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Completed Let's solo Baldur's Gate on Insane (feat. The Codex)

Which BG2 LP style would You prefer?

  • The Codex Solo / Core

    Votes: 7 22.6%
  • The Codex + 1 helper / Hard

    Votes: 0 0.0%
  • The Codex + 2 helpers / Hard

    Votes: 0 0.0%
  • The Codex + 2 helpers / Insane

    Votes: 1 3.2%
  • 6 new characters / Insane

    Votes: 2 6.5%
  • kingcomrade

    Votes: 21 67.7%

  • Total voters
    31

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,415
Location
Darkest Dungeon
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Orgasm said:
I just have to ask: OCD?

Are You asking me what OCD is, or whether I suffer from it? (Probably not.)

Orgasm said:
Also, maybe I am alone in this but I dont care how you kill some low level, shitty, ridiculously respawning mobs. Just fucking stealth them and only show at least kind of interesting encounters. You are at lvl cap anyway. Faster to BG2.

It can be that you are in some wicked way enjoying this but I pray to all the fr gods that this is not the case.

I'm doing quite a bit of offscreen stealth, but it fails most of the time and I'm too impatient to wait for it to kick in. And sometimes I just prefer to just kill the enemies that stand in the way (especially if it's faster). Although now, that the level cap is reached, I plan to avoid as much non-essential and not interesting enemies as possible.

Orgasm said:
in the first few updates imo best writing

I'm aware of the decline in quality in the latest few. I guess the repetitiveness of generic wilderness caught up to the author's Creativity Ltd and stabbed it with a xvart sword.
It might be a little better in BG2, where there is more variety in quests and locations.

ironyuri said:
Increase the level caaaaaaaap.

I will probably do that in BG2, if the hivemind agrees (especially if I'm to finish ToB). In BG1 it would be too much of a game-breaker to play a character leveled to 9/9/9.
There's not that much ass-kicking to do here anyway. It will be much more fun to unleash UNLIMITED POWAH on dragons and liches than on wyverns and skeleton warriors.
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,415
Location
Darkest Dungeon
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
Update #18: Beregost

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So, what do we do now? There's something in Beregost, right?

Oh yeah, I wanted to ask about something. You claim to have gone through this game before, and yet it seems a lot of this stuff is new to You. What's up with that?

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I have. A long time ago. I remember the most iconic stuff. Cat in the waterfall. Ogre with the belts. Things like that. For example, in Beregost there's that chick, Silke, right? I remember her. Also, I know we have to go there after the mines, just not sure why.

Ok. There is this guy, Tranzig. We need to get bandit camp location from him.

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Oh yeah. Now I recall him. He's a wimp. So, let's go and kill him, and move on.

We have one thing to do before that.

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It's time to visit our old friend, Thalantyr.

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I don't know if I want to call him a 'friend'. When he lived here in solitude, he was kinda cool, and mysterious, and stuff. But now, that he entered this weird gay relationship with Melicamp...

I shall leave this without comment.

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Some spells join our arsenal. Namely: Mirror Image, Invisibility, Detect Invisibility, Fire Arrow and Hold Person.

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Mirror Image, finally! Should have gotten it a long time ago.

Yeah, I kept forgetting to buy it every time we were here.

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'Forgetting' my ass. I know you wanted to bump up the death count as high as possible, and this spell is a life saver that would make it difficult.

You wound me deeply. How can You suspect me of such deviousness?

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I know what I know.

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Time to head for Beregost.

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Well, that movie was pretty lame.

True. The more people are in an area intro movie, the worse it is. And Beregost has the most.

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Not only is The Codex already at level cap, but he almost has reached XP cap too. When that happens, I'll stop showing these screenshots, so enjoy them while You can.

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I'm sure everybody will be absolutely devastated when you stop posting the same dull screenshot over and over again.

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Battle Horror has replaced Revenant as our greatest trophy. We're a tad away from 130 000 XP gained from kills alone.

Before we begin, noble audience. Remember 'no run-throughs' rule I imposed on myself at the start of this LP? The one that obliges me to explore whole area (interiors included) before proceeding to the next one. Well, I've analysed it with my lawyer and it says nothing about screenshotting every interior I explore. So, I am very truly deeply sorry, but I have decided to show You only notable areas of the town. You'll just have to deal with it.

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How exactly is this a bad thing?

Well, I'm sure people would prefer to see every house interior of Beregost if they could decide. No?

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You do realize these houses have only like three or four layouts in total, meaning most of them are identical to reach other?

Yes. So?

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And most of them don't have anything interesting in the loot department.

Your point?

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Oh, nothing. You definitely should only screenshot the crucial things. That will show those lazy-asses!

Exactly my thoughts.

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You stalking me, old man? Are all mages around here fags?

You're a mage too.

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Multi-classy people don't count.

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First, we visit the local smith, Thunder Hammer.

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Looks like he's not here at the moment.

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But his inventory definitely is!

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What do we have here...

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Should sell for a good coin.

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Next stop: Jovial Juggler.

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Well, hello there, officer. That armor looks really uncomfortable. Why don't you...

Officer Vai here buys bandit scalps (and nothing else) for 50GP each (for comparison, Thalantyr pays 25).

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Maybe she wants to open a wig shop or a beauty salon?

Either that, or she's a very creepy person.

She also gives a quest to clear out bandit camp - the reward is a mediocre +1 medium shield. The bad part is she leaves Jovial Juggler after finishing the assignment, never to return, so it's probably better to never tell her about killing the bandit leaders (just make sure to have at least one bandit scalp when talking to her).

