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Let's Play Vampire Hunters

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 1

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Game starts with cutscene in a harbour

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Bro is walking around

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Then shadow appears out of nowhere and bro gets killed

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Enter protagonist (who appears to be living in convent)

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Finally game starts, protagonist is apparently called Bernard.

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According to Menlaus, these are the piers where Ivan was murdered. I have to take a look around and search for any clues that would confirm it.

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I hope Menlaus is wrong and I won't have to search for his corpse.

There is some rpg shit here, with stats and spells.

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Runes are needed to cast spells.

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And we have quests

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In the opening area there is a chest but Bernard cannot open or smash it.

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Locked.

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No way. I don't think I can open it without a key.

First thing to do is explore for a key it seems.

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Around the area there's some consumables to find. Pharmaceutical substances are used in this game for healing and buffing instead of potions.

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We can also pick up a lightbulb... maybe this'll have uses later?

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As Bernard finds the stairs to leave the starting area, he is attacked by something. There is turn-based combat here, with a timer to determine who attacks first.

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Better not to waste a spell on this starting enemy I guess.

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Bernard attacks with his fists

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It seems attack skills go up by using them in combat, which leads to new and more powerful attack skills at some point (and raising spell skill by casting spells in combat leads to learning new spells).

After enemy is dead Bernard loots a knife from its body, and it is used to give it permanent death to vampire. The knife is also equipped as a light weapon.

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A new quest also appears

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Bernard can now descend in peace

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Down the stairs is an accessible area where Bernard picks up some junk

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Bernard acquires crowbar

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Also, a lightly erotic magazine

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Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 2

With crowbar in hands (which by the way can also be used as heavy weapon) Bernard can open the chest at the very beginning

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Bernard acquires some armour, keys, a rune and consumables

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Back down, Bernard finds a puddle of blood. This is probably where the bro from the intro was murdered.

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There's some blood on the floor. I'd better take a closer look around here.

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There's something in the water, perhaps I should fish it out.

Berrnard finds a boathook and uses it to fish the stuff from the water.

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Indeed, Bernard finds his bro murdered

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So this is what happened to Ivan...

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But what could possibly have torn him up like this?

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Whoever did this will pay.

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Let's see what he had on him.

First though, Bernard needs to level up.

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Each level up gives 5 points to raise attributes. Strength raises melee damage, agility makes Bernard faster in combat, endurance gives HP, willpower raises spell damage (and makes Bernard cast faster).

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Ivan dropped an interesting necklace to equip

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...and ball dance invitation

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Our quest is also updated, moar information is needed.

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Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Don't know why but it reminded me game called The Guardian of Darkness that I've found on some CD cover (main character, magic, interface).

Will watch it, wonder how it will change later (there will be more fighting? Hope not that much, might be cool to see gaining XP for something else than mobs)
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 3

After leaving Ivan's corpse, Bernard soon finds an enemy in the distance

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That guy looks dangerous, maybe it was him who killed Ivan, or at least he has some information. I have to find out!

Bernard chases him, but he escapes by jumping away

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He's at the end of the broken pier...

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Frankly, I don't think I can jump that far. I have to find some other way.

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I need a boat or something.

Boat is nearby, but there are no oars.

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I can't use it without an oar. There should be one around here somewhere. After all, this is a dockyard.

Bernard heads to another area locked by a gate.

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The gate can be opened with the key picked up from the chest in the beginning.

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At the end of this area is an area with chest and an oar.

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The chest contains an interesting augmentation

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However Bernard is attacked again when he wants to pick up the oar.

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The enemy is called Nosferatu, it might be useful to cast some spells.

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The enemy is powerful but Bernard wins.

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After the battle Bernard can pick up the oar in peace.

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Heading back to the boat however, the exact same idiot from the beginning shows up.

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I thought I had killed you!

He of course is no longer a challenge.

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Back at the boat however, there is a surprise.

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Bernard is ambushed and knocked out!

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 4

The unconscious Bernard is carried away by the enemy by cart.

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Bernard soon regains consciousness, but when he tries to ambush the enemies he trips over a rope.

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The enemies are alerted and Bernard needs to face them head on.

