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Completed Let's solo Baldur's Gate on Insane (feat. The Codex)

Which BG2 LP style would You prefer?

  • The Codex Solo / Core

    Votes: 7 22.6%
  • The Codex + 1 helper / Hard

    Votes: 0 0.0%
  • The Codex + 2 helpers / Hard

    Votes: 0 0.0%
  • The Codex + 2 helpers / Insane

    Votes: 1 3.2%
  • 6 new characters / Insane

    Votes: 2 6.5%
  • kingcomrade

    Votes: 21 67.7%

  • Total voters
    31

Malakal

Arcane
Joined
Nov 14, 2009
Messages
8,512
Location
Poland
Please do Durlags Tower I never did it myself even if I own ToTSC (I got bored with the game quickly) and heard its good dungeon crawl.
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,416
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Darkest Dungeon
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Doing whole Durlag's Tower would be kind of pointless, since the upper part was enough to reach the level cap. I will be heading straight for the endgame now, with an occasional stop to get the rest of stat-boost books.

If You want to see the tower explored, oldmanpaco did it in his LP, and probably in a more satisfying way than I would have, since he followed the plot. My LP tends to omit dialogues, as You probably noticed. I'm trying to focus on different aspects of the game here.

I promise to do the whole Watcher's Keep later, though.
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
MicoSelva said:
I will make up for it with killing lots of demons in BG2.

MicoSelva said:
I promise to do the whole Watcher's Keep later, though.

I assume you're going to do BG2 ToB with the little ugly Codex then?

:thumbsup:
 

MicoSelva

Packs laden with loot are often low on supplies.
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Well, Yes. I guess we all know that BG1 is just an appetizer before the dragon-killing bonanza of BG2. :)
That's why I put so much focus on the books (especially the book-swap thing). They really aren't needed to finish BG1, but we'll need every possible edge for the sequel.
 

Dyskolos

Cipher
Joined
Apr 19, 2006
Messages
569
Location
Eumeswil
Already looking forward to the mounting death toll of BG2. Tried soloing on insane once but didn't have the wherewithal.
 

Malakal

Arcane
Joined
Nov 14, 2009
Messages
8,512
Location
Poland
Do You intend to add some extra difficulty from mods for BG2? Ascension/Tactics/Whatever? Because with expanded spell arsenal, robe of Vecna (probably avaiable from the start with expected gold You'll have) and removed XP cap that doesnt seem that difficult actually...
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
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Ascension and Unfinished Bussines for sure. As for the others, I will have to read about them first.
I'm also not yet sure if insane is a good idea for BG2, but if mods really do remove the level cap, I'll probably go with it, or at least hard.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
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Jan 27, 2010
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15,048
Location
In quarantine
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Your current avatar fits this kind of 'hardcore' LP very nicely, I think. :P

MicoSelva said:
Well, Yes. I guess we all know that BG1 is just an appetizer before the dragon-killing bonanza of BG2.
Will definitely be waiting for that. :salute:
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
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There's a four-reason combination delay. First, I had to do screenshots for update #18 twice, since my savegame crapped out on me (I always make screnshots for one update in advance). Second, update #17 is longest so far, so it takes time to write. Third, we had a p&p session this weekend, which took most of my time (including recovery...). And finally fourth, I had re-encode and re-upload screenshots for updates #1 to #8 to limit PhotoBucket's 'bandwiwtdh exceeding' problem.

That said, I will try to post #17 today or tomorrow. Wednesday at worst.
 

MicoSelva

Packs laden with loot are often low on supplies.
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Messages
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Update #17A: Durlag's Tower, part I

Alright, noble audience...

codex_m.jpg
Wait. Are you going to explain why so much time has passed since the last update, or what?

Well, there are actually many objective reasons for that.

codex_m.jpg
Such as?

Hm...

drakensang.jpg


codex_m.jpg
No comment.

Let's just move on.

