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Completed Let's play: W40K: Rites of War (Ultimate Victory)

Darth Roxor

Wielder of the Huegpenis
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May 29, 2008
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Djibouti
Ooooh fuck, next mission is rapethirsty

you better bump this
 

Gondolin

Arcane
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Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
All right. Bump.
 

Jaedar

Arcane
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Aug 5, 2009
Messages
8,787
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I heard roxor lost all his units next mission and that it will be the last by necessity. Bumping is therefore mandatory :M
 

Azira

Arcane
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Nov 3, 2004
Messages
8,431
Location
Copenhagen, Denmark
Codex 2012

Gondolin

Arcane
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Purveyor of fine art
Where's the update?
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
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Messages
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Location
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Mission XXIII - To Sleep Forever

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Some points of interest:

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And this is our objective.

bernhardt.png
These towers are plagued by a pestilence that I am here to cure! With steel and fire!

We salute your fervour, commander Bernhardt :salute:

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Here are our troops. As you can see, we now have three farseers :thumbsup:

Also, it turned out I was a little ronk last time when I said we have no new places in our army. We actually had one empty spot, so I took a vibro cannon

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Some enemy dudes.

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Some enemy dudes dying to our dudes.

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And some more enemy dudes.

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All attacked enemies are wiped out. Aerial units will move east to crush the incoming hordes of genestealers and then proceed north. Going through both the river and the hills would slow down our ground troops considerably, so only aerial ones will take this way.

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oshi-

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Fortunately, terminators are fat against conventional weaponry, and those sucky tyranid warriors can't do shit against them (especially when there's 3x support fire heading their way)

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bernhardt.png
Enemy sighted!

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We keep mopping up the genestealers.

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And we proceed with heavy rape.

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The friggin lictors kinda suck, but they can do lots of direct damage from time to time.

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The derelict fortress seems well-guarded.

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The genestealers are defenceless against our long-ranged forces stationed on the other side of the river and quickly die.

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Some venom warriors pop out of nowhere and blast half the sob squad away.

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More hybrids come join the fun at the fortress.

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Oshit.

Well, that hurt. Both the dire avenger and the assault termies are at 4 hp.

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These genestealers either try to flank us, or go for our dropships. Either way, they shall be intercepted by the Avatar.

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One of the land raiders is wrecked, the other flees for its life.

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Now, take a good look at this screenshot. Nothing wrong can happen here, huh?

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Hah! The Avenger eludes death yet aga-

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:rage:

The dumbfuck sufferred a morale failure and ran straight into the firing range of biovores. He probably would have survived if not for the retreat.

:x :x :x

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I somehow expected this to happen, but was too much of a jew to use insane courage, and placed all my hopes on battle fortune, fuck :x

Farewell, dire avenger! You escaped death countless times during the campaign, only to be brought down by my jewishness almost at the very end (casualty #18) :salute:

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Avatar engages the genestealers.

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Wraithlord wipes out a carnifex.

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more adversaries eastwards.

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We shall have violent retribution for the death of our dire avenger. Friggin biovores have a warp field and refuse to die, obviously.

Also, btw biovores, I noticed that they seem to be somewhat bugged when it comes to lethal ability. It works against some infantry, like SoB or Seraphim, but Wraithguard and assault terminators seem to not suffer kills when facing biovores. Weird.

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Seraphim check the city, but find nothing.

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Holy shit, those warriors really are deadly when well-entrenched. The second dire avenger miraculously evades death.

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Right, there are three enemies with 1 hp, two of which are broken. Still, I am not fucking risking it this time and the dire avenger gets restored to maximum hp.

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The biovores finally die (after being attacked 4 times)

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Ah, shit. A shame we no longer have any imperial units that can take artefacts, although the power field is sorta... iffy. It provides +4 ranged defence at the expense of -1 movement. It's probably worth assigning to a land raider, or something with similarly huge movement.

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The friggin genestealers finally die.

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We can assault the objective now.

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Wraithlord :thumbsup:

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The southern area of this hill is mostly populated with genestealers and lictors. A perfect hunting ground for our aerial units.

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During the enemy turn, the zoanthrope uses horror upon the fire prism. The fire prism fails its leadership check and becomes broken...

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FFFFFFFFFF

Well, fortunately, it ran away after the venom warrior attack. If it didn't, another squad could get into range and blow it to bits.

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The assault here proceeds as planned.

