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Completed Let's play: W40K: Rites of War (Ultimate Victory)

Azira

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Codex 2012
Orgasm said:
Upgrade now, wait and see can be just looked up online.

Really? Why don't you do that for us then? :M
 

Darth Roxor

Wielder of the Huegpenis
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Just out of curiosity: how many people are reading this? :M


Also, birds of prey: ':M'
 

Gondolin

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Purveyor of fine art
Moi.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
+1
This is a p. cool LP.

Stop complaining about the alleged lack of readers and tell us when the next update is.
 

Darth Roxor

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Mission VI - Walk Through Crystal Dreams

Soundtrack

row0619.jpg


Right, so I moved the guardians to barracks to await further deployment and hired dire avengers.

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Here's the map.

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The mimes squad lead by Jewyadin is the one we're supposed to escort to the webway gate. The red hex indicates this is a mission-critical unit, and losing it = mission failed.

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Splitting forces and going north might be tricky due to the narrow chokepoint and rocky terrain, so we'll do it like this. We'll first go with everyone, and then split forces 50/50 to the gate and the farm house.

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First enemies spotted.

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Shoopin' hawks engage in a dogfight.

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More imperial dudes to the north.

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Likewise to the south.

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And even more appear from the northeast.

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Dumb jump marines get fried trying to attack fire dragons.

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Vypers soften another jump marine squad.

The jump marines attacked by the hawks are running away, so I sent the hawks after them to finish them off...

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... and most likely doomed them in the process.

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Meanwhile on the southern front.

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I mop up the jump marines.

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Brave scouts trying to make a difference

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Meanwhile, the hawks are under heavy attack.

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Great. We know what this means.

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High time to gtfo.

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Here you can witness how deadly the harlequins can be against squishy targets.

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Meanwhile, a new enemy unit is spotted.

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Devastator marines. Those space bros are real motherfuckers. Think of them as fire dragons on steroids: their lascannons give them armour piercing, but they also have excellent defence (better than regular sm, I think), range of 2 and good ranged damage. They will cause much trouble in our coming campaigns.

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Meanwhile, fire dragons, laser and vypers harrass the jump marines.

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Warlock, mimes and fire dragons finish off the remnants of the scouts and guardsmen.

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And by some strange miracle, the hawks manage to withstand another assault.

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Let's keep running and hope the dumb AI will lose interest and target the vypers or something. I send some of the more mobile units (avengers, vypers and scatter laser) to aid the hawks

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There goes the autocannon.

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Alas, there go our swooping hawks. Guess I've just found a use for the guardians in the barracks...

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The forces stationed here try to avenge our fallen bros and reduce the jump marines to 4 hp

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Harlequins invade the site, but find nothing inside.

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Jump bros attack the scorpions, who were previously attacked by devastators (-6 hp).

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Uhm... shit.

This is very, very bad. You see, if an enemy captures your starting location - you lose. I hoped I could stop the lone jump marines from doing it, but now that a second squad entered the vicinity, I think we're boned.

row0687.jpg


Craven cowardice removes the ones who are on the run.

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But there's not really anything the lone vypers can do to stop the other ones, and unless the jump marines lack moving range to get to our starting position, we're fucked.

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Heavy casualties on the eastern front. Marine devastators are really tough.

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Mazel tov.

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Some more enemies.

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And there's that...

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:rage:

I knew this would end like this right from the start when I decided not to split the forces and go north.

But whatev, we shall return next time and fix our mistakes with X-TREME prejudice. The humans will know the wrath of Craftworld Codexia!
 
Last edited:

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This was one of the few missions I completed on my first try without casualties :smug:

I used the plat, hawks and viper to destroy all the asms that attacked from the north while the rest of my dudes pushed forward. The real problem for me was towards the end, but we'll get to that next update I think.

Nice to see you haven't abandoned this thread.
 

Azira

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Codex 2012
This is a game that really awards turtling. Letting some of your units get too far ahead of the rest is likely to doom them, but the AI doesn't realise this. So you can pick off the AI easily if you keep your forces close.
Of course, when you're near a librarian, bunching up is not the best of ideas, but for almost all other foes, it's the Clever Thing To Do. :thumbsup:
 

spekkio

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Joined
Sep 16, 2009
Messages
8,048
Fuck-kitty-fuck. :(

I missed this thread initialy beacuse I was certain that it's just root's shitty LP only with the title changed for the lulz.

:M

row0569.jpg


:salute:

To atone for my past mistakes I bring you this:

Proper fix for running Chaos Gate on XP

:smug:

I haven't tried this myself by I plan to...
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
:rage:

Just kiddin'. Great update. :salute:
 

Gondolin

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Tough luck with those marines. Kick their asses good next time. :salute:
 

Darth Roxor

Wielder of the Huegpenis
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Mission VIb - Walk Through Crystal Dreams 2.0

Soundtrack: 4:15

It would appear the previous strike team has been cut off from the Craftworld and lost somewhere on the surface of the planet, so another one was sent after it, following a short briefing from Farseer Badass, when he heard what happened to the last expedition.

farseer.jpg
Quit your jibby-jabba, You ain't hurt, yo pathetic! If I ever catch you acting like a crazy fool again, you're gonna meet my friend pain!

Let us start then!

row0696.jpg


Here's how we split forces:

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A balanced detachment of moderately mobile troops will go north. Scorpions for melee, avengers for ranged, fire dragons for support, Jewyadin for scouting and hawks for air superiority.

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While the rest will keep advancing east.

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It begins much like the last time, with hawks doing skirmishes with jump marines.

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Enemies are sighted at the river bank.

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Hawks keep pestering the marines.