Our sense of adventure and greed for stat-boosting books means our next stop is the dreaded Durlag's Tower.

up17_Baldr000.jpg


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Looks kind of squeezed-in between other areas on the world map.

Figures.

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We arrive at night.

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We aren't very close to a level up, but Durlag's Tower gives lots of XP, so we will probably reach the level cap here anyway.

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Revenant will not stay there for long, too.

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We're going to fight something stonger than him? I think I want out.

Good loot.

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So, who do I have to kill?

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Standard procedure by now: cast Friends before talking to a merchant.

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Erdane is a very convenient in-area shop that really makes exploring this tower much less of a chore. He also has a wand of fire to sell. We're definitely buying, but not just now. It would make exploring the tower too easy.

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What? Veto!

up17_Baldr008.jpg

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The fuck? 'Battle horror'? What on earth is that?

Oh, You'll see in a moment. :smug:

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It's immune to non-magical weapons!

Yeah, didn't I mention that? Must have forgotten.

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I'll kill it with magic, then!

up17_Baldr011.jpg

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'Slightly wounded'? Is that a fucking joke?

They tend to have a lot of HP, yes.

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Ow, it burns! He's got a flaming sword? Dammit, Paralyze!

Good idea, actually.

up17_Baldr013.jpg

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Stab! Stab! Stabbity! Stab! And STAB!

He's down. Good job.

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Healing potion. Nice.

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That thing had like 55 HP and dealt 20 damage per hit! How was I supposed to kill it without paralyze!?

That's a good question. You won't use the wand against the other one.

codex_m.jpg
What other one?

up17_Baldr015.jpg

This other one.

codex_m.jpg
:rage:

The damage You see in the message box, noble audience, is from Skull Trap cast earlier.

up17_Baldr016.jpg

codex_m.jpg
KamehaMagicMissile!

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You're going to need more of these to stop him, I'm afraid.

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I want that wand of fire!

up17_Baldr018.jpg

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Shit, no other option. I will fight him with the short sword.

That's probably...

up17_Baldr019.jpg

...a bad idea.

Death count: 63

Reloading.

codex_m.jpg
Now, can I paralyze him?

Of course not. We're not done watching You die, yet. :smug: Besides, these guys work as sort of a beef gate here. If You can't defeat them, You're not worthy of entering Durlag's Tower, other than as a tourist.

codex_m.jpg
The Codex is worthy! I will prove it!

That's the spirit.

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Skull Trap doesn't impress the horror.

up17_Baldr021.jpg

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Let's see if it can be scared!

Well, its name is 'Battle Horror', so I doubt that.

up17_Baldr022.jpg

Told You.

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FUUUUUCK!

up17_Baldr023.jpg

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I just have to run away and... FUCK!

up17_Baldr024.jpg

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OW, SHIT! It burns!

Yeah, you see what happenned here. No death screen, but the result is obvious.

Death count: 64

Load game.

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We need a change of tactics. And more direct-damage spells.

As You wish.

up17_Baldr025.jpg

A quick rest to rehash the prepared spells configuration.

up17_Baldr026.jpg

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CHAAARGE!

up17_Baldr027.jpg

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12 down. 43 to go!

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Magic Missile x3 for the gentleman in stupid helmet!

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21 down. 34 to go!

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Shiiiiit! Still 28 to go.

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OW! DAMN! FUCK!

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DIE! Please?

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I hate when these things happen. So close to victory, and yet so far.

Death count: 65

Reloading.

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I'm not doing it.

Why not? You were pretty close there.

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You only say that, so I try again and get killed once more. I refuse.

Just once more. If You don't win this time, I'll let You use the wand of paralyzation and we'll buy wand of fire too.

codex_m.jpg
Ok. Fair enough.

up17_Baldr034.jpg

Lightning works better this time. :incline:

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20 down. 35 to go.

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Magic Missile also shows some promise.

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20 more and we win!

up17_Baldr036.jpg

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Yes! It's on its last legs now!

His last two legs...? I don't get it.

