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Let's Play UFO - Aftermath : Victory!

Discussion in 'Codex Playground' started by Azira, May 16, 2011.

  1. korenzel Educated

    korenzel
    Joined:
    May 18, 2010
    Messages:
    278
    If I remember right, you can use the "kneel" command to deploy the turret and get ready to fire. And they are indeed very useful in tearing up aliens quickly.
     
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  2. Azira Arcane Patron

    Azira
    Joined:
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    Location:
    Copenhagen, Denmark
    Codex 2012
    @GarfunkeL
    Who knows? Maybe he's the evil mastermind behind it all? :M

    @korenzel
    Oh! Good to know! I'll be looking into that. Thank you, very pertinent information. You, good sir, have earned the next bio-armour to come out of the labs. :salute:
     
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  3. dextermorgan Arcane

    dextermorgan
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    What Korenzel said. Also, Collapsible Plasma Cannon weighs almost half that of the railgun so it should make movement somewhat easier. And it still kicks major ass.
     
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  4. Azira Arcane Patron

    Azira
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    @dextermorgan
    Good to know, but that isn't available for R&D yet.
     
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  5. spekkio Arcane

    spekkio
    Joined:
    Sep 16, 2009
    Messages:
    7,565
    :obviously:

    [​IMG]

    :salute:

    Good progres so far. Too bad that the game looks like total shit graphics-wise.

    :rpgcodex:
     
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  6. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,756
    Location:
    mexico of europe
    hmmm i'm rather intriqued now ...
    moar weapons for tasteful raep always welcome
    looking forward for moar!!!

    [i remember in my romp with it i always killed unoncious xeno/mutants all the time exept capturing live specimen of odd/new varieties]
     
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  7. Azira Arcane Patron

    Azira
    Joined:
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    Location:
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    Codex 2012
    Aliens on our team?!?

    As promised, here is your sunday update! :salute:

    The kneeling option with collapsible weaponry does indeed work, :salute: to korenzel and dextermorgan!
    This makes dextermor ever so much more useful in missions. :incline:
    While our troops were off killing mutated wildlife, our researches started "talking" with some captured grays. :rpgcodex:

    [​IMG]
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    The info they surrendered allows for some breakthroughs in material science. :smug:

    [​IMG]
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    Our aircrafts are now fully upgraded as far as I can see in the R&D screen, and indeed, they seem more capable now than ever. Bringing down even alien battleships.
    Another breakthrough creditable to our boys in the R&D department is better heavy armour.

    [​IMG]
    [​IMG]
    [​IMG]

    Note though, that it still slows movement to walking speed, but it provides better protection against alien weaponry.
    The warp weaponry principles, while still not fully understood, has provided us with a gatling-cannon like weapon, the warp resonator:

    [​IMG]
    [​IMG]
    [​IMG]

    This weapon also requires heavy armour worn to be deployed in battle, but contrary to the collapsible railgun, this weapon can be fired while standing, and it relies upon the markmanship skill and not launchers, which is why I gave it to Storyfag for field testing.
    It kills most enemies in a single or a few shots, but sadly it quickly runs out of ammo, and cannot be recharged in the field. :decline: Storyfag will stick to bio-armour and regular sniper rifles for now.

    One of the newly captured bases had a stockpile which included flamers..

    [​IMG]

    Yes, they are every bit as deadly as one would assume. :incline: Too bad they're so short-ranged, but JoKa will have fun with this puppy.
    Our talks with captured reticulans led to an unexpected research path:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    We take the mission. More info on the enemy is always good, and if we don't like what these "friendly grays" tell us, we could just throw them into combat unarmed and unarmoured..
    The mission itself is very simple. Go in, kill all transgenants (mutants) and save the two terrified grays.

    [​IMG]
    [​IMG]
    [​IMG]

    And what do you know? The little bitches joins our team! So, if any of you twisted codexers out there want your callsign assigned to a scrawny, pale-faced, beady-eyed alien invader (or honest trader/ambassador as they would like us to believe..), speak up. I'll keep them around for now, but currently, it doesn't look like they'll be joining the away team anytime soon. They're just too crappy..
    Now, if the game throws any reticulans-only equipment at us, that might change.
     
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  8. dextermorgan Arcane

    dextermorgan
    Joined:
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    3,021
    Location:
    Ελλάδα
    So I started to play and got royally fucked by biomass that got seeded in Europe and is eating my bases like there's no tomorrow.

    :x

    As a side note, I think aliens have the major advantage of being able to wield collapsible weapons without having to wear heavy armor. Don't know what it does for their movement speed though.
     
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  9. Azira Arcane Patron

    Azira
    Joined:
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    Location:
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    Codex 2012
    The two aliens now in my team cannot wield/wear human made arms and armour, only captured reticulan gear. Which, at least for now, means no armour. And no collapsible weapons. :rpgcodex:

    And yes, watch out for those planter UFOs. They can royally fuck you over. You need to get research on biomass repulsors started ASAP in this game.
     
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  10. Azira Arcane Patron

    Azira
    Joined:
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    Codex 2012
    On another note, judging by the amount of research projects I have left, it looks like I'm nearing the endgame. If so, given my current motivation, expect an Aftershock LP to be started in the near future. :smug:
     
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  11. Desmodus Rotundus Augur

    Desmodus Rotundus
    Joined:
    May 22, 2008
    Messages:
    384
    Location:
    Traveling both time and space
    By the end of the second one the story goes full derp though, "Giant Horny Space Walnuts"
     
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  12. anus_pounder Arcane

    anus_pounder
    Joined:
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    Location:
    Yiffing in Hell
    In that case, lemme sign up pounded_anus I as a psi specialist for the next game. :thumbsup:

    Gave the game a spin. Its ok so far, though biomass did kick my ass before. Still seems like more fun to watch than play though.
     