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Bjornin tells us about a bunch of half-ogres south of Beregost.

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Fuck you, paladin boy! Like hell I'm helping you!

Why the sudden aggression?

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Paladins. Just can't stand them.

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Gurke wants us to get his cloak back from some tasloi in Cloakwood.

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Sure, I'll totally bring you your magic cloak back for some symbollic reward, instead of using it myself or selling it for a lot of gold. You can definitely count on that!

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I'm always curious what people keep in their houses. Let's enter them at random and check!

Right.

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Four giant spiders. The hell?

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Yeah, can't say that was the first thing to come to my mind, when I was guessing what we'll find here.

Wait! I remember now. It's a quest. The lady at Friendly Arm inn asked us to clear her house of spider infestation.

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Oh, right! I totally remembered that. That's why I wanted to enter here in the first place, of course!

Of course.

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Nighty-nighty, spideys.

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Ha! The Codex: 4, Spiders: 0.

They actually wounded You a little. There, You see?

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Yah, I noticed, but 'The Codex: 4, Spiders: 0.08' doesn't sound so good.

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I now remember she wanted us to fetch her shoes and wine too.

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Great. I just thought I'm in the mood for some backtracking.

Really?

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No.

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Yeah, I hope you enjoy your fucking boots.

up18_Baldr022.jpg

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120 GP and 300 XP? That be a joke?

120 GP for old boots ain't that bad...

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Largest? They all seemed similar in size to me. Why would I carry the largest anyway? Wouldn't it be the heaviest too?

You seek reason where there is none, thus Your efforts are futile.

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This reward is even more lame than the last one! Why are old boots more important to you than killing the spiders!?

Maybe those boots have sentimental value for her?

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75 gold? I'm going to fucking kill her!

No! Reputation! We'll have to pay a lot to the temple!

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:rage:

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Our total reward is 800 XP and 295 gold. Not that bad, actually.

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Can we leave already?

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We have some bandit scalps stashed here. We'll take them with us now.

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I wonder what's in this house. A cave bear, perhaps?

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I'm sure your husband is perfectly safe and was not gangraped to death by a bunch of ogres just south of the town. Bye!

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Bandit scalps join officer Vai's creepy collection.

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The Codex was hurt a little in the spider fight, so we rest at the Jovial Juggler.

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Time for our main destination here: Feldepost's Inn.

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Fuck off, man! What do you want from me?

Marl's son was an adventurer and died some horrible death, so Marl doesn't like adventurers now. He starts nagging us as soon as we enter the inn. If not reasoned with using the right dialogue options, he attacks.

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Told you to fuck off!

Killing Marl nets 650 XP, and the peaceful solution gives 900, if I recall properly. There's nothing standing in the way of doing both - reason with him first and then kill him. No negative repercussions.

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Well, hello there...

We have to move on.

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What? She's already wasted! A few more rounds and...

Don't even want to listed to this.

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I double-checked here and prices are the same whether Friends are cast before first speaking to the innkeeper, or not. Not sure what to think of it.

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We complete our 'of protection' set and buy a book for a later quest.

After that, we head upstairs.

up18_Baldr038.jpg

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Sorry, mr Algernon, didn't mean to bump into you, heh, heh, heh.

I see that this is one of the things that you remembered about Beregost.

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Yup.

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Actually, there's a quest to steal this cloak given by some guy in the city of Baldur's Gate.

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Really? I didn't know that.

Considering that the quest is ignored by basically everyone anyway, that wasn't much of a hole in Your knowledge.

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Charisma of 11 ups The Codex' reaction modifier to 0 (from earlier -1). Sorry, but I forgot to scroll the in-game screen to show that.
Also, amulet of protection replaces the cloak.

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I'm not afraid of you, wimp.

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Fuck, he splashed me with the blood of xenomorph!

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Like hell you're leaving!

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I'm melting! I'm melting!

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Whew, saved! I would lose all self-respect, if I died fighting Tranzig...

You have died fighting gibberlings before.

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But not when max-leveled.

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How does my sword feel down your throat, HUH!?

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Some loot.

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I don't need any of these magic items, but they can always be sold.

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A quick rest to recover.

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Well, hello there...

Can we please move on?

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I'll get back to you when done with saving the world, ladies...

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I guess we're back to checking houses? Let's start with this one.

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'Reimburse' me? Is that some kind of gay slang? What is with all you wizards nowadays?

We have the book he wants, but it seems that completing this quest gives a point of reputation, so we will save it for later, in case something unexpected makes us lose rep.
Also, it turns out this guy's name is Firebeard Elvenhair not Firebead. Shame on You, Bioware.

up18_Baldr052.jpg

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Let's check this large house here.

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I 'look like a strong group of warriors'? What have you been drinking here?

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Fucking liar. There's nobody else here. Never was and never will be. This place is probably burdened with mortgage and you want off as fast as possible, admit it.

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He doesn't have anything of value, unfortunately.

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Actually, I kind of like his helmet. I'm rather bored with the one I have. Let's switch.

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I wouldn't count on it, if I were you.

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I wonder who lives here... and what they keep in their underwear drawer.

Okay, that's kind of creepy.

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We manage to find something usable here - a healing potion.

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Have you noticed how peacuful they look in their sleep...?

Ookaaay, that's very creepy. I think we're done with the night break-ins. Let's wait until morning before moving on.

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We begin next day with visiting Thunder Hammer.

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Dagger of Venom will replace short sword +2 as our backstabbing tool.

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Doesn't it deal less damage?

Trust me on this one. :smug:

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Another inn? How many of them are there in this town?