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Forget it! One more spell...

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YES! I WIN!

Don't be so sure...

up17_Baldr038.jpg

...or ok. You win.

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HA! I AM AWESOME!

No wand of fire, then.

codex_m.jpg
Yeah! Wait... SHIT!

Don't worry. I'm sure You'll breeze through the rest of the area unstopped. Let's move on.

up17_Baldr039.jpg

Doppelganger!

codex_m.jpg
What? A doped gangbanger?

Yeah, something like that.

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Well? Should I be worried?

I don't know yet.

up17_Baldr040.jpg

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Ow! YOU WANT A PIECE OF ME!?

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Yeah, run and squeal like a pig!

It's a reptile, I think.

up17_Baldr042.jpg

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It's dead, I think.

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But wait, there are more!

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No worries, I've got it.

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You do, huh?

Death count: 66

Loading the game.

codex_m.jpg
Those claws of theirs where awfully sharp. Let's kill them one at a time.

ok.

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First one gets killed rather easily.

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Boom! Headshot!

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The other causes some problems, though.

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Fuck you! Eat blade!

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Ok, that's not good...

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Sleep!

But it doesn't work - dopplegangers have more than 4 HD.

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Burn, fuckers!

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FUCK! No! I don't want to die!

Run away!

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I'm fucking trying!

up17_Baldr052.jpg

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Yes! Alive!

One of the monsters shits its pants while realizing the awesomness of The Codex.

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After a well placed arrow, the other one joins the pants-shitting.

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FEAR ME!

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Soon, they are both dead.

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Nice one, bow!

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The Codex was wounded, so rest is required.

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You've got to be fucking kidding me! Respawned already?

Yeah, this is just not fair, game.

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Ride the lightning, lizard-face!

Unfortunately the cunning plan to hit them all with the spell fails, and only one is wounded.

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Time for some reptile-burning, then!

This is a rather risky tactics, since The Codex's AC is obviously not sufficient to fight doppelgangers up close.

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Fuck, no!

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Luckily, The Codex manages to survive the gangbanging crisis and retreat. Shooting back makes one of the monsters panic.

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Ha!

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The second one panics too.

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Yes! I can win this!

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Well, fuck.

Death count: 67

Loading.

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Well, these guys aren't as weak as I initially thought. Maybe I could stealth my way through?

I'm all for it.

But that good idea proves unnecessary, because doppelgangers don't respawn this time...

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Good riddance.

up17_Baldr063.jpg

Not until we approach the spawn point from the other side, I mean.

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:x

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We give the initial one lightning treatment.

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UNLIMITED POWER!

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Yes... FEAR ME!

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KNEEL BEFORE BOW!

up17_Baldr070.jpg

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Boom! Headshot!

Well, that went surprisingly well.

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I hope it's the last time I fight these guys here.

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A 'greater' doped-gangbanger? What is this? Some kind of sick joke?

And he's casting a spell.

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Mirror image. Fuck.

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Some good shooting is enough to kill off mirror images, but doppelganger is not even scratched yet.

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I'm not scared of you, monster... SHIT! RUN!

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EAT PARALYZE, REPTILE SWINE!

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Not so 'greater' now, HUH!?

It also drops Laeral's Tear Necklace. :thumbsup:

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Remember when I said that level up is more or less certain here? Well, I didn't expect it to happen before reaching the tower itself.

codex_m.jpg
Oh yeah!

up17_Baldr079.jpg

Sadly, it's the last one in the game. Next one will probably happen all the way in Irenicus' dungeon.

codex_m.jpg
What dungeon? Who's Irenicus?

