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Let's settle this once and for all: Fallout 2 or Underrail?

Discussion in 'General RPG Discussion' started by Ol' Willy, Jan 23, 2021.

?

Choose wisely

  1. Fallout 2

    57.7%
  2. Underrail

    22.9%
  3. Joe Pesci

    19.4%
  1. Ol' Willy Dumbfuck! Dumbfuck Zionist Agent

    Ol' Willy
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    It's true: Fallout core ruleset is rich with potential, but this potential is largely unused. Half of the skills, perks and game-mechanics could not only be ignored, but actually hard to use to any significant effect. I stated that before: Fallout 2 feels like rather undercooked game that doesn't properly use its capabilities to become even greater; one call look at Nevada or Sonora to see some possible uses of that ruleset, some mechanics were carried out to Arcanum and flourished there. If only Black Isle had more time to implement those
     
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  2. Sweeper Arcane Zionist Agent

    Sweeper
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    And I will repeat myself, Fallout 2 is a storyfag and RPfag game. That's fine, I love NV, and no one is saying that either of the original Fallouts are bad games on the whole, on the contrary. But when you have such perfection of combatfaggotry as seen in Underrail, the choice is clear. To claim that Fallout 2 has anything on Underrail's combat and character building is objectively incorrect.
    The only question is, are you a combatfag or not? Which is why I prefer Underrail.
     
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  3. Savecummer Latest Doxxer Account Edgy

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    All of these places are BORING SHIT (cept maybe New Reno, which is cartoonish)
    [​IMG]
    even Underrail is betta

    sgs - ARROYO
    bugs compound
    junkyard - DEN
    gang war and depot a dungeon
    rail crossing - VAULTCITY vs GECKO
    faceless incursion vs village, plot start
    camp hathor - KLAMATH
    king of traps
    foundry - BROKENHILLS + REDDING
    more bugs
    core city - NEW RENO
    factions pick, faceless, bunch of shit
    tchortist - SAN FRANCISCO
    endgame gate
    protectorate/drones - ALL ENCLAVE LOCATIONS
    too long didnt play lol

    Underrail has also about 3 times as much content, maps, locations, etc.
    If it had a little bit more of larpy quests like Fallout Nevada, and your imaginary friends like Sulik, it would blow F2 out of the water - for larper faggots that is...
    Underrail even has the stats and mechanics in the engine to actually write and implement all kinds of cute larper shit. Far more than F2. It just isnt done.
    There is hope for Expansion2 but Expansion1 has proven that the devs are actually morons - so there is that...

    Looking back at F2, there is actually nothing in there that I liked...
    - getting a car
    - cleansing New Reno in a gang war
    - ...
    and there is a lot of shit I didnt like
     
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  4. Lord_Potato Arcane

    Lord_Potato
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    Oil rig is more enjoyable than the Deep Caverns.

    Endgame area should not be all about pain and suffering.
     
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  5. Irata Learned

    Irata
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    Underrail is better than Fallout 2, but it isn't better than Fallout (1).
     
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  6. jungl Liturgist

    jungl
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    The problem with underrail its a game with builds that doesnt actually have any builds. Every character you make is going be 10 stat this or 10 stat at creation. With fallout 2 however you going feel the impact of every stat spread. A 4 agility, 7 int, 8 charisma throughout the course of the game. Only thing you notice in underrail is a damage modifier going up with stats for whatever is your main stat.
     
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  7. badger76 Scholar

    badger76
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    [​IMG]
     
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  8. Maverick Beyond Novice

    Maverick Beyond
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    If i play Underrail with Expedition on hard difficulty, until what margin of error does it allow me to play or punish the player without knowing anything about the rule system?.

    What about the xp system?. Classic or Oddity?. Which is better and why?.

    I don't remember where i read that oddity is the "default" system that the was designed for.
     
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  9. jackofshadows Arbiter

    jackofshadows
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    It depends on your experience with RPGs in general and on build you come up with. But completing Underrail on hard blindly is absolutely possible. Additionally, as you may've heared, there's a certain some sort of choke point early on so if you'll come up with something really non-viable you'll feel it soon enough. Much less likely you will suddenly stuck somewhere towards the end.

    Yes, the game was designed with oddity system in mind first and it shows. I'd recommend it for the first playthrough. 'Classic' allows to skip various places and gain missing experience by killing more mobs - it is more suited for subsequent playthroughs.
     
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  10. Sweeper Arcane Zionist Agent

    Sweeper
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    :retarded:
     
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  11. ItsChon Resident Zoomer Patron

    ItsChon
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    Underrail does those things better than Fallout 2 as well. My point is that people will only cite those things when trying to say FO2 is better because they know it's a lot harder to call them on their bullshit.
     