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  13. Cassidy Arcane

    Cassidy
    Joined:
    Sep 9, 2007
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    7,321
    Location:
    Vault City
    Sign me up for the next.

    Just Cassidy.
     
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  14. Kashmir Slippers Augur

    Kashmir Slippers
    Joined:
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    1,002
    Location:
    Here, obviously
    The only friendly alien is a dead alien!

    Unless they are required to keep the story running...
     
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  15. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
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    15,028
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Indeed! :salute:
     
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  16. korenzel Educated

    korenzel
    Joined:
    May 18, 2010
    Messages:
    278
    Aliens have pretty good natural armor, better than enhanced heavy armor against laser, warp and plasma which is what reticulans mostly use.

    However, they suck as human weapons are generally better than alien ones, and they can't use the collapsible plasma cannon correctly as they can't kneel.

    I'm waiting for the Aftershock LP. I gave the game a try but gave up quickly enough, I didn't like the general look & feel and the over-the-top difficulty of tactical mission, coupled with the ridiculously small team size. I might give it another go depending on how the LP goes.
     
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  17. Azira Arcane Patron

    Azira
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    Codex 2012
    @Desmodus Rotundus
    Yeah, the story is...odd. But let's not spoil too much already, OK? ;)

    @anus_pounder
    Your interest is noted :love: , but I will not be taking any names for the second game yet. Once I start the LP and explain the rules about the roles and training, then people are free to sign up.
    And I'm glad to provide the prestigious Codex with some entertainment. :salute:

    @Cassidy
    Your interest is noted as well :love: , but see above answer. All in due time. :smug:

    @Kashmir Slippers
    I think I'll keep them around, but the odds of me actually arming them and sending them on field missions, well.. :smug: As to friendly aliens, just you wait 'till Afterlight, if I ever get around to doing an LP of that. Oh boy. :M

    @korenzel
    The teamsize in Aftershock is reduced only until you research the proper upgrade. Then you can get to field 7-man teams, just as in Aftermath. :smug: And I don't find the difficulty of the tactical missions in Aftershock to be higher than Aftermath, but the lack of a "delegate" feature can be disheartening. When you get mission after mission, and more or less have to deal with them or lose resources you can barely do without. But I'm getting ahead of myself. :M
    As to aliens and their natural armour, well that's just :decline: At least let me capture some armour for them or something like that. Meh. There'll be plenty more diplomacy in Afterlight, if I get that far. :roll:
     
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  18. anus_pounder Arcane

    anus_pounder
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    Yiffing in Hell
    Needs more light of islam.
     
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  19. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    You'd better!! :P
     
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  20. Azira Arcane Patron

    Azira
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    Codex 2012
    Given enough time, I probably will. M:
     
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  21. Azira Arcane Patron

    Azira
    Joined:
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    Location:
    Copenhagen, Denmark
    Codex 2012
    The end!

    And now the game comes to an end.

    [​IMG]

    We have researched one more transgenant, and only one research project remains.
    We're pushing back the biomass, but a good part of the earth is covered nonetheless.

    [​IMG]
    [​IMG]

    The purpose of the seeding of our planet is revealed in all its horrific glory!

    [​IMG]
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    And we receive an intriguing offer from the reticulans.

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    As soon as the message is decoded by our boys in R&D, a popup appears in the Geospace window.

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    A one-time only offer, a deal we cannot refuse. A seat on the controlling council of our very own God-computer? It is an offer we cannot refuse! We click "yes" and get this screen:

    [​IMG]

    And we're rewarded with this extro movie (courtesy of youtube).

    So here I leave you off, dear readers. Our mission to save the earth was superceded by the need to gain immortality.


    Adios.



    :troll:

    Seriously though, this is considered the canon ending, but we won't have any truck with that, so we reload and click "no".

    [​IMG]

    And the game continues, with a single research project remaining. The next update should contain our ending, and with that, the start of another LP looms in the horizon. :smug:
     
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  22. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
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    6,953
    Location:
    Neverwhere
    Yes, the canon ending implies humanity went full retard and accepted the xenos' offer, absolute :decline: imo. So it's time to purge the alien scum!!

    PS: I'll choose my Aftershock's character after you show the possible options.
     
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  23. chzr Scholar

    chzr
    Joined:
    Jun 26, 2010
    Messages:
    1,238
    signing up to continue my duty as human female medic/sniper (depending on available trainings anyway) in aftershock. and if bee wants to take dibs on starting femchar, i want a non-derp portrait :smug: (good thing you can finally buy as many soldiers you want there)



    also, it's a shame they dropped random soldiers in afterlight and went with the 'preset characters to show their personality' bullshit :s
     
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  24. Kashmir Slippers Augur

    Kashmir Slippers
    Joined:
    Apr 23, 2011
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    1,002
    Location:
    Here, obviously
    That is the canon ending?

    THE FUCK!!!!

    What were this game's writers smoking when they made this game?
     
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  25. PrzeSzkoda Augur

    PrzeSzkoda
    Joined:
    Jan 27, 2004
    Messages:
    632
    Location:
    Zork - Poland
    Project: Eternity
    It's what extreme Shepard would have done.

    Unprecedented power, the power to enslave entire galaxies, at humanity's feet. :smug:

    The reticulans could always be killed off at a later date.
     
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