Playing it now, actually fun but I'm still in the beginning... Linear as fuck, with some linear/circular deramation to harvest loot. Gameplay is fun but quite easy once you get the hang of it. Still a more robust casting system than Skyrim. It has already been mentioned that the game encourages you to survive via a loot bonus wich resets on death and increases (max level 5) when you reach a checkpoint. This is actually nice, since when you DO die, you can build it up again. A similar system was in Sacred (now why I played that game so much I do not know...) but I started hating limitless loot rarity bonus when I died for the first time with my level 66 Seraph, that was... painful.
Here death is something you try to avoid at all cost, but not a ragequitting inducing mechanic. Enemy variety is good, and graphics are nice both thanks to Cry engine and an artistic level design, if a bit clichè maybe. Textures are uneven... Some really good ones, others (the trees come to mind) are quite blurrier.
Extremely simplified loot system but little thought is needed to collect and this is not a tipical loot grinder... Crafting system is where the meat of the "strategy" is. You have Sigils (6 in game I think) wich are part of your character, they can be levelled up and have a nice variety of effects.
Fire has high crit, ice high base dmg & good crowd control but lacks dmg scaling, lightning stuns and jumps between targets. Then you have corruption, a bit tricky but fun, massive stored damage + pets, triggered via crit. Force is the best crowd control imho but I didn't test much... No idea on the last siglil Delirium.
Then you have the actual loot, wich comes in 2 variety (extremely simplified as I said) shapes and augments. Shapes dictate how your spell will behave, there are 3 great categories and many sub ones.
Targeted are your usual long range missile. Area (wich are cast pressing both buttons) are slower, wider spells (duh). Nova is the name for the kind of spell you unleash when doing a charged blink or "Galvanized" (timed) block.
Now, sub categories change all that dramatically, for targeted you have things like homing missiles, continuous rays and lobs (not homing, small AoE grenade-like missiles). Area comes as an istant effect, a trap (triggered by enemies or yourself) and "pools" (they last a discrete amount of time and continuously affect the casting area). Novas have much less variety...
Each shape has a max number of "Augments" (the second kind of loot) you can attach to it, they have a bunch of diablo-like tags like faster casting or higher crit chance. BUT they define what your spell actually DO, remeber shapes affect behaviour. You have 3 kind of base augments
Damage: if selected as primary augment the spell will be a direct damage spell
Control: if primary, the spell will freeze, stun or generally impair
Mastery: applies a "mastery debuff" wich varies from sigil to sigil, mastery accumulates on enemies as a pool that is dicharged the next time a critical (or charged) damage spell hits
Crafting is about choosing a single sigil, a single shape and up to 5 augments iirc. In game you can equip 3 sigils, each one allowing for one targeted one aoe and one nova. So by mixing and matching you have lot of options.
Shield mechanics are quite interesting. Basically you have your recharging health, wich comes in 3 bars. They regenerate but stay down once destroyed and a single barrage from an archer can destroy the more filmsy shields. You can recharge them by finding static power ups. Shields too come in 3 variety: Strategic, Tactical and Agile and each one of them has a big impact on your strategy.
Strategic shields allow you up to 3 "quick blink" dodges, then you are stuck on your legs for about 5 seconds, you lack charged blinking (a slower, longer range targeted blink wich unleashes a Nova spell on arrival) but you can galvanize your parry and unleash a nova.
Tactical shields are tankier, you lose quick blink but charged blink is faster and galvanize timing is easier
Agile shields are the lightest one, unlimited quick blink, you can charge blink but you lose galvanization (you still can parry, but they absob less dmg)
Shields are crafted like spells, you have a shield sigil, chose one of the 3 above and then add 1-5 augments
Hope this is useful to some undecided Bros