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This battle is tough so it wise to use some buff medicine and spells.

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Soon both idiots are dead.

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After the fight Bernard levels up again.

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Interestingly, one of them carries a cell phone.

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The cell phone rings a while after Bernard moves on.

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I guess it's up to me to answer it.

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Yes?

It's the mysterious Menlaus again.

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It's about time! It is getting harder and harder to contact you, you know.

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Menlaus? How did you get this number?

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Nonsense... The important thing is we can talk now. Now, go to that tall crane over there and climb up. You'll find a hot-spot on the first floor. Be quick. I'll be waiting for you.

Before heading to the crane though, it's better to explore some more. The area has a chest guarded by an enemy.

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The battle is tough but Bernard wins.

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Rewards however are pretty shit.

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The new spells Bernard learnt in combat are good though.

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As Bernard heads for the crane, he is attacked again.

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Combat is always good for gaining new attacks and spells.

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At any rate, Bernard wins and levels up again.

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Another useful spell is also learnt.

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Now it is time to head to the crane.

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On top of the crane is a teleport point. Bernard heads to the bar.

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It is time to meet Menlaus in the flesh.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 5

The bar looks shitty on the outside, but pretty swanky inside.

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Menlaus also awaits

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Am I glad to see you and I'm even gladder to see you alive.

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Yes, certain difficulties did occur...

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When I was searching Ivan's body I found this amulet. Do you know anything about it?

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The amulet belonged to Ivan, he already had it when I first met him. That's probably all I know about it.

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I saw vampires that were unlike any other I have seen in my life. They were all over the dockyard. Do you know who they are?

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I'm afraid I don't know. The dockyard was abandoned for quite some time, all the clans avoided it.

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Maybe Livien could help you. You've known her for a long time and since she's living at the edge of the dockyard, she should definitely know something about it.

Livien is Bernard's waifu?

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Do you know where I can find Livien now?

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The last I heard, she was roaming about the cargo area where she was living in an abandoned tanker. But you ain't going to get there without this card.

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Ivan had this invitation among his other personal things. What can you tell me about it?

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Hmmm. This is actually quite weird. This invitation is for a ball in Reduta that was supposed to take place a week ago. The problem is there was no such ball and Reduta has been closed for years and in fact pulled down just a month ago.

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Okay. See you soon.

With the key card we received from Menlaus Bernard should be able to continue his investigation.

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The bartender sells runes and consumables.

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After restocking it is time to return to the cargo area.

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There is a vehicle in the cargo area, but Bernard can't do anything with it.

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It could be fun to drive this, but I have no gas.

However Bernard can open a door with Ivan's key card.

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One push later and Bernard reaches the next area.

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In the next area there is a chest with armour and a better weapon.

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There is another door that cannot so easily be bypassed.

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The gate is locked. The lock looks solid and the chains look massive – only a chainsaw would help.

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(Hmm... what's that noise?)

Right on time, an enemy equipped with chainsaw arrives... a "funny" moment occurs.

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I'll slice you into pieces with this chainsaw.

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Yes.

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Err... What you looking at?

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Well...

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You're smirking, aren't you?

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No.

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Oh, yes you are.

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Of course I'm not.

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Yes.

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Hihi. No.

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Hah! There, you just did it. You grinned.

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Well, maybe just a little.

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Son of a...

Instead of a straight up battle, which one would expect from an enemy with a chainsaw, the enemy instead runs away... and Bernard needs to chase him until he trips over a locker...

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After killing the enemy we gain the chainsaw (which can also be used as a heavy weapon).

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Now Bernard can get past the gate.

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There is a guard here, but no problem with the chainsaw.

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However, something unexpected happens when Bernard tries to get on the ship.

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Bernard is blown back and someone appears.

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So it is true indeed...

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And who the hell are you?

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My name is Aluka and don't you worry – we'll have plenty of time to get to know each other.

Did this Aluka perhaps kill Ivan?

Next up, there is a cutscene of an unconscious Bernard with a girl in a boat.

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Livien?! How did I...

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Shhh... There is no time to explain. Run to the Fisherman's guild. You tell the guard you are a member and give him Ivan's ball invitation card. He will let you in. There you will find your answers, but be careful.