Don't bother Yourself with that now.

up17_Baldr080.jpg

Save vs Spells improves. The Codex should now get charmed less often. Not that we'll fight many more sirines.
Another level 3 spell should prove useful too. Unfortunately, no level 4 magic for The Codex in this game - except scrolls, of course.

up17_Baldr081.jpg

Improvements to Open Locks and Find Traps couldn't have happened at a better moment too.

up17_Baldr082.jpg

We've gained 16000 XP in this update already. Durlag's Tower is definitely the area that marks style transistion from BG1 to BG2.

up17_Baldr083.jpg

There's a bit of cleaning to do, before we enter the tower itself. Some skeletons on the walls.

codex_m.jpg
You've got to kill battle horrors and gangbangers to reach inside and fight skeletons?

Yes. I know, it doesn't make...

codex_m.jpg
...any fucking sense!

up17_Baldr085.jpg

codex_m.jpg
I've defeated these guys without problem at level 1. So, yes, they aren't much of a threat now.

up17_Baldr086.jpg

codex_m.jpg
What a tedious and boring sweeping...

up17_Baldr087.jpg

codex_m.jpg
Ok, scratch that last sentence. Is that a battle horror?

Nope. It's a Doom Guard.

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What? You're joking, right?

up17_Baldr088.jpg

Nope.

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BURN IT WITH FIRE!

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In retrospect, Agannazar's Scorcher wasn't the best of ideas, since it destroyed 'buffer skeletons' that were protecting The Codex from direct attacks of Doom Guard, making him exposed.

codex_m.jpg
SHIT, SHIT, SHIT!

up17_Baldr090.jpg

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Retreat!

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We try to run away and shoot back a little, but in the end we use the golden rule: when in doubt, paralyze it.

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Time to do your duty, sword!

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Great job!

Doom Guards have even more HP than Battle Horrors, but they aren't immune to attacks from non-magical weapons, which is better for us right now.

up17_Baldr094.jpg

Finishing up skeleton-sweeping.

up17_Baldr095.jpg

And it's finally time to enter the tower.

codex_m.jpg
I feel as excited as if it was the end of foreplay and time for penetration!

I definitely didn't want to know that.

---------------------------------

For continuation, check out update #17B in my next post.
 
Last edited:

taplonaplo

Scholar
Joined
Aug 8, 2008
Messages
628
Doesn't thalantyr sell a ring of free action? I know you will be using spider's bane later on, but i wonder why haven't you bought it if he has it.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,495
You really intend to do the rest of the game without ever winning another level ? It's going to take perseverance and a lot of deaths.
 

ironyuri

Guest
Any way you can remove this level cap, Selva? I want to see how powerful you can get just soloing the game.
 

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,416
Location
Darkest Dungeon
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
Update #17B: Durlag's Tower, part II

up17_Baldr096.jpg

And we're in.

codex_m.jpg
Detecting traps.

I think this level is safe.

codex_m.jpg
I think you might be lying to get me killed, so fuck you.

up17_Baldr098.jpg

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'I think this level is safe' MY ASS!

One trap. Big deal.

Actually, there's nothing interesting here - this is the level which You visit when getting here on a tourist trip from Ulgoth's Beard. I think you can talk to the skeleton visible in the screenshot then, since he was unresponsive now.

codex_m.jpg
Tourist trip? Really? I thought you were joking about that.

Uh, no, unfortunately.

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Level completed.

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Time for the second one. This time you should definitely detect traps.

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I'm on it!

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A ghast, watch out.

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It's just a slightly stronger ghoul, no sweat.

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Uh... what?

Death count: 68

Reloading.

'Just a slightly stronger ghoul'?

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Fuck you.

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Here, ghasty-ghasty.

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OW! FUCK! HELP!

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What the fuck...

Death count: 69

Loading.

Am I wrong, or have You defeated ghasts before? You know, without dying. He didn't even paralyze you this time!

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Just a string of bad luck, I'm sure.

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Try to kill it before it gets close!

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What the fuck do you think I'm doing!?

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Shiiiit! BURN!

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Fuck! I forgot I can't move when this spell is active!

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YES! Burn, motherfucker!

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HA! I pity the fool that would charge into the room seeing that ghast from before.

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Yeah, charging into this room could definitely be a bad idea.

