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Lichdom: Battlemage, PC-exclusive "first person spellcaster" - Released

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looks to be some kind of AMD/Crytek tech demo? http://gamebanshee.com/news/112365-lichdom-the-6th-age-of-roth-redeemer-announced.html



XAVIANT ANNOUNCES NEW PC-BASED FIRST-PERSON RPG GAME, LICHDOM

Atlanta-based Independent Developer to Launch Lichdom in Summer 2014

Atlanta, Georgia--September 25, 2013 -- Xaviant® an Atlanta-based independent game developer, today officially announced its new first-person RPG game title, Lichdom®. The PC-based, single-player game will launch during the summer of 2014. A sneak peek of the title was just shown at AMD’s GPU ‘14 Tech Day event, which aired live from Hawaii on September 25. Gamers interested in seeing the sneak peek can go to the AMD Gaming Facebook page.

“We’ve been working on this title for a few years now, and have shown portions of the gameplay to different parties along the way,” said Michael McMain, CEO of Xaviant. “We really appreciate both AMD and Crytek working with us to showcase it, and can’t wait to finally unleash it on the world next year. We believe RPG and Adventure game fans everywhere will really lose themselves in the action, the incredible story and the world we’ve created.”

“The AMD Gaming Evolved program is committed to collaborating with top game developers and their spectacular games,” said Ritche Corpus, Director of Developer Relations and Alliances, Graphics Business Unit, AMD. “Lichdom by Xaviant is another fine example of that caliber. With DirectX® 11 graphics optimized for the GCN Architecture, along with technology like AMD Eyefinity, Lichdom will be a definitive experience for AMD Radeon™ customers.”


LICHDOM
Lichdom is a violent world, where cruel tyrants terrorize the people, and where dark magic corrupts the very land itself. Only one has spent centuries trying to cure the disease that plagues the world: Roth. No one knows who he is, or where he comes from, only that he fights the darkness across the ages.

Now he has returned and has chosen the player as his new champion. As the player, you are “the Dragon,” wielder of the most powerful magic the world has ever seen. With it, you will craft an arsenal of magic and create hundreds of different spells to combat the darkness that has engulfed the world. You are the Redeemer.

“YOU WILL FEEL EVERYTHING®”
“Our mantra is ‘you will feel everything,’ which means that our approach to designing games is focused on immersing the player completely in the game,” said Michael McMain, CEO and creative director of Lichdom. “When gamers play our games, we want them to forget about things like controllers and keyboards. With Lichdom, we’ve achieved just that.”

The action in Lichdom is intense and dynamic. An advanced targeting system targets enemies based on player intent, rather than manual aim, making the experience feel much more like casting magic and much less like aiming a weapon. In addition, players are not bound by constraints like mana or cooldowns that slow the action, making the gameplay far more fluid.

Lichdom also brings a vast, loot-based approach to spell casting. Players get to craft their own spells, rather than finding books or trainers that teach spells others have constructed. By manipulating a diverse set of properties, players can decide how they want their spells to behave and interact with other spells. Players choose between ultimate diversity in spell selection, or powerful, but complex, synergies to create new, dynamic effects with a smaller selection of spells.

CRYENGINE will bring Lichdom’s gameplay, graphics and effects to life with amazing clarity.

“The Xaviant team is highlighting the incredible versatility of CRYENGINE by crafting a unique role-playing combat experience,” said Avni Yerli, managing director of Crytek. “We are always thrilled when licensees report that our technology allows them to break new ground in terms of game design as well as graphics, and Lichdom is a stunning example in both regards.”

The game’s visuals and action will get a further boost from AMD’s new audio technology, TrueAudio. The technology will speed the process of creating deeper, richer sounds and music, which in turn will add a completely new dimension to the overall gaming experience.

“AMD TrueAudio technology is a revolution for in-game audio,” said Ritche Corpus, director of developer relations and alliances team, Graphics Business Unit, AMD. “It frees game developers to put their unique artistic fingerprint on gaming audio in the same manner that the programmable pipeline did for graphics. We are very excited that Xaviant has adopted the technology to bring their vision to life in Lichdom.”

All of these elements and technologies will combine to make the player’s climb to power a very satisfying and rewarding experience that they will not soon forget.

COMING SUMMER 2014
Lichdom will be available in the summer of 2014. To find out more about the game prior to its launch, watch the GPU ‘14 Tech Day event at www.facebook.com/amdgaming or visit www.Lichdom.com. Players can also follow the game’s development at http://Lichdom.com/blog/.

