It is finally time for us to head to Nashkel mines. Only one area on the way, fortunately.
But first, we are one sword short, so we head to Friendly Arm Inn.
It's actually the last one they have, so I hope luck is on our side and no more swords break.
We also buy skull trap from Thalantyr, since he doesn't have fireball for sale.
Maximum discount we get from reputation is 30% instead of promised 50% - or maybe the initial price was increased due to negative reaction roll. Friends spell doesn't help, so we're still 6000 GP short.
There must be a way to get it before reaching Nashkel mines.
Yeah, switching the armour back and forth is a pain in the ass... Maybe we can use the 'Borda approach'?
Meaning we will attack random people in the wilderness, and steal their stuff.
I'm not really comfortable with that. I'm chaotic neutral
, not evil
If they can get provoked into fighting, that doesn't count as us attacking them, right?
I like the way You're thinking.
Our next stop.
Area entrance stats. Only one level up in each class left, and none of them will happen in this update, I'm afraid.
149 days, and we're still in Chapter #1.
You fail at this game hard.
A cave bear for a good start of the update
Come to papa!
Can't think of a witty comment here.
You consider Your other comments witty? That's some major self-delusion there.
Kobolds. They will become our new favourite enemy pretty soon, I guess.
Anything other than farts is good.
Fuck you. I got over that ages ago.
The xvart-killing way is equally effective against kobolds.
It so sucks to be these guys now.
Done and done.
A few steps further, we meet these three guys.
'These three guys'? That's Larry, Darryl and Darryl!
It's so great to meet You! I'm Your biggest fan, guys!
Thank You so much!
But who are they? Ah, fuck it.
Right after that exciting event, we run into some skeletons:
Uh. It would be a good time to cast skul trap, I think.
I'm afraid we forgot to rest to prepare it.
Skeletons hit hard, so The Codex retreats a little.
I don't feel like fighting them, so I'll just sneak past.
Ah, the karma got You. What are You going to do now?
Now? I'm going to die.
Yeah, that wasn't our best performance there.
Death count: 41
If I'm to fight these guys, I want my skull trap.
Let's rest, then.
We manage to rest at second attempt.
I'm going to fuck up those skeletons now!
Noooooo! FUCK! I just killed you guys!
Xvarts managed to wound our hero, so we rest a bit.
Oh, look. It's Albert.
I know what You're going to say. Here's your answer: no. I'm not going to attack him.
Please? Just once?
No! He'll just kill me and you know it!
You won't even try, although that might get You closer to robe of archmagi?
Ah, fuck it! Ok, just one try.
I already regret agreeing to this.
Yeah, this. No animation even (child sprite doesn't seem to have attack animation). The Codex just dropped dead.
Death count: 42
Ok. Enough. Let's move on.
I guess, we'll just do the quest instead.
I think I'll just get all your
money instead, guys!
Some of us definitely are, yes.
Vax quickly falls, but Zal manages to hurt The Codex.
12 damage from a dart? That's fucking cheating!
A deadly archery/darth-throwing duel begins.
I'll show you, who's the better killer here, pal!
Death count: 43
Well, that was stupid, I have to say.
Yes, we didn't really use the best tactics. Let's try that again.
But before we have a chance for that, we need to reach Vax & Zal (no save immediately before meeting them). And this time there's a winter wolf on the way.
Good. I could use another pelt.
Great! Nice shootin', bow! You rock as always!
Time for the second attempt at Vax & Zal.
OW! Fuck! My liver!
Yeah, not a good start this time. Vax can hit hard, it seems.
And right on time, since that dart would've killed The Codex if he hadn't healed himself.
Unfortunately, it only delayed the inevitable.
Death count: 44
Reloading the game.
Weren't we supposed to use some kind of different tactics than the first time?
Well, we were planning to attack Zal at melee range, after Vax is killed.
Maybe we should start with that, then. Zal is obviously the bigger threat here.
How do you like that, HUH!?
Zal isn't very tough up close and goes down rather fast.
Vax gets a couple of lucky shots in, though.
But his luck runs out fast.
Oh yeah! Sword shows how it should be done!
Zal had magical bracelets.
I hope it's not something useless like those dexterity gloves back then.
Some healing potions from Vax.
The sucker should've used them. All the better for me!
Sweet! Now I'm going to be an even better archer than before.
THAC0 = 8 gives us 60% (or is it 65?) chance of hitting someone with AC = 0. Not bad.
Recovery from the quite tough fight takes The Codex 232 hours.
And days keep passing...
I know the drill for these.
Second: Whaaa...? Only one kobold?
There's a second one to the left, but it wasn't affected.
What a waste of magic!
I'm starting to dislike you puppies!
Aren't they some kind of small lizard people?