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Go!

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This is all very mysterious.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 6

Bernard goes talk to the guard outside the Fisherman's guild.

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I am a member.

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Have you got an invitation?

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Sure.

But as Bernard hands over the ticket a sudden wind blows it away and it gets stuck on a roof.

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Eee...

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I don't want to laugh... ha ha... but I can't let you in without an invitation and it is already midnight. Nobody to be let in after midnight.

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Wait...

Not far from the guard Bernard can pick up a new heavy weapon.

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In a nearby chest there is more interesting stuff.

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Bernard finds a new light weapon and some useful tools.

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Bernard uses the fishing hook to grab the ticket.

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Bernard hands the ticket to the guard and we can enter the guild.

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Inside are two other non hostile vampires.

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In a corner Bernard picks up a book... and an old coin.

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Of course, this turns all vampires hostiles and a three on one battle starts...

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Cloak of Night spell is useful here to increase defense. Soon the enemies fall one by one.

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After the fight, it's time for another level up.

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Bernard decides to return to the bar to show the book to Menlaus.

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Outside the bar, there is a public phone that Bernard can use in a “funny” way...

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Inside, Bernard decides to talk to the bartender first

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Do you know the script this chronicle is written in?

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One of the old languages, but I don't know which one.

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Does the name Aluka mean anything to you?

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Never heard of it in my life.

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Livien helped me, do you perhaps know what she was doing there?

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But this is not a surprise. You are seen together quite often...

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Yes, but she's never been so nice to me.

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Hoot! She has eyes only for you.

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Livien? But she was always so cold towards me. I can't believe that.

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Well, believe what you want.

By the way, Bernard learnt two very good spells in the meantime.

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Now time to talk to Menlaus.

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Nice to see you Bernard.

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Coming in the ship someone called Aluka got me. You know him?

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No, it isn't familiar to me.

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Livien brought me through. Any idea why she was there?

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Hmm. Weird... Was she by herself?

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She's always by herself.

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That's true. I can't help you there.

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I've got the Fisherman's guild chronicle. Can you read it?

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Ah! I know that language... it's amazing...

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The Fisherman's guild is a common partnership of vampires from Nosferatu in fact. The tribes joined forces against something big.

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I can't exactly translate but there's an ancient tribe called Carmalla mentioned. And a number of times it refers to a ship called Normandy.

Carmalla... more like Camarilla?

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I was on board. Aluka got me there.

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Find out more about it. In the central part of the harbor there's the information depot. All vessels' components and also their construction schemes are stored there.

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It makes sense but I don't know of any teleport there. How could I get there?

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A ferryman sits aside.

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I would need somebody with a boat.

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Everybody in this neighborhood is “somebody with a boat”.

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Now listen. I'll pay you if you take me.

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Are you out of your mind? No way.

The ferryman doesn't want to help Bernard immediately... time to look around for objects that could sway him.

Back in the Fisherman's guild, Bernard finds a fish hook he missed earlier... doesn't seem useful.

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In the docks area Bernard finds an old compass... this might do the trick.

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Oh... you are definitely not aware of the price of that stuff you just gave me.

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So will you take me where I need to go?

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Sure. Where shall that be?

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The central part of the harbor. I need to go to the information department.

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It's not possible to get out there but I'll take you to the Service garage. It's in the central part of the harbor as well, just a drop from the information department. Come on.

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So Bernard ends up at another dreary place.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 7

Outside the garage Bernard finds a chest with some new goodies.

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Inside the garage there is a lot of junk

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Bernard picks up a remote control here, no idea whether it will actually come in handy (like with the lightbulb)

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Bernard can also interact with a circle saw here.

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Hmm...

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I've got an idea.

Bernard goes A-Team on the wooden pole he picked up outside the Fisherman's guild.

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A club was made but it's frankly pretty shit.

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In a corner of the garage Bernard also finds dynamite.

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There's also a new light weapon to be picked up and a new augmentation.

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In the room next to the garage Bernard needs to interact with a pulley to reach the outside area.

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Of course as soon as Bernard lands on the walkway, he is attacked.

