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Let's Play Ultima: From Akalabeth to Ascension! (Now on VII)

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,249
I have been too busy with school and actually playing the damn game. Now all I need to do is assemble the three-part-key and make it through the Stygian Abyss. I have the full party decked out with Magic Wands, Magic Bows, and Mystic Swords (for Geoffrey and Katrina). I have them all wearing Mystic Robes; is that the best armor in the game? Except for my level 8 mage, all party members are between levels 3 and 6. I have 99 Cure and Heal spells, 80 Fireballs, 50 Tremors, 30 Dispels, 10 Gems, 15 Keys and all the required items. Am I ready for the abyss?
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,249
Ultima IV Part 5: I Ascend in Sacrifice

Ultima IV: Quest of the Avatar

Part 5: I Ascend in Sacrifice

I apologize for the lack of updates. I have spent my time doing schoolwork and playing the game. Now I am (with hope) near the end, and I need to plow through ~400 more screenshots. This update will be a bit longer than usual.

I now take the Britain moongate and wind up in the eastern half of the major continent.

ultimaiv261.png


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This is Minoc, the city of Sacrifice and the home of tinkers, who make things.

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This guy is just the welcomer.

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This guy apparently carves the runes that are necessary to enter the shrines. Apparently, this means the runes might not be unique. However, this contradicts all later Ultimas and does not explain why I only find one of each.

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I speak to his sister in the southwest part of town.

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Rune.

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I speak to Merida

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Name.

Merida: Merida.

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Job.

Merida: I seek the wisdom of the shrine of sacrifice.

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Shrine.

Merida: But first I need the mantra! Know ye the mantra?

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No.

Merida: The shrine is on a lake to the east!

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Mantra.

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I then find the hidden shepherd, Damon.

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Job.

Damon: I stand here and think.

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Think.

Damon: Oh, just about things.

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Mantra.

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Here I meet Julia, the tinker She will be another party member when the time comes.

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This is Zircon. I ask him about Mystic Weapons and Armor.

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Mystics.

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Those two are in Paws.

I then speak to the bard, Singsong.

ultimaiv276.png


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Job.

Singsong: I sing songs.

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Songs.

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Yes.

Singsong: Thanks.

I now make my way into Zircon's forge. The fire damages me a bit.

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Haha! The rune is mine! I now make my way to the shores of Minoc. There I see a pirate ship.

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Fortunately, there is only one pirate aboard. I make quick work of him.

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The ship is now mine. Now I can sail the seas of Britannia at my leisure. I then head back to Moonglow for some reagents. The best way to raise Honor, Justice and Honesty is to buy stuff from the reagent ladies. Since they are blind, they cannot count money, and I can give them as much or as little as I like. However, cheating them lowers those three virtues. Since each transaction, no matter the amount, raises these virtues the same, I buy my reagents one at a time. I also gain honor by finding quest artifacts.

ultimaiv283.png


Well, well, well. Here is the ruined city of Magincia.

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Job.

Virtuebane: I welcome thee to Magincia! Proud city of the high seas!

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Magincia.

Virtuebane: Magincia fell unto the realm of darkness for the foundation of their virtue was ill-placed in pride! Art thou proud?

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No.

Virtuebane: Ah.

I then talk to some skeletons of the former inhabitants of Magincia.

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I then meet Demitry.

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Job.

Demitry: I rattle my bones.

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Bones.

Demitry: Bones, them bones, them dry bones...

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Nate is a snake that will attack me. For some reason, he is declared a non-evil creature, so I should not kill him.

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He is talking about Empath Abbey.

I then talk to Splot.

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Job.

Splot: I regret.

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Regret.

Splot: I was proud, strip thyself of conceits, only the humble are pure!

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Humble.

Splot: The root from which all virtues grow! Dost thou seek purity?

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Yes.

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I guess he means Nate.

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Name.

Nate: I am Nate the snake.

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Job.

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Rune.

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Stone.

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He then attacks me. I wound him a little, and he flees.

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Since humility is the opposite of pride, the mantra of humility is LUM.

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Due south of Magincia is a little patch of water. I search the waters and find the Bell of Courage. I decided to include this because it is just so obvious that something is here.

I then head for Jhelom.

I find Aesop hiding in the northeast corner of town.

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Name.

Aesop: I am Aesop.

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Job.

Aesop: I search for valor!

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Valor.

Aesop: I find that 'tis easy to be brave from a safe distance! Know what I mean?

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Yes.

Aesop That's my problem.

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Mantra.