Four, I think.

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I guess inhabitants of this town have one idea of spending leisure time.

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What is with all these people? Do they really think I will give them their magic gear back after risking death to get it?

Sometimes it doesn't even end with 'risking'.

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I think those dark times are all behind us. I'm too badass to die now.

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No, you're not getting your boots back! Sucker!

I think You've been had there.

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What? Why?

Forget I said anything. Let's go.

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I remember her being kind of hot.

And a bitch.

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Yeah, that too.

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No worries, I'm completely unswayable!

Right.

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By a man.

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They're as good as dead!

Actually, we chose the other dialogue option.

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What? Why?

Just roll with it.

up18_Baldr067.jpg

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Improved Invisibility. I won't be able to cast on her even when she appears. But wait, I remember buying detect invisibility from Thalantyr. Have we prepared it?

Let me check... Uh, no.

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Fuck.

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It's been a long day, Silke, you must be very tired!

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She's casting some kind of spell.

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No shit. Silke, uh, I was only joking. I'm really on your side!

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OW! FUCK! SHIT! FUCK!

After casting the spell, Silke retreats into the nearby inn.

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The Codex follows, after casting Mirror Image and Blur.

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There she is!

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You're so dead now, bitch!

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What! Who the fuck are you!?

Right. There's an assassin here. Forgot about him.

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Forgot!?

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Pissed off now! I will slaughter both you and that fucking bitch!

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Well, suffice to say, it didn't quite go according to The Codex' cunning plan.

Death count: 74

Reloading.

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Did I just fucking die fighting fucking Silke?

Well.

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Fucking Silke, who usually dies by the fucking hands of fucking level one adventurers?

I think she might have been level-scaled. I don't recall her ever casting lightning.

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I am fucking going to fuck her over and burn her fucking corpse!

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Protection spells are cast before talking to Silke this time.

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Silke resists Sleep again, but her Lightning Bolt strikes one of the images, not harming The Codex at all.

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Mirror Image, bitch!

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She retreats into the inn again, hitting another one of The Codex' images with a lightning. Karlat also gets wounded in the process.

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HELL YEAH! MIRROR IMAGE FTW!

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SUCK SWORD'S COCK, BITCH!

I like how Garrick and the three merchants don't really give a fuck about the whole fighting happening around them. I'd give a lot to be able to keep my cool in a situation like this. I bet they're discussing the weather.

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Silke drops some loot. This staff +1 is, for many parties, the first magic weapon they lay their hands on.

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Don't remind me.

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Thanks for doing nothing when she was fucking me over, shit-eaters! I should kill you too!

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The reward they give us is a potion of defense that temporarily reduces AC to 0. Silke also dropped a potion of invulnerability (the real one), which does the same, while also providing +5 bonus to saving throws.

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Of course, you could. I'm sure you're not the most useless joinable NPC in the game at all!

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20 HP at this level?

He also doesn't have anything interesting.

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If your ballad mentions that I died fighting Silke, I will fucking find you and shove sword up your ass!

Time to go back inside to kill Karlat, who for some reason didn't follow us and Silke outside earlier.

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Quite reasonable of him, after what that bitch did with her lightning there.

Ok, true.

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You want a piece of me? Why don't we step outside to resolve this dispute?

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Honestly, I didn't actually expect him to listen...

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Mwahahahaha! Slaughter!

Karlat dies at exactly the same spot Silke died earlier, providing some kind of cosmic irony to the situation. Garrick watches and takes notes for his ballad, probably fapping in the process.

No significant loot this time.

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We return Perdue's sword. It must be really special for him, since he was waiting here for someone to return it for over half a year, instead of just buying another one.

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I don't see anything odd with that. Do you see something odd with that, sword? See, sword agrees with me!

Right.

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Despite the dialogue saying otherwise, we get no gold from Perdue.

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What a ripoff!

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This house looks like a rich one. Let's see if they will be able to suport me in my travels.

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Could it be...?

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Unfortunately, no. Just a normal wand of lightning.

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Shit.

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How nice of these people to know what might be useful in adventurer's life.

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Area completed!
-------------------------

Next time: Ankhegs!

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Oh yeah, them I remember. And they're not very pleasant memories.

I'm sure everything will be fine this time. :smug:
 
Last edited:

taplonaplo

Scholar
Joined
Aug 8, 2008
Messages
628
Silke could always cast lighning, usually fragging my little lvl 1 npcs if she got lucky with mirror image(. Sleep shouldn't even work on her, improved invisibility is lvl 4 spell so she should be at least lvl 7 and iirc sleep only knocks out enemies under lvl 5.

Also, i've never seen dagger of venom in action, so i'm waiting for those dreaded backstabs now.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Mirror image, hell yeah!
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,415
Location
Darkest Dungeon
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
Update #19: Ankhegs!

Ok, since probably from now on we will operate north of Beregost only, it's time to do the one thing worth doing south of it (unless we decide to come back for necklace of fireballs at some time).

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The one thing being?

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Being this.

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Oh, yes. Yeeeesss.

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What? Why are we stashing the sweet wand of fire away?

We'll take one status effect wand (paralyze) and one damaging wand (lightning) with us, not to clutter the inventory. We will come back for others when needed.

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I really could use a bag of holding right now.

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Tranzig mentions Peldvale and Larswood in his letters, but we will ignore them both, and instead go to Bandit Camp through here. That will bring us one step closer to the city of Baldur's Gate too.

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I already know I can expect ankhegs here. Anything else?

Sure. More ankhegs.

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Just fucking great.

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The level cap has been reached. Any enemy we kill from now that doesn't drop significant loot is a waste of time and effort.