About Xaviant:
Since its founding in 2008 by programmer-turned-CEO Michael McMain, Xaviant has grown from a small team of talented, dedicated animators, artists, designers, developers, QA and writers to a total of 60 developers from major studios and publishers. Xaviant‘s core team, which has worked together for over 15 years, consists of many talented staff members, each having 15-20 years of experience in developing a vast array of games and software technologies. The team’s past credits include game titles across all major platforms, content for major movies and commercials, and critically acclaimed books. The team is currently working on a single player action title that combines elements of RPG gameplay known as Lichdom. More information on Xaviant can be found at www.xaviant.com. More information on Lichdom can be found at www.Lichdom.com.
 
Last edited:

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
At least they're finally using those Crytek visuals for something other than yet another 'gritty' first-person shooter. Looks like it could be fun, although magic being presented as shooting energy balls out of your hands is one of my pet peeves.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Looks combat focused, but that could just be the trailer. Setting sounds bland but that's not a death knell. Looking forward to hearing more.
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
The idea is brilliant, but from the trailer I'd say it's executed poorly - you can probably choose things like X fire damage, Y ice damage, visual effect Z - which is just an extension of the thing that we've already seen in Morrowind. The potential is there, though.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Wait, so this fucking game is called Lichdom, but you don't play as a lich? And it has this "2 hands casting" stolen from skyrim and PC is called Dragon? Fuck that.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
the chances of it being any good are pretty slim, but you never know. Small chance is better than none, right?
 
Joined
Sep 18, 2013
Messages
1,258
Looks bland and boring.

Three monitor setups are fucking retarded. At line them up them vertically.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kudos to CyberWhale for noticing this way back in March:

@Infinitron - the newest CryEngine 3 Licensee Showcase Trailer has a glimpse of Warhorse's RPG at 3:38.

This is also the first time I've heard of Xaviant's Lichdom.
Look quite reminiscent of Dark Messiah.

EDIT: Hey, this has actually been in the works since 2010: http://www.gamegrep.com/press_relea...aviants_lichdom_on_xbox_360_playstation_3_pc/

And it was multiplatform then. Have they changed their minds? Will move to popamole forum if not.
 
Last edited:

Mantic

Educated
Joined
Sep 20, 2013
Messages
87
I absolutely love games when I play as a pair of disembodied hands instead of a person
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I recall the game "Wheel of Time" from 2001 was also a kind of "First Person Caster"... so the potential is there. But watching the video above totally turned me off...
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,328
Location
Flowery Land
My first thought when opening the article was that if it was anywhere near as good as Dark Messiah's magic combat (let alone melee), it would be a must buy

Then I saw the trailer and the first spell cast had hideous autoaim. OK maybe a flamthrower spell has reason to be more forgiving in aim... nope fireball has even worse auto-aiming.

Fuck this shit.

Also: "Dark" areas are too bright, despite actual darkness being a HUGE graphical improvement at 0 power cost over lukewarm darkness.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"Auto aim" appears to be a core feature of the game. It's supposed to work like spells do in an isometric RPG.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Meh, I've always wanted to play another FPS game focused on playing as a mage but this looks bland. Looks like a Skyrim mod.

Disembodied hands in the air in this game also makes me feel like this:

c-montgomery-burns-simpsons--large-msg-12754185365.jpg


The proper way to present should be like this:

512x0.resizedimage

147843-hexen-ii-windows-screenshot-the-mill-s.jpg

dark-messiah-of-might-magic-20061004061458304-000.jpg
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
Wait, so this fucking game is called Lichdom, but you don't play as a lich?

I was more disappointed that it was called Lichdom, but you don't play as a leather-clad blonde who ties liches to beds and whips them until they scream the safe word.
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
Looks to be some kind of AMD/Crytek tech demo? http://gamebanshee.com/news/112365-lichdom-the-6th-age-of-roth-redeemer-announced.html



XAVIANT ANNOUNCES NEW PC-BASED FIRST-PERSON RPG GAME, LICHDOM

Atlanta-based Independent Developer to Launch Lichdom in Summer 2014

Atlanta, Georgia--September 25, 2013 -- Xaviant® an Atlanta-based independent game developer, today officially announced its new first-person RPG game title, Lichdom®. The PC-based, single-player game will launch during the summer of 2014. A sneak peek of the title was just shown at AMD’s GPU ‘14 Tech Day event, which aired live from Hawaii on September 25. Gamers interested in seeing the sneak peek can go to the AMD Gaming Facebook page.

