Whole base. SmartCheetah is cutting stone blocks, which is kinda bad, he should be crafting quality gear nonstop - either the bill ran out or there's no more textiles to use. Both are easily fixed though, we can get leather by just butchering some more animals - there's a bill to butcher endlessly, but the corpses in the fridge are forbidden for time being to save time and effort, to be butchered as needed.
The trade caravan on the right hand side is just in the process of leaving. ItsChon starting to sow the first seeds of the spring, and Johannes going for a final snack before bed. Falksi has been working hard though wounded, but heading to a hospital bed now. Tindrli is also still up, hunting out of the picture.
For construction, I recommend planting some plants in the spot freed up from the old wood buildings. Other wood buildings could likewise be taken down and either turned to fields, or turned to stone buildings. Then ofc whatever you fancy coming up for new projects, but guess that goes without saying.
Here you see the corpse storage, and also the animal training area. The training/shrearing area is to the left, on the right wall it's just beds for the hauler animals. In the training area you have animals who are to be trained, either in hauling or attacking. Or alpacas who are there just to be sheared. Some of the animals are starving a tiny amount though, but now I realize it's not just because the trainers are busy - there's no vegetarian feed available since the kibble's all been forbidden (why? to encourage the hauler animals, who can go anywhere, to eat wild grass instead of the stored kibble).
But un-forbid some of the kibble and have a training spree the next day, would be my tip to the next guy.
Then there's this quest item, marker for a new monument. Can't forget about it or we will lose standing with the empire, and not get the royal favor reward. It'll be easier to build though, when the last monument is taken down, which is in 5 days, while this monument only needs to be done in like 15, iirc.
Everybody's eating paste and taking yayo if down. At least almost everyone.
Schedules, Most people have the same day routine. Then there's the night owls, and Tindrli and ValeVelKal are arranged to have some time in the bed together to keep them happy.
Work priorities, there's not that much rhyme or reason to it, I adjusted it on the go depending on what I wanted at any moment.
Then we have this one prisoner, a hideous but kind middle-aged woman. Was planning on having her join since we didn't have an artist, but now that Falksi joined she's not really necessary. Maybe sell her to the royal tribute collector when that comes. But remember to strip her first since she has some ok gear. Or recruit her, she could be an ok shot if you install her a new eye, and give her the shooting trainer we have.
Oh and that feeding room to the prison paste dispenser could use a cooler now, that it's getting warmer. I also like to keep the door forbidden most of the time, only unforbidding it when all the spots are empty, so that haulers don't carry small batches of food there constantly, but only when it's needed. Also a place to store the corpses would be nice, alternative is to carry them away a bit and destroy them with grenades or molotovs. But just leaving them around gives people a foul mood to see them like that.
And our killboxx entrance, littered with tainted clothes and disease-ridden capybara bodies from the manhunter pack. Also a shooting trainer and some silver lying around, though I designated such items to be carried to the new storage room. Nobody just carried them yet.
On the left there's the emergency prison, if there's a lot of wounded prisoners bleeding out we can carry them to there to be treated instead of the normal prison. A light there would be nice, to speed up the treatment speed in such time, but needs a power line to be drawn there also.
Doing something to all the junk there would be nice too, when there's time. Just carrying all the junk clothes and corpses to one corner and tossing a molotov there would clear them.
Azira's on the way home. The food counter is fortunately not accurate, since the alpacas with him should be able to start grazing just in a moment when they reach the temperate region. Shitton of good loot coming there. If Azira gets attacked, the shock lance can be used to stun them. Or if there's more than one guy, send help with the drop pod.
Not sure what to do with this room, some kind of trap room for infestation insects? Though they've always spawned in the old crypt so far. But it's a threat that they spawn there nevertheless, eventually the batteries should be moved to a safe location and something done to make us able to handle an infestation there.
But that stonecutters table that's being built can be used to turn those sandstone chunks into blocks.
4,5 days to go and this shit can be demolished...
And the wealth graph. I don't even know what caused that one huge jump in item wealth around day 72. The other big shifts at least are just caravans going and returning I think.
And you can build on mud after all, but only wooden wall on top of a wooden bridge. So it's brittle and expensive, but hey, now people can visit the grave without doing the huge roundabout. Full wall of stone to be completed still ofc, I wanted to enlarge the storage room but more stone blocks are needed first. I ordered some ruins to be demolished for their stone blocks though, that also annoy the anime tree, but that's still yet to be done, as there's stuff to deconstruct at base too.
And research situation. I recommend going for bionic parts (we've got a lot of limping people, and a shitton of advanced components), but it's still behind a few prequisites even when the multi-analyzer is done. So going for some smaller stuff first can make a lot of sense.
Also there's some silver to be mined here and there, if we run out of money. Damn nice meteorites.
And the fields, which are yet to be sowed
Also in the workshop, the beer's ready quite soon. When it's ready, the job on the brewery should be unsuspended to turn the hops we have into more wort, which can then be stuffed to the barrels. If it's made into wort now, that goes bad too fast, and would have to be hauled to the freezer. Easier to only do the wort once the barrels are empty.
You notice something strange though? That shadow there...