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Here is another mantra, but I still need the Rune of Valor. I will have to come back for that later.

I then decide to ask about sextants in the pub in Jhelom.

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First I order a tanker of ale. If I pay more than he asks for, he will let me ask him about something.

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After a 50 gold bribe, he spills the beans.

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Here is another whirlpool. Do you remember that the whirlpool transported me to Ambrosia in the last game? I wonder if this one will transport somewhere new?

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It looks like it! I have been transported into Loch Lake.

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Southeast is a hidden village. There are only two ways to get here (that are worth a damn): sailing a ship into a whirlpool or casting the spell Blink.

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This is Cove, the village of Love.

South is a circle of hippies that will give me some much needed hints on the eight virtues.

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Codex.

Spellbind: One must know the combination of the three principles of virtue!

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Combination.

Spellbind: The combination of the three principles of virtue equals the measure of time and space!

I then speak to Shaman.

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Job.

Shaman: I study the 'one' thing that is the secret to the codex!

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Study.

Shaman: I study of the codex!

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Codex.

Shaman: The one pure axiom is more endless than the changing tides, more
eternal than day and night!

I then speak to Charm.

avatar.gif
Job.

Charm: I ponder the key to the axiom.

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Axiom.

Charm: The 1 pure axiom encompasses all things. Know ye what they are?

avatar.gif
No.

Charm: The truths of the universe, the love of the heart, and the
courage of the soul!

I then speak to Circe.

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Job.

Circe: I teach of the axiom!

avatar.gif
Axiom.

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avatar.gif
Parts.

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I get the feeling they are talking about Infinity. :roll:

I then speak to Mentorian about the Gate spell.

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What the hell is a talking seahorse doing here?!

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There is another talking ankh? 'Kay!

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Don't fucking tell me this is supposed to be Paul McCartney.

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Job.

Paul: I play of love.

It looks like it!

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Love.

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Problems.

Paul: But all in all we soon discover that one and one is all we long to hear! Wilt thou listen?

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Yes.

Paul: About love.

I then talk to the ankh.

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Codex.

Ankh: To enter the codex chamber.

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Chamber.

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I then head back to LB's castle.

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Fuck yeah! Five down; three to go!

I now head to the Shrine of Sacrifice. Since I have the rune, I may enter.

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I meditate for three cycles.

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Each time I have to recite the correct mantra: CAH.

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Yay!

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Huh? I think this is the Runic character for "N".

Anyway, I head to the other side of the main continent.

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Here is another secluded village.

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This is Vesper. It does not serve a virtue. It will disappear before the next game and reappear in Ultima VII. There are not that many interesting NPCs here.

I speak to the kid, Flatbush.

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Job.

Flatbush: I am an apprentice mage!

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Mage.

Flatbush: I am the Calumny's favorite!

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Calumny.

Flatbush: He lives in Yew! Hast thou been to Yew?

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No.

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I then talk to Simple, a sheperdess.

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Job.

Simple: I seek the shrine.

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Shrine.

Simple: The shrine of humility!

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Humility.

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No.

Simple: Southeast of Britannia!

I then speak to Dyka

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Job.

Dyka: I am a thief, I like to borrow!

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Borrow.

Dyka: My favorite things to borrow are horses!

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No.

Dyka: Likely, thou art a wimp!

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Bitch, I should kill you for that, but I ain't gonna.

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This is the Guild shop. Like in the last game, they sell torches (for seeing in dungeons), gems (for viewing mini-maps), and keys (for unlocking locked doors). I ask for option D.

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Yowza! I need to get more money before I can afford that! Instead I purchase twelve keys.

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I then head for the Shrine of Compassion near Loch Lake. The monster above is a Headless BTW.

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Once again I meditate for three cycles.

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Shit! It looks like my compassion is not high enough. Well, at least it gives me a hint.

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I then head for Buccaneer's Den. This is the hangout of pirates in Britannia.

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I ask in the pub about the skull.

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He is probably in Minoc.

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I then head due south and find a keep on a big island.

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This is Serpent's Hold, the keep of Courage.

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facepalm.gif


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Quest.

Durham: I feel that when on a quest my life has purpose! Art thou on a quest?

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Yes.

Durham: Then thy life has meaning!

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Dungeon.

Durham: The altar room of courage gives the third part of a key.

This is another hint.

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I then speak to Shyra, the instructor.

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This is Sentri, the lord of Serpent's Hold. He will be a companion in later games. He cannot help me now, so I will come back later.

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Since he is a sailor, I ask him about the wheel of the HMS Cape.