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Thanks for the reminder. Really motivating. How about we sneak by all the ankhegs here then?

I think we can try.

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Will we reach 1000 kills in this update? Such excitement!

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Right.

Out of total 161 000 XP we were able to collect, araound 134 000 were from kills. Granted, we ignored a few quests, but that still says a lot about XP balance present in the game.

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We encounter two ankhegs down the road, after sneaking fails a few time and I get impatient.

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Fuck.

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Akhegs immediately start by spitting some green shit towards The Codex, like they were spawns of Reptilicus. Our hero responds by casting Skull Trap.

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Damn cockroaches! DIE!

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Fuck! Hurts! I hate ankhegs!

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Here's a lightning for ya! Like it!? Wait, where did the other one go?

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The fuck!? Get away from me!

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Yeah, that didn't go too well...

Death count: 75

Loading game.

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That's it! No more mr nice guy! I'm going to fuck them over!

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Stay where you are, buggies! I have a gift for you!

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HA! ULTRA CHARGED!

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Unfortunately, lightning bolt comes back the exact same way we sent it, only backwards. The Codex is a little surprised.

Death count: 76

Reloading.

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I think, maybe we should put mirror image and blur to good use.

It will be kind of lame if we resolve every combat with Mirror Image. How about we use it only if other tactics fail?

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Obviously, the last attempt was a failure.

Ah, but there is the rule of three. That means one more try.

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And so next attempt to win this epic encounter begins. The opener is not very impressive, as Lightning Bolt only wounds first of the ankhegs, and stops there.

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Now it decided to fail like this. Why am I not surprised?

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One of the ankhegs is killed, but the other one shows The Codex why we should always wet ourselves in fear when thinking of them.

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OW! This green stuff is fucking disgusting!

A quickly-cast healing gives us some hope of surviving.

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YES! Good job, bow!

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No. I'm not carrying these.

They're worth quite a bit of coin to the Thunder Hammer.

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Forget it. Each of these weighs 100 pounds, and I'm not travelling to Beregost every time we find two.

Alright, alright.

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A quick rest to recover from ankheg-induced wounds.

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And to wash myself off this green spit of theirs.

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Ankheg inbund!

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Only one? I'll dance on its grave in a few moments!

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Well, fuck.

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Shit, not this Tremors-thing again!

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BURN, INSECT!

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Well, shit.

Death count: 77

Reloading.

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I'm guessing it's two more deaths before you'll let me use Mirror Image?

Yup.

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Fuck that PST shit.

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Here, catch!

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Should be ok as long as they stay at a distance!

Yeah, the -8 AC vs. missiles gives us a bit of advantage here.

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FUCK! Should've kept my mouth shut!

Looks like one of them got stuck underground. Let's exploit the shit out of that.

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All for it!

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Not that tough one on one, HUH!?

Indeed, they die without even touching The Codex.

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Sword rules!

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There are some people here. Shouldn't I talk to them?

Why would You waste time on lowly peasants? Just ignore them.

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Ok.

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A house waiting to be robbed explored.

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Nothing interesting inside.

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And another one.

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Loot inside is equally unworthy of mentioning.

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We try to sneak by the next two ankhegs, but it fails spectacularly.

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I think we have to rethink skill points allocation next time I level up as a thief.

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Being kind of bored with dying here, we start by casting Mirror Image.

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Now, that's a corect attitude!

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We also treat them with a charge of a wand of lightning, so that they take us seriously.

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It seems that Mirror Image was a good idea, since all of the images are destroyed before we manage to kill them both. The Codex also gets his share of damage.

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Oh yeah! No deaths! I rock!

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A quick rest.

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Yeah, I know the drill. Ignore the peasant, loot the house.

Exactly.

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There are three chests in this house. That means exactly 50% more of nothing interesting.

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While sneak-scouting the rest of the area, we meet some guy on the road.

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It's Ajantis, a joinable NPC.

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He's a paladin, right?

Yes. Why?

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Just making sure.

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Come on, pally-boy! Show me what you got!

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A hardcore two-handed sword duel ensues, with both sides suffering severe wounds.

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In the end, The Codex wins, by a large margin.

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Damn paladin plague! I will rid the Faerun of you some day!

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Ajantis drops a plate armor, worth a couple of hundred GP for us.

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And a non-standard helmet. Maybe I can replace my current one?

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On second thought, I think i'll just leave it here with the paladin corpse.

Or you can buy back ankheg armor and make a nice purple-pink set.

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The pink cloak I'm wearing is already the maximum amount of gayness I can endure, so no.

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Ankheg hole. What do you think?

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What hole? I don't see any.

Good point. Let's move on.

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Another stealth attempt ends in a failure.

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Shit! Retreat!

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What? A one-shot kill? How is that even possible?

Death count: 78

Load game.

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Before you ask. No, I'm not smouldering with revenge rage over that death. I'm feeling very generous today and am willing to forgive those mislead earthworms for their sins. Let's just sneak by them again.

Ok.

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And this time we manage to do it successfully.

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Area completed!
--------------------

Next time: we loot the bandit camp, dealing a lot of death on the way...

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Wow, it sounds almost to good to be true.

...and collecting some ourselves.

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Right.
 
Last edited:

Crooked Bee

(no longer) a wide-wandering bee
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Great update. Cool and highly entertaining.

:bro:
 

Mrowak

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Messages
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MicoSelva said:

Great update :thumbsup:

Ahh Ankhegs...

You gotta love the bastards. The can make a mincemeat even from the most experience party.

