(note: was done before Johannes' above post)
Early in the morning, once both Demo.graph and Tindlri are up, I send them to start shooting at the cluster with sniper rifles. The idea is to pull the fat slug away from the turrets and shoot it, while trying to stay out of range of its inferno cannon. Once the centipede is dealt with, we'll be able to deal with the turrets at our own pace.
I've prevented any animals from following them, as I don't think they would have been of much help here.
Tindlri immediately loses a toe to a turret. I was too slow when moving him away after the activation. This will even more reduce his move speed, in addition to the penalty brought by his leg scar. I guess he's at the top of the list for bionic legs, once we can build them.
Maybe I should have awaken them by mean of a mortar shell or two.
And then gets set on fire, as if it wasn't enough.
After a few minutes, I successfully pulled the centipede away from the cluster and start plinking away at his massive healthbar. With a colonist on each side, the centipede will change targets, so that both stay out of range of his weapon, but that doesn't help the fires that had been lit all around the area.
Then Tindlri got fed up shooting at a giant slug on an empty stomach (I drafted him before he had time to eat) and go back to grab a snack. At least at this point the centipede is damaged enough that he doesn't pose any threat to Demo.graph, who can finish him on his own.
I have Azira arrest Tindlri, so I can send him get treated at the hospital.
But then I got pulled away from the colony because Comtesse has reached her destination and is trading with our neighbors. I just get a marine helmet, to improve someone's protection, before sending on her back home.
The centipede finally fall, leaving behind a big forest fire. I then undraft Demo.grah, who's thoroughly fed up, just like Tindlri (no food and no distraction while slowly emptying the centipede's health bar).
And Demo.graph immediately overdose in the dining room, just so that can join his brother-in-arm Tindlri in the hospital!
But to celebrate our first victory against the cluster, SmartCheetah throw a party and everyone come (Tindlri hasn't arrived yet in the picture above)!
Next day, I send Tindlri to work on the turrets, which is slow going, but he avoids any injuries and destroyed one of the big turrets. As the sniper rifle allows him to stand just on the edge of the turret's range, the turret keep missing, whereas the sniper rifle usually hit.
But then I realized that the fire had continued to spread and I didn't want for all the map to burn down.
First thing I did was moving a firepopper on the edge of the blaze, which give us some breathing room.
But as I send our colonists deal with the fire, I got a new distraction, with Comtesse getting ambushed!
But it's just a distraction and the two mad animals are quickly put down by Comtesse.
Then Randy makes fun of my efforts and just sends rain to stop the fire.
Next day, I continues, Tindlri destroys one of the small turrets and the resulting explosion catch the big inferno turret.
And Demo.grah finishes the job.
But Randy continues and we get a short-circuit. But the damages are minor and since it happened during the day, the solar panels quickly refill the batteries.
As a reward, Tindlri receives the nuclear stomach, to reduce the time he need to spend eating. (well Johannes bought it for him and I don't have a better idea) On the other hand, increased risk of cancer, but hey, life's on the Rim is short either way.
Randy isn't done and we get a blight on the healroot. Again, not a big issue as we have a lot of healroot already stored.
But the upside of this is that had freed some space to grow some more food.
Beating the mechs give a mood boost, that's nice.
Comtesse comes back and celebrates her return by cracking open a cold one, while the other colonists unload the caravan, with the new rifles being distributed to the colonists and the rocket launcher stored with the others.
I think it's the second time it happens, but at least this time I think of preventing the animals from accessing this area. I also use this opportunity to expand the length of the trapped corridor.
The fabrication tech is finally researched, so I start building a new room to put the fabrication bench, above the current workshop. I also start researching gas operation, with the idea of researching next the autocannon turret.
And I get a new quest, so I guess it's a good spot to stop this part. I'm pretty sure I'm going to accept and I was thinking choosing the goodwill from the Empire, since it will make our relationship reach 100, so the allied status, so we'd be able to request aid and caravans.