Int: 11, Wis: 10, Dex: 12, Con: 14, Cha: 13, +1 Plate Mail, +1 Shield, 2 Javelins of Lightning, +1 Hammer, Potion of Flying
    20. Halfling Figher (4) Thief (5), Str: 10, Int: 10, Wis: 8, Dex: 17, Con: 16, Cha: 11, Robe of Blending, +1 Ring of Protection, Sling of Seeking, +1 Short Sword
    Note: You will have to roll for your hit points, and you may take up to 1,000 in coins of any denomination and 5,000 gp of gems of any type to buy additional equipment.

    If possible, I think it would be cool to play this campaign via the forum (although I am open to doing a live session if that is what people want). All you should need is a copy of the AD&D Player's Handbook. So does anyone want to play?
     
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  2. Alex betthurt

    Alex
    Joined:
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    São Paulo - Brasil
    Well, I am a little busy already, playing on two games, but if this is going to be played on the forum itself, I think it would be ok. What post rating are you thinking of, Elzair? Once per day?

    Anyway, I am going with the obvious choice and take character number 1.
     
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  3. Nope Liturgist

    Nope
    Joined:
    Feb 22, 2011
    Messages:
    107
    Hell yes. Forum play is perfect. (probably wouldn't be able to fit in more live sessions anyway)
    #2 the Human Cleric sounds good. I'll go with him.
     
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  4. Alex betthurt

    Alex
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    I hope we aren't shooting ourselves in the foot by picking the best characters first. Tomb of Horrors is known for its high mortality rate, and finishing the module with the fighter/thief halfling or the gnome fighter/illusionist might not be the easiest thing to do.
     
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  5. Nope Liturgist

    Nope
    Joined:
    Feb 22, 2011
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    107
    Going by the few stories i've heard (though I haven't had much of anything spoiled for me) I suspect it's far more important to play intelligently than it is to have a mechanically strong character.
     
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  6. Lord Rocket Erudite

    Lord Rocket
    Joined:
    Feb 6, 2008
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    1,055
    I'll play if we're going to do this shit over the forums. I don't wanna fuck with IRC or Maptools or any of that stuff, I'm too stupid to remember when to log in.

    I'll take 6. Dwarf Fighter (9) if that's alright.
     
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  7. Alex betthurt

    Alex
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    @Nope
    Me too, but I bet access to 7th level spells aren't going to hurt.

    Hey, Elzair, since you seem to like 1st edition AD&D, have you heard of the Red Tide Campaign Setting? It is specifically made with 1st edition in mind and is a pretty good sandbox setting, if that is your thing.
     
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  8. Pussycat669 Liturgist

    Pussycat669
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    Location:
    In a fine suit
    I would be in for it. But it has been ages since I played AD&D, so I would have to do some research. Going for the halfling thief first.
     
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  9. Father Walker Potato Ranger

    Father Walker
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    I'll take the mage number 1. I strongly suggest that we give it a try on some online session, unless you have devised some clever way to run it through forum.
     
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  10. Father Walker Potato Ranger

    Father Walker
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    Fuck, didn't see Alex taking the mage. I can play paladin then.
     
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  11. Alex betthurt

    Alex
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    Sorry man, it was a juicy level 14 MU with 18 int.
     
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  12. Kz3r0 Arcane

    Kz3r0
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    10 Half-Elf Cleric for me.
     
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  13. Elzair Cipher

    Elzair
    Joined:
    Apr 7, 2009
    Messages:
    2,234
    Uh, I was thinking at least once a day. Once it gets started, I would say just check back whenever you can. Since I do not think there is much combat, turn sequences should not matter as much.

    I think I will leave the slots open until tomorrow to give any stragglers time to join in.

    In the meantime, find a copy of the AD&D 1E Player's Handbook and purchase any needed loot and roll an appropriate number of dice for your hitpoints.
     
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  14. Lord Rocket Erudite

    Lord Rocket
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    Feb 6, 2008
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    1,055
    Such a hassle

    http://www.knights-n-knaves.com/osric/

    This is OSRIC, it's a retroclone (ie. the rules have been restated using OGL terms so as not to infringe on WOTC's copyright) of AD&D1e. Some things have changed (notably: XP totals for advancement, combat initiative) but it should be fine for our purposes

    Also easier to get a hold of than the PHB. And free

    EDIT: 76 HP (rolled 40, +36 (4x9) for CON bonus)
     
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  15. Father Walker Potato Ranger

    Father Walker
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    Apr 13, 2011
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    We'll die anyway :smug:


    Btw, can we buy magic shit for the additional money? Also, you said 1000 coins + 5000 gp worth of gems. So we can buy stuff for around 6000 gp, right?
     