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After the fight Bernard levels up,

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A button on the walkway needs to be pressed to bring up the bridge to the garage exit.

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It is time to head to the information centre.

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A goon stands in Bernard's way and another spell is learnt.

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In this area there is also a chest with some better armour.

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Now to enter the information centre. The place is a complete wreck.

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This whole place burned down recently. Hopefully at least some parts of the building are still standing.

In a side area here there is a... ghost.

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You're a ghost, aren't you?

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Nonsense, I am just rehearsing my blanket routine...

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Well, I better leave you alone then.

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No, wait. I died just yesterday and I'm still not able to cope with it. I actually need some help.

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Go on...

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Today is the anniversary of my meeting my beloved one. I bought her a gift just before my death, a pearl necklace, but it was stolen by the vampires. Please, find it and bring it back to me.

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I can't help but wondering what a ghost is going to do with a necklace?

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It's because of the necklace that I'm still in the world of the living. Bring it back to me and I will deliver it to my beloved one.

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I'll do my best to help you.

A fetch quest given by a ghost. Why not.

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Further inside the building Bernard finds the completely intact computer room.

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After interacting with the correct computer, Bernard completes his objective.

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Perfect. Someone has forgotten to log out. I'll burn all the data onto this DVD.

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All there is to do now is returning to Menlaus. However, there is an ambush outside.

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There's another cringeworthy exchange with enemies.

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Did you find all you need?

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Yes!

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So we have one more reason to kill you?

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Yes!

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So... You're ready to die?

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Yes!

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Do you only say yes??

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Yes!

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We know something about Ivan's death. Are you interested?

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Of course! Tell me!

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Gotcha! Now show what you've got, mortal!

Celerity and Cloak of Night make battles easy. However, there are still some spells yet to be learnt.

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After the battle Bernard levels up again.

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Time to report to Menlaus.

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I've got the DVD with a complete database of the data centre.

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Excellent. Have you seen it?

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I tried to, but it's been encrypted. Moreover there was too much of it and I couldn't cope with it.

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I know someone who can help you. Her namy is Amy and she lives in the former worker's village.

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I doubt there'll be a soul alive.

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Well... she might not be alive... but she does live there nevertheless...

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So a charming vamp happy to help us?

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You know there are not so many like Livien in this world. With Amy, it is going to be a bit harder.

Livien is a vampire? Interesting.

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A bit?

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She is a savage beast and quite a powerful witch so you better get ready for her. You will have to force her to cooperate.

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OK then. Keep your fingers crossed to me.

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It is time to subdue womyn.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
I can only imagine my shock after spotting that ghost in ruins.
Anyway - really cool stuff to read, always liked games from middle tier.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 8

Bernard moves on to the Worker's village

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So, I am in the workers village. Seems like it is not finished yet, and kinda strange that I don't see any workers. Hopefully I will find someone.

In this area there are various hovels that can be searched.

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In one hovel there's a chest with a new heavy weapon.

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Behind the hovel are new boots.

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In another hovel Bernard finds... an old sock.

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A bit further there is a new enemy, a sorceress. The first ever enemy to use spells.

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In this battle Bernard learns a very powerful new attack. It is a bit slow but never misses.

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There are yet more hovels to search.

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One hovel holds a new light weapon.

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In another Bernard comes upon an old notebook.

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Heading back outside Bernard meets a powerful thug.

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After the battle there is a new level gained.

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Now it is time to meet Amy. Up the stairs is found her house.

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Inside the house are found quirky paintings... Amy is perhaps Toreador?

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Meeting Amy face to face immediately results into battle.

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Amy casts buffs on herself like Celerity and Might, luckily Bernard can do the same.

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Bernard debuffs Amy and spams Bladedance. Even with Amy's defenses this attack never misses and she goes down easily.

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After taking Amy down there is finally a proper conversation.

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I will not destroy you if you help me.

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Grrr... speak. What do you need?

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I have data from the data centre, can you decrypt them?

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It was me who built that system. Bring me the notebook, it's down in the shanty somewhere.

Luckily Bernard picked it up already. Amy gives a lot of good information.

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Good, what do you need?