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Cool! That cape is south of Trinsic.

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Oh yeah!

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Basically, using the wheel will increase my ship HP from 50 to 99. In this game, ships can take damage from cyclones and the ranged attacks of certain creatures. If it reaches zero, the ship sinks, and everyone onboard dies.

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I use a fireball (sulfurous ash + black pearl) on some orcs.

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Fuck yeah! Two more levels to go!

I think I will save the rest for later.
 

Mattresses

Scholar
Joined
May 25, 2008
Messages
308
Elzair said:
BTW, can anyone find a better Ultima logo for the first page? I would prefer an image of similar size that is not related to Ultima: Online.

astronaught-richard-garriot-aka-lord-british.jpg
?
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,249
Mattresses said:
Elzair said:
BTW, can anyone find a better Ultima logo for the first page? I would prefer an image of similar size that is not related to Ultima: Online.

astronaught-richard-garriot-aka-lord-british.jpg
?

Cute, but it is not large enough. Plus, I was hoping to find something related to the single-player Ultima.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,249
Ultima IV Part 6: I Have No Honor Like a Woman

Ultima IV: Quest of the Avatar

Part 6: I Have No Honor Like a Woman

In this update, I will ascend in a few virtues, recruit my first party member and find the last of the runes, the Book of Truth, and the Candle of Love.

Since I am in LB's palace, I might as well wander around a bit more.

I make my way to the second level.

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Since I now have some keys, I can jimmy the lock.

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Yeah, the knob just changes a bit.

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Here is a secret wall that leads into the prison cells. In here I meet a reaper.

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As you might have guessed, he is just referring to the skull of Mondain.

In the southwest corner, I run into this guy.

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Job.

Zorin: I am here to help thee.

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Help.

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Castles.

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Yes.

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I will head that way then.

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Here is a picture of me casting a fireball at a sea monster.

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I make my way to the Lycaeum.

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Since I am here, I might as well talk to the jester.

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Job.

Zajac: To entertain!

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Health.

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This is one of the 2-4 times in this game where asking about an NPC's health actually yields valuable information.

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Unhappy.

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Yes.

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I need to ask Chuckles, LB's favorite jester, for a clue? Gotcha!

I then ask Father Antos about the Book of Truth.

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He must be talking about a library. I wonder where I can find one of those . . .

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Oooh, what is in here?

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Job.

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Library.

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Yes.

Lord Terrence: Which book?

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The Book of Truth.

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Swwweeeeeeeeeeeeet!

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Yeah, I know it is filed under R. That is a bit weird. Anyway, two down; one to go!

I then return to LB's castle and ask Chuckles about a clue.

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Huh?! I think there is a well in the northeastern part of the first floor.

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I wonder if she is trying to tell me something ...

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Holy shit! Okay, I have talked to plenty of weird NPCs in my time, but talking water takes the cake!

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Job.

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Secret.

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Altar.

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Yes.

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So I need to find some stones in the dungeons (and beyond) and assemble them into a key that I will need for some purpose? Gotcha!

I now head for the Shrine of Honor, which is located west of the Cape of Heroes.

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The correct mantra is SUMM.

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This is the runic symbol for "I".

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I now sail around the western edge of the main continent and find a new city on a nearby island.

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This is the city of Skara Brae, which is named after a neolithic settlement in Scotland. It is also, apparently, the setting for the Bard's Tale series of video games. In this game, it is the city of Spirituality and the home of the rangers (i.e. hippies).

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Name.

Shamino: I am Shamino.

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Job.

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This hippy will join my party eventually.

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Goddamnit, Garriott! Stop putting historical/non-canonical characters into your fucking games!

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Job.

Ambule: I beg for but a single gold piece! Wilt thou please give me a gold piece?

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Yes.

Ambule: Dear kind soul.

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Mantra.

Ambule: Ask the child named Barren.

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This info is certainly worth a coin or two.

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Spells.

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Yes.

Presto: What?

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Nightshade.

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Journal.

Mitre: It tells of the White Stone.

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Stone.

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Yes.

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I find the child Barren in the northeast corner of town.

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Job.

Buddha: I teach.

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Teach.

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Noble.

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I now talk with Romasco.

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Job.

Romasco: I am a teacher, I enrich young minds.

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Teach.

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Yes.

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Word.

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Do I remember seeing an ankh near the entrance? I think I do. Since every other ankh in the game is chatty, let's see if this one is as well.

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Yup!

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Job.

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Rune.

Ankh: Mantra?

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OM.

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No.