Let's check what our aerial dudes are up to!

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WHAT THE FUCK

WHATTHEFUCK WHATTHEFUCK WHATTHEFUCK WHATTHEFUCK?!?!

:rage: :rage: :rage: :rage: :rage:

The swooping hawk dies while assaulting a half-hp biovore division but also takes it with him. How the fuck could this shit happen, don't ask me.

We salute you, Swooping Hawk Exarch, one of our finest and most useful units, killed by a retarded set of circumstances (casualty #19) :salute:

But that is not the end of our problems. As you can see from the last screenshot, the seraphim is down to 9 hp and in the neighbourhood of a land raider. I calculated the distances to get a good spot to retreat, but everywhere south I go, the raider can follow, and that's bad news. The seraphim will have to try retreating to the very heart of the enemy - north - and hope nothing shoots it down.

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More biovores. That's bad.

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The fire dragons are not meant for close combat.

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That concludes the warriors.

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I retreated the seraphim south again, to the vicinity of the magi. The magi are usually too dumb to attack, but they did get close to block our squad's resting. We'll try moving even further south to rest properly, hoping the land raider went away... somewhere.

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And indeed it did! At least we won't lose the seraphim this scenario.

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The zoanthrope fires a psychic scream at our dudes. This is basically a tyranid version of the librarian's armageddon.

The lower farseer suffers 4 wounds from it, so it can be pretty dangerous.

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Then the biovores assume firing positions and kill the already wounded farseer...

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... :|

Well, fortunately it was not the mission-critical farseer, and since we already have two, not much harm done. Still, we salute you, casualty #20 :salute:

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VENGEANCE!

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The avatar cuts through the land raider like a knife through butter.

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Zoanthrope is wiped out.

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Wait, what?! There were lictors still active in this area? It's a miracle they never stealth captured our dropships.

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Land Raider is turned into scrap.

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The magi are nuked, and the death jester investigates the settlement, invoking a powerful explosion, taking it down to 2(!) hp

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Steadfast, men, it's a trap. The dead grow weary of their tombs.

Fortunately, commander Bernhardt is wrong, and nothing emerges from the city. Just a trap and nothing else.

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The farseer captures the citadel, and we are victorious!

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And after that, we are presented a cinematic, narrated by Farseer Badass, who happens to be the best friggin Farseer in the Warhammer 40k universe:

http://www.youtube.com/watch?v=IzeY60avRRg

The briefing follows:

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The Master Tyrant is calling out to the hive fleets. We have to stop it before it is too late. This shall be the last mission, and it shall also be a timed mission for added racism.

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Inspecting our army, you can see we are short of two squads. Checking the barracks, you can see that we are nearly dried out when it comes to auxiliary troops. I guess I'll take the terminator devastators and the space marines for the last mission, although none of them are really too well suited for it, and you shall see why.

Fuck, losing the Dire Avenger and the Swooping Hawk was actually a tremendous blow. The Avengers form pretty much the very bulk of our army, being able to tackle just about everything you throw at them, while the Hawk had awesome movement, and I had one very specific plan for it in this last scenario, that would make it our ultimate weapon. Guess we'll have to... improvise, then :yeah:


Stay tuned, for next time, we shall end the Tyranid threat on Davinuus once and for all! :M
 
Last edited:

Azira

Arcane
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Nov 3, 2004
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Codex 2012

Gondolin

Arcane
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Purveyor of fine art
Holy casualties, Batman!
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
Joined
May 29, 2008
Messages
1,876,781
Location
Djibouti
Mission XXIV - Eye of the Phoenix

Time to end the Tyranid infestation!

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Here's the map

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And the objective. We have to get here in 20 turns.

As you might have noticed, the map is a volcano, which means constant hills, rough terrain and other cool shit like that. This is why the swooping hawk would be an excellent unit here, and that's why those friggin space marines and terminator devs with 3 formation movement are gonna be useless soon.

This looks like the only point of interest on the map, but the perceptive eye will spot something more...

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Golden rule of gaming #7: There's always stuff behind the waterfall.

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The death jester, under the guise of invisibility, will try to investigate the waterfall, as it's the only unit we have left without an artifact.

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Enemies so far.

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After the enemy turn ends, and the aliens have made their moves, we are presented with this:

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Overwhelming odds? Quite so. This will be messy.

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Trying to charge them will most likely be suicide. So we lie in waiting. The death jester spots a genestealer mob on its way. That's not quite good.