However, in vanilla unmodded BG1 there is a simple handy 1st level spell that saves your ass while dealing with them. The name is "Blind" I think. It causes them to mindlesly sit in one place not even attempting to attack you.

I remember exploiting that while visiting the area with my 1st level specialist mage and Kivan.

Not sure if it works as described in BGtutu, though.
 

Erebus

Arcane
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Jul 12, 2008
Messages
4,494
Y'know, you're already soloing on insane difficulty, you don't need to make it even more difficult by not using Mirror Image. :)
 

Malakal

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Nov 14, 2009
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I dont remember ankhegs being so goddamn powerful...
 

taplonaplo

Scholar
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Aug 8, 2008
Messages
628
They hit pretty hard, which gets better with insane, but their thac0 isn't all that scary.

Shame you skipped the ankheg hole. There's a wand of fire if memory serves well. Just cast an invisibility, explore the cave, loot, kill the 1-2 ankheg in sight, cast invisibility again and you are gold... with some extra firepower.

On the other hand bandit camp means scroll of fireball, so who knows how useful that wand would be anyway.
 

MicoSelva

Packs laden with loot are often low on supplies.
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Mrowak said:
However, in vanilla unmodded BG1 there is a simple handy 1st level spell that saves your ass while dealing with them. The name is "Blind" I think. It causes them to mindlesly sit in one place not even attempting to attack you.

I keep forgetting to prepare Blind. And it would be really handy to have against strong melee characters (Greywolf, Taugosz Khosann...). I hope I remember about it before facing wyverns.

Merkwürdigliebe said:
The codex sure could use a better sword, having to resort to a short sword with no proficiency every time you encounter something immune to normal weapons seems a bit dangerous for the welfare of the Codex.

We'll get Spiderbane soon. It should be a remedy for all such trouble.

Erebus said:
Y'know, you're already soloing on insane difficulty, you don't need to make it even more difficult by not using Mirror Image.

It's more like trying to not make it monotonous and cast Mirror Image before every fight. But since it does speed things up considerably, I will probably start doing it anyway.

taplonaplo said:
bandit camp means scroll of fireball

Really? Where is it exactly? I must have missed it.
 

taplonaplo

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Messages
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In one of the smaller tents, no idea which i one, but i'm pretty sure it's actually there somewhere.
 

MicoSelva

Packs laden with loot are often low on supplies.
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Update #20: Looting The Bandit Camp

We finally have access to bandit HQ in the Sword Coast, so let's slaughter some bandits!

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Mwahahahaha, slaughter!

But first, we rest a bit at FAI.

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It seems that I was talking out of my ass when said that Khalid and Jaheira will be waiting here indefinitely if we talk to them. They're gone.

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Critical failure on Knowledge (Gaming) skill check.

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Bandit camp is not far away. Actually it borders the ankheg-infested farms. Despite that, there were no bandits there at all.

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This only shows that bandits, unlike us, are reasonable and stay as far as possible from the fucking akhegs.

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Wow, that movie was threatening AS HELL. I mean, there are GNOLLS here! And HOBGOBLINS! What other horrors will we encounter? Gibberlings, maybe? Wolves?

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Finally exceeded 1000 kills. Also, I was wrong that we won't gather as much XP in chapters #2-#7 as we have gathered in #1. Durlag's Tower proved otherwise.

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Look, I'm sneaking by these dogs, and not willing to kill them at all.

I am very grateful to You for that.

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Not as much as the audience is. :smug:

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We want to explore the wilderness around the camp first, but at one point we wander too close. One of the bandits pays for our mistake with his life.

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Boom! Headshot!

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We walk onto some skeletons while not hidden.

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But they are easily dealt with.

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We sneak by another group.

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The Codex 1337 stealth SKILLZ fail him at one moment.

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Shush, no shouting and alarming anyone.

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We get in range of a Chill Hobgoblin when trying to loot the corpse.

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'Chill' you say?

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I'd rather say DEAD COLD, heh, heh, heh.

What happened to the pun-hatred You've shown earlier?

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I'm in a good mood today.

For some particular reason?

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Fucking GNOLLS and HOBGOBLINS, man! It will be a glorious SLAUGHTER!

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We pass two more chilly hobos when sneaking through the camp.

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Wait, I want to fight them.

Why exactly?

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Because they're just so COOL, heh, heh.

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FUCK! It was a bad idea!

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Indeed, it was.

Death count: 79

Reloading.

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Let's sneak by after all.

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We do exactly that.

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Passing some bandits.

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And more bandits.

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There's fucking lot of bandits here.

Guess what: it's called 'bandit camp'.

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Stealth fails at the best funniest worst possible moment - while we try to sneak by Taugosz Khosann aka Bandit Uber Tank.

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Geezus fucking kreist!

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It soon turns into a multi-level clusterfuck.

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MIRROR IMAGE!

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We try some magic crowd-control, but the spell is interupted. In the meantime, our mirror images are destroyed.

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I am so fucking dead, I can already apply to the army of darkness!

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OW! My face! You'll pay me for that after we reload!

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But against all odds, The Codex doesn't die. A potion of inviisbilty saves his life and allows for a retreat.

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Oh yeah, this is what I call good resource management!

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After a quick rest, we're ready to kick ass and chew bubblegum.

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Chew the what-now?

Whatever. Ready for another sneak attempt?

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Forget it. That unpronounceable name guy needs to die.

You mean Taugosz Khosann?

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Yeah, the pollack-sounding one. See what he's done to my face? That'll leave a scar!

I honestly think that his name is easier to pronounce than the word 'unpronounceable'.