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Eep.

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Uh? Sleep?

I don't think it works on the undead.

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Damn! Don't fail me now, sw-

Oh, great.

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*sigh*

Death count: 70

Reloading.

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I think resting and replenishing my spell supply would be a good idea.

Can't hurt.

up17_Baldr118.jpg

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Alright, now I'll show them who's boss!

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Go, web, go!

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Haha, they are so fucked now... Oops.

Retreat!

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Boom! Headshot!

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I see you, little helpless roach!

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Thought you could get me? Wrong!

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Damn, this web is not as effective as I thought.

Ghasts must have pretty good saving throws.

up17_Baldr125.jpg

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But they aren't that tough when shot from afar.

up17_Baldr126.jpg

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Geez... Another one?

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I don't like your kind, mister!

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We backtrack to the Erdane to sell some stuff. Laeral's Tear Necklace that dropped from the greater doppelganger was definitely worth the effort.

codex_m.jpg
I'd say!

up17_Baldr129.jpg

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Sorry, guys, not in the mood to fight you again.

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Back to the tower, detecting traps.

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Some of the containers are also trapped.

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I can spot a trap that's most likely bulit into a chest's lock from afar? How does that make any sense?

Well, it doesn't.

up17_Baldr132.jpg

We find some potions. The red one is potion of strength, setting STR to 18 for a period of time. Useless for The Codex, who is normally stronger.

codex_m.jpg
I rule, baby!

up17_Baldr133.jpg

Another trapped chest.

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I sense good loot!

Unfortunately, it turned out pretty lame.

up17_Baldr134.jpg

This whole place is crawling with ghasts, it seems.

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Not getting killed by these anymore.

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Fighting them is only a challenge in melee. Some circling around the table gets the job done from distance.

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And yet another trapped chest.

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Not saying anything about the loot this time, not to hex it.

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It's not bad, actually.

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It's a trap!

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Starting to repeat yourself?

Oh, just wait until BG2's vampires and Twilight jokes.

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Level completed!

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Time for the third one.

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A library! I predict cool spell scrolls!

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But we only find some books in here. Rather disappointing.

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Well, this sucks.

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We meet this Riggilo guy and have a nice chat with him, but he doesn't seem to like The Codex.

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And the feeling's mutual.

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Another Wand of Awesome?

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Unfortunately, no. Just a regular wand of lightning. Not that it's a bad thing to find, though.

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And the thing we actually came for - The Book.

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I have to say, that was one dumb movie.

Well, there's reason it's called 'Fallout 3: The Movie' by some.

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It's the Tome of Understanding. Reading it won't actually make you stronger in any way. You would have to find three of these to really see any difference.

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Well, yes, but I will find three of these, won't I? I mean, there that many in the game... Right?

Sure You will.

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As I said, raising Wisdom from 12 to 13 doesn't give any bonus at all not even an increase in lore by a single point. Lame.

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We rarely use healing potions nowadays, but anything useful counts as significant loot, I guess.

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We meet a ghost of some unspecified friend of Durlag and try to negotiate with it.

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It doesn't go well (surprise...). The ghost goes hostile and spams a fuckload of spells, disappearing.

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It couldn't have gone far.

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There you are! Skulltrap!

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After an embarassing incident of getting wounded by his own Skull Trap and letting the ghost teleport away, The Codex catches up to it in the center of the level.

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You're so fucking dead now!

Well, he is a ghost

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Don't fucking piss me off!

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That's weird. Normal arrows seem to work fine against him.

Yeah, kind of lame.

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Worse. It doesn't make...

...any sense!

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Damn, he mirrorimaged himself. I'll burn them away with Magic Missile!

Good idea.

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What? Immune to magic? The fuck? Is it Borda's ghost, or what?

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He's casting something. Don't let him!

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Yeah, kinda working on that!

But, he's immune to magic...

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So, Magic Missile doesn't inflict any damage, but it does interrupt his spellcasting?