“We’ve been working on this title for a few years now, and have shown portions of the gameplay to different parties along the way,” said Michael McMain, CEO of Xaviant. “We really appreciate both AMD and Crytek working with us to showcase it, and can’t wait to finally unleash it on the world next year. We believe RPG and Adventure game fans everywhere will really lose themselves in the action, the incredible story and the world we’ve created.”

“The AMD Gaming Evolved program is committed to collaborating with top game developers and their spectacular games,” said Ritche Corpus, Director of Developer Relations and Alliances, Graphics Business Unit, AMD. “Lichdom by Xaviant is another fine example of that caliber. With DirectX® 11 graphics optimized for the GCN Architecture, along with technology like AMD Eyefinity, Lichdom will be a definitive experience for AMD Radeon™ customers.”


LICHDOM
Lichdom is a violent world, where cruel tyrants terrorize the people, and where dark magic corrupts the very land itself. Only one has spent centuries trying to cure the disease that plagues the world: Roth. No one knows who he is, or where he comes from, only that he fights the darkness across the ages.

Now he has returned and has chosen the player as his new champion. As the player, you are “the Dragon,” wielder of the most powerful magic the world has ever seen. With it, you will craft an arsenal of magic and create hundreds of different spells to combat the darkness that has engulfed the world. You are the Redeemer.

“YOU WILL FEEL EVERYTHING®”
“Our mantra is ‘you will feel everything,’ which means that our approach to designing games is focused on immersing the player completely in the game,” said Michael McMain, CEO and creative director of Lichdom. “When gamers play our games, we want them to forget about things like controllers and keyboards. With Lichdom, we’ve achieved just that.”

The action in Lichdom is intense and dynamic. An advanced targeting system targets enemies based on player intent, rather than manual aim, making the experience feel much more like casting magic and much less like aiming a weapon. In addition, players are not bound by constraints like mana or cooldowns that slow the action, making the gameplay far more fluid.

Lichdom also brings a vast, loot-based approach to spell casting. Players get to craft their own spells, rather than finding books or trainers that teach spells others have constructed. By manipulating a diverse set of properties, players can decide how they want their spells to behave and interact with other spells. Players choose between ultimate diversity in spell selection, or powerful, but complex, synergies to create new, dynamic effects with a smaller selection of spells.

CRYENGINE will bring Lichdom’s gameplay, graphics and effects to life with amazing clarity.

“The Xaviant team is highlighting the incredible versatility of CRYENGINE by crafting a unique role-playing combat experience,” said Avni Yerli, managing director of Crytek. “We are always thrilled when licensees report that our technology allows them to break new ground in terms of game design as well as graphics, and Lichdom is a stunning example in both regards.”

The game’s visuals and action will get a further boost from AMD’s new audio technology, TrueAudio. The technology will speed the process of creating deeper, richer sounds and music, which in turn will add a completely new dimension to the overall gaming experience.

“AMD TrueAudio technology is a revolution for in-game audio,” said Ritche Corpus, director of developer relations and alliances team, Graphics Business Unit, AMD. “It frees game developers to put their unique artistic fingerprint on gaming audio in the same manner that the programmable pipeline did for graphics. We are very excited that Xaviant has adopted the technology to bring their vision to life in Lichdom.”

All of these elements and technologies will combine to make the player’s climb to power a very satisfying and rewarding experience that they will not soon forget.

COMING SUMMER 2014
Lichdom will be available in the summer of 2014. To find out more about the game prior to its launch, watch the GPU ‘14 Tech Day event at www.facebook.com/amdgaming or visit www.Lichdom.com. Players can also follow the game’s development at http://Lichdom.com/blog/.

About Xaviant:
Since its founding in 2008 by programmer-turned-CEO Michael McMain, Xaviant has grown from a small team of talented, dedicated animators, artists, designers, developers, QA and writers to a total of 60 developers from major studios and publishers. Xaviant‘s core team, which has worked together for over 15 years, consists of many talented staff members, each having 15-20 years of experience in developing a vast array of games and software technologies. The team’s past credits include game titles across all major platforms, content for major movies and commercials, and critically acclaimed books. The team is currently working on a single player action title that combines elements of RPG gameplay known as Lichdom. More information on Xaviant can be found at www.xaviant.com. More information on Lichdom can be found at www.Lichdom.com.


The giant rock monster at the end looked cool at least. Outside of that, the resting animations for the spells looked like the animations right out of Skyrim.
 

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