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We take care of the sidekick bandits first, to reduce the clusterfuckness of upcoming fight.

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The bad side is that The Codex gets seriously wounded while killing them, but we can remedy that.

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We cast healing and a couple of protection spells to prepare.

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We open the fight with a cheap shot that will determine the outcome, if successful.

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Freeze!

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It doesn't work.

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Fuck!

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Since The Codex' melee THAC0 is far from impressive (11) and hitting full-plate clad Taugosz is more than a minor problem, we try to Color-Spray him into unconsciousness. But he doesn't give a fuck.

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Dammit!

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We employ wand of lightning against him, but this tactic backfires, or rather back-charges, rather heavily. Notice that 24 damage was dealt after a successful Save Vs Wands. How does that fit into '6D6, halved after save' - I have no idea.

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Cock-sucker sunuvabitch!

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We change our approach into 'run the fuck away and shoot him from afar.'

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Shiiiiit!

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We manage to increase the distance enough to shoot another lightning bolt. This time without hitting The Codex too.

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YES!

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But further retreat puts us in range of some hobgoblin elites.

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NO!

Luckily for us, lazy bastards don't follow us when we run the other way, and we stay only with Taugosz on our tail.

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Next lightning bolt kills him. Not a moment to soon, since it was the the wand's last charge.

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FUCK YES! DIE, SHIT-EATING ASSFACE!

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Full plate armor and magical shield. No wonder he was so hard to hit.

The potions he dropped are fiery breath (similar to Burning Hands spell, but with better damage) and endurance (increases constitution to 18 for some time). Of course I don't use the latter one immediately and later forget about it.

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Of course.

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We'll keep this armor for now, in case we need layers of steel between us and some enemy's weapon.

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Wearing it gives us AC of -4. That means -12 against missiles.

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Nice.

Of course, we revert to the more versatile robe of archmagi for now.

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A quick rest to recover from psychic trauma caused by meeting Taugosz Khosann.

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Some more scouting at the edge of the camp costs another bandit his life.

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It's really weird that they're all male here. Is this some kind of fraternity of bald gay people wearing toupees?

Somehow, that's a really disturbing image.

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Another Chill Hobgoblin is cut down.

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I guess he thinks 'that is so not cool' now.

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We sneak by some more of them to gain acess to the tent-huts. We pass Ardenor Crush on the way - he's kind of a hobgoblin leader here.

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He's named and red-circled, so he needs to die.

Yes, but not right now.

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We enter the first hut. Some hobgoblin named Tersus here.

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Not anymore.

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Time to loot the place.

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This fake oil of speed is the only interesting thing we find here, and by interesting I don't mean 'worth taking'.

Unless of course, You want to try if it's a 'premanent effect' oil of speed?

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Thanks, but no thanks.

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The second hut.

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Only some gnolls here. Lame.

That one there is a flind.

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Well, that certainly changes everything, doesn't it?

Guess not.

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Then why don't you shut up!

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They all die quickly.

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More looting, but still nothing interesting is found.

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I am disappoint.

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We find a lone Chill Hobgoblin. He's colored-sprayed and killed so he doesn't bother us when we loot outside containers here.

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I couldn't cursor-hunt an entrance to this tent and gave up on it.

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We finally find some usable loot, but it's all still far from impressive.

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We meet this guy in another hut. After a short talk, he leaves.

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Fuck, wait! Shit, I should have killed him. What if he raises and alarm, or something?

No, I think it's cool.

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With all these Chill Hobgoblins around, definitely.

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Another disappointing set of containers is looted.

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We pass a lone hobgoblin guard and enter a cave behind the camp.

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I smell a cave bear...

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Actually, it's infested with gnolls.

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Gnolls and hobgoblins. I forgot. SKULL TRAP!

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It seems they are imprisoned here for some reason.

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I'm going to rid them of that problem soon enough.

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There's still a lot of them after the Skull Trap, so we cast Mirror Image for protection.

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Oh, yeah!

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Images drop like crazy, so we add Sleep to the mix.

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Goodnight, doggies!

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It's rather easy from there. The leader, Garclax, dies as the last one.

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Bad hyena! Die!

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Mopping up some gnolls hidden in the side cave.

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Our cunning plan to backstab some lone bandit fails together with a Hide in Shadows skill check.

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Not that it helps the bandit in any way, of course.

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You rock as always, sword!

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We find a potion of perception (increases thieving skills) in one of the chests outside.

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Approaching the bandit leaders' tent.

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I do?

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Arrow to the lung says otherwise!

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Finally we're starting to find some decent loot.

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About time.

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Boom! Headshot!

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This is still not useful, but at least sellable for a good price.

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KA-CHING!

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Well, well, much better.

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Wand of Fear works similarly to the Horror spell, but the effect is a bit longer, if I'm not mistaken.

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I think I should induce fear in enemies with my presence alone, but the wand might be a decent substitute for that, I guess.

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We rest before entering.

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I'll bring all my friends with me to this fight: the sword, the bow, mirror image and blur.

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Two humans and a gnoll? I am disappoint. No hobgoblin in sight!

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Actually. The 'in sight' part is the key here. The fourth bandit leader, and arguably the most deadly one, is hidden in the fog of war. As long as The Codex stands in one place, he should be relatively safe.

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I think 'relatively' is another keyword here!

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We start with a clever thing and a mistake. The clever thing is paralyzing the mage. This eliminates him, so we don't need to spike him with arrows to disrupt his spellcasting (especially that he is mirror imaged too). The mistake is that The Codex wields the bow anyway, and Raemon (human fighter) gets a lucky hit in.