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  16. Alex betthurt

    Alex
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    I rolled 34, with +11 from constitution and +3 for being three levels about 11 give me a total of 48. Not too shabby for a mage! I will expend the money tomorrow. By the way, maybe we the players should align our efforts to make the best out of the money we got.
     
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  17. Father Walker Potato Ranger

    Father Walker
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    My HP: 75 = 48 (9d10) + 9 + 18 (from CON).

    True. We could buy stuff like Rope of Climbing (if we can buy magic shit).
     
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  18. Lord Rocket Erudite

    Lord Rocket
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    If we're only supposed to be using the PHB then we're a little short on equipment to buy, I don't think it even has standard costs for hirelings in the damn thing (just checked: nope)

    Let's all just buy 1000gp worth of 10' poles and 5000gp worth of peasants and be done with it
     
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  19. Father Walker Potato Ranger

    Father Walker
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    Or we could just buy the whole dungeon :smug:

    But yeah, if it turns out that we need to stick with PHB, then some retainers and equipment for them seems like the best investment. Also, another 1000 gp for burning oil.
     
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  20. Alex betthurt

    Alex
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    Yeah, indeed, we want lots of hireling to use as trap bait scouts. Kz3r0, as a fellow mage, when can exchange spells, so let's not take the same ones.
     
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  21. Lord Rocket Erudite

    Lord Rocket
    Joined:
    Feb 6, 2008
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    Both take charm person though, we'll probably need it to, er, convince the hirelings to investigate things for us
     
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  22. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,867
    Let see if I got this right:
    Rolls as ranger (2d8) per level (7) + 4 initial hit points + con bonus of 4 per level (7) =
    61 + 4 + 28 = 93

    Roll(2d8)+0:
    4,4,+0
    Total:8

    Roll(2d8)+0:
    3,2,+0
    Total:5

    Roll(2d8)+0:
    4,2,+0
    Total:6

    Roll(2d8)+0:
    5,8,+0
    Total:13

    Roll(2d8)+0:
    6,6,+0
    Total:12

    Roll(2d8)+0:
    7,1,+0
    Total:8

    Roll(2d8)+0:
    1,8,+0
    Total:9

    __________________________________________________
    Rolls as Mage (6) (1d4) per level (6) + con bonus of 3 per level (6) =

    38 + 18 = 56

    Roll(1d8)+0:
    8,+0
    Total:8

    Roll(1d8)+0:
    8,+0
    Total:8

    Roll(1d8)+0:
    5,+0
    Total:5

    Roll(1d8)+0:
    7,+0
    Total:7

    Roll(1d8)+0:
    7,+0
    Total:7

    Roll(1d4)+0:
    3,+0
    Total:3
    ____________________________________________________
    Rolls as Cleric (1d4) per level (5) + con bonus of 3 per level (5) =

    13 + 15 = 28

    Roll(1d4)+0:
    4,+0
    Total:4

    Roll(1d4)+0:
    2,+0
    Total:2

    Roll(1d4)+0:
    2,+0
    Total:2

    Roll(1d4)+0:
    1,+0
    Total:1

    Roll(1d4)+0:
    4,+0
    Total:4
    _____________________________________________________
    So we have:
    93 + 56 + 28 = 177 that must be divided for the number of classes (3)= 59 hit points.

    Am I missing something?
     
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  23. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Damn, I wish I had the time to play this. Good luck, brave adventurers!
     
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  24. Lord Rocket Erudite

    Lord Rocket
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    Rangers get the 2d8 only at first level (so you'll roll 8d8 for your seven Ranger levels), Clerics have 1d8 as hit dice, not 1d4, and non-Fighter type characters (including Rangers and Paladins) have a max of +2 per level CON bonus (and you only have 16 CON anyway = +2 HP bonus a level). So you'll need to roll:
    8d8+14 for Ranger levels (7x3 for CON)
    6d4+12 for MU levels (6x2 for CON)
    5d8+10 for Cleric levels (etc.)
    Before averaging it all out.
     
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  25. Kz3r0 Arcane

    Kz3r0
    Joined:
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    Messages:
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    I think that you mean 7x2, right?
    Thank you.:bro:

    All right:

    Ranger 38 +14 = 52
    Cleric 15 + 10 = 25
    Mage 11 + 12 = 23
    For a grand total of 100, divided by 3 is 33.
     
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