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The squadron of gargoyles all mob the seraphim (and get p. raped)

When moving forward, the genestealers accidentally bump into the death jester...

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And some lictors follow them soon

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We salute you, Death Jester. You were on a mission to obtain the ultimate artifact, yet nothing could foresee the inevitable (except those damn farseers, but those faggots are useless and prefer to stay silent) :salute:

And this is, actually, the purpose I planned for the fucking swooping hawk. It would take it only like two turns to glide all the way to the waterfall from our dropships. BUT NO, THE FUCKER DECIDED TO DIE.

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We start the cleansing. Cool thing about terminator devs is that they have rapid fire, just like scatter laser and the like. So they fire two times without moving, and wipe out both the lictors and the gargoyles.

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I believe it is time to move in.

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THE TIDE'S COMING

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Oooooooh shit, the Avenger is broken and runs away.

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Yes! Battle Fortune smiles upon us once again, and the Avenger runs away again, back to his original place, where he is more or less safe.

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dooooooooooom

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The Avenger needs to be saved, there's no doubt about that.

And that's exactly what happens, as the warriors are no match for the combined might of wraithlord + farseer.

Also, another interesting thing: the wraithguard attack the carnifex. The carnifex takes 7 kills, even though it's supposed to be a single entity. Also, it runs away, even though it has Frenzy, which makes it immune to running away.

Weird *shrug*

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Right, perhaps this won't be so bad after all.

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Witness the might of the Avatar!

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Those silly venom warriors can't even land a scratch on its armour.

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WHAT

WHAT

WHAT?!

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In case this isn't clear enough, we've just failed the mission...

:x :x :x :x :x :x :x

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But the enemy turn keeps going on...

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Not again...

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Well, this mutual destruction thing probably happens when both units have the same initiative roll, which means they both attack at the same time.

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Zing!

Cue failhorn


That... wasn't supposed to end like this. What pisses me off the most, though, is how the fucking avatar takes 0 damage from two friggin venom warriors, and then is taken down in one hit by a fucking genestealer brood. What the fuck?


Anyway, now it's time to decide something. The artifact at the waterfall? It's called the Armour of Gorhu. It's p. much the most powerful artifact in game, which makes the wearer practically immortal - the unit can't drop beneath 1 hp (although I suspect it can still die from a morale failure in a place where it can't run anywhere), at the expense of -2 leadership to the wearer and every adjacent unit. Shall we risk breaking the formation and losing additional units just to get it? If we had the fucking hawk exarch, it would become the ultimate killing machine in this mission, but alas. I even thought about hiring a level 0 swooping hawk in the place of space marines, to quickly fly towards the waterfall and at least become the ultimate tank/scout, but that would be a bit silly.


Voice your concerns! For next time, we shall properly end the Tyranid threat once and for all! M:
 
Last edited:

Azira

Arcane
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Nov 3, 2004
Messages
8,431
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Copenhagen, Denmark
Codex 2012
Silly? Yes. But does that mean you shouldn't do it? No. :smug:
 

Jaedar

Arcane
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Joined
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Messages
8,787
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yeah, that artifact sounds worth getting. Hire a new rainbow rider to fetch it :)
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
DR said:
Shall we risk breaking the formation and losing additional units just to get it?

Yup. :P
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
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Messages
1,876,781
Location
Djibouti
Mission XXIVb - Ultimate Victory

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Last time was not quite fortunate for Craftworld Iyanden-Codexia. Perhaps this time, the Avatar of Chris Avellone will be successful in vanquishing the Master Tyrant of hive fleet Bioware and Davinuus will be saved from the dreaded forces of Popamole?

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First, we shall try to stealth cap the waterfall with a bunch of rookie swooping hawks. This is bound to fail.

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Advancing...

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Only lictors try to get our arses, but instead, we nuke theirs.

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Then the Seraphim attack some gargoyles and we end turn.

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One of the lictors, as well as the genestealers, fall to our steel wall.

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OSHIT, THE SWOOPING HAWK'S COVER'S BEEN BLOWN.

Which was to be expected, though, the gargoyles here are a friggin horde, and they happen to have a rather high spotting range.

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There's no way the hawk can run away to any safety, so might as well attack the genestealers (inflicts 2 wounds, ololo)

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The vibro cannon is excellent on this map. Thanks to all the rocky terrain, it gets massive +++++ damage, which it uses to blast the lictors away.