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The ship's name is Normandy, when and where did it come from?

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It is a merchant ship from Scandinavia. It came about a week ago and it was all right then.

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By all right you mean the ship's crew was still alive?

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Every single man.

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So this is a red herring. Everything that happened to them, happened here, at our place.

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You thought that vermin from Carmalla was brought here in that boat? Don't be silly. They were summoned by magic.

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Is there any other way to Normandy than through the loading platform's mole?

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No, I can't see any other way.

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Do you know the Fisherman's guild?

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I've joined them. Carmalla is becoming a problem for us all. They are not too strong but there are a lot of them and new ones are still coming in.

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That guild came into being just to destroy Carmalla?

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Exactly, but we have suffered losses and the situation isn't developing the way we wanted.

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Who leads the Fisherman's guild?

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Lord Craine naturally. The strongest one from Nosferatu.

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What do you know about Carmalla?

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It is an ancient tribe. We discovered that the tribe was becoming weaker little by little and by the end of the 16th century it had disappeared completely. Since then nobody has heard of them... until now.

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When did Carmalla start to appear here?

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It started about a week ago. There were people disappearing at the harbor. Gradually, all of them were gone. Not that I would miss people, but I got used to them and you know... it's my food.

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Then it got worse. Other vamps were also getting harmed and the rest you already know.

Of course Bernard doesn't have the good sense to ask about Ivan or Aluka.

Amy is pretty violent for a painter.

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Outside Amy's place a goon guards a chest.

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Hey! What are you doing there?

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...ehm...nothing... and ehm. What are you doing here?

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I am here to clean this village! And to find Ivan's killer.

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I knew that guy! Same weak guy like you but with more hair, ha ha! Now you will die like he did!

This dude is actually tougher than Amy. Bernard learn Regeneration spell during this battle.

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Another level up follows.

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Bernard returns to the bar to report to Menlaus.

At the bar, Livien suddenly teleports in to deliver a message, then disappears just as quickly.

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Bernard. I organized everything you wanted me to. Lord Craine is waiting for you at the old lighthouse.

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Wait...

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Inside, Menlaus isn't much help.

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That ship was a red herring. The vamps were not brought here but summoned by magic.

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You had better look around the harbor properly.

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But I cannot get to most parts of it.

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Hmmm... and isn't there anybody out there who would know the harbor and could help you?

Time to return to Amy I guess.

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How can I get to the other parts of the harbor?

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First of all you have to get to the crossing. I blocked it by the lift to disable vermin getting to the lighthouse. It did not help so you should use that lift to get down. The control panel is at the crossing's top floor. You can get there only through the suspension mole from this village.

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And then?

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There is a mole leading to the factory and to pass you need to close the lock chamber. You need three cards to do it. Next, there is a watchtower and a car cemetery. The mole is destroyed so you need to swim across there.

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Where can I find those three cards?

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Look for them! Lord Craine holds one. I do not know about the others.

Thanks for nothing, Amy. I would have been happier with a quest compass.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 9

Outside Amy's house Bernard finds the walkway to the elevator Amy spoke of.

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Bernard spots some enemies in the distance and decides to act like an idiot.

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Funny. They're searching for me, and I'm just behind them.

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I can kill them so easily from behind...

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...but it is a bit unfair. Aah being good guys is so stupid sometimes. Whatever.

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Hey guys!

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I'm over here. Come and fight.

After the battle there is a level up.

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In this area is also a chest with a new light weapon.

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Bernard uses the elevator to head down.

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This is the place that Amy called the crossing.

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From the crossing straight ahead across the wooden walkway leads to the lighthouse.

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Lighthouse. Hopefully I will find the card there.

Bernard is immediately ambushed in this area and learns a new spell.

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Bernard can get past the fence, but the lighthouse itself is inaccessible.

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In the area there are also some new gloves.

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Next to the lighthouse is a walkway to a platform with a “funny” enemy encounter.

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Nice view.

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What the...

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What was that? How did you get here so fast?

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Teleport, mortal.

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Nice! You have to teach me that!

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Only thing I have to do is kill you!

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Oh God! What do you all have with the killing... Can we just shake the hands, walk in peace, and so on...

