But they are not relevant, that's the thing. Yes, it's cool that Fallout 2 has things like jinxed trait or that you can roleplay there not just as a tribal but as a retarded tribal and still make it but is it really an advantage? The downside of this is that F2 has very few diverse combat builds thanks to its extremely lopsided system. Gifted&10agi/luck&sniper/slayer > all, end of story, how fucking exciting.
They do matter, just because you are a combat fan and don't see the point in many of those things doesn't invalidate them. RPGs should have more than just combat options and that is one of the biggest things that makes me prefer Fallout 2 to Underrail. I need more than just blast enemies away over and over, no matter how many options to do it the game gives us.
This is the biggest thing I have seen in this thread. People that tend to prefer Underrail do it because they prefer combat, while discarding most of what Fallout 2 offers that Underrail doesn't.
Can you make a character that can talk it's way out of many obstacles in Underrail? Can you play a slaver and be locked out of a large part of the game? Can you become a child killer and have killing parties sent after you? Can you play as an idiot that can't even speak properly? These and way more are all nice RPG things that Underrail lacks. Underrail is combat focused, Fallout 2 combat is not the focus.
And yet, Fallout 2 still has Targeted Shots in combat, crippled body parts with different penalties, companions (that can even accidentally shoot you, if you're in the way), Critical Failures in combat (I really can't remember it having them, but my memory is horrible... does Underrail has Critical failures?), etc. That still make combat in Fallout 2 have some things that are interesting. Might not be the combat porn that Underrail offers, but it still has a few good things that could also have been in Underrail.
Have you even seen Expedition trailer? Not to mention various travel options in the base game which are not present in F2.
If you mean the Jet Skis, they are different from what I meant. You can only use them in the water, you can't use them in the base game, you can't use them to travel everywhere, you can't use them as storage and they have a more significant role on combat too (because Underrail is mostly about combat).
Which is mostly used for psy combat, while Charisma is mostly used for non-combat in Fallout 2. They are very different Attributes that relate to a character in different ways. Will in Underrail is how strong mentally your character is, Charisma in fallout 2 is how others perceive your character.
This:
And this:
These other points you guys make is exactly what I said at the start of my post. You guys dismiss all of these points because you consider them small and insignificant, but they are not small or insignificant for players who prefer Fallout 2. And this is why you can't understand why the majority of people prefers FO2 over Underrail.
I say this again, Underrail is combat porn, all builds are aimed for combat, 99% of Feats are combat and crafting oriented, crafting is used to get the best equipment and chems for combat, etc. So people who like combat will love Underrail. Fallout 2 combat is secondary, you get more experience from doing quests than combat, you have way more quests that don't involve fighting, you can avoid (if you want) most of the fights when traveling (using the Outdoorsman skill), you have way more social interactions, your companions can use their skills when they are better than the main character, many quests can be done without fighting.
Fallout 2 combat might not be as flashy and have as many options than Underrail, but the game has the right balance between combat and social interaction, between kill stuff and finding other ways of doing quests, between making a killing machine while leveling up and making a roleplaying character while leveling up.
For me, no matter how good the combat is, if a game is mostly that, if you can only make a viable character that is a war machine, then I get bored of it after a while. I have to pause playing for a while to feel like playing it again. This doesn't happen with Fallout 2.
Even if you think these things I previously pointed out are useless, or not noteworthy, it doesn't make them go away. They're still there, they still exist and they deserve recognition. They don't go away just because someone dismiss them.
It's interesting that in this thread, people who prefer FO2 can admit that Underrail has better combat, but people who prefer Underrail don't seem to be able to admit all the things that FO2 has better. They all dismiss all of these things FO2 fans say. I have no idea what this means for the discussion, but it's an interesting conclusion that can be taken from it.