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Fuck! You'll pay with a gallon of blood for each drop of mine spilled!

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We cast cure light wounds once, but Raemon has heaps more luck than brains. He manages to hit The Codex again, despite all images still being present. Our hero starts repaying the debt immediately.

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And the interest will be pretty high!

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Ha! Sword in gut! Like it!?

One down. Two (three) to go.

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FUCK! My spleen!

Britik the gnoll hits hard. If not for the earlier healing, this fight would be over now.

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Mirror image, why do you fail me!?

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We Color-Spray Britik into oblivion.

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And he falls.

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Nice sleeping hyena... Don't move!

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THIS IS WHAT YOU GET FOR HURTING THE CODEX!

One (two) more to go.

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We immediately start spiking Vendt with arrows. Paralyze wears off before he dies, but The Codex manages to resist the one spell that is cast before the mage's inevitable demise.

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I am so awesome right now!

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The only one left is Hakt the hobgoblin archer. We have a plan how to deal with him.

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Cloak engaged!

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SNEAK ATTACK!

Not only he died and exploded in ludicrous gibbs, but also was poisoned. Talk about bad luck.

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Well, hello there, gorgeous!

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You are my new best friend, are you not? Yes, you are! Nice bow. Good bow.

Okay. Creepy. And what about the previous bow?

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He better leave his own way. I don't like him anymore!

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The new bow brings The Codex' THAC0 down to 5, which is pretty awesome for BG1.

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I'm coming, Drizzt. Just you wait.

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Looting the corpses. The mage dropped a bunch of useless spells. At least the potions are nice.

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Arrows of frost are the best loot we get from the Black Talon leader.

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Lame.

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There's a potion of magic blocking in one of the chests. Nice.

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We meet this mysterious guy here. It turns out he's a prisoner of sorts.

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Blah, blah, blah, exposition. Can you go already!

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The end-chapter chest is not locked, but it is trapped.

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How clever of them...

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2K gold? Nice!

We also get one new spell - Stinking Cloud.

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Taking one of the scrolls triggers a new chapter.

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I don't hink any of these scrolls concern me. They all say about some 'group of mercenaries' that Sarevok wants dead. Sucks to be them, I guess.

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A quick rest before moving on.

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What 'moving on'? Aren't we finished here?

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Oh yeah: area completed!

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Exactly.

But we still have one more thing to do.

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Wait. There was something. I vaguely recall some named hobgoblin guy from before.

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Exactly.

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Skull trap!

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Come on! Show me what you got in your pants, hobos!

What? Ewww.

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Not literally, of course!

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Chill, guys!

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I could so open a museum of wax figures right now.

Watch out, there's some bandit with a bow there.

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Oh yeah, didn't notice him.

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Should have stayed out of this, pal! Big Bang Magic Missile!

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The clever editing suggests that tag-along bandit was killed by the Magic Missile, but in reality a second one was needed, a moment later. That's why one of the hobgoblins is dead in this screenshot already.

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We all thank you for this much-needed and entertaining explanation.

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The paralyzed hobgoblins are not much of a resistance to The Codex' might.

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Well said!

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We find some flaming oil nearby. Quite nice.

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And - even better - a potion of heroism.

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Sweet! Now, some arrows of piercing and here we come, Drizzt!

Yes, and yes.
---------------------------

Next time: we begin the long task of sneaking through Cloakwood Forest and have an unpleasant encounter with some druids.

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Unpleasant for them, right? RIGHT?
 
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Malakal

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Its getting harder isnt it? I predict a lot of deaths in the future.
 

ironyuri

Guest
Didn't someone say something about a scroll of fireball at the bandit camp?
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
EDIT: After rethinking the situation, I've decided to post update #21 on the next page. Please bump the thread, noble audience (only 2 posts needed).
Thank You.
 

Azira

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Codex 2012
Already read the update, but for the other's benefit.. :M :M
 

Azira

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Codex 2012

MicoSelva

Packs laden with loot are often low on supplies.
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Update #21: Cloakwood Deaths, part I - Druids

Alright people, there's bad news, and there's good news. And there's more bad news.
The bad news is that Bandit Camp was a short and non-tedious part of the main quest, and now we're entering the longest and most tedious one: Cloakwood Forest.
The good news is that we will probably try to stealth trough, avoiding enemies as much as possible.
And the more bad news is that sneaking will probably fail most of the time, and I won't spare You any single tasloi we encounter, of course.

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You wouldn't land a job in marketing...

I'm only trying to be honest.

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I'm rather thinking you get some kind of kick from scaring audience away. You probably should seek help.

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First, a new wand to replace the used up one. Wands of Frost in BG1 kind of suck, since they only shoot a single bolt of ice (similar to a Winter Wolf's attack) instead of a proper cone of cold. Granted, it's pretty powerful, theoretically dealing 16-48 damage (half when saved).

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The Codex has another divine dream when we rest at the inn.

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Ascension is nearly within my reach now!

Dream on.

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Since storage space is one of our biggest problems, we'll do a bit of gamble here. Having the ability to magically slow poison, we stash the antidote here at the inn. This might bite us in the ass, but I'm willing to take that risk.

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You're willing to take it, because it's my ass that will be bitten, not yours!

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Cloakwood Forest is linear as fuck. We'll have to complete each are before moving on to the next one. We start here.

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The journey is short and uneventful.

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So far so good.

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The Codex' stats so far.

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Our first encounter here is some tasloi.

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No worries, I should be easily able to sneak by them.

Actually, we're going to kill them.

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What? Why?

You'll see.