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Shut up!

After killing the enemy he immediately gets up again and is auto-healed.

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What was that??


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Never underestimate the power of reincarnation!

The humour in the game either fails utterly or is completely lost in translation.

At any rate, Bernard learns a new spell and levels up again.

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Back down, behind the lighthouse up the stairs awaits the encounter with Lord Craine.

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Lord Craine first sets his cronies on Bernard.

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Hmm. You really came... and alone I see.

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I have to say, I underestimated you a great deal. You surprise me, so to speak. I did not expect you to be such a worthy foe.

Bernard chooses bravado.

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You shouldn't have despised me! I am extremely powerful now and you have to give in!

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Ha! You fool! You stand here alone only to be slain by my hand.

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Your ally is not going to help you today.

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You mean Menlaus?

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Don't play stupid. I know about your dark secret. But this time, I managed to get rid of him. He is safely confined in the bearing factory. You are all alone here, ready to pay for everything you did to me. Kill him!

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The enemies cast spells and are pretty tough, but Bernard is better.

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Craine however, is unbeatable.

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Craine is very fast and hits hard.

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Bernard is easily defeated, but luckily also protected by plot armour.

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When Craine is to deliver the killing blow, he is magically rebuked and disappears into thin air.

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You have the amulet!

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Oh noooooo!

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
Part 10

Bernard levels up after the battle with Craine.

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Plus, another spell is gained.

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Bernard can now open a gate to the area underneath the lighthouse.

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There's a chest here with some new weapons and one of the three cards needed.

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Bernard can also light the lighthouse but it doesn't lead to anything interesting.

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Reporting back to Menlaus, the bartender will now give out a fetch quest.

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Could I ask you a favor? There is a reward in it for you.

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Yes of course! I'm all ears. Tell me more!

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Somewhere near the watchtower at the old scrap yard there is a certain chest containing some rather old alcohol. I'm interested in those bottles.

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Menlaus sends Bernard back to Amy again.

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Amy was looking for you here. I reckon you made quite an impression on her. I was supposed to tell you that she's waiting for you.

Back to Amy, then.

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You were looking for me?

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It does sound a bit weird but I was doing some research and it seems like we have a common goal. Ivan's murder is connected to our vampire problem somehow.

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I know that already...

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Wait. According to the manuscripts, the Carmalla were summoned from the ancient times by an amulet. Show me the one you found on Ivan's body.

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How do you know what I found there?

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I was following you, it doesn't matter. Show it to me.

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Very well, here it is.

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That's the one. This amulet opened the gates and summoned the old vampires into our time.

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Ivan!

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Right. The amulet is the key to our problems. The person who owns it can control Aluka, the leader of the Carmalla and all the other vampires follow their clan leader.

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What if it wasn't Ivan? The amulet completely stunned Craine. Just by itself. I actually never saw it react to anyone before. I think Craine is somehow involved.

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I don't think so. Craine is the leader of all the Nosferatu. Why would he kill his own kind?

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Craine mentioned some dark ally of mine, confined in the bearing factory.

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You should definitely go there. Don't forget to find the three access cards and activate the shipping chamber so that you can pass.

I lost the screenshots but in another area accessed via the crossing was a vampire sorcerer guarding a chest.

The chest contains the necklace the ghost was looking for and another access card.

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And his way back Bernard is ambushed by the sorcerer's bitches.

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How dare you?

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Dare what?

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You killed our master, and you even make jokes about it!

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Oh, that one in the red? I thought he was just another cascet boy.

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Stop laughing! Now you're going to die!

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I already heard this somewhere. Do you use it in your Dragon clan for saying hello?

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Attack him sister!

Piece of cake.

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And another spell learnt.

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Bernard returns the necklace to the ghost.

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Bernard receives the access code to a safe, but it contains just some cash.

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Time to report back to Menlaus.

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The vampires got here through an amulet I found on Ivan's body.

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Show me. Hmmm... I'll try to find out more about it.

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Craine mentioned some dark ally of mine. He said he confined him inside the bearing factory.

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If I were you I would go there and try to find him.

Bernard needs just one access card and the way to the factory is open.
 

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