Heh. I guess I should just get used to fighting them.
Hahaha, the damage You do to him with your arrows is about half of that he does to You. You suck.
Or you can say that I did over 200% of his HP in one shot damage, and he did only 38% of mine... Shit. 38%. A kobold. That sucks.
A quick 128-hour rest.
Another winter wolf is encountered.
The more pelts I have, the better!
Shit! Fuck! Cock-sucker!
That 2x20 damage was actually done in one hit. The last level up's +4HP is really a life-saver here.
Yeah, bow! You are almost as awesome as me!
Rest attempt is interrupted by some foul undead.
Quiet there, I'm trying to sleep, goddammit!
Ok. I honestly did not expect this outcome.
Death count: 45
Let's all quickly forget that pitiful incident.
This time a quick 248-hour rest heals all wounds of The Codex.
We encounter some more people that can be killed and robbed of their possessions. There are two more, besides the woman The Codex talks to.
What an insolent bitch. I will cut her down with pleasure!
Yeah, yeah, fuck you too.
Combat starts with The Codex getting two arrows to the face.
Unfortunately the retreat route we choose is not optimal.
The fuck? Not now!
Sendai is paralyzed, so we can take control of the situation a bit.
Unfortunately, her two friends follow (not pictured) and the combat doesn't resolve in a way favourable for The Codex.
Death count: 46
Let's use some tactics and maybe approach them one at a time.
Second attempt. We manage to stay out of Delgod's sight range, but not Alexander's.
Retreat ends on a note similar to the previous one.
That's stupid, actually. Why would those fucking farts ignore them and attack me only? That doesn't make any sense!
Sendai is paralyzed once more. She hits hard in melee, and it's best to avoid that if possible. It would be best to put the xvarts to sleep now, but I can't remove The Codex' armour during combat.
Another reason to finally buy that goddamned robe.
Alexander is not as tough a fighter and quickly goes down.
Mwahahaha! Eat dick, dickeater!
We also eliminate Sendai while she's still paralyzed.
Too bad we're not alone, or I would've shown her some...
Some nice loot.
Magic arrows - also nice.
No wonder they managed to hit me that easily.
These are basic +1 arrows. Should prove useful where arrows of biting suck - like against enemies immune to poison.
More foul undead interrupting our rest.
Oh, no, guys! Not this time!
From dust to dust, as they say!
I don't think they say that in this world.
A quick 208-hour rest.
We decide to approach Delgod cautiously. Mostly not to let him use up too much of his magic arrows shooting us.
There he is. Probably totally lost in his thoughts since he didn't even notice that his two friends disappeared over a week ago
I'll backstab the living shit out of him... Or even better, let's finally try my new spell!
If You insist.
7+12 damage. Not bad, but could be better.
He doesn't have much HP left and dies quickly.
How do you like them arrows to the face!? Huh!? Not very pleasant, are they!?
He's similar to Alexander loot-wise.
While roaming the wilderness, we encounter Albert's dog - Rufie.
I totally forgot about that quest.
Despite the dialogue, we don't actually get any kind of material reward (the same glitch that appeared with golden pantaloons?).
Albert's true form.
Looks pretty badass.
1000 XP is not too shabby.
Great! Let's now sell all the stuff we found here and finally buy me my robe!
We might still be short on cash, but let's try.
We are am.... ahem, waylaid by a ghast on the way back.
Want to guess what else appears in one second?
Oh, look, nothing more appeared.
Yup. Nothing at all. Good for us.
Standards anti-ghast tactics: do not let it touch You.
There's also an ogrillon here.
That doesn't make any... Ah, fuck it!
Die, immigrant pervert!
Some skeletons follow us to Thalantyr's house.
Sorry, guys, not in the mood to fight you. Maybe some other time.
Area transition - best way to get rid of enemies following you.
Unless of course they are using BG2-like rule 'enemies follow through area transition'.
Always work to be done, not a moment of peace!
They are no challenge of course.
Now, can I finally
buy my robe?
Loot identification. Nice armour here.
What's more important: expensive armor.
A standard +1 longsword.
After selling basically everything
that could be sold - except the autograph...
IT'S NOT FOR SALE!
...we are finally able to buy the robe, although it eats almost all our funds.
The Codex' AC is now at 0, which is a bit worse than the earlier -1, but we can freely use every thief skill and wizard spell while wearing the robe. That's a huge
The robe also improves The Codex' saving throws.
And gives him 5 percent resistance to magic.
Better than nothing, I guess, but not by much.
With the amount of money we now have, selling these doesn't seem as stupid as it did a few moments before...
Excess stuff is put into our stash at Friendly Arm Inn.
I hope my autograph is safe here.
Yeah, let's look at it again.
Next time: we try to get on with the plot and are in for a major disappointment.