Falksi
Arcane
It feels forced for me when people take a two dimensional fairy tale concept like Light and Dark side and then try to find some depth in it.
Me too. It's feels like I'm reading the Russia Vs Ukraine thread.
It feels forced for me when people take a two dimensional fairy tale concept like Light and Dark side and then try to find some depth in it.
https://coolcalvary.files.wordpress.com/2018/10/on-fairy-stories1.pdfIt feels forced for me when people take a two dimensional fairy tale concept like Light and Dark side and then try to find some depth in it.
Me too. It's feels like I'm reading the Russia Vs Ukraine thread.
No, because she's a machiavellian and for the majority of the time you spend together she views you as a means to an end. She's trying to understand how it was you alone had the will to cut ties. When she learns eventually that it was because you were afraid/ had no choice she's learned all she can and abandons you. Still, despite herself, she did grow attached. Regardless, she's the one that encourages you on Peragus to "get right with the almighty". An ideal world might have permitted you to remain severed, but pragmatically, Kreia understood the reality of abiding in a galaxy full of psycho-supermen hunting your character.Surely (given her motivations as revealed later) that should make her think of you as a lost cause?
I tried playing Kotor 1 for the first time in the years after release. The whole thing felt like an inferior rough draft for Mass Effect 1.
No, because she's a machiavellian and for the majority of the time you spend together she views you as a means to an end. She's trying to understand how it was you alone had the will to cut ties. When she learns eventually that it was because you were afraid/ had no choice she's learned all she can and abandons you. Still, despite herself, she did grow attached. Regardless, she's the one that encourages you on Peragus to "get right with the almighty". An ideal world might have permitted you to remain severed, but pragmatically, Kreia understood the reality of abiding in a galaxy full of psycho-supermen hunting your character.Surely (given her motivations as revealed later) that should make her think of you as a lost cause?
She was more concerned on you becoming over-reliant on such things. The passive "feeding" is not something the Exile is actually in control of iirc. It's only the direct draining that you can reject. Still, I feel like they really shouldn't have bothered trying to tie experience points into the lore. It just muddied the waters and answered a question no one was asking.
I'm actually one of the few weirdos who felt deeply satisfied by the ending where Kreia predicts the future of most of your companions. I didn't care about the cliffhanger. KotOR II is a game that benefits from multiple runs just to get the most out the different companions when some, particularly the Disciple, actually get to the root of what Kreia has planned, which is pretty neat to see an NPC actually being intelligent. As far as I recall, her motivations can be grossly misunderstood without that extra information and I've seen it time and time again when discussing the game with randos online. A blessing and a curse to have such a multifaceted character.Poor old Obsidian, always with the not-quite-fulfilled potential.
I really can't say that they are. My girlfriend at the time (like 6 years ago) didn't play vidya but was obsessed with KOTOR. When I first played through the second game I was enthralled. Kreia really made the atmosphere of that game, imo. So impressed I played the first one too.
If you try to go back to them, at any point, you will realize how tragically limited they are though. Shallow enough that one experience is all you'll get.
I'm actually one of the few weirdos who felt deeply satisfied by the ending where Kreia predicts the future of most of your companions.
TSLRCM does not include the droid planet by default so this is your own doing.TSLRC restores a bunch of stuff that really should've just stay scrapped. The droid planet is an incredibly boring slog and the endgame doesn't get more answers with the restored content.
Yeah, right there with you on balancing in particular and I'm somewhat surprised that a wider effort hasn't been taken by the community to rectify this (ensuring compatibility with TSLRCM ideally). I'm sure some balance mods already do exist, but it tends to be the case that when it's just one guy doing all the work a lot of shit can slip in unnoticed catering to the lone modder's personal idiosyncrasies, potentially introducing a whole new host of problems. Better off as a collaborative effort imo.It's unfinished-feeling in terms of a lack of detail, polish, gameplay balance, etc. (e.g. if you're playing optimally it seems to make no sense to do anything other than dual wielding and flurry/rapid shot with most characters),
Yeah, right there with you on balancing in particular and I'm somewhat surprised that a wider effort hasn't been taken by the community to rectify this (ensuring compatibility with TSLRCM ideally). I'm sure some balance mods already do exist, but it tends to be the case that when it's just one guy doing all the work a lot of shit can slip in unnoticed catering to the lone modder's personal idiosyncrasies, potentially introducing a whole new host of problems. Better off as a collaborative effort imo.It's unfinished-feeling in terms of a lack of detail, polish, gameplay balance, etc. (e.g. if you're playing optimally it seems to make no sense to do anything other than dual wielding and flurry/rapid shot with most characters),
Nah, the power creep was always there and hard-baked into even the original lore. You mention lifting the rocks but in the same film we see that Yoda was capable lifting an entire X-Wing, displacing hundreds of pounds of water in addition to its own weight just to prove to Luke what was possible with the Force. You also have Vader's quote in ANH where he says: "Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force."I wonder if it's actually the games that led to the power creep in the canon, and them being incorporated in the EU?
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SetTitleMatchMode,2
#ifWinActive Star Wars
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
;;;;;;;;;;;;;;;;;;;;;;;;; autorun ;;;;;;;;;;;;;;;;;;;;;
g:: ; KEYBIND Autowalk
SendInput % "{w " ( (autowalk:=!autowalk) ? "down" : "up" ) "}"
Return
#if autowalk ; PERFORMANCE capture these keystrokes only when autowalk is active
w::
s::
; TAB:: ; KEYBIND information
i:: ; KEYBIND inventory
c:: ; KEYBIND clothing
o::
p::
j::
k::
v::
u::
l::
f::
r::
y::
t::
m::
n::
b::
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SendInput {%A_ThisHotkey%}
autowalk:=0
SendInput {w up}
Return
Space:: ; KEYBIND Radial menu
autowalk:=0
SendInput {w up}
SendInput {%A_ThisHotkey% down}
Return
#if
;;;;;;;;;;;;;;;;;;;;;;; walk toggle ;;;;;;;;;;;;;;;;;;;;;;;;;
$z::
If !GetKeyState("z")
{
Send {z down}
Return
}
Send {z up}
Return
I agree with your take on KotOR 2, but not on KotOR 1.KOTOR 1 on its own is decent romp thru the Star Wars universe before the rodent snatched it, it has interesting plot and reveal if you played it like me in the era before internet solutions were aviable and some of companions are memorable to this very day both in good sense of the word (HK-47 and Canderous) and bad one (Cart, Mission) with rest being mediocre. Its still Bioware game though so don't expect anything you seen before or after.
KOTOR II is much darker and philosophical showing the wounds on planets and people the ''Good'' endings where Raven gave up power and responsibility and let corrupt and decadent ''republic'' to run the things in Galaxy but also questions what is force and clearly shows what bunch of hypocrite fools Jedi order are. Sadly as the game it still feels incomplete and rushed from the encounter with Jedi in Academy even in Restoration patch.
So both games are decent and worth playing even today but as classic Bioware formula game I enjoyed more Jade Empire and as SF Mass Effect 1 to be honest, its still title done in Kwan wannabe Hippie envisioned setting.