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An executioner drops on the helpless biovores and kills them.

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Then we crush the closest tyranids.

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On this side of the front, it's rather peaceful...

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But the western side spells rape!

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First, the swooping hawks get swarmed

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Aaaaand this concludes the swooping hawks. It was a p. dum idea to take them, but whatev. It was worth a shot, and at least they managed to meatshield a bit and take some gargoyles off our backs, so :salute: casualty #21

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Then the fire prism is swarmed by gargoyles and lictors.

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And genestealers finish the deed...

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:salute: casualty #22, your sacrifice was not in vain.

After that, more genestealers rush the farseer, but he's a bro and survives with no problems.

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We are getting severely overwhelmed yet again.

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The enemies around the farseer are all down, so he can rest to full strength.

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The two offscreen arrows are obviously more gargoyles.

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The tyranid are an endless tide. The wraithguard gets some really neat initiative rolls and kicks the shit out of the incoming genestealers and carnifex, whil losing only 6 wounds.

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Meanwhile, the terminators are overrun by the enemy's sheer numbers, and have to fall before the carnifex after a valiant defence

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Farewell, casualty #23 :salute:

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We still have 15 turns to complete the mission. Not too shabby.

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The SoB squad and vibro cannon stay at our dropships. With all those gargoyles around, it's better not to leave them unattended.

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The seraphim get bumrushed yet again, but they persevere. Seraphim sure are tough bastards.

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Mopping up. All enemies featured on this screen are dead. We finally managed to break through the swarm that was so desperately trying to stop us!

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We also mop up here.

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The remaining aliens are pretty much nothing but single stragglers.

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:yeah:

We are free to proceed to the volcano and carry out what has to be done.

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And we still have 12 turns left.

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In theory, I could still take the death jester to the waterfall to grab the armour of Gorhu, but why bother.

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Wraithlord :thumbsup:

Wraithlord are fucking awesome at maximum level. A shame you get them so late in the game.

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Damn biovores show yet again that they are not to be underestimated...

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Trololo

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Harlequin scouts ahead and finds the very last hive-citadel of the swarm.

And in the middle of it...

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The wretched Master Tyrant.

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Stat and psyker power wise, the Master Tyrant is identical to the Hive Tyrant. It just has this funky little ability you see on this screen.

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This filth can only be slain by the Bloody Hand itself.

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After scouting, the Harlequin then finishes what the Wraithlord started.

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We shall take the Tyranid hive into lovely pincers and crush them from two sides.

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And we still have plenty of time to do so.

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Warriors are pushed out of our way.

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Then biowhores appear and shoot the seraphim.

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Who now have 8 dead and need to fall back. They are the second oldest Imperial unit in our army (next to the Sisters of Battle (and space marines, but they are sitting in barracks being useless)) and I don't wanna lose them out of sentimental reasons +M

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:thumbsup:

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We remove the venom warriors.

Now the avatar shall smite down the tyrant!

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... or he won't.

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Yeah, I'm not risking it. I haven't gone all the way to this place just to lose the fucking avatar NOW to some goddamn BIOVORES.

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some of our other units are sloooooooooooooooooooooooooooow, and run around the countryside looking for leftovers.

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The death jester gets heavily wounded.

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Well, fuck. The Avenger is at 1 hp, next to a zoanthrope, master tyrant and biovores, and I can do nothing about it. Only a miracle can happen now.

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The avatar and the terminators try to reach the bio-artillery, but they can only smack the tyrant around a bit.

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And a miracle actually does happen... The zoanthrope casts horror upon the death jester, the tyrant uses catalyst, and battle fortune saves the Dire Avenger from the Biovores. Yet again, battle fortune saves the Avenger's life. Best ability ever :salute:

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lol carnifex.

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First we knock out the zoanthrope.

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Then wraithguard and great harlequin mow down the biovores.

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And finally, the Avatar slays the Master Tyrant.

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And we are victorious!


Afterwards, we are rewarded with an EPIC!!11 outro: http://www.youtube.com/watch?v=ufsfnaw7TV8

Final Eldar bodycount: 23.

Final enemy bodycount: 9834769837496873496

I name this campaign a great success!

Thanks for reading +M
 
Last edited:

Jaedar

Arcane
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Joined
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Messages
8,787
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The fallen shall be forever remembered as the emperors craftworlds finest.
:love:
:salute:
 

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