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Yeah, I know. It doesn't...

...make any sense!

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Who You gonna call?

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The Codex!

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A trapped container.

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Two less-useful potions and one mysterious one.

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It is a mystery.

Huh? What was that?

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It is a mystery too.

Again! Heard that?

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I heard nothing. You must be going mad. I knew it was just a matter of time.

Let's just move on...

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Level completed!

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Fourth level. It's the last one, I think.

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Some nice loot.

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I'm pretty sure my robe is better, but the cloak looks promising.

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Back to the merchant guy to identify and sell some stuff.

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Having all three items (ring/amulet/cloak) of protection will give us maximum flexibility in equipping other magic items. Now, we switch the ring for a cloak for mundane reason - we might find some more rings in the tower and additional equipment slot can be useful.

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The unidentified magic potion turned out to be a 'potion of invulnerability'.

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Awesome! I'll drink it right away!

Why? It looks nowhere like other potions of this type we've encountered.

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Exactly! Don't you realize what it means?

That it's a deadly poison?

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Of course not! It means that the potion's effect is permanent!

I somehow doubt...

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Drinking now!

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I guess we can really call that a 'permanent effect'.

Death count: 71

Reloading.

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I guess it was poison after all.

Seems so, yes.

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I am disappoint.

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Well, hello there, Ms. Nice Legs.

Careful, she might be dangerous.

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A pretty girl like that? Be serious!

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I'm on it!

You actually agreed to help her?

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Of course. I can already think of at least twelve ways she will be able to repay the favour.

I'd like to see that... Or no, scratch that. I would most definitely NOT want to see that.

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You're just jealous, admit it.

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We find a nice sellable Halberd +1.

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Ghasts!

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Not again...

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Unfortunately, yes. And we make the mistake of letting one of them approach too close AGAIN.

Death count: 72

Reloading.

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That was some fucking stupid tactics there.

If You forget about this incident, I promise to never bring up the 'invulnerability potion' topic.

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Deal.

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We decide on a shoot'n'run tactics, as the one that usually yields the best results.

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It's a bit more difficult with three enemies at a time, in an enclosed space, but we manage to kill one.

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We use our Paralyze It Gambit, but the ghast makes a save roll.

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Shit!

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Situation looks dire at one moment...

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...but The Codex somehow manages to win unscathed. Sometimes we're just lucky, I guess.

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Whew. That was rather intense. Being eaten alive by these things really isn't the best of experiences.

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Another chest promising good loot.

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Don't hex it!

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Some magic darts. Should sell for a reasonable price.

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And yet another bunch of ghasts.

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Boom! Headshot!

Distance is the key, as always.

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Back to Riggilo guy, with a gift, I guess?

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Here, take this lock of nymph's hair. I'm sure you'll like it!

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He even gave us something in return.

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Sucker!

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What? You lied to me? That's... not fair.

Women. I know.

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This XP reward would be much more impressive, if The Codex didn't already reach the level cap.

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Not fair...

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Level completed! And it was the last one, too.

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But we still have some outside to explore.

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Such nice legs, she had...

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Heads up! A basilisk!

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And she... What? Retreat!

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What the fuck!? It followed me!

Kill it, quick!

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Better idea! Paralyze!

And it worked. Good.

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Go back to the chamber of secrets, reptile!

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That was a lesser basilisk, but there might be some greater ones here too, so we cast a suitable protection spell.

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Which I conveniently have prepared, for some reason.

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Not now, gnolls, this spell won't last forever. Go to sleep!

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Sleeping gnolls are easily and quickly dispatched.

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Wow. There really are greater basilisks here!

Who would've thought? :roll:

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You-can't-hurt-me-but-I-can-hurt-YOU!

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Another one! These guys are basically free XP, in bulk!

Pity that XP is useless for us now. Oh well.

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And stay down!

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Oh, look, a stash.

Watch out-

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AAAAARRRGHHHH!

Yeah, it might be trapped.

