OK, now's me:
I downloaded the demo easily via one of the links at DAC; but I had considerable pains trying to complete it. Generally, I think we might get
quite a good game if they correct a few things.
5 points about what I don't like:
1. Inability to issue orders during pause. Although I somehow got used to it near the end of the demo, I still think it's pretty stupid. I don't like having to change my quickbar every time I wish to use a different tactic in a fight.
2. Weird saving system. You can't easily save in the same slot for the second time - you have to delete the given game first. I like to have a few slots, and the way it's made in this game leads to having hordes of unwanted savegames taking up disk space.
Mind you, the saves in the demo take 1.5 MB each.
3. I found a 2-H Sword of Revelation. It rocks! It gives the
wielder bonuses to Find Traps etc, but - here's the funny part - +10 to Lockpick! So, do I wield the sword and pick locks with my toes?
4. Really slow scrolling. Maybe it was made so you wouldn't scroll accidentally, but the decision has made the experience worse, not better.
5. Why can't I run? This a) makes the game more boring, because I can't travel via World Map too and b) makes hit-and-run tactics just impossible.
I tagged One Handed, Sneak and Diplomacy. The last skill I used 2 times: to tell a guard to scram, and to convince a bandit that I was a bandit too (pretty unimpressive dialogue, though). In this situation I felt that I was too dumb to use the moron indicators. I thought that when I see a '!' sign next to a dialogue line, it means that this line is somewhat dangerous and I might anger my discutante. My conversation with the bandits was a counterexample for such a theory and left me puzzled as to what the true meaning of moron indicators was.
I don''t believe any rumors that you can complete the game without any fights.
The writing quality was quite high (I hope Ausir does a good job with the Polish version
), although you don't get a huge amount of text in this demo. Contrary to what has been said above in this thread, I was able to pause during dialogue so the assasin didn't kill me.
I died a few dozen times until I found out that I have somehow miraculously missed a shop in the middle of one of the maps. After I bought some equipment the fights became more reasonable.
I didn't get any quests except from "Find Barcelona". And I tried to explore the whole maps; only skipped the Ogres. This demo is really hack'n'slash'sneak only.
I didn't mind the size of the interface. Sneak skill worked well; I found some hidden treasure while searching the wilderness - so, Find and Sneak skills are made well imo.
Ranged weapons suck, mainly because your inability to hit-and-run. If you hide in the bushes, stalk your prey and shoot it, it seemingly automatically notices where you are (even if it's standing with its back to you) and is next to you after approx. 1 second. The monsters run too fast.
Also, there are a few travelers you can meet on the road. If you walk next to them, and any wolf notices you, he always attacks you and leaves the traveler alone (and of course, if you aren't around, doesn't notice the traveler at all); the guy never helps you or runs away - he just continues walking.
But I liked the music, graphics and the atmosphere. I had some fun with this demo, actually.
EDIT:
Another thing: you can't rest. To regain HPs you have to wait until they climb, slowly, one-by-one, to max. I remember reading the whole
Solar Lottery during unpatched Fallout 2 loading times, and I have now some interesting Discworld novels to read a second time while my character stands near a tree and patiently waits for his HP to climb from 1 to 50, but I seriously think this wasn't the best way to handle wound curing.