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  12. Darth Canoli Magister

    Darth Canoli
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    Ping me when Underrail is party-based and has overworld exploration (run wouldn't hurt either)
     
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  13. Drowed Arcane

    Drowed
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    But you can 'run', even if not literally. Just press +.


    EDIT
    [​IMG] :

    [​IMG]

    Have you guys really never used / don't know about the + key? WTF? I basically always leave the game at max speed except in specific parts where I am exploring or sneaking around.
     
    Last edited: Apr 4, 2021
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  14. Darth Canoli Magister

    Darth Canoli
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    One down, two features to go...
     
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  15. Butter Arcane

    Butter
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    This feature wasn't advertised anywhere in game for a really long time.
     
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  16. Ol' Willy Dumbfuck! Dumbfuck Zionist Agent

    Ol' Willy
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    This is nitpicking. Don't say to me that you play Fallout with walking around. Most people just set it to "always run" in options except when sneaking.
     
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  17. Efe Liturgist

    Efe
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    that was added long after release afaik
     
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  18. Drowed Arcane

    Drowed
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    Yeah, it was, and the map too. It pains me to remember the time when Underrail didn't even had a map, and how many people thought that it was great that way. To each his own, I guess.

    But it was in the game before the Expedition DLC, which was released in Jul/2019. It's not exactly a new feature. But unlike the map, "fast-forward" wasn't so widely publicized, that is true.
     
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  19. Butter Arcane

    Butter
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    I'm replaying Fallout 2 right after coming off Fallout and Underrail, and what stands out the most is how terrible the early game is. If you don't have Gambling, there's no way to afford anything for the first 4 hours unless you farm random encounters. I feel like I'm constantly wandering between settlements looking for the easiest sources of XP so I can proceed to Vault City where the game finally gets good. I know how to do a Navarro run, but you might as well not even play the game if you're going to break it open that wide.
     
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  20. flushfire Augur

    flushfire
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    What would you trade for before VC anyway? If you go in/restrict yourself to play blind the only other significant (xp and item/cash wise) settlement available is Redding, and there's nothing to buy there... very good free items that early though. IDK I've just never had the same problem, it's actually pretty nice to at least struggle early on.
     
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  21. laclongquan Arcane

    laclongquan
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    Modoc has some pretty good loot, particular the Farm's quest can net you an assault rifle, and the tanner give you the best armor up to that point.
    The usual, and easiest, way to harvest loots and xp is travel to Redding and join a caravan.
    You have to waste time a bit until the time they arrive and start hiring.
    You travel with some combatant NPC so even your low level characters can have someone to hide behind.
    You can loot the corpses they killed.
    If you take the VC caravan: there you go.
    If you take the New Reno caravan: you can pick up a lot of things and can buy good stuffs, better than the shop in VC.
    If you take the NCR caravan: you are stuck in danger zone. The only way for low level chars to get out of that is to take the brahmin drive quest to do a caravan trip back at the safe zones.
    Brahmin drive is explicitly designed to do such thing: it's instantly available. There's plenty of meatshields for you to hide behind until the guards kill attackers. And it's a one time thing so you dont have to worry about the bad result of letting everyone die, unlike caravans.
     
    Last edited: Apr 10, 2021
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  22. Butter Arcane

    Butter
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    That's functionally equivalent to farming the patrol vs slaver encounters between the Den and Modoc.

    Freeing Vic, freeing Sulik, having armor and stimpaks.
     
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  23. laclongquan Arcane

    laclongquan
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    Between the Den and Modoc is bandit pass where you meet mostly bandit encounters.

    The patrol vs slaver you speak of is further than Modoc, approaching Vault City.
     
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  24. Ol' Willy Dumbfuck! Dumbfuck Zionist Agent

    Ol' Willy
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    Tag steal and spec it up to 100 quickly - possible to do around lvl 3. Finish Arroyo and Klamath, get some non-combat XP in Den and go to New Reno. There, steal yourself as much weapons and ammo as needed. If you play RP, you can access Sierra and get even more stuff. From there on, it's a cakewalk.
     
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  25. jackofshadows Arbiter

    jackofshadows
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    Just murder Flick in Den, it's very easy. No one gives a shit about his demise. And he's carrying a lot of stuff which can be traded for leather armor and/or 10mm SMG from Tubby, the other vendor in that area. You can murder him as well, it's just harder because he have some guards. With that gear you can kill slavers for lots of XP and more gear even w/o stealing psycho beforehand, just use corners and doors as an advantage. With psycho it's piss easy.

    If you've invested in lockpicking, after getting to New Reno you can aquire there electronic lockpicks, few pulse grenades, return to the toxic caves and loot combat armor/bozar there... which is enough to do all the content prior to Navarro.
     
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