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Game News Lionheart screenshots at ToTheGame

Ausir

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Oct 21, 2002
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Poland
Tags: Lionheart: Legacy of the Crusader

<A target=_blank href=http://www.tothegame.com>ToTheGame</a> has posted some new Lionheart screenshots, including, for the first time, character creation screen:
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<center><a href=http://www.tothegame.com/screenshot.asp?screens=10098><img src=http://www.tothegame.com/screens/pc_lionheart/2003-04-27/screen3_small.jpg> <img src=http://www.tothegame.com/screens/pc_lionheart/2003-04-27/screen4_small.jpg> <img src=http://www.tothegame.com/screens/pc_lionheart/2003-04-27/screen2_small.jpg></a></center>
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What's courious is the <b>Thieving: Diplomacy</b> skill seen in the <a href=http://www.tothegame.com/sshotfeat.asp?screen=963&pic=4>second character creation screen</a>. I didn't know diplomacy is a skill for thieves. I think many diplomats would disagree. And why not just "speech"?
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Spotted this at <a taget=_blank href=http://www.cdprojekt.info>CD Projekt</a>.
 

Major_Blackhart

Codexia Lord Sodom
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Im one of those that has high hopes for Loinheart. Im really interrested in it. I think it looks pretty good. Also, many politicians are "diplomats" in one way or another, so I think having it under theiving is more than appropriate. :D :lol:
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
With a stat at ten the bar doesn't even seem half fulll... *grumble, grumble*
 

Ausir

Arcane
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No, these are just simply arrows ported from Infinity Engine games :).
 

Psilon

Erudite
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Feb 15, 2003
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Codex retirement
So in that case it takes one-twentieth of my inventory space to hold enough arrows for one decent-sized combat, right?
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
I too have a reserved if anticipatory feeling for this game; the screens of character creation give me hope. I like the screen where you get to pick your spirit and it also nice to see things like "studious tinker". I also rather like the look of the interface.
 

Eric Dallaire

Novice
Joined
Oct 23, 2002
Messages
29
Ausir said:
No, these are just simply arrows ported from Infinity Engine games :).

Ausir, I think I posted about it here before, but we do have a Speech skill. Diplomacy is the name of a Tag that allows you to tag both Speech and Barter skill. It's in the Thieving Discipline simply because that is the closest fit. It's not a huge stretch of the imagination to consider speech to be like fast-talking, schmoozing, or outwitting, which would fit the profile of silver-tongued rogue. Though you can still put points into diplomacy without being a rogue, that's just the category it's in.
 

Azael

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Wasteland 2
Eric Dallaire said:
Ausir, I think I posted about it here before, but we do have a Speech skill. Diplomacy is the name of a Tag that allows you to tag both Speech and Barter skill. It's in the Thieving Discipline simply because that is the closest fit. It's not a huge stretch of the imagination to consider speech to be like fast-talking, schmoozing, or outwitting, which would fit the profile of silver-tongued rogue. Though you can still put points into diplomacy without being a rogue, that's just the category it's in.

So, does a Tag in Diplomacy count as two tag skills or one?
 

Spazmo

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Monkey Island
Yes, Eric, but SPECIAL is all about ignoring class restrictions. If I want to play a smart-mouth fighter, I should be able to. If I want to play an incredibly offensive and rude thief, then so be it.
 

Eric Dallaire

Novice
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Oct 23, 2002
Messages
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Spazmo said:
Yes, Eric, but SPECIAL is all about ignoring class restrictions. If I want to play a smart-mouth fighter, I should be able to. If I want to play an incredibly offensive and rude thief, then so be it.

And you can, Spazmo, there's nothing preventing you from doing that. I don't know how else to say that the Diplomacy tag being in Thieving is for categorization purposes only. You don't have to play a thief character and be diplomatic, though you can be. Speech and Barter can still be raised without putting in points to Sneak or Lockpick, and can be raised individually with magic items.
 

Spazmo

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I see. Then I suppose it's there so that the proverbial layman will know what skills to pick in order to play a given archetype?
 

Spazmo

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I see. Then I suppose it's there so that the proverbial layman will know what skills to pick in order to play a given archetype?
 

Saint_Proverbius

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Eric Dallaire said:
And you can, Spazmo, there's nothing preventing you from doing that. I don't know how else to say that the Diplomacy tag being in Thieving is for categorization purposes only. You don't have to play a thief character and be diplomatic, though you can be. Speech and Barter can still be raised without putting in points to Sneak or Lockpick, and can be raised individually with magic items.

Might have been better to lump those in to categories based on 16th century castes, like Artisan: Barter and Nobility: Speech.
 

Vault Dweller

Commissar, Red Star Studio
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Saint_Proverbius said:
Might have been better to lump those in to categories based on 16th century castes, like Artisan: Barter and Nobility: Speech.
For the purpose of simplification Speech is an indication of how well your character can communicate with the others regardless of who you are talking to: a noble or a street thug, and as such it fits better into more general Diplomacy category. Granted it would be nice to have more complex skills like Nobility:Speech, Nobility:Etiquette vs say Common:Speech, Common:Intimidate and have a silver-tongue rogue who starts having troubles talking his way out of a situation once he leaves the comfort of dark streets and shady taverns.
 

Sol Invictus

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I think that you should get rid of the categorizations, Eric. It'd be better for the skills to be alone on their own without the categorization - it'd certainly encourage imaginative character designs instead of archetypical ones, which is precisely what SPECIAL was created to do away with.
 

GreenNight

Liturgist
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Dec 22, 2002
Messages
135
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Barcelona, Spain
I don't find the categorization bad, it can help to find faster the habilities when you search them in the character sheet. The only problem I would have is if these categorizations were used in game: objects, races or "professions" giving bonuses to a category. For some people it can be easier to digest 5 subchapters than 1 huge chapter explaining all the habilities.

Well, even the use of those categorizations in game could be acceptable. I could accept having teachers of each category just for the shake of simplicity. Perhaps it would remind me a bit of those "old" MUDding days :wink:

Have fun.
 

Saint_Proverbius

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Vault Dweller said:
For the purpose of simplification Speech is an indication of how well your character can communicate with the others regardless of who you are talking to: a noble or a street thug, and as such it fits better into more general Diplomacy category. Granted it would be nice to have more complex skills like Nobility:Speech, Nobility:Etiquette vs say Common:Speech, Common:Intimidate and have a silver-tongue rogue who starts having troubles talking his way out of a situation once he leaves the comfort of dark streets and shady taverns.

Even nobility employee lesser status individuals as messangers and heralds, who still must be required to have that silver tongue. That's what I was thinking about when I wrote that.
 

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