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Some action about to come down on the eastern front.

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Faggets bumrushing my harlequins.

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But then I bumrush them right back.

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Next turn, we have them surrounded and nearly crushed.

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One jump marine squad flees from the hawks, but a new one appears. It's like those faggots refuse to end.

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Autocannon opens fire on the fresh dire avengers, inflicting many wounds.

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MEANWHILE...

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Instead of trying to run, the dumb jump marines launch a suicide attack.

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Here's the current situation in the north. In case you can't see, there are the two fleeing jump marines, a scout, an autocannon and guardsmen.

row0723.jpg


We launch an attack against one of the jump marines.

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While vypers show the other ones that they have nowhere to run.

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Scorpions and fire dragons smack down the autocannon.

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Jump marines try to harm our avengers, suffer heavy losses and flee north.

row0731.jpg


Vypers keep shoopin' the other spacebros and spot a leman russ.

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Yet another jump marine squad appears in the north. This is getting old.

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Devastators appear and attack dire avengers with minor success.

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The fleeing jump marines come back and launch a suicide attack. It was probably supposed to serve some purpose, but don't ask me what.

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The other jump marines whack our fire dragons.

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Meanwhile, the devastators are crushed beneath our iron wraithbone bootheels.

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And the hawks finally get rid of one of the jumpers.

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After that, we slaughter some lone guardsmen.

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And spot more enemy troops.

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The Spehs Marines attempt to push our steamroller-force back.

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They aren't particularly successful.

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Meanwhile, hawks are stuck in another dogfight.

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I launch a counterattack with extreme prejudice, opening with harlequins driving back the whirlwind.

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Dire avengers aided by laser cannon finish the jump marines. This opens the way for scorpions to smack the whirlwind again.

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Meanwhile, the northern troops finally encounter land infantry.

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The whirlwind hauls its broken arse to a nearby fortress and a guardsmen assault squad appears out of nowhere.

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Avengers, dragons and scorpions eliminate the scout squad.

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Here we crush the spacebros and guardsmen.

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While some dumb jump marines think they are clever and try attack our vypers.

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Others, in the meantime, attempt to assault our northern dire avengers.

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And are taken down in the next turn by hawks.

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The eastern jump marines don't live too long.

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The whirlwind that ran away earlier is back in full strength and unleashes a salvo against the fire dragons (whirlwinds really seem to hate fire dragons).

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In the north we crush sum guardsmen.

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And keep steamrolling the autocannon for good measure.

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After a quick assault, the whirlwind explodes, taking its foolish crew with it.

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And we investigate the fortress.

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Weeeeeeee.

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OH FOR FUCK'S SAKE, WHAT IS THIS, JUMP MARINE COUNTRY?

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Time to fumigate.

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Sayonara.

Also, we send the scorpions to investigate the farmhouse.

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Osnap!

ITZ A TRAP

The scorpions are hit by a booby trap and lose 4 bros. But that is still enough to get rid of the 2-strength autocannon.

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Guardsmen almost suicide.

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Jump marines get raepd.

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Then same with the assault squad.

Same old, same old.

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Hawks explore the fortress but find nothing worth mentioning.

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Our forces are rejoined, and can prepare to assault the librarian defending the webway gate.

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Harlequin moves ahead and finds the spehs marine remnants, including the leman russ we've seen all the way before.

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Tanks hate fire dragons.

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And fire dragons hate tanks, melting them into a nice pile of smoldering ruin.

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It seems the space marines' magnificent tactic is to send single bros against us and let them die.

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OSNAP.

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Sitting around will accomplish nothing, so we begin the final assault.

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Scorpions shred the devastators to pieces, leaving barely two bros alive.

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While vypers, 2x avengers, harlequins and laser try to keal the librarian.

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The librarian drops another nuke on our arses.

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The dumb devastators fire upon avengers instead of resting.

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Harlequins turn 'em into a twisted mass of burnt decay in their next turn.

After that, we try to attack the librarian, who is a pretty tough bastard. The attack can be quickly summarised by this:

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But finally, the psyker is put down, and the webway gate is ours for the taking.

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Weeeeeee.

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Here's the artifact. It's pretty useless, but I guess we can leave it with the scouts.

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Also, Jewyadin and his squad are promoted to harlequins.

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While our warlock advances into a warlock champion :smug:

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This means, our borderline useless warlock has now become an unstoppable killing machine. Thanks to this:

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This abillity has a range of... 4, I think and doesn't provoke any retaliation. If lucky, two uses of executioner can rip a leman russ to shreds.

We shall make sure to abuse this ability as much as possible :smug:

And that would be all for today. Stay tuned, for the next mission should be p. tough, if I remember correctly. And even if it's not, the one following it is, I think, one of the best in-game :M
 
Last edited:

Azira

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Codex 2012
The +1 spotting range item your new harlequins have is actually quite useful, especially when given to the harlequins. Their spotting range and segmented movement makes them excellent scouts. As long as they don't get caught in the open within striking distance of the enemy. :smug:

Also, :love: for the update.
 

Darth Roxor

Wielder of the Huegpenis
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New update, where a miraculous stroke of luck saves two of our squads, should come tomorrow :M
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
Joined
May 29, 2008
Messages
1,876,781
Location
Djibouti
Oh, great. I was about to update, had the whole thing compiled. I click 'preview' to check whether all the screens are working, and what do I see?


BANDWIDTH EXCEEDED, SUCK ON THAT, COCKMUNCHER!


So yeah, guess you'll have to wait 'till february because I'm too fucking lazy to reupload all the stuff to my second photobucket account and edit the links in the compiled update :M
 

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