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A bunch of tasloi is no challenge for The Codex, of course.

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Hey, one of them dropped something shiny!

Exactly.

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This is the cloak Gurke asked us to retrieve for him, back in Beregost. Actually, we might just do that - or sell it, since it's not all that useful for The Codex. However, if this was BG2, with enemy mages spamming True Sight every five seconds, it would be one of the best items around.

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More tasloi. These will be ignored.

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Thank gods.

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Some spiders. Also ignored.

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Yes, let's avoid unnecessary spider fighting in this forest. I have a feeling that we will have more of that than we want anyway.

You have no idea.

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Moar spiders.

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Stealth fails us when we pass another bunch...

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Fuck.

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We greet them with Color-Spray.

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Two spiders fall uncoscious, but the third one manages to wound and poison The Codex before dying.

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Noooo!

I did not expect to have an opportunity to test 'slow poison approach' so soon. I hope it works.

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And it does! A combination of luck and good timing saves The Codex' life.

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Whew!

This is a bit tricky. The Codex' divine abilities are cast much faster than their spell counterparts, but may still be interrupted. Poison damaging every second would be a death sentence, but slower ones are curable.

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I demand my cow-cure next time we visit Friendly Arm.

If I remember...

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Uncoscious spiders are easily slain.

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Even more spiders.

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Geezus fuck, I just imagined fighting all these mobs instead of passing them by.

Not a very pleasant vision, is it?

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If you forced me to to it, I would deliver you my resignation the next morning. On a tip of an arrow!

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Another group of tasloi will live to see another day.

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As will some lone wolf.

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And two dread wolves. Or are they worgs?

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Whatever.

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We pass another... Ah, no, stealth failed.

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What? FUCK!

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We run to find a better defense spot.

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Not 'run'. Retreat.

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We decide that it's enough retreating after entering sight range of even more tasloi...

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:rage:

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Some time later, there are no more tasloi in the vicinity.

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Good riddance.

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Does finding this potion mean this fight was not a total waste of time?

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No.

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I'm kind of tired swinging my sword around. Can we rest?

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Sure.

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We move on and meet this guy.

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I'm good and strong. Well, ok, good-ish. But count me in anyway!

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'Ruffians', Aldeth spoke about are a bunch of druids leaded by Seniyad here. And they're not willing to negotiate.

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Why do you suddenly care about the plot and dialog? Let's just kill them!

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The druids summon themselves flaming swords and attack The Codex with NATURE'S WRATH. Our hero counters with Hold Person, while Seniyad is casting some other spell.

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Prepare to die, tree-huggers!

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Two druids are held. The Codex starts hacking at Seniyad immediately, but it's probably already too late to interrupt his spellcasting.

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Indeed, it was. No idea what happened. The Codex just dropped dead.

Death count: 80

Reloading.

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What the fuck was that?

I know as much as You do. Let's just try again.

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This time, we cast protection spells after talking to Aldeth. Mirror Image is there when druids arrive, but we're a little late with Blur.

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You won't get me this time!

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Seniyad casts his mysterious insta-death spell again. WTF.

Death count: 81

Reloading.

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I'm thinking that Seniyad guy needs to die first, and fast.

You may be right.

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The mysterious spell turns out to be Call Lightning. No wonder it was insta-death for The Codex with insane double damage. Here, we see it striking one of the mirror images. (Blur is also employed.)

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That was way too close!

The bad thing about this spell is that it fires another lightning every round, so we'll have plenty more opportunities for death in the near future.

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Will killing Seniyad stop it?

Maybe?

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Hold Person hits two druids. The third one and Seniyad try to melee The Codex, while lightnings strike around. Soon, all mirror images are gone.

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Fuck that shit! I'm adding druids to my extermination list, alongside that paladin infestation!

I think Lord Paco has that covered.

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We need to employ emergency mid-fight healing at one spot.

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What's with that fucker Aldeth!? Standing around, doing nothing! SOME HELP HERE!?

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Enough of this! Die by the sword!

Seniyad's death marks the much needed breakthrough of this fight.

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Soon all druids lie lifeless at The Codex' feet.

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And I piss on their corpses!

Thank God, You're blurred then.

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Seniyad dropped a magic ring of some kind.

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Ring of Animal Friendship. Should be very useful in the upcoming forest areas, which tend to be full of animals.

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Screw you, you lazy fuck! I don't want to have anything more to do with you! Be glad I don't kill you too!

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We get 2000 XP, and a potion of heroism for our trouble.

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Hardly worth the effort.

Well, XP is useless, but potions of heroism are always welcome.

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I'm pretty sure Aldeth was willing to pay me more than he did. I'll just help myself to his belongings.

Good idea.

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See? I'm sure he wanted me to have all this stuff too.

Right. Why would he leave it here otherwise?

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Exactly my thoughts.

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While heading towards the next area, we meet Coran on the bridge. He offers us participation in 'the wyvern job'.

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I like this guy. He's a better archer than me, and that doesn't happen often. Can we keep him?

Sorry, but no.

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Maybe some other time, then.

Is it just me, or does Coran not really look very elf-like?

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I'm actually very tolerant about elf appearance, to be honest.

Oh. Right.

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Area completed!

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Well, this was rather easy. Except maybe the druid part...

I wouldn't get used to that, if I were You...
-----------------------------

Next time: Spiders. And a fucking lot of them.
 
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MicoSelva

Packs laden with loot are often low on supplies.
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
ironyuri said:
Didn't someone say something about a scroll of fireball at the bandit camp?

I didn't find it. Probably missed one of the smaller tent-huts.
 
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