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Ah, whatever, I survived, and the contents are definitely worth a few burns.

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Acid arrows. Would have been be nice to have them when we fought Mustard Jellies.

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Stop spitting on me! I am invincible!

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Uh, mister invincible, your protection spell has worn off...

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WHAT!?

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Death count: 73

Loading.

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It's all those gnolls' fault. I'm going to fucking kill them!

I think You already have.

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I will wait until they respawn and kill them again, then!

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Reloading takes us back to before setting off the fireball trap, so we disarm it this time.

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Luckily, we have another Protection From Petrification ready.

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That seems rather unlikely.

Mere coincidence.

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The fight result is quite predictable in this situation.

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Here, let me thank you for our earlier encounter!

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And stay out of my way, or I'll kill you again!

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We meet some doppelgangers on the way to some unexplored spot.

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Fuck... Did they see me?

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One did.

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Nice, gangbanger. We may yet get along, right?

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But he won't be reasoned with and chases The Codex all the way back into Durlag's Tower.

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I'm not running away! I'm just... luring him into a trap! Yeah! That's it!

Well, he's defnitely lured. What now?

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Magic Missile!

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And now?

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Fuck! Run away!

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Die, fucking reptile!

He's still alive.

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Then, I'll just kill him in mel- FUCK! That hurts!

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Just remebered I have another Magic Missile, heh, heh, heh!

Wow, you managed not to die when fighting a single doppelganger. Congratulations.

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Fuck you.

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The other two are passed while hidden, so we don't get too repetitive here.

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And we reach the previously unexplored spot...

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Well, I consider it explored now. Let's go back. And fast.

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But of course we have to reach all reachable spots. And we find one letting us kill doppelgangers from distance.

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This is a good spot. :thumbsup:

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And so, they are killed.

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No more gangbanging of The Codex!

The way back is free of incidents like failing a hide check, luckily.

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Area completed! (As much as can be, at least.)

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So... Why exactly is this area called 'Durlag's Tower'? We haven't met any Durlag. Have we missed something here?

Nope. Nothing at all. It's completely completed.

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You sure?

Yes. Definitely.

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The last enemy we encounter here is a gnol that attacks The Codex on a rest attempt.

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What a joke.

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Go bother someone else!

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We manage to rest on a second try.

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This scimitar was found together with acid arrows. It's pretty good, but useless for us, and sold immediately.

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And we finish up by putting the ring of protection into our stash at FAI.

Having all the books that could be currently found on the world map, we will now follow the plot all the way to the city of Baldur's Gate, where there are a few more.
-----------------------------------------------------------------------------

Next time: we rob a lot of houses and buy some neat stuff.

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Seems like a neat update without any death! :thumbsup:

Yes. It definitely does seem so.
 
Last edited:

MicoSelva

Packs laden with loot are often low on supplies.
Patron
Joined
Sep 10, 2010
Messages
7,416
Location
Darkest Dungeon
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desocupado said:
That update ended abruptly. Did you post it properly?

Well, no. It seems that it was too long for one post.
Sorry for not checking that. Should be ok now.

ironyuri said:
Any way you can remove this level cap, Selva? I want to see how powerful you can get just soloing the game.

I can, but won't. It would make the rest of the game - and BG2 - too easy.
 

Orgasm

Barely Literate
Joined
May 4, 2010
Messages
1,360
I just have to ask: OCD?

Also, maybe I am alone in this but I dont care how you kill some low level, shitty, ridiculously respawning mobs. Just fucking stealth them and only show at least kind of interesting encounters. You are at lvl cap anyway. Faster to BG2.

It can be that you are in some wicked way enjoying this but I pray to all the fr gods that this is not the case.

Credit where credit is due: in the first few updates imo best writing of all the LPs in the playground, except for Barbs one.
 

ironyuri

Guest
Increase the level caaaaaaaap. I want to see an all-powerful Bhaal-spawn kicking ass. :begs:

:oops:
 

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