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The Minoc moongate is the one that opens on twin full moons.

I now head for Empath Abbey to dig up info on the Candle of Love.

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Since this place is locked, it might be where I need to go.

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Nope! Just a bunch of hippies!

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Here is a secret passage.

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It just leads to a roomful of chests I cannot loot because it would be wrong! However, it looks like the northwest block is also a hidden door.

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It leads outside the keep.

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This must be the bard the ankh was referring to.

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Name.

Derek: I am Derek the Bard.

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Job.

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avatar.gif
Candle.

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The only place on Lock Lake is the village of Cove.

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Since I am in the vicinity, I head for the Shrine of Justice on one of the northern tips of Britannia.

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Hot damn! Three down; five to go!

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Here is another runic symbol for "I".

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I now take the Minoc moongate when both Trammel and Felucca are full.

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This is the Shrine of Spirituality. I meditate for three cycles and recite the correct mantra, OM, each time.

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It looks like I am not yet spiritual enough to ascend.

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So the white stone is in the Serpent Spine mountains? How am I supposed to get inside there?! I then head for Paws to find Zair the Wise.

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avatar.gif
Word.

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I need to ask the lords of the three keeps (Lycaeum, Empath Abbey and Serpent's Hold) for the three parts of the word of passage.

I now head for Cove to find the Candle of Love.

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I did not notice this secret passage before.

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This is well hidden candle! I now have all three of the items needed to enter the abyss.

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This is an Ettin, a two-headed, giant caveman guy. He throws stones for a ranged attack. He is not too tough, though.

I then head for the Tap in Trinsic to find out more about the white stone.

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Arrrggghh! I head for Cove again. Fortunately, reaching it is not as much of a hassle as the first time because I can just park my ship on the western shores and get it when I need it. Extra ships spawn much more frequently than in the last game, thank God!

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avatar.gif
Stone.

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Holy shit! How long does this quest sequence go?!

I head to Skara Brae.

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Since I am running low on food, I stock up.

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Yes.

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avatar.gif
Yes.

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Wonderful!

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FUCK! He did not show! I guess I need to try several more times.

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Sometimes, I will be attacked when I stay at an inn. The battles are pretty easy, though. Since I am a mage, Heal spells and camping out keep me from having to stay at an inn most of the time.

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Finally!

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avatar.gif
Stone.

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Okay, so I will need to find a way to float in the clouds.

I then remember that I need to ask a lady in waiting in Empath Abbey about the Silver Horn, so I go there.

I speak to Suzanna.

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Job.

Suzanna: I am a lady in waiting.

avatar.gif
Horn.

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It turns out that Malchor is in Empath Abbey as well.

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avatar.gif
Job.

Malchor: I solve quests.

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Quests.

Malchor: My last quest took me near Spiritwood. Art thou on a quest?

avatar.gif
Yes.

Malchor: Best of luck to thee!

avatar.gif
Horn.

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Since I know where that is, I go there.

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Hot damn!

Since I now have some keys and a few Dispels, I head for Jhelom to find the last of the runes.

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avatar.gif
Job.

Robert: I battle for Lord British!

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Battle.

Robert: Battles are few and too many! Art thou a valiant warrior?

avatar.gif
Yes.

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Since I already know where it is, I won't bother.

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Here is another guy in a locked room.

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This is Geoffrey, the warrior. He is one of my companions.

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Since I am sick of fighting alone, I decide to take him along.

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Here is another secret passage.

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I dispel this barrier and talk to the mage Senora.

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Job.

Senora: I am locked up in this tower.

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Tower.

Senora: I am being punished for my crimes.

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Crimes.

Senora: Does not matter, I can help thee! Dost thou have a ship?

avatar.gif
Yes.

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I then dispel the two barriers to the east.

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In the southeastern corner of the town, I find the rune.

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As you can see, I now have all eight runes.

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I now head for the Shrine of Humility on the northern part of the Isle of the Avatar.

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If I do not use the horn, I will have to fight my way through many daemons.

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I use the horn instead. Now I can make my way to the shrine unmolested.

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I meditate for three cycles and chant the correct mantra, LUM, the opposite of the mantra of pride.

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Oh yeah!

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This is the runic symbol for "Y".

I think that about wraps it up for one night.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,428
Location
Copenhagen, Denmark
Codex 2012
Oh my, that's a scary picture..
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
PrzeSzkoda said:
Garriot still on drugs, I see. :cool:
Well, you gotta be a special kind of crazy to put yourself in your own games...twice, as two different characters.

BUMP!
 

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